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{{level
{{level infobox
|title=Criss Kross Cliffs
|image=[[File:Criss Kross Cliffs.png|256px]]
|image=[[File:Criss Kross Cliffs.png|256px]]
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|code=8 - 2 (SNES)<br>9 - 2 (GBA)
|world=[[Krematoa]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|notes=This level features vertically firing Bazukas. The barrels they shoot must be used to progress.
|track=Rockface Rumble
|before=[[Stampede Sprint|<<]]
|before=[[Stampede Sprint|<<]]
|after=[[Tyrant Twin Tussle|>>]]
|after=[[Tyrant Twin Tussle|>>]]
}}
}}
'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in the [[Super Nintendo Entertainment System]] and [[Game Boy Advance]] game, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It is also the second area of the lost world, [[Krematoa]]. In the game's Game Boy Advance remake, the level is instead the forty-third level.
'''Criss Kross Cliffs''' is the thirty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the second level of the lost world, [[Krematoa]]. In the [[Game Boy Advance]] remake, it is the forty-third level, due to the addition of [[Pacifica]] and its six levels. Criss Kross Cliffs has a [[Bazuka]] at the very bottom of the level, where it fires [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s to defeat a red [[Buzz (enemy)|Buzz]] blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s. As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed.


In order to get to the top of this cliff level, the [[Kong]]s have to bounce on [[Steel Keg|steel kegs]] blasted upwards by a [[Bazuka]] at the bottom of the area. There are parts of the level where the Kongs must use [[Switch Barrel]]s to turn the kegs into [[TNT Barrel]]s in order to defeat red [[Buzz (enemy)|Buzzes]] that are in the Kongs' way. The Kongs must then hit the Switch Barrels a second time in order to restore the kegs so they can continue upwards. [[Re-Koil]]s, Buzzes, [[Klasp]]s, and [[Kuff 'n' Klout]] appear in this level.
Criss Kross Cliffs was made slightly easier for the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]]. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs will injure the Kongs.


In the European and Japanese versions of ''Donkey Kong Country 3'', there are more red Buzzes than in the American version.
==Layout==
[[File:CrissKrossCliffs-GBA.png|thumb|left|Criss Kross Cliffs in the Game Boy Advance version]]
When the level begins, the Kongs find [[KONG Letters|the letter K]] above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].


==Level Layout==
About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[Level Flag]], which rewards them with one of the Lost World's [[Cog (Donkey Kong Country 3)|cog]]s.
When the level begins, the Kongs find the letter K above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a [[DK Barrel]]. Moving farther up, they  hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the [[TNT Barrel]]s back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a [[Barrel Cannon]] and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the [[Star Barrel]].


About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the [[End of Level Flag]].
==Enemies==
The following enemies appear in the following quantities:
<gallery>
Bazuka DKC3.png|[[Bazuka]] (3)
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (1)
Buzz DKC3 red.png|Buzz (red) (10)
Klasp DKC3.png|[[Klasp]] (5)
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (5)
Kuff Klout DKC3.png|[[Kuff 'n' Klout]] (2)
Rekoil DKC3.png|[[Re-Koil]] (11)
</gallery>


==Secrets==
==Items and objects==
===Bonus Levels===
The following items and objects appear in the following quantities:
*At the beginning of the level, the Kongs can ride upwards on some kegs to find a wall of two red Buzzes to the right. They can bounce over these enemies or using Dixie's ponytail twirl to land in a [[Bonus Barrel]]. It leads the Kongs to a [[Bonus Level]], where they collect fifteen green bananas while avoiding a vertically-firing Bazuka, who fires TNT Barrels. Once they collect enough bananas, they can find a [[Bonus Coin]] nearby.
<gallery>
*After finding the Koin, the Kongs can ride up on the barrels and enter an open area. They can travel to the right to find a Bonus Barrel high up. Using the [[Team-up]] move, Kiddycan throw Dixie into the barrel. This sends them both into a Bonus Level, where they ride upwards on some barrels to find five Knik-Knaks. Once they beat all the Knik-Knaks, they can find a Bonus Coin to the right.
DK Barrel.png|[[DK Barrel]] (3)
Green Extra Life Balloon DKC3.png|[[Green Balloon]] (1)
Red Extra Life Balloon DKC3.png|[[Red Balloon]] (1)
SwitchBarrel.png|[[Switch Barrel]] (8)
</gallery>
===K-O-N-G Letters===
*'''K:''' Just after the level entrance, where it can be reached using a [[team up]] throw.
*'''O:''' Found on a wooden platform after a group of four Re-Koils.
*'''N:''' After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a [[Barrel Cannon]], which blasts them to the letter N and a [[bear coin]].
*'''G:''' After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.


===DK Coin===
===DK Coin===
*After the letter G, the Kongs can climb up the area and hit a switch to change the steel kegs into TNT Barrels. This defeats a nearby red Buzz. Then, the Kongs can change the TNT barrels back into steel barrels and begin to climb back down to ride upwards on the steel kegs. If they stay to the right while riding on the barrels, they enter a small alcove with the [[Koin]], who has the [[DK Coin]]. If they stand on the Koin's shield and throw a nearby steel barrel, the barrel will bounce off of the wall and hit the Koin in the side.
After obtaining the letter G, the Kongs must continue upward until they find a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. They must continue bouncing up on the Steel Kegs until they find an alcove on the right side. In the alcove is the [[Koin]] and a Steel Keg. As in many other levels, the Kongs must throw the barrel at the wall behind Koin, so that it bounces off and hits Koin in the back. This reveals the [[DK Coin]] for the Kongs to collect.
 
==Bonus Levels==
{{multiframe|[[File:Criss Kross Cliffs Bonus Area 1 GBA.png|200px]] [[File:Criss Kross Cliffs Bonus Area 2 GBA.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Criss Kross Cliffs has two [[Bonus room|Bonus Levels]], listed by type:
*'''Grab 15 Bananas!''': At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the [[Bonus Barrel]] behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a [[Bazuka]] as it fires TNT Barrels vertically. After collecting every Banana, the Kongs can collect the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] on the ledge to the right.
*'''Bash the Baddies!''': After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.
{{br}}
 
==Gallery==
<gallery>
Criss Kross Cliffs platforms.png|Dixie and Kiddy on a platform below some Re-Koils.
Criss Kross Cliffs Klasp.png|Dixie on a tightrope below a Klasp, who is below a Switch Barrel.
Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed.
Criss Kross Cliffs Bonus Area 1.png|The first bonus area in the SNES version
Criss Kross Cliffs (europe version).png|A Bazuka at the start of the level in the PAL SNES version
</gallery>
 
==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=タル100れんぱつ
|Jap=タル100れんぱつ
|JapR=Taru hyaku(100) renpatsu
|JapR=Taru hyaku(100) renpatsu
Line 33: Line 70:
|Spa=Colinas Zigzag
|Spa=Colinas Zigzag
|SpaM=Zigzag Hills
|SpaM=Zigzag Hills
|Fra=Monts Mélangés
|Fre=Monts Mélangés
|FraM=Mixed Mountains
|FreM=Mixed Mountains
|Ger=Klippen-Klamotte
|Ger=Klippen-Klamotte
|GerM=Cliff Junk  
|GerM=Cliff Junk
|Ita=Razzi e Guizzi
|ItaM=Rockets and Wriggle
}}
}}
{{br}}
{{NIWA|DKWiki=1}}
{{DKC3}}
{{DKC3}}
[[Category:Mountains]]
[[Category:Mountains]]
[[Category:Secret Levels]]
[[Category:Secret levels]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 07:02, October 28, 2024

Level
Criss Kross Cliffs
Criss Kross Cliffs.png
Level code 8 - 2 (SNES)
9 - 2 (GBA)
World Krematoa
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Rockface Rumble
<< Directory of levels >>

Criss Kross Cliffs is the thirty-seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the second level of the lost world, Krematoa. In the Game Boy Advance remake, it is the forty-third level, due to the addition of Pacifica and its six levels. Criss Kross Cliffs has a Bazuka at the very bottom of the level, where it fires Steel Kegs directly up the mountain, which Dixie and Kiddy Kong must bounce on to go up the area. In parts of the stage, the Kongs must utilize Switch Barrels to change the Steel Kegs to TNT Barrels to defeat a red Buzz blocking the path, then change it back to Steel Kegs. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring Klasps. As with the other Krematoa levels, the level gets a reddish-orange tint after the Knautilus is revealed.

Criss Kross Cliffs was made slightly easier for the Game Boy Advance version. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the sides of the blasting Steel Kegs will injure the Kongs.

Layout[edit]

Game Boy Advance version of Criss Kross Cliffs
Criss Kross Cliffs in the Game Boy Advance version

When the level begins, the Kongs find the letter K above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a DK Barrel. Moving farther up, they hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the TNT Barrels back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a Barrel Cannon and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the Star Barrel.

About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the Level Flag, which rewards them with one of the Lost World's cogs.

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: Just after the level entrance, where it can be reached using a team up throw.
  • O: Found on a wooden platform after a group of four Re-Koils.
  • N: After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a Barrel Cannon, which blasts them to the letter N and a bear coin.
  • G: After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.

DK Coin[edit]

After obtaining the letter G, the Kongs must continue upward until they find a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. They must continue bouncing up on the Steel Kegs until they find an alcove on the right side. In the alcove is the Koin and a Steel Keg. As in many other levels, the Kongs must throw the barrel at the wall behind Koin, so that it bounces off and hits Koin in the back. This reveals the DK Coin for the Kongs to collect.

Bonus Levels[edit]

Dixie Kong and Kiddy Kong in the first Bonus Area of Criss Kross Cliffs. Dixie and Kiddy Kong in the second Bonus Area of Criss Kross Cliffs.
The first and second Bonus Levels respectively

Criss Kross Cliffs has two Bonus Levels, listed by type:

  • Grab 15 Bananas!: At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the Bonus Barrel behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a Bazuka as it fires TNT Barrels vertically. After collecting every Banana, the Kongs can collect the Bonus Coin on the ledge to the right.
  • Bash the Baddies!: After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese タル100れんぱつ[?]
Taru hyaku(100) renpatsu
Hundred Barrel Shot
French Monts Mélangés[?] Mixed Mountains
German Klippen-Klamotte[?] Cliff Junk
Italian Razzi e Guizzi[?] Rockets and Wriggle
Spanish Colinas Zigzag[?] Zigzag Hills