Jack: Difference between revisions

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|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Nintendo World Championships: NES Edition]]'' ([[List of games by date#2024|2024]])
|effect=Defeats or damages the player.
|effect=Defeats or damages the player.
}}
}}
 
'''Jacks'''<ref>{{cite|title=''Donkey Kong'' instruction booklet|publisher=[[Nintendo|Nintendo of America Inc.]]|date=1986|url=www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAEE.pdf|page=5|format=PDF}}</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''{{page needed}}</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''{{page needed}}</ref><ref>{{cite|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|page=127|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|publisher=Nintendo of America|language=en-us}}</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''{{page needed}}</ref> or '''pistons'''<ref>{{cite|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=67|language=en-us|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|author=Barton, Jeff, Mario De Govia, and Donato Tica}}</ref>) are obstacles first appearing in ''[[Donkey Kong (game)|Donkey Kong]]''.
'''Jacks'''<ref>Instruction manual for the NES port of ''Donkey Kong''</ref> (also called '''mad springs'''<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''</ref>, '''springs'''<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref>, '''spiked springs'''<ref>''Mario vs. Donkey Kong 2: March of the Minis'' object graphics filename (<tt>contents/data/anims/spiked_spring_anim.bin</tt>)</ref>, '''I-beams'''<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''</ref>, or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''.
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]''. The [[Trampoline|jump board]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' closely resembles a jack.
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m|75m]]. If [[Mario]] gets hit by a jack, he loses a life.
{{br|left}}
 
Due to technical limitations, jacks are absent from 75m in the ColecoVision and TI-99/4A ports of ''Donkey Kong''.
 
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Jack.png|frame|left]]
[[File:DKGB Jack.png|frame|left]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
In the [[Donkey Kong (Game Boy)|Game Boy version]], jacks are thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
 
{{br|left}}
====''Donkey Kong 64''====
Jacks reappear in the ''Donkey Kong'' arcade game playable within ''[[Donkey Kong 64]]'', acting the same as in the original release.


===''Mario vs. Donkey Kong 2: March of the Minis''===
===''Mario vs. Donkey Kong 2: March of the Minis''===
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they are known as '''spiked springs''' due to the spikes on their top and bottom sides. They act identically to their appearance in ''Donkey Kong'', spawning from Donkey Kong's position and bouncing towards the [[girder]] structure below. If a [[Mini Mario (toy)|Mini Mario]] without a shield comes into contact with a spiked spring, the Mini Mario breaks.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they have spikes on their top and bottom sides as a visual indicator of their harmfulness. They act identically to their appearance in ''Donkey Kong'', spawning from Donkey Kong's position and bouncing towards the [[girder]] structure below. If a [[Mini Mario (toy)|Mini Mario]] without a shield comes into contact with a jack, the Mini Mario breaks.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the [[Family Computer]] and [[Nintendo Entertainment System]] version.
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|file1=<tt>contents/data/anims/spiked_spring_anim.bin</tt>
|name1=spiked_spring
|meaning1=spiked spring
}}


==Names in other languages==
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ジャッキ
|Jap=ジャッキ
|JapR=Jakki
|JapR=Jakki
|JapM=Jack
|JapM=Jack
|SpaA=matatena
|Dut=Krik
|SpaAM=jacks
|DutM=Jack
|SpaE=resorte
|FreA=Vérin
|SpaEM=spring
|FreAM=Jack
|FraA=vérin
|FreE=Ressort<ref>[https://drive.google.com/file/d/1yeEiViNkWcIFxW03HXoly2bllU8eNy_R/view Donkey Kong (Atari) european instruction booklet], page 4</ref>
|FraAM=jack
|FreEM=Spring
|FraE=ressort
|FraEM=Spring
|Dut=krik
|DutM=jack
|Ger=Wagenheber
|Ger=Wagenheber
|GerM=Jack
|GerM=Jack
|Ita=martinetto
|Ita=Martinetto
|ItaM=jack
|ItaN=''Super Smash Bros. Brawl''
|ItaM=Jack
|Ita2=Cric<ref>{{cite|title=''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) e-manual|page=8|publisher=Nintendo|language=it}}</ref><ref>{{cite|title=''[[Nintendo World Championships: NES Edition]]''|author=Guida strategica (Livelli evolutivi)|quote=Occhio ai cric|publisher=Nintendo|language=it}}</ref>
|Ita2M=Jack
|Kor=
|Por=Mola<ref>''[[Nintendo World Championships: NES Edition]]'', Jumping Jacks challenge</ref>
|PorM=Spring
|SpaA=Matatena
|SpaAM=Jacks
|SpaE=Resorte
|SpaEM=Spring
}}
}}



Latest revision as of 16:53, September 8, 2024

This article is about the spring-like obstacle that first appears in Donkey Kong. For the Toad Force V character from Mario Party Advance, see Jack (character). For the obstacle also called a piston, see Skewer.
Not to be confused with Trampoline.
Jack
Sprite of a Jack from Donkey Kong (Arcade)
A jack from the original arcade version of Donkey Kong
First appearance Donkey Kong (1981)
Latest appearance Nintendo World Championships: NES Edition (2024)
Effect Defeats or damages the player.

Jacks[1] (also called mad springs,[2] springs,[3][4] I-beams,[5] or pistons[6]) are obstacles first appearing in Donkey Kong.

History[edit]

Donkey Kong[edit]

In the Donkey Kong arcade game, jacks are constantly bouncing and dropping near Donkey Kong on 75m. If Mario gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of Donkey Kong due to technical limitations. However, they do return in the Donkey Kong arcade game port included in Donkey Kong 64. The jump board from Donkey Kong Jr. closely resembles a jack.

Sprite of a jack from the Game Boy Donkey Kong.

In the Game Boy version, jacks are thrown by Donkey Kong instead of spawning from his position. Negating them with a handstand causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like barrels.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, jacks appear in B2 in DK's Hideout, where they have spikes on their top and bottom sides as a visual indicator of their harmfulness. They act identically to their appearance in Donkey Kong, spawning from Donkey Kong's position and bouncing towards the girder structure below. If a Mini Mario without a shield comes into contact with a jack, the Mini Mario breaks.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, jacks are a hazard in 75 m. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In Wii U and Ultimate, the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the Family Computer and Nintendo Entertainment System version.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis contents/data/anims/spiked_spring_anim.bin spiked_spring spiked spring

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジャッキ[?]
Jakki
Jack
Dutch Krik[?] Jack
French (NOA) Vérin[?] Jack
French (NOE) Ressort[7] Spring
German Wagenheber[?] Jack
Italian Martinetto[?] Jack Super Smash Bros. Brawl
Cric[8][9]
Portuguese Mola[10] Spring
Spanish (NOA) Matatena[?] Jacks
Spanish (NOE) Resorte[?] Spring

References[edit]

  1. ^ 1986. Donkey Kong instruction booklet (PDF). Nintendo of America Inc.. Page 5.
  2. ^ Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of Donkey Kong[page number needed]
  3. ^ Instruction manual for the Commodore 64 (Atarisoft) port of Donkey Kong[page number needed]
  4. ^ Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 127.
  5. ^ Instruction manual for the Coleco Adam port of Donkey Kong[page number needed]
  6. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 67.
  7. ^ Donkey Kong (Atari) european instruction booklet, page 4
  8. ^ Donkey Kong (3DS - Virtual Console) e-manual. Nintendo (Italian). Page 8.
  9. ^ "Occhio ai cric" – Guida strategica (Livelli evolutivi). Nintendo World Championships: NES Edition. Nintendo (Italian).
  10. ^ Nintendo World Championships: NES Edition, Jumping Jacks challenge