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{{Levelbox
{{level infobox
|title=Lightning Lookout
|image=[[File:Lightning Lookout.png|256px]]
|image=[[File:Lightning Lookout.png|256px]]
|code=7 - 3 (SNES)<br>8 - 3 (GBA)
|code=7 - 3 (SNES)<br>8 - 3 (GBA)
|world=[[Kaos Kore]]
|world=[[Kaos Kore]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
|song=Enchanted Riverbank
|track=Enchanted Riverbank
|before=[[Creepy Caverns|<<]]
|before=[[Creepy Caverns|<<]]
|after=[[Koindozer Klamber|>>]]
|after=[[Koindozer Klamber|>>]]
}}
}}
'''Lightning Lookout''' is the 33rd [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Kaos Kore]]. In the [[Game Boy Advance]] remake, Lightning Lookout became the 39th level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. From the world map, Lightning Lookout appears across the lake from [[Creepy Caverns]].
'''Lightning Lookout''' (parsed '''Lightning Look-Out''' in the original game) is the thirty-third [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Kaos Kore]]. However, in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Lightning Lookout became the thirty-ninth level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as [[Dixie Kong]] and [[Kiddy Kong]] travel through the level, they must avoid being struck by [[Lightning (obstacle)|lightning]]. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red [[Buzz (enemy)|Buzzes]] and the level's [[Koin]]. The Kongs can stand underneath a Buzz or [[Booty Bird]] to shield themselves from a lightning strike, but a [[Knik-Knak]] or a [[Barrel]] can also shield them.
 
==Description==
Lightning Lookout takes place during a thunderstorm, and as [[Dixie Kong]] and [[Kiddy Kong]] travel through the level, they must avoid being being struck by lightning, else the lead [[Kong]] gets injured. The player can determine where the lightning bolt will strike when the tip of it appears overhead. As a result, the Kongs must not rush through the level, which risks them being struck by lightning. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning also has the capability of defeating most enemies, except for the red [[Buzz (enemy)|Buzz]]es and the level's [[Koin]]. The Kongs can stand underneath a Buzz or [[Booty Bird]] to shield themselves from a lightning strike, and they can also shield themselves by picking up a [[Knik-Knak]] or a [[Barrel]].
 
Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a [[Bonus Area]].
 
In the Game Boy Advance version, the overhead lightning is followed by lightning about four seconds later, rather than three. The level was also made brighter and no flash occurs during a lightning strike. While the background retained its nighttime appearance, the first Bonus Level appeared to take place in daylight. In the Game Boy Advance version, the Kongs' skeleton is only shown if they are struck by lightning while underwater.
 
==Layout==
==Layout==
[[File:LightningLookout-N.png|thumb|left|The Kongs standing beneath a Buzz, which was defeated from the lightning strike]]
[[File:Lightning Lookout GBA screenshot.png|thumb|left|Lightning Lookout in the Game Boy Advance version]]
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge.
[[File:Lightning Lookout GBA screenshot.png|thumb|Dixie and Kiddy using barrels to cross water while narrowly avoiding the lightning.]]
 
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
{{br}}
{{br}}
==Enemies==
==Enemies==
{| class="dktable-brown"
The following enemies appear in the following quantities:
!Enemy
<gallery>
!Count
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (13)
|-
Buzz DKC3 red.png|Buzz (red) (18)
|[[File:Buzz DKC3 green.png]] [[File:Buzz DKC3 red.png]]<br>[[Buzz (enemy)|Buzz]]
Booty Bird DKC3.png|[[Booty Bird]] (3)
|13 (green)<br>18 (red)<br>'''Total:''' 31
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (7){{footnote|main|a}}
|-
Knik Knak DKC3 yellow.png|Knik-Knak (yellow) (11)
|[[File:Booty Bird DKC3.png]]<br>[[Booty Bird]]
</gallery>
|3
{{footnote|note|a|The red Knik-Knaks appear only in a Bonus Level.}}
|-
|[[File:Knik Knak DKC3 red.png]] [[File:Knik Knak DKC3 yellow.png]]<br>[[Knik-Knak]]
|11 (yellow)<br>7 (red; Bonus Area exclusive)<br>'''Total: 18
|-
|[[File:Nibbla-Red-DKC3.png]]<br>[[Nibbla]] (red)
|1 (Bonus Area; GBA only)
|}


==Items and objects==
==Items and objects==
{|class="dktable-brown" width=15%
The following items and objects appear in the following quantities:
|-
<gallery>
!Sprite
DKC2 Barrel.png|[[Barrel]] (5)
!Name
Bear Coin.png|[[Bear coin]] (4)
!Count
DK Barrel.png|[[DK Barrel]] (3)
|-
</gallery>
|[[File:DKC2 Barrel.png]]
===K-O-N-G Letters===
|[[Barrel]]
*'''K:''' The letter K is floating above the first bobbing barrel in the level.
|5
*'''O:''' The letter O is floating above a pool of water after the first two red Buzzes.
|-
*'''N:''' The letter N is floating between two green Buzzes shortly after the Star Barrel.
|[[File:Bear Coin.png]]
*'''G:''' The letter G is floating above two Buzzes near the end of the level.
|[[Bear coin]]
|4
|-
|[[File:DK Barrel.png]]
|[[DK Barrel]]
|3
|}


===DK Coin===
===DK Coin===
[[File:Lightning Lookout DK Coin.png|thumb|Dixie standing near the Koin, with a lightning bolt striking between them]]
[[File:Lightning Lookout DK Coin.png|thumb|Dixie standing near the Koin, with a lightning bolt striking between them]]
{|class="dktable-brown" width=70%
When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.
|-
{{br}}
!Sprite
!Location
|-
| align="center" |[[File:DK Coin sprite.png]]
|When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.
|}
 
===K-O-N-G Letters===
{|class="dktable-brown" width=70%
|-
!Letter
!Location
|-
| align="center" |[[File:Letter K.png]]
|Floating above the first bobbing barrel in the level.
|-
| align="center" |[[File:Letter O.png]]
|Floating above a pool of water after the first two red Buzzes.
|-
| align="center" |[[File:Letter N.png]]
|Floating between two green Buzzes shortly after the Star Barrel.
|-
| align="center" |[[File:Letter G.png]]
|Floating above two Buzzes near the end of the level.
|}
 
==Secrets==
===Bonus Areas===
{|class="dktable-brown" width=70%
|-
!Image
!Type and description
|-
|[[File:Lightning Lookout GBA Bonus Area 2.png]]
|'''Bash the Baddies!'''<br>When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water. After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin]] from the patch of land on the right.


In the [[Game Boy Advance]] remake, the Bonus Area was shortened, and the total number of Knik-Knaks were reduced to six. The Knik-Knaks were also positioned closer, and a [[Nibbla]] was added to patrol the water below. If the Nibbla bites the Kongs, the Bonus Area ends.
==Bonus Levels==
|-
{{multiframe|[[File:Lightning Lookout GBA Bonus Area 2.png|200px]] [[File:Lightning Lookout Bonus Area 1.png|200px]]|size=420|The first and second Bonus Levels respectively}}
|[[File:Lightning Lookout Bonus Area 1.png]]
Lightning Lookout has two [[Bonus room|Bonus Levels]], listed by type:
|'''Grab 15 Bananas!'''<br>After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas within a 30-second limit. While collecting the bananas, the Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.
*'''Bash the Baddies!''': When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water (which also has a [[Nibbla]] in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] to their right.
|}
*'''Grab 15 Bananas!''': After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.


==Gallery==
==Gallery==
<gallery>
<gallery>
LightningLookout-DeadDixie.png|Dixie gets electrocuted by a lightning strike in the lake
LightningLookout-DeadDixie.png|Dixie gets electrocuted by a lightning strike in the lake
LightningLookout-N.png|The location of one of the Kong Letters
Lightning Lookout GBA two Buzzes.png|Kiddy ducks beneath two Buzzes to protect himself from a lightning strike in the Game Boy Advance version.
Lightning Lookout GBA two Buzzes.png|Kiddy ducks beneath two Buzzes to protect himself from a lightning strike in the Game Boy Advance version.
Lightning Lookout DKC3 GBA.png|Kiddy gets electrocuted in the Game Boy Advance version
Lightning Lookout DKC3 GBA.png|Kiddy gets electrocuted in the Game Boy Advance version
Line 122: Line 66:
|Spa=Alerta de Rayos
|Spa=Alerta de Rayos
|SpaM=Lightning Alert
|SpaM=Lightning Alert
|Fra=Tous Aux Abris
|Fre=Tous Aux Abris
|FraM=All in Shelters
|FreM=All in Shelters
|Ger=Hitzeblitzwitz
|Ger=Hitzeblitzwitz
|GerM=Heat Lightning Joke
|GerM=Heat Lightning Joke
Line 136: Line 80:


{{DKC3}}
{{DKC3}}
[[Category:Bodies of Water]]
[[Category:Aquatic areas]]
[[Category:Forests and Jungles]]
[[Category:Forests]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]]

Latest revision as of 21:22, September 8, 2024

Level
Lightning Lookout
Lightning Lookout.png
Level code 7 - 3 (SNES)
8 - 3 (GBA)
World Kaos Kore
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Music track Enchanted Riverbank
<< Directory of levels >>

Lightning Lookout (parsed Lightning Look-Out in the original game) is the thirty-third level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Kaos Kore. However, in the Game Boy Advance version, Lightning Lookout became the thirty-ninth level, owing to Pacifica being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as Dixie Kong and Kiddy Kong travel through the level, they must avoid being struck by lightning. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red Buzzes and the level's Koin. The Kongs can stand underneath a Buzz or Booty Bird to shield themselves from a lightning strike, but a Knik-Knak or a Barrel can also shield them.

Layout[edit]

Dixie Kong and Kiddy Kong hopping between barrels across water, narrowly missing the lightning in Lightning Lookout
Lightning Lookout in the Game Boy Advance version

When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the Star Barrel near a ledge.

About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.

Enemies[edit]

The following enemies appear in the following quantities:

a - The red Knik-Knaks appear only in a Bonus Level.

Items and objects[edit]

The following items and objects appear in the following quantities:

K-O-N-G Letters[edit]

  • K: The letter K is floating above the first bobbing barrel in the level.
  • O: The letter O is floating above a pool of water after the first two red Buzzes.
  • N: The letter N is floating between two green Buzzes shortly after the Star Barrel.
  • G: The letter G is floating above two Buzzes near the end of the level.

DK Coin[edit]

Dixie Kong holding a Steel Keg next to the Koin of Lightning Lookout
Dixie standing near the Koin, with a lightning bolt striking between them

When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a Steel Keg. The Kongs must pick up the Steel Keg, carry it, and then throw it above Koin to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.

Bonus Levels[edit]

The second Bonus Area of Lightning Lookout in the Game Boy Advance version The first Bonus Area of Lightning Lookout in Donkey Kong Country 3: Dixie Kong's Double Trouble!
The first and second Bonus Levels respectively

Lightning Lookout has two Bonus Levels, listed by type:

  • Bash the Baddies!: When the Kongs find the letter O, they must swim down the water below and enter a Bonus Barrel. Here, the Kongs must jump on seven Knik-Knaks flying above the water (which also has a Nibbla in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the Bonus Coin to their right.
  • Grab 15 Bananas!: After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their Team-up move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese カミナリに気をつけろ[?]
Kaminari ni kiotsukero
Thunderstorm! Be careful
French Tous Aux Abris[?] All in Shelters
German Hitzeblitzwitz[?] Heat Lightning Joke
Italian Lampi da Tropici[?] Lightning from Tropics
Spanish Alerta de Rayos[?] Lightning Alert

Trivia[edit]

  • This level is the farthest from the last level of the same type, Bobbing Barrel Brawl, which is only on the second world.
  • In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused.
  • If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes.