Panel (Super Mario Bros. 3): Difference between revisions
(I believe this is one of what an Action Panel is.) |
m (Text replacement - "(\| *)Jap([RMCN\d]* *=)" to "$1Jpn$2") |
||
(25 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{more | {{image|more=yes|All [[Super Mario Bros. 3|NES]], [[Super Mario All-Stars|SNES]], and [[Super Mario Advance 4: Super Mario Bros. 3|GBA]] variations of all panel sprites. Be sure to check galleries and categories first.}} | ||
'''Panels''',<ref name= | '''Panels''',<ref name=NES17>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=17}}</ref><ref name=SNES>{{cite|language=en|publisher=Nintendo of America|date=1993|title=''Super Mario All-Stars'' instruction booklet|page=31}}</ref><ref name=GBA>{{cite|language=en|date=2003|publisher=Nintendo|title=''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet|page=22}}</ref> also named '''squares''',<ref name=NES16>{{cite|language=en|publisher=Nintendo of America|date=1990|title=''Super Mario Bros. 3'' instruction booklet|page=16}}</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels: | ||
{|class=wikitable style="text-align:center" | |||
{| | |||
!Sprite (NES) | !Sprite (NES) | ||
!Sprite (SNES) | |||
!Sprite (GBA) | |||
!style="width:10%"|Name | !style="width:10%"|Name | ||
!Description | !Description | ||
|- | |- | ||
|[[File:Start Space.png|16px]] | |[[File:Start Space.png|16px]] | ||
| | |||
| | |||
|[[Start Space|Start Panel]] | |[[Start Space|Start Panel]] | ||
|style="text-align:left"| | |style="text-align:left"|Start Panels mark the starting point on the map of each world. | ||
|- | |- | ||
|[[File:Desert.gif|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]] | |[[File:Desert.gif|16px]][[File:SMB3 Fortress sprite.png|16px]][[File:SMB3 Fortress alt sprite.png|16px]][[File:TowerSMB3.png|16px]]<br>[[File:CastleSMB3.png|16px]][[File:BowsersCastleSMB3.png|32px]] | ||
|{{anchor|Action Panel}} '''Action Panel'''<ref name= | |[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]] | ||
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name= | |[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]] | ||
|{{anchor|Action Panel}} '''Action Panel'''<ref name=GBA/> | |||
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name=NES17/><ref name=SNES/> are where [[Mario]] and [[Luigi]] access the various action scenes, or [[level]]s, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name=GBA/> (also called a '''Clear Panel'''),<ref name=NES16/><ref name=SNES/> which depicts an ''M'' (for Mario) or an ''L'' (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared. | |||
|- | |- | ||
|[[File:SMB3 Spade Panel.png|16px]] | |[[File:SMB3 Spade Panel.png|16px]] | ||
|[[File:SMB3 SMAS Spade Panel.png|16px]] | |||
|[[File:SMA4 Spade Panel.gif|69px]] | |||
|[[Spade Panel]] | |[[Spade Panel]] | ||
|style="text-align:left"| | |style="text-align:left"|Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like [[minigame]]. The player's objective is to line up three pictures to show either a [[Super Mushroom|Mushroom]], a [[Fire Flower|Flower]], or a [[Super Star|Star]], which reward two, three, and five [[extra life|extra lives]], respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished. | ||
''Super Mario Advance 4'' lets the player revisit Spade Panels once [[Completion|all the levels are cleared]]. Additionally, clearing a Spade Panel turns all of them into {{conjectural|Heart Panels}} (which replace the Star with a [[Super Leaf]] that gives a 7-Up), clearing those turns them into {{conjectural|Club Panels}} (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into {{conjectural|Diamond Panels}} (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process. | |||
|- | |- | ||
|[[File:SMB3 N-Mark Spade Panel.png|16px]] | |[[File:SMB3 N-Mark Spade Panel.png|16px]] | ||
|[[File:SMB3 SMAS N-Mark Spade Panel.png]] | |||
|[[File:SMA4 N-Mark Spade Panel.png]] | |||
|[[N-Mark Spade Panel]] | |[[N-Mark Spade Panel]] | ||
|style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi | |style="text-align:left"|A special type of Spade Panel that appears on the map for every 80,000 [[point]]s Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map. | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
World1SMB3.png|Various panels in [[Grass Land]], most labeled by number | World1SMB3.png|Various panels in [[Grass Land]], most labeled by number | ||
World2SMB3.png | World2SMB3.png|Panels in [[Desert Land]] | ||
World3SMB3.png | World3SMB3.png|Panels in [[Water Land]] | ||
World4SMB3.png | World4SMB3.png|Panels in [[Giant Land]] | ||
World5SMB3.png | World5SMB3.png|Panels in [[Sky Land]] | ||
Grass Land.png | Iced Land NES.png|Panels in [[Ice Land]] | ||
Sea Side.png | World7SMB3.png|Panels in [[Pipe Land]] | ||
SMAS-Big Island Map.png | Castle of Koopa NES.png|Panels in [[Dark Land]] | ||
Sky Land.png | SMB3 Warp Zone.png|Panels in the [[Warp Zone (Super Mario Bros. 3)|Warp Zone]] | ||
SMB36.png | Grass Land.png|Panels in the ''Super Mario Advance 4'' version of Grass Land | ||
Pipe Land.png | Desert Hill map.png|Panels in the ''Super Mario Advance 4'' version of Desert Hill | ||
Dark Land 2.png | Sea Side.png|Panels in the ''Super Mario Advance 4'' version of Sea Side | ||
SMA4 World 9 Warp Zone.png | SMAS-Big Island Map.png|Panels in the ''Super Mario Advance 4'' version of Big Island | ||
World-e SMA4.gif | Sky Land.png|Panels in the ''Super Mario Advance 4'' version of The Sky | ||
SMB36.png|Panels in the ''Super Mario Advance 4'' version of Iced Land | |||
Pipe Land.png|Panels in the ''Super Mario Advance 4'' version of Pipe Maze | |||
SMA4 Dark Land 1.png|Panels in the ''Super Mario Advance 4'' version of Dark Land | |||
SMA4 Dark Land 2.png|Panels in the ''Super Mario Advance 4'' version of Dark Land | |||
SMA4 Dark Land 3.png|Panels in the ''Super Mario Advance 4'' version of Dark Land | |||
SMA4 Dark Land 4.png|Panels in the ''Super Mario Advance 4'' version of Dark Land | |||
SMA4 World 9 Warp Zone.png|Panels in the ''Super Mario Advance 4'' version of the Warp Zone | |||
World-e SMA4.gif|Panels in [[World-e]] | |||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jpn=パネル<ref name=FC15>{{cite|title=スーパーマリオブラザーズ3 (''Sūpā Mario Burazāzu Surī'') instruction booklet|page=15|language=ja|date=1988|publisher=Nintendo}}</ref> | |||
|JpnR=Paneru | |||
|JpnM=Panel | |||
|Ita=Pannello<ref name="smasit">{{cite|title=''[[Super Mario All-Stars]] 25th Anniversary Edition'' manual|page=17|language=it|date=2010|publisher=Nintendo of Europe}}</ref> | |||
|Ita2=Casella<ref>{{cite|title=''[[Super Mario Bros. 3]]'' e-manual|page=4|language=it|publisher=Nintendo}}</ref><ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|language=it|publisher=Nintendo}}</ref> | |||
|ItaM=Panel | |||
|Ita2M=Square/Tile | |||
}} | |||
;Action Panel | |||
{{foreign names | |||
|Jpn=アクションゲームパネル<ref name=FC15/> | |||
|JpnR=Akushon Gēmu Paneru | |||
|JpnM=Action Game Panel | |||
|Ita=Scenario d'azione<ref name="smb3it">{{cite|title=''[[Super Mario Bros. 3]]'' manual|page=16|language=it|publisher=Nintendo}}</ref> | |||
|Ita2=Pannello d'azione<ref name="smasit"/> | |||
|ItaM=Action scene | |||
|Ita2M=Action panel | |||
}} | |||
;Clear Panel | |||
{{foreign names | |||
|Jpn=クリアパネル<ref name=FC15/> | |||
|JpnR=Kuria Paneru | |||
|JpnM=Clear Panel | |||
|Ita=Quadro libero<ref name="smb3it"/> | |||
|Ita2=Quadro di cancellazione<ref>{{cite|language=it|publisher=Nintendo|title=''[[Super Mario Bros. 3]]'' manual|page=21}}</ref> | |||
|Ita3=Pannello livello terminato<ref name="smasit"/> | |||
|Ita4=Livello superato<ref>{{cite|title=''[[Super Mario Bros. 3]]'' (3DS - [[Virtual Console]]) e-manual|page=10|publisher=Nintendo|language=it}}</ref> | |||
|ItaM=Free/Clear square | |||
|Ita2M=Square of cancellation; mistranslation of "clear" | |||
|Ita3M=Level clear panel | |||
|Ita4M=Cleared level | |||
}} | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SMB3}} | {{SMB3}} | ||
[[Category:Super Mario Bros. 3 objects]] | [[Category:Super Mario Bros. 3 objects]] |
Latest revision as of 15:27, January 7, 2025
It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specifics: All NES, SNES, and GBA variations of all panel sprites. Be sure to check galleries and categories first.
Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:
Sprite (NES) | Sprite (SNES) | Sprite (GBA) | Name | Description |
---|---|---|---|---|
Start Panel | Start Panels mark the starting point on the map of each world. | |||
Action Panel[3] | Action Panels, originally named Action Scene Panels,[1][2] are where Mario and Luigi access the various action scenes, or levels, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel[3] (also called a Clear Panel),[4][2] which depicts an M (for Mario) or an L (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared. | |||
Spade Panel | Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives, respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.
Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Super Leaf that gives a 7-Up), clearing those turns them into Club Panels (the Super Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process. | |||
N-Mark Spade Panel | A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map. |
Gallery[edit]
Various panels in Grass Land, most labeled by number
Panels in Desert Land
Panels in Water Land
Panels in Giant Land
Panels in Sky Land
Panels in Ice Land
Panels in Pipe Land
Panels in Dark Land
Panels in the Warp Zone
Panels in World-e
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パネル[5] Paneru |
Panel | |
Italian | Pannello[6] | Panel | |
Casella[7][8] | Square/Tile |
- Action Panel
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アクションゲームパネル[5] Akushon Gēmu Paneru |
Action Game Panel | |
Italian | Scenario d'azione[9] | Action scene | |
Pannello d'azione[6] | Action panel |
- Clear Panel
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クリアパネル[5] Kuria Paneru |
Clear Panel | |
Italian | Quadro libero[9] | Free/Clear square | |
Quadro di cancellazione[10] | Square of cancellation; mistranslation of "clear" | ||
Pannello livello terminato[6] | Level clear panel | ||
Livello superato[11] | Cleared level |
References[edit]
- ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 17.
- ^ a b c 1993. Super Mario All-Stars instruction booklet. Nintendo of America (English). Page 31.
- ^ a b c 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo (English). Page 22.
- ^ a b 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 16.
- ^ a b c 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 15.
- ^ a b c 2010. Super Mario All-Stars 25th Anniversary Edition manual. Nintendo of Europe (Italian). Page 17.
- ^ Super Mario Bros. 3 e-manual. Nintendo (Italian). Page 4.
- ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.
- ^ a b Super Mario Bros. 3 manual. Nintendo (Italian). Page 16.
- ^ Super Mario Bros. 3 manual. Nintendo (Italian). Page 21.
- ^ Super Mario Bros. 3 (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 10.