K. Rool's Keep: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{[Qq]uote2\|" to "{{quote|")
m (Text replacement - "(\| *)Jap([RMCN\d]* *=)" to "$1Jpn$2")
 
(5 intermediate revisions by 4 users not shown)
Line 6: Line 6:
|after=[[The Flying Krock|>>]]
|after=[[The Flying Krock|>>]]
}}
}}
{{quote|[[King K. Rool|Kaptain K. Rool]] is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] be the first?|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 23}}
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle belonging to [[King K. Rool|Kaptain K. Rool]], and it is situated on the very top of [[Crocodile Isle]]. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange [[Kremling]] named [[Kerozene]].
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle belonging to [[King K. Rool|Kaptain K. Rool]], and it is situated on the very top of [[Crocodile Isle]]. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange [[Kremling]] named [[Kerozene]].


Line 14: Line 13:
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
<gallery widths=256>
<gallery widths=256>
ArcticAbyss.png|'''[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]'''<br>The first level, Arctic Abyss takes place in an ice cavern, mostly involving taking control of [[Enguarde]], who has to swim all the way to the end. The water level changes at certain points along the way.
ArcticAbyss.png|'''[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]'''<br>The first level, Arctic Abyss takes place in an ice cavern, mostly involving taking control of [[Enguarde]], who has to swim all the way to the end. The water level changes at certain points along the way.
Windy Well.png|'''[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]'''<br>The second level (fourth in the remake), Windy Well takes place in a mine shaft where the player rides the wind upward as they ascend to the top.
Windy Well.png|'''[[Windy Well (Donkey Kong Country 2)|Windy Well]]'''<br>The second level (fourth in the remake), Windy Well takes place in a mine shaft where the player rides the wind upward as they ascend to the top.
Castle Crush.png|'''[[Castle Crush]]'''<br>The third level (second in the remake), Castle Crush takes place inside of a castle where the Kongs are taken upward by a rising platform. The first part has an [[Animal Barrel]] of [[Rambi]], while the second one has an Animal Barrel of [[Squawks]].
Castle Crush.png|'''[[Castle Crush]]'''<br>The third level (second in the remake), Castle Crush takes place inside of a castle where the Kongs are taken upward by a rising platform. The first part has an [[Animal Barrel]] of [[Rambi]], while the second one has an Animal Barrel of [[Squawks]].
Clappers Cavern.png|'''[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]'''<br>The fourth level (third in the remake), Clapper's Cavern takes place in an ice cavern where [[Clapper]]s help by freezing the water into solid ice, allowing Diddy and Dixie to travel across while avoiding a [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] in the water.
Clappers Cavern.png|'''[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]'''<br>The fourth level (third in the remake), Clapper's Cavern takes place in an ice cavern where [[Clapper]]s help by freezing the water into solid ice, allowing Diddy and Dixie to travel across while avoiding a [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] in the water.
Chain Link Chamber.png|'''[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves having to climb a series of chains, laid out both horizontally and vertically.
Chain Link Chamber.png|'''[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]'''<br>The fifth level, Chain Link Chamber involves having to climb a series of chains, laid out both horizontally and vertically.
Toxic Tower.png||'''[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]'''<br>The sixth level, Toxic Tower has the player transform into various [[Animal Friends]], including [[Rattly]], Squawks, and [[Squitter]], to avoid the rising [[toxic waste]].
Toxic Tower.png||'''[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]'''<br>The sixth level, Toxic Tower has the player transform into various [[Animal Friends]], including [[Rattly]], Squawks, and [[Squitter]], to avoid the rising [[toxic waste]].
Stronghold Showdown.png|'''[[Stronghold Showdown]]'''<br>The seventh level, Stronghold Showdown is essentially a cutscene where Donkey Kong is found tied up, only to immediately be pulled away into The Flying Krock.
Stronghold Showdown.png|'''[[Stronghold Showdown]]'''<br>The seventh level, Stronghold Showdown is essentially a cutscene where Donkey Kong is found tied up, only to immediately be pulled away into The Flying Krock.
Kerozene DKC2 GBA Battle.png|'''Boss level: Stronghold Showdown''' (GBA)<br>In the Game Boy Advance version, Stronghold Showdown is completely different, now having a boss fight against [[Kerozene]] instead.
Kerozene DKC2 GBA Battle.png|'''Boss level: Stronghold Showdown''' (GBA)<br>In the Game Boy Advance version, Stronghold Showdown is completely different, now having a boss fight against [[Kerozene]] instead.
Line 37: Line 36:
==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{{quote|Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 23}}
{{multilang profile
{{quote|The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!|''Donkey Kong Country: Diddy's Kong Quest'' SNES Player's Guide, page 20}}
|type=manual
{{quote|At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!|''Nintendo Power'' vol. 79, page 28}}
|Eng=Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=23|date=1995|publisher=Nintendo of America|language=en-us}}</ref>
*'''Player's Guide:''' ''The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!''<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|publisher=Nintendo of America|language=en-us|date=1995}}</ref>
*'''''Nintendo Power'' vol. 79:''' ''At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!''<ref>{{cite|date=December 1995|page=28|title=''Nintendo Power'' Volume 79|language=en-us|publisher=Nintendo of America}}</ref>
}}
 
===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
{{quote|The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents|''Nintendo Power'' vol. 87, page 43}}
{{multilang profile
|type=manual
|Eng=The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents''<ref>{{cite|title=''Nintendo Power'' vol. 87|page=43|language=en-us|date=August 1996|publisher=Nintendo of America}}</ref>}}


==Gallery==
==Gallery==
Line 54: Line 59:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|山頂|さんちょう}}の{{hover|砦|とりで}}「クロコブルグ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 29.</ref>
|Jpn={{ruby|山頂|さんちょう}}の{{ruby|砦|とりで}}「クロコブルグ」<ref>{{cite|language=ja|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=29|date=1995|publisher=Nintendo}}</ref>
|JapR=Sanchō no Toride "Kurokoburugu"
|JpnR=Sanchō no Toride "Kurokoburugu"
|JapM=Mountaintop Fortress “Crocburg”
|JpnM=Mountaintop Fortress “Crocburg”
|Spa=Guarida de K. Rool
|Spa=Guarida de K. Rool
|SpaM=K. Rool's Lair
|SpaM=K. Rool's Lair

Latest revision as of 11:57, January 7, 2025

K. Rool's Keep
K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>

K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels[edit]

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Donkey Kong Land 2[edit]

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet description:
    • English:
      Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?[1]
  • Player's Guide: The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle![2]
  • Nintendo Power vol. 79: At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy![3]

Donkey Kong Land 2[edit]

  • Instruction booklet description:
    • English:
      The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents[4]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 山頂さんちょうとりで「クロコブルグ」[5]
Sanchō no Toride "Kurokoburugu"
Mountaintop Fortress “Crocburg”
French Castel de K. Rool[?] K. Rool's Castle
German K. Rools Reich[?] K. Rool's Realm
Italian Forte K. Rool[?] Fort K. Rool
Spanish Guarida de K. Rool[?] K. Rool's Lair

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 23.
  2. ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
  3. ^ December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 28.
  4. ^ August 1996. Nintendo Power vol. 87. Nintendo of America (American English). Page 43.
  5. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 29.