Spin Strike: Difference between revisions

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(Name sentences moved up, somehow forgot sliding. messed with last clause because keeping the blue star mechanic centralized (and this article less abut strategy) seems like a good idea.)
(Oh hi minor game mechanic. Spin Strikes appear to be worth double, as in both the stomp and the spin strike create stars. Which I guess means this has a use?)
 
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[[File:SMR Spin Strike Notebook.png|thumb|100px|[[Mario]] doing a Spin Strike off a [[Dry Bones]].]]
[[File:SMR Spin Strike Notebook.png|thumb|100px|[[Mario]] doing a Spin Strike off a [[Dry Bones]].]]
The '''Spin Strike''' is an enhanced version of a [[stomp]] that appears in ''[[Super Mario Run]]''. It is performed by tapping the screen while near and above an enemy. The playable character stomps on that enemy without having to land on them, then jumps while spinning. If this jump reaches the maximum height, then the user ends that jump with a split. If not, then the spin continues as the user descends but ends quickly. Despite the name, the Spin Strike has no relation to the [[Midair Spin]]. Characters who cannot Midair Spin can still use the Spin Strike. [[Luigi]]'s [[scuttle]] and [[Princess Peach|Peach]]'s [[Floating Jump|Floaty Jump]] override the split animation.
The '''Spin Strike''' is an enhanced version of a [[stomp]] that appears in ''[[Super Mario Run]]''. It is performed by tapping the screen while near and above an enemy. The playable character stomps on that enemy without having to land on them, then jumps while spinning with their arms tucked in. If this jump reaches the maximum height, then the user ends that jump with a split. If not, then the spin continues as the user descends but ends quickly. Despite the name, the Spin Strike has no relation to the [[Midair Spin]]. Characters who cannot Midair Spin can still use the Spin Strike. [[Luigi]]'s [[scuttle]] and [[Princess Peach|Peach]]'s [[Floating Jump|Floaty Jump]] override the split animation.


In short, a Spin Stirke extends the reach of a normal stomp. Note that this is being done without moving the player over the stomped enemy, meaning the Spin Strike can make the player miss items like [[coin]]s placed directly above that enemy when performed early. The Spin Strike cannot be used on objects or on enemies that cannot be stomped. ([[Boom Boom]] appears to take damage from the increased range, but this does not prompt the spinning animation.) The Spin Strike can be used to stomp enemies while in a [[Slope Slide]], a state where characters normally defeat enemies without stomping them.
In short, a Spin Strike extends the reach of a normal stomp. Note that this is being done without moving the player over the stomped enemy, meaning the Spin Strike can make the player miss items like [[coin]]s placed directly above that enemy when performed early. The Spin Strike cannot be used on objects or on enemies that cannot be stomped. It cannot be used on enemies currently inside the ground, which mostly applies to [[Swoop]]s but also applies to [[Rocky Wrench]] while they are fully underneath their manholes. ([[Boom Boom]] appears to take damage from the increased range, but this does not prompt the spinning animation.) The Spin Strike can be used to stomp enemies while in a [[Slope Slide]], a state where characters normally defeat enemies without stomping them.


Spin Strikes are [[Coin Rush (Super Mario Run)|stylish move]]s, and thus produce blue stars that contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]].
Spin Strikes are [[Coin Rush (Super Mario Run)|stylish move]]s, and thus produce blue stars that contribute to starting a [[Coin Rush (Super Mario Run)|Coin Rush]]. This stacks with stomping, which is already a stylish move.


The Spin Strike has one use case aside from being a stylish move and stomping while sliding. [[Koopa Shell]]s and [[Buzzy Shell]]s are easier to stomp on multiple times in succession using this move. It also allows one to stomp on resting shells, as in ''Super Mario Run'' kicking takes priority over stomping in regards to them.
One less obvious use for the Spin Strike is that [[Koopa Shell]]s and [[Buzzy Shell]]s are easier to stomp on multiple times in succession using this move. It also allows one to stomp on resting shells, as in ''Super Mario Run'' kicking takes priority over stomping in regards to them.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Ita=Colpo avvitato
|Ita=Colpo avvitato
|ItaM=Spinning hit
|ItaM=Spinning strike
}}
}}
==Profiles==
==Profiles==
*''Super Mario Run'' Tips and Tricks: Tap the screen while in the air and near an enemy to spin and take it out!
*''Super Mario Run'' Tips and Tricks: Tap the screen while in the air and near an enemy to spin and take it out!

Latest revision as of 15:48, December 2, 2024

Image depicting Mario doing a Spin Strike in Super Mario Run, from the Notebook
Mario doing a Spin Strike off a Dry Bones.

The Spin Strike is an enhanced version of a stomp that appears in Super Mario Run. It is performed by tapping the screen while near and above an enemy. The playable character stomps on that enemy without having to land on them, then jumps while spinning with their arms tucked in. If this jump reaches the maximum height, then the user ends that jump with a split. If not, then the spin continues as the user descends but ends quickly. Despite the name, the Spin Strike has no relation to the Midair Spin. Characters who cannot Midair Spin can still use the Spin Strike. Luigi's scuttle and Peach's Floaty Jump override the split animation.

In short, a Spin Strike extends the reach of a normal stomp. Note that this is being done without moving the player over the stomped enemy, meaning the Spin Strike can make the player miss items like coins placed directly above that enemy when performed early. The Spin Strike cannot be used on objects or on enemies that cannot be stomped. It cannot be used on enemies currently inside the ground, which mostly applies to Swoops but also applies to Rocky Wrench while they are fully underneath their manholes. (Boom Boom appears to take damage from the increased range, but this does not prompt the spinning animation.) The Spin Strike can be used to stomp enemies while in a Slope Slide, a state where characters normally defeat enemies without stomping them.

Spin Strikes are stylish moves, and thus produce blue stars that contribute to starting a Coin Rush. This stacks with stomping, which is already a stylish move.

One less obvious use for the Spin Strike is that Koopa Shells and Buzzy Shells are easier to stomp on multiple times in succession using this move. It also allows one to stomp on resting shells, as in Super Mario Run kicking takes priority over stomping in regards to them.

Names in other languages[edit]

Language Name Meaning Notes
Italian Colpo avvitato[?] Spinning strike

Profiles[edit]

  • Super Mario Run Tips and Tricks: Tap the screen while in the air and near an enemy to spin and take it out!