San Mario: Difference between revisions
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|first_appearance=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]] (1995) | |first_appearance=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]] (1995) | ||
}} | }} | ||
'''San Mario''', also called '''Mario-tachi''', are three clones of [[Mario]] created by obtaining 3UP at the ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' slot machine. They accompany Mario throughout the chapters set in [[Parsley Woods]] in ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]] (chapters 5 | The '''San Mario''', also called '''Mario-tachi''', are three clones of [[Mario]] created by obtaining a 3UP at the ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' slot machine. They accompany Mario throughout the chapters set in [[Parsley Woods]] in ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]] (chapters 5 through 7). Personality-wise, they are identical to Mario: their only distinction is later added by Yoshi in the form of a number on their caps. | ||
In chapter 5, while fighting against [[Mecha Donkey Kong]], Mario collects [[Pauline's lost items|an umbrella, a bag, and a hat]] from [[Wario]]'s lost items that [[Yoshi]] took before. With those, Mario | In chapter 5, while fighting against [[Mecha Donkey Kong]], Mario collects [[Pauline's lost items|an umbrella, a bag, and a hat]] from [[Wario]]'s lost items that [[Yoshi]] took before. With those, Mario accesses the slot machine and obtains a jackpot of three extra lives, creating the San Mario. Mario then orders his clones to defeat Mecha Donkey Kong, which they do by hammering it (though one of the clones ends up accidentally hitting Mario). The robot is revealed to be controlled by Wario, who was forced to do it by the [[Ghost (Wario Land: Super Mario Land 3)|ghost]]. As the four Marios start arguing on who is going to keep the first numbered crystal ball they need to access to [[Syrup Castle]] that the robot dropped, Wario flies by in his [[Jet Wario|Jet form]] and flees after stealing the ball. | ||
In chapter 6, still fighting the San Mario for losing the crystal ball, Mario is knocked out by the three and, to distinguish them, Yoshi draws | In chapter 6, still fighting the San Mario for losing the crystal ball, Mario is knocked out by the three and, to distinguish them, Yoshi draws a number on each clone's cap. Later, on a train, due to the [[Pouncer]] crashing it, the San Mario end up fusing together in a giant Mario and, as evidenced by their numbers on each body section ("1" on the hat, "2" on the torso, and "3" on the crotch), they all control a part of the body each, but they turn out to be too uncoordinated, and the entire giant Mario comes crumbling down. | ||
In chapter 7, the Marios | In chapter 7, the Marios fight the ghost and, after being rescued by [[Luigi]] after the boss turned them into coins, he gives them a bunch of power-ups: Mario turns into [[Cape Mario]], Mario #1 into [[Raccoon Mario]], Mario #2 into [[Frog Mario]], and Mario #3 into [[Bunny Mario]]. With their powers combined, the Marios force the ghost into possessing a pile of coins, which quickly devours all four of them. However, inside the ghost's stomach, Mario and the San Mario fuse together, becoming [[Super Power-Up Mario]], breaking out of the boss, killing him in the process. After the Super Power-Up form expires, Mario remains fused with his clones, and he and Yoshi later bid farewell to them. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SMKun 12 chapter 6.png|Chapter 6 cover, featuring Mario and his team, including his clones | SMKun 12 chapter 6.png|Chapter 6 cover, featuring Mario and his team, including his clones | ||
Mario and the clones SMKun.png|Side image | Mario and the clones SMKun.png|Side image of Mario and his clones | ||
Fused San Mario SMKun.png|San Mario fused form | Fused San Mario SMKun.png|San Mario fused form | ||
New Combined Power Mario.jpg|Mario after fusing | New Combined Power Mario.jpg|Mario after fusing with the San Mario | ||
</gallery> | </gallery> | ||
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|Jap2=マリオたち | |Jap2=マリオたち | ||
|Jap2R=Mario-tachi | |Jap2R=Mario-tachi | ||
|Jap2M=「たち」(''tachi'') is a suffix and | |Jap2M=「たち」(''tachi'') is a suffix and former {{wp|Japanese honorific|honorific}} used for groups. | ||
|Jap2C=<ref>''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]], page 73</ref> | |Jap2C=<ref>''[[Super Mario-kun]]'' [[Super Mario-kun Volume 12|Volume 12]], page 73</ref> | ||
|Jap2N=By the descriptions and synopsis | |Jap2N=By the descriptions and synopsis | ||
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{{Mario forms}} | {{Mario forms}} | ||
[[Category:Mario forms]] | [[Category:Mario forms]] | ||
[[Category:Super Mario-kun characters]] |
Revision as of 04:55, September 25, 2024
The title of this article is official, but it comes from a non-English source. If an acceptable English name is found, then the article should be moved to the new title.
San Mario | |
---|---|
Applies to | Mario |
Item needed | 3UP |
Power(s) given | Creates three clones |
First appearance | Super Mario-kun Volume 12 (1995) |
The San Mario, also called Mario-tachi, are three clones of Mario created by obtaining a 3UP at the Donkey Kong slot machine. They accompany Mario throughout the chapters set in Parsley Woods in Super Mario-kun Volume 12 (chapters 5 through 7). Personality-wise, they are identical to Mario: their only distinction is later added by Yoshi in the form of a number on their caps.
In chapter 5, while fighting against Mecha Donkey Kong, Mario collects an umbrella, a bag, and a hat from Wario's lost items that Yoshi took before. With those, Mario accesses the slot machine and obtains a jackpot of three extra lives, creating the San Mario. Mario then orders his clones to defeat Mecha Donkey Kong, which they do by hammering it (though one of the clones ends up accidentally hitting Mario). The robot is revealed to be controlled by Wario, who was forced to do it by the ghost. As the four Marios start arguing on who is going to keep the first numbered crystal ball they need to access to Syrup Castle that the robot dropped, Wario flies by in his Jet form and flees after stealing the ball.
In chapter 6, still fighting the San Mario for losing the crystal ball, Mario is knocked out by the three and, to distinguish them, Yoshi draws a number on each clone's cap. Later, on a train, due to the Pouncer crashing it, the San Mario end up fusing together in a giant Mario and, as evidenced by their numbers on each body section ("1" on the hat, "2" on the torso, and "3" on the crotch), they all control a part of the body each, but they turn out to be too uncoordinated, and the entire giant Mario comes crumbling down.
In chapter 7, the Marios fight the ghost and, after being rescued by Luigi after the boss turned them into coins, he gives them a bunch of power-ups: Mario turns into Cape Mario, Mario #1 into Raccoon Mario, Mario #2 into Frog Mario, and Mario #3 into Bunny Mario. With their powers combined, the Marios force the ghost into possessing a pile of coins, which quickly devours all four of them. However, inside the ghost's stomach, Mario and the San Mario fuse together, becoming Super Power-Up Mario, breaking out of the boss, killing him in the process. After the Super Power-Up form expires, Mario remains fused with his clones, and he and Yoshi later bid farewell to them.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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See also
References