Hit the Switch: Difference between revisions

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(Mona: Thank you for Chinese.)
 
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{{minigame-infobox
{{minigame infobox
|image=[[File:WWGIT_Hit_the_Switch.jpg|250px]]
|image=[[File:WWGIT_Hit_the_Switch.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=That's Life
|type=That's Life
|intro=''Turn on!''
|intro=''Turn on!''
|info=''"It's dark! TOO dark! Hurry up, and turn on the lights!"''
|info="''It's dark! TOO dark! Hurry up, and turn on the lights!''"
|clear=25
|clear=25
}}
}}
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==Gameplay==
==Gameplay==
The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.
The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.
*'''Level 1:''' There is a small amount of furniture in the room.
*'''Level 1:''' There is a small amount of furniture in the room.
*'''Level 2:''' There is more furniture in the room.
*'''Level 2:''' There is more furniture in the room.
*'''Level 3:''' The player must hit another switch to reveal the light switch.
*'''Level 3:''' The player must hit another switch to reveal the light switch.
 
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in [[Good Times]] or the boy in [[Stage Fright (microgame)|Stage Fright]] from ''[[WarioWare: Smooth Moves]]''. The player that hits the light switch receives an effort point.
If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in [[Good Times]] or the boy in [[Stage Fright (microgame)|Stage Fright]] from ''[[WarioWare: Smooth Moves]]''.


==Mission==
==Mission==
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==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny|2.1=Pyoro|1.1=9-Volt
|5.1=18-Volt|5.2=Dr. Crygor|5.3=Orbulon|5.4=5-Volt
|4.1=Mona|4.2=Mike|4.3=Jimmy T|4.4=Lulu
|3.1=Wario|3.2=Young Cricket|3.3=Dribble and Spitz|3.4=Kat and Ana|3.5=Ashley|3.6=Red|3.7=Master Mantis|3.8=Penny
|2.1=Pyoro
|1.1=9-Volt
}}
}}
*[[18-Volt]]'s discs, [[Ashley and Red|Ashley]]'s projectiles, [[Dr. Crygor]]'s swimming, and [[Orbulon]]'s [[Orbulon's Oinker|Oinker's]] tractor beam can act as visual indicators, which helps them to hit the switch more easily.  
*[[18-Volt]]'s aiming reticle, [[Dr. Crygor]]'s swimming, [[Orbulon]]'s [[Oinker]]'s tractor beam, and [[5-Volt]]'s spirit can act as visual indicators, which helps them to hit the switch more easily.
*[[Mona]]'s boomerang, [[Jimmy T]]'s attack, and [[Lulu]]’s floating can act as visual indicators allowing them to hit the switch easily.
*[[Mike]] is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground.
*Due to him not being visible to the player before hitting the switch, [[Pyoro]]’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit.
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.
*[[9-Volt]] lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.


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|Jap=くらやみスイッチ
|Jap=くらやみスイッチ
|JapR=Kurayami Suitchi
|JapR=Kurayami Suitchi
|JapM=Darkness switch
|JapM=Darkness Switch
|ChiS=黑暗开关
|ChiSR=Hēi'àn kāiguān
|ChiSM=Darkness Switch
|ChiT=黑暗開關
|ChiTR=Hēi'àn kāiguān
|ChiTM=Darkness Switch
|Kor=어둠 속의 스위치
|Kor=어둠 속의 스위치
|KorR=Eodum Sogui Seuwichi
|KorR=Eodum Sogui Seuwichi
|KorM=Switch in the Dark
|KorM=Switch in the Dark
|Fra=Mise en lumière
|Fre=Mise en lumière
|FraM=Put into light (Same meaning as the English expression)
|FreM=Put into light (Same meaning as the English expression)
|Spa=A toda luz
|SpaM=In full light
|Ger=Schalterblindflug
|GerM=Switch Flying Blind
|Ita=A tutta luce
|ItaM=In full light
|Rus=Больше света!
|RusR=Bol'she sveta!
|RusM=More light!
|Dut=In het duister tasten
|DutM=Groping in the dark
}}
}}


{{Mona's Microgames}}
{{Mona's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 09:16, August 28, 2024

Hit the Switch
Hit the Switch in WarioWare: Get It Together!
Appears in WarioWare: Get It Together!
Type That's Life
Command(s) Turn on!
Info "It's dark! TOO dark! Hurry up, and turn on the lights!"
Points to clear 25

Hit the Switch is one of the microgames in Mona's That's Life level in WarioWare: Get It Together!

Gameplay[edit]

The object of this microgame is to hit a light switch to turn on the lights in a dark room. The player cannot see the character they are controlling, but any projectiles or other forms of attack can be seen.

  • Level 1: There is a small amount of furniture in the room.
  • Level 2: There is more furniture in the room.
  • Level 3: The player must hit another switch to reveal the light switch.

If two players are utilized for this microgame, Level 2 contains another switch instead of extra furniture. Level 3 contains two extra switches, which either open a fridge or turn on a TV. The TV may reference the bird in Good Times or the boy in Stage Fright from WarioWare: Smooth Moves. The player that hits the light switch receives an effort point.

Mission[edit]

  • Embrace the Dark (one player only): On Level 2, the player must hit everything in the dark room before completing the microgame.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
18-VoltDr. CrygorOrbulon5-Volt
Above-Average Fit icon from WarioWare: Get It Together!
MonaMikeJimmy TLulu
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketDribble & SpitzKat & AnaAshleyRed (WarioWare series)Master MantisPenny
Below-Average Fit icon from WarioWare: Get It Together!
Pyoro
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-Volt
  • 18-Volt's aiming reticle, Dr. Crygor's swimming, Orbulon's Oinker's tractor beam, and 5-Volt's spirit can act as visual indicators, which helps them to hit the switch more easily.
  • Mona's boomerang, Jimmy T's attack, and Lulu’s floating can act as visual indicators allowing them to hit the switch easily.
  • Mike is an above-average fit as he can hit the switch with his projectiles by hovering low on the ground.
  • Due to him not being visible to the player before hitting the switch, Pyoro’s diagonal attack makes it difficult to hit the switch precisely, making him a below-average fit.
  • 9-Volt lacks visual indicators for his position other than when he shoots his yo-yo, making it difficult to track his constant movement without losing time.

Names in other languages[edit]

Language Name Meaning Notes
Japanese くらやみスイッチ[?]
Kurayami Suitchi
Darkness Switch
Chinese (simplified) 黑暗开关[?]
Hēi'àn kāiguān
Darkness Switch
Chinese (traditional) 黑暗開關[?]
Hēi'àn kāiguān
Darkness Switch
Dutch In het duister tasten[?] Groping in the dark
French Mise en lumière[?] Put into light (Same meaning as the English expression)
German Schalterblindflug[?] Switch Flying Blind
Italian A tutta luce[?] In full light
Korean 어둠 속의 스위치[?]
Eodum Sogui Seuwichi
Switch in the Dark
Russian Больше света![?]
Bol'she sveta!
More light!
Spanish A toda luz[?] In full light