Lightning Lookout: Difference between revisions
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{{level | {{level infobox | ||
|image=[[File:Lightning Lookout.png|256px]] | |image=[[File:Lightning Lookout.png|256px]] | ||
|code=7 - 3 (SNES)<br>8 - 3 (GBA) | |code=7 - 3 (SNES)<br>8 - 3 (GBA) | ||
|world=[[ | |world=[[Kaos Kore]] | ||
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | |game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]] | ||
| | |track=Enchanted Riverbank | ||
|before=[[Creepy Caverns|<<]] | |before=[[Creepy Caverns|<<]] | ||
|after=[[Koindozer Klamber|>>]] | |after=[[Koindozer Klamber|>>]] | ||
}} | }} | ||
'''Lightning Lookout''' is the thirty-third [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' | '''Lightning Lookout''' (parsed '''Lightning Look-Out''' in the original game) is the thirty-third [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and the third level of [[Kaos Kore]]. However, in the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Lightning Lookout became the thirty-ninth level, owing to [[Pacifica]] being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as [[Dixie Kong]] and [[Kiddy Kong]] travel through the level, they must avoid being struck by [[Lightning (obstacle)|lightning]]. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red [[Buzz (enemy)|Buzzes]] and the level's [[Koin]]. The Kongs can stand underneath a Buzz or [[Booty Bird]] to shield themselves from a lightning strike, but a [[Knik-Knak]] or a [[Barrel]] can also shield them. | ||
==Layout== | |||
[[File:Lightning Lookout GBA screenshot.png|thumb|left|Lightning Lookout in the Game Boy Advance version]] | |||
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the [[Star Barrel]] near a ledge. | |||
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends. | |||
{{br}} | |||
==Enemies== | |||
The following enemies appear in the following quantities: | |||
<gallery> | |||
Buzz DKC3 green.png|[[Buzz (enemy)|Buzz]] (green) (13) | |||
Buzz DKC3 red.png|Buzz (red) (18) | |||
Booty Bird DKC3.png|[[Booty Bird]] (3) | |||
Knik Knak DKC3 red.png|[[Knik-Knak]] (red) (7){{footnote|main|a}} | |||
Knik Knak DKC3 yellow.png|Knik-Knak (yellow) (11) | |||
</gallery> | |||
{{footnote|note|a|The red Knik-Knaks appear only in a Bonus Level.}} | |||
== | ==Items and objects== | ||
The following items and objects appear in the following quantities: | |||
<gallery> | |||
DKC2 Barrel.png|[[Barrel]] (5) | |||
Bear Coin.png|[[Bear coin]] (4) | |||
DK Barrel.png|[[DK Barrel]] (3) | |||
</gallery> | |||
===K-O-N-G Letters=== | |||
*'''K:''' The letter K is floating above the first bobbing barrel in the level. | |||
*'''O:''' The letter O is floating above a pool of water after the first two red Buzzes. | |||
*'''N:''' The letter N is floating between two green Buzzes shortly after the Star Barrel. | |||
*'''G:''' The letter G is floating above two Buzzes near the end of the level. | |||
===DK Coin=== | ===DK Coin=== | ||
[[File:Lightning Lookout DK Coin.png|thumb|Dixie standing near the Koin, with a lightning bolt striking between them]] | |||
When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a [[Steel Keg]]. The Kongs must pick up the Steel Keg, carry it, and then throw it above [[Koin]] to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin. | |||
{{br}} | |||
== | ==Bonus Levels== | ||
{{multiframe|[[File:Lightning Lookout GBA Bonus Area 2.png|200px]] [[File:Lightning Lookout Bonus Area 1.png|200px]]|size=420|The first and second Bonus Levels respectively}} | |||
Lightning Lookout has two [[Bonus room|Bonus Levels]], listed by type: | |||
*'''Bash the Baddies!''': When the Kongs find the letter O, they must swim down the water below and enter a [[Bonus Barrel]]. Here, the Kongs must jump on seven [[Knik-Knak]]s flying above the water (which also has a [[Nibbla]] in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the [[Bonus Coin (Donkey Kong franchise)|Bonus Coin]] to their right. | |||
*'''Grab 15 Bananas!''': After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their [[Team-up]] move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right. | |||
* | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Lightning Lookout DKC3 GBA.png|Game Boy Advance version | LightningLookout-DeadDixie.png|Dixie gets electrocuted by a lightning strike in the lake | ||
LightningLookout-N.png|The location of one of the Kong Letters | |||
Lightning Lookout GBA two Buzzes.png|Kiddy ducks beneath two Buzzes to protect himself from a lightning strike in the Game Boy Advance version. | |||
Lightning Lookout DKC3 GBA.png|Kiddy gets electrocuted in the Game Boy Advance version | |||
</gallery> | </gallery> | ||
Line 49: | Line 66: | ||
|Spa=Alerta de Rayos | |Spa=Alerta de Rayos | ||
|SpaM=Lightning Alert | |SpaM=Lightning Alert | ||
| | |Fre=Tous Aux Abris | ||
| | |FreM=All in Shelters | ||
|Ger=Hitzeblitzwitz | |Ger=Hitzeblitzwitz | ||
|GerM=Heat Lightning Joke | |GerM=Heat Lightning Joke | ||
|Ita=Lampi da Tropici | |||
|ItaM=Lightning from Tropics | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*This level is the farthest from the last level of the same type, [[Bobbing Barrel Brawl]], which is only on the second world. | *This level is the farthest from the last level of the same type, [[Bobbing Barrel Brawl]], which is only on the second world. | ||
*If Dixie is the only Kong onscreen and is hit by lightning, the life icon | *In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused. | ||
*If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes. | |||
{{DKC3}} | {{DKC3}} | ||
[[Category: | [[Category:Aquatic areas]] | ||
[[Category:Forests | [[Category:Forests]] | ||
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] |
Latest revision as of 21:22, September 8, 2024
Level | |
---|---|
Lightning Lookout | |
Level code | 7 - 3 (SNES) 8 - 3 (GBA) |
World | Kaos Kore |
Game | Donkey Kong Country 3: Dixie Kong's Double Trouble! |
Music track | Enchanted Riverbank |
<< Directory of levels >> |
Lightning Lookout (parsed Lightning Look-Out in the original game) is the thirty-third level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Kaos Kore. However, in the Game Boy Advance version, Lightning Lookout became the thirty-ninth level, owing to Pacifica being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as Dixie Kong and Kiddy Kong travel through the level, they must avoid being struck by lightning. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning can defeat most enemies except red Buzzes and the level's Koin. The Kongs can stand underneath a Buzz or Booty Bird to shield themselves from a lightning strike, but a Knik-Knak or a Barrel can also shield them.
Layout[edit]
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the Star Barrel near a ledge.
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
Enemies[edit]
The following enemies appear in the following quantities:
Buzz (green) (13)
Booty Bird (3)
a - The red Knik-Knaks appear only in a Bonus Level.
Items and objects[edit]
The following items and objects appear in the following quantities:
K-O-N-G Letters[edit]
- K: The letter K is floating above the first bobbing barrel in the level.
- O: The letter O is floating above a pool of water after the first two red Buzzes.
- N: The letter N is floating between two green Buzzes shortly after the Star Barrel.
- G: The letter G is floating above two Buzzes near the end of the level.
DK Coin[edit]
When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a Steel Keg. The Kongs must pick up the Steel Keg, carry it, and then throw it above Koin to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin.
Bonus Levels[edit]
Lightning Lookout has two Bonus Levels, listed by type:
- Bash the Baddies!: When the Kongs find the letter O, they must swim down the water below and enter a Bonus Barrel. Here, the Kongs must jump on seven Knik-Knaks flying above the water (which also has a Nibbla in the Game Boy Advance version). After jumping on every Knik-Knak, Dixie and Kiddy can obtain the Bonus Coin to their right.
- Grab 15 Bananas!: After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their Team-up move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas while Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カミナリに気をつけろ[?] Kaminari ni kiotsukero |
Thunderstorm! Be careful | |
French | Tous Aux Abris[?] | All in Shelters | |
German | Hitzeblitzwitz[?] | Heat Lightning Joke | |
Italian | Lampi da Tropici[?] | Lightning from Tropics | |
Spanish | Alerta de Rayos[?] | Lightning Alert |
Trivia[edit]
- This level is the farthest from the last level of the same type, Bobbing Barrel Brawl, which is only on the second world.
- In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused.
- If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes.