Luiginary Propeller: Difference between revisions

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The '''Luiginary Propeller'''<ref>Knight, David. ''Mario & Luigi: Dream Team'' [[Prima Games|Prima]] Official Game Guide, page 22.</ref> is the eighth [[Luiginary Work]] seen in ''[[Mario & Luigi: Dream Team]]''. It allows [[Dreamy Luigi]] to blow wind using pinwheels. The direction of the wind depends on the pinwheel, which can vary even within the same screen. All pinwheels on screen are activated and deactivated in unison.
The '''Luiginary Propeller'''<ref>Knight, David. ''Mario & Luigi: Dream Team'' [[Prima Games|Prima]] Official Game Guide, page 22.</ref> is the eighth [[Luiginary Work]] seen in ''[[Mario & Luigi: Dream Team]]''. It allows [[Dreamy Luigi]] to blow wind using pinwheels. The direction of the wind depends on the pinwheel, which can vary even within the same screen. All pinwheels on screen are activated and deactivated in unison.


If the wind blows to the left or right, Mario is pushed in that direction. This enables Mario to move faster and jump father in that direction, while slowing him down if he goes against the wind. Moving with the wind allows Mario to push boxes. While the wind is active, Mario can jump into a wall facing opposite the wind current and cling to it. While on a wall, Mario slowly slides down by default. Using the {{button|3ds|stick}} allows Mario to climb up or down, and climbing to the top of a wall has Mario jump up. Moving away makes Mario drop from the wall. Mario can briefly jump from the wall with {{button|3ds|A}}, and can hit sideways [[? Block]]s by doing so.
Luiginary Propeller is activated when [[Starlow]] spins Luigi's nose a certain number of times (either direction works), and is stopped by pressing down on the nose. A jump input only causes Dreamy Luigi to wiggle his eyebrows, mustache, and nose.
 
If the wind blows to the left or right, Mario is pushed in that direction. This enables Mario to move faster and jump father in that direction, while slowing him down if he goes against the wind. Moving with the wind allows Mario to push boxes. While the wind is active, Mario can jump into a wall facing opposite the wind current and cling to it. While on a wall, Mario slowly slides down by default. Using the {{button|3ds|stick}} allows Mario to climb up or down, and climbing to the top of a wall has Mario jump up. Moving away makes Mario drop from the wall. Mario can briefly [[jump]] from the wall with {{button|3ds|A}}, and can hit sideways [[? Block]]s by doing so.


If the wind blows upward, Mario is lifted into the air by the wind. This is used to reach places too high for jumping. Some propellers appear in columns, meaning Mario can be boosted further into the air.
If the wind blows upward, Mario is lifted into the air by the wind. This is used to reach places too high for jumping. Some propellers appear in columns, meaning Mario can be boosted further into the air.


Luiginary Propeller is activated when [[Starlow]] spins Luigi's nose a certain number of times (either direction works), and is stopped by pressing down on the nose. A jump input only causes Dreamy Luigi to wiggle his eyebrows, mustache, and nose.


==Locations==
==Locations==

Latest revision as of 16:31, October 15, 2024

Mario and Dreamy Luigi in the form of a pinwheel.
A Luiginary Propeller

The Luiginary Propeller[1] is the eighth Luiginary Work seen in Mario & Luigi: Dream Team. It allows Dreamy Luigi to blow wind using pinwheels. The direction of the wind depends on the pinwheel, which can vary even within the same screen. All pinwheels on screen are activated and deactivated in unison.

Luiginary Propeller is activated when Starlow spins Luigi's nose a certain number of times (either direction works), and is stopped by pressing down on the nose. A jump input only causes Dreamy Luigi to wiggle his eyebrows, mustache, and nose.

If the wind blows to the left or right, Mario is pushed in that direction. This enables Mario to move faster and jump father in that direction, while slowing him down if he goes against the wind. Moving with the wind allows Mario to push boxes. While the wind is active, Mario can jump into a wall facing opposite the wind current and cling to it. While on a wall, Mario slowly slides down by default. Using the Circle Pad allows Mario to climb up or down, and climbing to the top of a wall has Mario jump up. Moving away makes Mario drop from the wall. Mario can briefly jump from the wall with A Button, and can hit sideways ? Blocks by doing so.

If the wind blows upward, Mario is lifted into the air by the wind. This is used to reach places too high for jumping. Some propellers appear in columns, meaning Mario can be boosted further into the air.


Locations[edit]

References[edit]

  1. ^ Knight, David. Mario & Luigi: Dream Team Prima Official Game Guide, page 22.