Ripcurl Reef: Difference between revisions

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{{level
{{level infobox
|title=Ripcurl Reef
|image=[[File:Ripcurl Reef DKC3 GBA.png]]
|image=[[File:Ripcurl Reef.PNG|240px]]
|code=7 - 5
|code=7 - 5
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble#GBA Port|Donkey Kong Country 3]]''
|world=[[Pacifica]]
|song=Water World<br>Cavern Caprice
|game=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]])
|notes=This level features a strong current that pushes the Kongs towards the green Lurchins.
|track=Water World<br>Cavern Caprice
|before=[[Cliffside Blast|<<]]
|before=[[Cliffside Blast|<<]]
|after=[[Surf's Up|>>]]
|after=[[Surf's Up|>>]]
}}
}}
'''Ripcurl Reef''' is the thirty-fifth [[level]] in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. It is also the fifth area of [[Pacifica]].
'''Ripcurl Reef''' is the thirty-fifth [[level]] in the [[Game Boy Advance]] remake of ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' and the fifth level of [[Pacifica]]. It is an underwater level with a shifting current that can sweep the [[Kong]]s around the area. If [[Dixie Kong]] and [[Kiddy Kong]] are not careful, the current could hit them into an enemy. Sometimes the current flow alternates between left and right. Near the end of the level, the current flows in the opposite direction that the Kongs must go in, but they can still bypass it. Ripcurl Reef features a unique green variant of [[Lurchin]]s, although they do not behave any differently from normal Lurchins. Like other underwater levels, a cavern is at the end of the level, where the [[Koin]] is located. A few regular Lurchins also appear in this area and in a [[Bonus Level]]. Other enemies in the level include [[Koco]]s and [[Bazza]]s. Some [[Bounty Bass]]es appear in the second [[Bonus Level]].
 
This aquatic level is very similar to [[Gusty Glade]] from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', as it includes a shifting current that can sweep the [[Kong]]s around the area. If they aren't careful, the current can push them into danger. This level is also home to a new, green-colored variant of [[Lurchin]]s, though they behave no differently than regular ones. The standard Lurchins appear in a [[Bonus Level]] and in the cavern by the goal as well. Other enemies that appear in this stage include [[Koco]]s and [[Bazza]]s. [[Bounty Bass]]es also appear in one of the level's Bonus Areas.
 
==Layout==
==Layout==
When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find the letter O and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the [[Star Barrel]].
When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find [[KONG Letters|the letter O]] and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the [[Star Barrel]].


About halfway into the level, the heroes find a wide area below them infested with a school of Bazzas, swimming across the space. If the Kongs manage to pass these foes, they find a narrow passage to continue through. While they slowly hover downwards along the curvy path, another strong current push them around. Trying not to bump into the Lurchins in the perimeter of the area, they soon find the letter N below a school of Bazzas. Moving between two of the Bazzas, the apes must make their way over to a different pathway, where they find a fork in the road. If they swim upwards just a little bit, the current pushes them to the left, keeping them away from the other path. Continuing upwards, they dodge some Kocos and Lurchins through the now steady water. At the top of the area, [[Dixie Kong]] and [[Kiddy Kong]] suddenly are pushed by a strong current to the west. They must try to maneuver around some of the Lurchins around the area while uncontrollably heading through the path, until they begin to move upwards. At that point, the apes need to continue by going to the east. However, a strong current pushes them backwards in the pathway, so they need to swim as hard as possible. Slowly by surely, they make it through the current and head into a cave. Inside, they find the surface of the water, as well as a flagpole. Raising its flag ends the level.
About halfway into the level, the heroes find a wide area below them infested with a school of Bazzas, swimming across the space. If the Kongs manage to pass these foes, they find a narrow passage to continue through. While they slowly hover downwards along the curvy path, another strong current push them around. Trying not to bump into the Lurchins in the perimeter of the area, they soon find the letter N below a school of Bazzas. Moving between two of the Bazzas, the apes must make their way over to a different pathway, where they find a fork in the road. If they swim upwards just a little bit, the current pushes them to the left, keeping them away from the other path. Continuing upwards, they dodge some Kocos and Lurchins through the now steady water. At the top of the area, [[Dixie Kong]] and [[Kiddy Kong]] suddenly are pushed by a strong current to the west. They must try to maneuver around some of the Lurchins around the area while uncontrollably heading through the path, until they begin to move upwards. At that point, the apes need to continue by going to the east. However, a strong current pushes them backwards in the pathway, so they need to swim as hard as possible. Slowly by surely, they make it through the current and head into a cave. Inside, they find the surface of the water, as well as a flagpole. Raising its flag ends the level.


==Secrets==
==Items and objects==
===Bonus Levels===
*[[Bear coin]]: 2
*Near the beginning of the level, the apes find a narrow pathway going upwards, and a narrow pathway leading to the right, being guarded by a lone Lurchin. Normally, the Kongs would go north, but instead, they must head to the east and swim down the path. While traveling downwards through this curvy pathway, they find themselves being pushed and pulled by a very strong current, forcing them into many Lurchins if they aren't careful. Once the monkeys make it to the bottom of the area, they will find a [[Bonus Barrel]]. It leads them into a [[Bonus Level]], where they need to move through some steady water, collecting many stars. While collecting these stars, they encounter many normal Lurchins, whom they need to avoid at all costs. Once all the stars are obtained, a [[Bonus Coin]] appears at the center of the stage.
*[[DK Barrel]]: 3
*After the letter G, the Kongs swim upwards and find a pathway to the right. They must take this route and head downwards into a Bonus Barrel. This special barrel takes them to a Bonus Level, where they swim through a narrow pathway, dodging a few Bounty Basses. If they manage to make it to the end of the stage, they find a Bonus Coin.
===K-O-N-G Letters===
*'''K:''' Found by going above two Koco near a DK Barrel.
*'''O:''' Located to the upper right corner of some Bazza enemies.
*'''N:''' Underneath some Bazza near a DK Barrel.
*'''G:''' Found between three Lurchin enemies and some Koco fish.


===DK Coin===
===DK Coin===
*At the end of the level, the Kongs should pass the flagpole to meet a [[Koin]], who has the [[DK Coin]]. This foe will not give up the coin without a fight though, so the monkeys need to defeat him to get it. However, against the Koin's shield, their attacks are rather useless. So, the heroes need to pick up the [[Steel Barrel]] to the right and stand on the enemy. If they throw the barrel at the nearest wall, it will bounce back and hit the distracted Koin. This defeats him, thus giving the Kongs the DK Coin.
[[File:Ripcurl Reef GBA Koin.png|thumb|The Koin of Ripcurl Reef]]
In the cavern at the end of the level, the Kongs must skip the Level Flag and pick up a [[Iron Barrel|Steel Barrel]] to the right. Dixie or Kiddy must throw the Steel Barrel from either on top of Koin or just left of the small gap dividing the Level Flag from Koin. This causes the Steel Barrel to bounce off the wall to the right and roll into Koin from behind. The Koin is defeated, and the Kongs obtain the [[DK Coin]].
{{br}}
 
==Bonus Levels==
[[File:Ripcurl Reef GBA Bonus Level 2.png|thumb|The second Bonus Level of Ripcurl Reef]]
Ripcurl Reef has two [[Bonus room|Bonus Levels]], listed by type:
*'''''Collect 25 Stars!''''': Shortly after starting the level, Dixie and Kiddy reach a fork in the path. Rather than taking the main, north path, the Kongs must continue east and go down a curved path. As they continue, Dixie and Kiddy get caught in a strong current and must avoid swimming into the Lurchins. After going down the path, the Kongs go in a small area with the [[Bonus Barrel]] to the right. In the Bonus Level, the Kongs have 40 seconds to swim through the water and collect 25 [[star (Donkey Kong franchise)|star]]s. They must avoid Lurchins as they collect stars along the way. Once Dixie and Kiddy collect every star, the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] appears in the center for them to collect.
*'''''Find the Coin!''''': After the letter G, the Kongs must continue upward and take a path to the right. They must continue down and enter into a Bonus Barrel. In the Bonus Level, Dixie and Kiddy have 20 seconds to collect the Bonus Coin at the other side of the Bonus Level. They must avoid a few Bounty Basses along the way.
 
==Gallery==
<gallery>
Ripcurl Reef GBA green Lurchins.png|Dixie and Kiddy swim through a passage with some green Lurchins
Ripcurl Reef GBA first Bonus Barrel.png|The Kongs find the first Bonus Barrel
Ripcurl Reef GBA Letter K.png|Dixie and Kiddy swim to the letter K
</gallery>


==Names in other languages==
==Names in other languages==
Line 31: Line 46:
|JapR=Sango no mori
|JapR=Sango no mori
|JapM=Coral Forest
|JapM=Coral Forest
|Fre=Lame de fond
|FreM=Groundswell
|Ger=Radau-Riff
|GerM=Racket Reef
|Ita=Mare in Poppa
|ItaM=Stern Sea
|Spa=Arrecife Para Surf
|Spa=Arrecife Para Surf
|SpaM=Surfing Reef}}
|SpaM=Surfing Reef
{{NIWA|DKWiki=1}}
}}
{{DKC3}}
{{DKC3}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong levels]]
[[Category:Donkey Kong Country 3 (Game Boy Advance)]]

Latest revision as of 03:29, September 22, 2024

Level
Ripcurl Reef
The Kong heroes swim through Ripcurl Reef, evading the Lurchins.
Level code 7 - 5
World Pacifica
Game Donkey Kong Country 3 (Game Boy Advance)
Music track Water World
Cavern Caprice
<< Directory of levels >>

Ripcurl Reef is the thirty-fifth level in the Game Boy Advance remake of Donkey Kong Country 3 and the fifth level of Pacifica. It is an underwater level with a shifting current that can sweep the Kongs around the area. If Dixie Kong and Kiddy Kong are not careful, the current could hit them into an enemy. Sometimes the current flow alternates between left and right. Near the end of the level, the current flows in the opposite direction that the Kongs must go in, but they can still bypass it. Ripcurl Reef features a unique green variant of Lurchins, although they do not behave any differently from normal Lurchins. Like other underwater levels, a cavern is at the end of the level, where the Koin is located. A few regular Lurchins also appear in this area and in a Bonus Level. Other enemies in the level include Kocos and Bazzas. Some Bounty Basses appear in the second Bonus Level.

Layout[edit]

When the level begins, the Kongs are pushed down the path by the current, floating between several oddly-colored Lurchins. Continuing through the level, the monkeys make a U turn on the coral reef and get pushed to the left by the strong current. After heading north, they pass a few Kocos and travel to the right. At this point, the reef becomes bumpier, so the currents can push the monkeys into the Lurchins around the area more easily. Once they find a pathway leading upwards, the Kongs must take it and swim through the area. They find themselves swimming along a narrow pathway as they continue, starting the head north, where they meet a few schools of the green Bazzas. After passing the barracudas, they find the letter O and be pushed to the east by a strong current. It pulls them around many Kocos, whom they must watch out for, as well as the Star Barrel.

About halfway into the level, the heroes find a wide area below them infested with a school of Bazzas, swimming across the space. If the Kongs manage to pass these foes, they find a narrow passage to continue through. While they slowly hover downwards along the curvy path, another strong current push them around. Trying not to bump into the Lurchins in the perimeter of the area, they soon find the letter N below a school of Bazzas. Moving between two of the Bazzas, the apes must make their way over to a different pathway, where they find a fork in the road. If they swim upwards just a little bit, the current pushes them to the left, keeping them away from the other path. Continuing upwards, they dodge some Kocos and Lurchins through the now steady water. At the top of the area, Dixie Kong and Kiddy Kong suddenly are pushed by a strong current to the west. They must try to maneuver around some of the Lurchins around the area while uncontrollably heading through the path, until they begin to move upwards. At that point, the apes need to continue by going to the east. However, a strong current pushes them backwards in the pathway, so they need to swim as hard as possible. Slowly by surely, they make it through the current and head into a cave. Inside, they find the surface of the water, as well as a flagpole. Raising its flag ends the level.

Items and objects[edit]

K-O-N-G Letters[edit]

  • K: Found by going above two Koco near a DK Barrel.
  • O: Located to the upper right corner of some Bazza enemies.
  • N: Underneath some Bazza near a DK Barrel.
  • G: Found between three Lurchin enemies and some Koco fish.

DK Coin[edit]

Kiddy Kong holding a Steel Barrel toward Koin at the end of Ripcurl Reef in the Game Boy Advance version of Donkey Kong Country 3
The Koin of Ripcurl Reef

In the cavern at the end of the level, the Kongs must skip the Level Flag and pick up a Steel Barrel to the right. Dixie or Kiddy must throw the Steel Barrel from either on top of Koin or just left of the small gap dividing the Level Flag from Koin. This causes the Steel Barrel to bounce off the wall to the right and roll into Koin from behind. The Koin is defeated, and the Kongs obtain the DK Coin.

Bonus Levels[edit]

Dixie Kong and Kiddy Kong swim to the Bonus Coin of the second Bonus Level in Ripcurl Reef from the Game Boy Advance version.
The second Bonus Level of Ripcurl Reef

Ripcurl Reef has two Bonus Levels, listed by type:

  • Collect 25 Stars!: Shortly after starting the level, Dixie and Kiddy reach a fork in the path. Rather than taking the main, north path, the Kongs must continue east and go down a curved path. As they continue, Dixie and Kiddy get caught in a strong current and must avoid swimming into the Lurchins. After going down the path, the Kongs go in a small area with the Bonus Barrel to the right. In the Bonus Level, the Kongs have 40 seconds to swim through the water and collect 25 stars. They must avoid Lurchins as they collect stars along the way. Once Dixie and Kiddy collect every star, the Bonus Coin appears in the center for them to collect.
  • Find the Coin!: After the letter G, the Kongs must continue upward and take a path to the right. They must continue down and enter into a Bonus Barrel. In the Bonus Level, Dixie and Kiddy have 20 seconds to collect the Bonus Coin at the other side of the Bonus Level. They must avoid a few Bounty Basses along the way.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese サンゴのもり[?]
Sango no mori
Coral Forest
French Lame de fond[?] Groundswell
German Radau-Riff[?] Racket Reef
Italian Mare in Poppa[?] Stern Sea
Spanish Arrecife Para Surf[?] Surfing Reef