Klubba's Kiosk: Difference between revisions
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[[ | {{location infobox | ||
'''Klubba's Kiosk''' is | |image=[[File:Klubbas Kiosk DKC2.png|200px]]<br>''Donkey Kong Country 2: Diddy's Kong Quest''<br>[[File:Klubba's Kiosk DKC2 GBA.png|200px]]<br>Game Boy Advance version | ||
|greater_location=[[Crocodile Isle]] | |||
|inhabitants=[[Klubba]] | |||
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]]) | |||
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]]) | |||
}} | |||
{{quote|Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!|Klubba|Donkey Kong Country 2: Diddy's Kong Quest}} | |||
'''Klubba's Kiosk''' is a [[List of locations|location]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a small outpost operated by [[Klubba]] that he was assigned by [[King K. Rool|Kaptain K. Rool]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]], though [[Diddy Kong|Diddy]] and [[Dixie Kong]] can bribe him with [[Kremkoin]]s to enter the area. | |||
In ''Donkey Kong Country 2'' Klubba's Kiosk | ==History== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | |||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: Pay Up, Paying fifteen [[Kremkoin]]s to Klubba opens access to the [[Monkey Museum]] and a specific level in the Lost World, depending on the Klubba's Kiosk; Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is identical to the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]] in the Lost World from any Klubba's Kiosk. Klubba's Kiosk is the backdrop for the Cast of Characters during the ending. | |||
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds: | |||
*[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]] - [[Crocodile Cauldron]] | |||
*[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] - [[Krem Quay]] | |||
*[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]] - [[Krazy Kremland]] | |||
*[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]] - [[Gloomy Gulch]] | |||
*[[Animal Antics (Donkey Kong Country 2)|Animal Antics]] - [[K. Rool's Keep]] | |||
[[ | In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, [[Bag a Bug]], where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to [[Kong Kollege]]. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds. | ||
===''Donkey Kong Land 2''=== | |||
[[File:Klubbas Kiosk DKL2.png|thumb|Klubba's Kiosk in ''Donkey Kong Land 2'']] | |||
There is only one Klubba's Kiosk in ''Donkey Kong Land 2'', and it is accessed from the [[Crocodile Isle]] map, to the left of [[Gloomy Gulch]]. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Klubba's Kiosk was simplified to have only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk remains the backdrop for the cast roll at the end. | |||
== | ==Profiles and statistics== | ||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | |||
*'''Instruction booklet:''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)<ref>{{cite|date=1995|publisher=Nintendo of America|language=en-us|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=26}}</ref> | |||
*'''Instruction booklet ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]]):''' The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=2004|title=''Donkey Kong Country 2'' GBA instruction booklet|page=19}}</ref> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=クラッバの{{ruby|見張|みは}}り{{ruby|小屋|ごや}}<ref>{{cite|language=ja|publisher=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=31|date=1995}}</ref> | |||
|JapR=Kurabba no Miharigoya | |||
|JapM=Klubba's Lookout Cabin | |||
|Ita=Chiosco di Kulbba<ref>{{cite|title=''[[Donkey Kong Land 2]]'' Italian manual|page=25}}</ref> | |||
|Ita2=Kiosko di Pikkio | |||
|ItaM=Klubba's Kiosk | |||
|Ita2M=Klubba's Kiosk; all the "C"s in ''chiosco'' ("kiosk") are replaced with "K"s | |||
}} | |||
==References== | |||
<references/> | |||
{{DKC2}} | {{DKC2}} | ||
{{DKL2}} | |||
[[Category: Donkey Kong | [[Category:Crocodile Isle]] | ||
[[Category: | [[Category:Donkey Kong Country 2: Diddy's Kong Quest]] | ||
[[Category:Donkey Kong Land 2]] |
Latest revision as of 05:47, August 23, 2024
Klubba's Kiosk | |
---|---|
Donkey Kong Country 2: Diddy's Kong Quest Game Boy Advance version | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (Game Boy Advance) (2004) |
Greater location | Crocodile Isle |
Inhabitants | Klubba |
- “Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
- —Klubba, Donkey Kong Country 2: Diddy's Kong Quest
Klubba's Kiosk is a location in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a small outpost operated by Klubba that he was assigned by Kaptain K. Rool to guard others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area.
History[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
In Donkey Kong Country 2: Diddy's Kong Quest, Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned oil drum), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest. A Klubba's Kiosk appears in most worlds except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options: Pay Up, Paying fifteen Kremkoins to Klubba opens access to the Monkey Museum and a specific level in the Lost World, depending on the Klubba's Kiosk; Fight Him!, where Klubba swings his club at the Kongs, forcing them out of the Kiosk; and Run Away, which is identical to the previous option except the Kongs leave without being attacked. If a Klubba's Kiosk a fee had already been paid is accessed, the Kongs go straight to the Golden Barrel. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access Krocodile Kore in the Lost World from any Klubba's Kiosk. Klubba's Kiosk is the backdrop for the Cast of Characters during the ending.
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:
- Jungle Jinx - Crocodile Cauldron
- Black Ice Battle - Krem Quay
- Klobber Karnage - Krazy Kremland
- Fiery Furnace - Gloomy Gulch
- Animal Antics - K. Rool's Keep
In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, Bag a Bug, where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to Kong Kollege. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.
Donkey Kong Land 2[edit]
There is only one Klubba's Kiosk in Donkey Kong Land 2, and it is accessed from the Crocodile Isle map, to the left of Gloomy Gulch. Klubba's Kiosk is no longer engulfed by a polluted swamp nor does it have a Golden Barrel. Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Klubba's Kiosk was simplified to have only two options: PAY UP, where all 47 Kremkoins have to be paid to Klubba to access the entire Lost World, after which the option changes to ENTER LOSTWORLD; and RUN AWAY, where Klubba yells at Diddy or Dixie, prompting them to leave. Klubba's Kiosk remains the backdrop for the cast roll at the end.
Profiles and statistics[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
- Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[1]
- Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[2]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラッバの Kurabba no Miharigoya |
Klubba's Lookout Cabin | |
Italian | Chiosco di Kulbba[4] | Klubba's Kiosk | |
Kiosko di Pikkio[?] | Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s |
References[edit]
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
- ^ 2004. Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 19.
- ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 31.
- ^ Donkey Kong Land 2 Italian manual. Page 25.