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| {{italic title}} | | {{italic title}} |
| {{about|the [[tech demo]]|the event match from Super Smash Bros. Melee|[[Super Smash Bros. Melee#Event match|Super Smash Bros. Melee § Event match]]}} | | {{about|the [[tech demo]]|the event match from Super Smash Bros. Melee|[[Super Smash Bros. Melee#Event match|Super Smash Bros. Melee § Event match]]}} |
| {{infobox | | {{distinguish|Super Mario 64 2}} |
| | {{game infobox |
| |image=[[File:Mario128titlescreen.jpg|250px]] | | |image=[[File:Mario128titlescreen.jpg|250px]] |
| |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] |
| |publisher=[[Nintendo]] | | |publisher=N/A |
| |released=Unreleased | | |release=Unreleased |
| |genre=[[Genre#Platform|Platform]] | | |genre=[[Genre#Platform games|Platform]] |
| |modes=Single player | | |modes=Single player |
| |ratings=
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| |platforms=[[Nintendo GameCube]] | | |platforms=[[Nintendo GameCube]] |
| |media={{media|gcn=1}} | | |format={{format|gcn=1}} |
| |input={{input|gcn=1}} | | |input={{input|gcn=1}} |
| }} | | }} |
| {{quote|What happened to Super Mario 128? Most of you already played it…|Shigeru Miyamoto|}}
| | '''''Super Mario 128''''', or '''''Mario 128''''',<ref name=Pikmin4>{{cite|date=July 18, 2023|url=www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1|title=Ask the Developer Vol. 10, Pikmin 4—Part 1|publisher=nintendo.com|language=en-us|accessdate=July 18, 2023|archive=web.archive.org/web/20230718143305/https://www.nintendo.com/whatsnew/ask-the-developer-vol-10-pikmin-4-part-1}}</ref> was the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml|title=Miyamoto Interviews|publisher=Miyamoto Shrine|language=en|accessdate=September 19, 2018}}</ref> it was first shown as a [[tech demo]] at {{wp|Nintendo Space World#Space World 2000|Space World 2000}}. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 [[Mario]]s onscreen at once. Other features of the demo included the use of "sphere-walking," later used in ''[[Super Mario Galaxy]]'';<ref>{{cite|author=Gantayat, Anoop|date=August 21, 2006|url=www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault|title=Miyamoto Opens the Vault|publisher=IGN|language=en|accessdate=July 6, 2024}}</ref> and "gravity-defying," later used for the Iron Boots in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>{{cite|author=Davies, Paul|date=May 16, 2003|language=en-gb|deadlink=y|archive=web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg|title=E3 2003: Miyamoto: the interview|publisher=Computer and Video Games|accessdate=July 6, 2024}}</ref> |
| '''''Super Mario 128''''' is the name of a series of projects by [[Nintendo]] to create a sequel to ''[[Super Mario 64]]'', much like the canceled game ''[[Super Mario 64 2]]''. While initially named in January 1997,<ref>Nintendo Power (January 1997). "[https://web.archive.org/web/20110927050910/http://www.miyamotoshrine.com/theman/interviews/0197.shtml Miyamoto Interviews]". ''Miyamoto Shrine''. Retrieved September 19, 2018.</ref> it was first shown as a [[tech demo]] at Spaceworld 2000, the project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by [[Nintendo]]. The demo featured 128 [[Mario]]s on screen at once. Other features of the demo included the use of "rapid generation", later used in ''[[pikipedia:Pikmin (game)|Pikmin]]''<ref>Martin, Matt (March 9, 2007). "[https://www.gamesindustry.biz/articles/gdc-shigeru-miyamotos-keynote-speech GDC: Shigeru Miyamoto's Keynote Speech]". ''GamesIndustry.biz''. Retrieved September 19, 2018.</ref>, and "sphere walking", later used in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''{{ref needed}} and ''[[Super Mario Galaxy]]''<ref>IGN (August 21, 2006). "[http://www.ign.com/articles/2006/08/21/miyamoto-opens-the-vault Miyamoto Opens the Vault]". ''IGN''. Retrieved September 19, 2018.</ref>. ''Super Mario 128'' has been confirmed to be unrelated to ''[[Super Mario Sunshine]]''.<ref>Davies, Paul (May 16, 2003). "[https://web.archive.org/web/20071215114243/http://www.computerandvideogames.com:80/article.php?id=91486&site=cvg E3 2003: Miyamoto: the interview]". ''Computer and Video Games''. Retrieved September 19, 2018.</ref> | |
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| During his keynote speech at the Game Developers Conference 2007, [[Shigeru Miyamoto]] revealed what eventually happened to ''Super Mario 128''. "What happened to Mario 128?" said [[Shigeru Miyamoto|Miyamoto]] at the end of his keynote, "most of you already played it..." The screen then transitioned from ''Mario 128'' to ''Pikmin''.
| | ''Super Mario 128'' has been initially believed to have been the foundation for ''[[pikipedia:Pikmin (game)|Pikmin]]'', as stated by [[Shigeru Miyamoto]] during his keynote speech at the 2007 {{wp|Game Developers Conference}}.<ref>{{cite|language=en|author=Martin, Matt|date=March 9, 2007|url=www.gamesindustry.biz/gdc-shigeru-miyamotos-keynote-speech|title=GDC: Shigeru Miyamoto's Keynote Speech|publisher=GamesIndustry.biz|accessdate=July 6, 2024}}</ref> However, ''Pikmin'' programmer Yuji Kando would later state in 2023 that ''Super Mario 128'' did not influence ''Pikmin'' in terms of planning and technology, as the team was not aware of its existence.<ref name=Pikmin4 /> |
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| | ==Secretive true sequel to ''Super Mario 64''== |
| | Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at {{wp|E3}} 1996, was that ''Super Mario 64'' used only 60% of the capacity of the [[Nintendo 64]]. |
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| ==Secretive True Sequel to ''Super Mario 64''==
| | The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but it was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that would not happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine ''Nintendo Official Magazine'' (rebranded as ''Official Nintendo Magazine'' in later years) that stated that [[Yoshi]] would have been rideable. |
| Aside from the tech demo shown off, another ''Super Mario 128'' was secretly in development, with [[Shigeru Miyamoto]] being the director. This would've been the final game that he directed, had it been completed. He stated that the reason why he wanted to make a sequel, which would've taken at least a year-and-a-half according to an interview at the 1996 Electronic Entertainment Expo, was because ''[[Super Mario 64]]'' used only 60% of the capacity of the [[Nintendo 64]].
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| The game was originally planned to release on the [[Nintendo 64DD]] peripheral for the system, but was shifted to the [[Nintendo GameCube|GameCube]] following the development being delayed after the release of ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', which had been delayed to a 1998 release, as well as the [[Nintendo 64DD|64DD]]'s discontinuation due to its commercial failure. The game would've featured a potential co-op single-player mode featuring [[Mario]] and [[Luigi]], as well as four-player split-screen multiplayer akin to ''[[Mario Kart 64]]'' with rumors stating that [[Princess Peach|Peach]] and [[Toad]] were meant to be playable in multiplayer, something that wouldn't happen until ''[[Super Mario 3D World]]'' in 2013, as well as rumors from the European magazine, Nintendo Official Magazine (rebranded as Official Nintendo Magazine in later years), that stated that [[Yoshi (species)|Yoshi]] would've been riden like in Super Mario 64.
| | In 1999, Miyamoto expressed his disapproval over the [[Super Mario (franchise)|''Super Mario'' franchise]] being increasingly marketed to young children, believing that players would grow out of those kinds of games when they reached middle school. He wanted to stop Mario from using his peace sign gesture and have him stop smiling and laughing for no good reason, due to those qualities factoring in what he felt was not right.<ref>{{cite|language=en|author=Bivens, Danny|date=January 23, 2014|url=www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now|title=Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 – Part 4: Shigeru Miyamoto speaks about his vision of the future five years from now|publisher=Nintendo World Report|accessdate=April 12, 2024 (Translated from [https://www.1101.com/nintendo/nin8/nin8_4.htm this interview])|archive=web.archive.org/web/20140228193902/http://www.nintendoworldreport.com/translation/36353/shigeru-miyamoto-speaks-an-interview-between-itoi-and-miyamoto-from-1999-part-4-shigeru-miyamoto-speaks-about-his-vision-of-the-future-five-years-from-now}}</ref> He also wanted the game to have more mature graphics and a more grown-up version of the title character, even going so far as having an interview in an issue of the Japanese magazine ''Playboy Weekly'', promising that the game would have a fresh new experience.<ref>{{cite|author=Gantayat, Anoop|language=en|date=December 10, 2002|url=www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128|title=Nintendo Talks Pikmin 2 and Mario 128|publisher=IGN|accessdate=April 12, 2024|archive=web.archive.org/web/20141012232148/https://www.ign.com/articles/2002/12/10/nintendo-talks-pikmin-2-and-mario-128}}</ref> |
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| In 1999, [[Shigeru Miyamoto|Miyamoto]] began to express disapproval over the [[Mario (franchise)|Mario]] series becoming too child-friendly, believing that players would grow out of those kinds of games when they reached middle school. He wanted to stop [[Mario]] from using his peace sign gesture and have him stop smiling and laughing for no good reason, due to those qualities factoring in what he felt wasn't right. He also wanted the game to have more mature graphics and a more grown-up version of the title character, even going so far as having an interview in an issue of the Japanese magazine, Playboy Weekly, promising that the game would have a fresh new experience.
| | Fans expected the game to appear at E3's showings in 2003 and 2004, but the game was not shown at all due to Miyamoto's wanting to keep the new ideas for the game from being copied by other companies, even saying at E3 2005 that the game may not be released on GameCube after all. At the 2007 Game Developers Conference, where he revealed that the tech demo shown off at Space World 2000 became ''Pikmin'' in terms of gameplay, he said that it also became ''Super Mario Galaxy'' in terms of stage design. Reporters stopped asking him about the game. |
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| Fans expected the game to appear at E3's showings in 2003 and 2004, but the game wasn't show at all due to [[Shigeru Miyamoto|Miyamoto]] wanting to keep the new ideas for the game from being copied by other companies, even saying at E3 2005 that the game may not be released on GameCube after all. At the Game Developers Conference 2007, where he revealed that the tech demo shown off at Spaceworld 2000 became ''[[pikipedia:Pikmin (game)|Pikmin]]'' in terms of gameplay, he said that it also became ''[[Super Mario Galaxy]]'' in terms of stage design. Reporters stopped asking him about the game, and he was happy to never talk about it since.
| | This interpretation of ''Super Mario 128'' seemed to influence other games such as ''[[Super Mario 64 DS]]'' (Luigi's playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''Super Mario Sunshine'' (the ability to ride a [[Yoshi (species)|Yoshi]]), ''Super Mario 3D World'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''Super Mario Galaxy'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]''). |
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| This interpretation of ''Super Mario 128'' seemed to influence other games like ''[[Super Mario 64 DS]]'' ([[Luigi]]'s playability), ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' and ''[[pikipedia:Pikmin 2|Pikmin 2]]'' (single-player cooperative gameplay), ''[[Super Mario Sunshine]]'' (the ability to ride [[Yoshi (species)|Yoshi]]), ''[[Super Mario 3D World]]'' (four-player cooperative multiplayer), and both ''Super Mario Sunshine'' and ''[[Super Mario Galaxy]]'' (the removal of Mario's peace sign gesture prior to its return in ''[[Super Mario Odyssey]]'').
| | ==References in other media== |
| | | *''[[Super Smash Bros. Melee]]'': An Event Match in the game is titled "[[smashwiki:Event 22: Super Mario 128|Super Mario 128]]," where the player must defeat 128 tiny Marios. |
| ==References in other games== | | *''[[Mario & Luigi: Dream Team]]'': The idea to have 128 Marios at once in the demo may have inspired the idea of [[Luiginoid]]s in the game, where the player uses clones of Luigi to navigate through various areas. |
| *A mission in ''[[Super Smash Bros. Melee]]'' is titled "Super Mario 128", where the player must defeat 128 tiny Marios. | | *''[[The Super Mario Bros. Movie]]'': Amongst the 20 questions in the Live Chat section of the [[Super Mario Bros. Plumbing]] website, the brothers state in a question regarding the busiest time of the year that they "wish there could somehow be 128 Marios to answer all those calls."<ref>"Busiest time of year? |
| | | ''Definitely the winter months! Wish there could somehow be 128 Marios to answer all those calls.''"; [https://www.smbplumbing.com/testimonials/ Live Chat section on SMBPlumbing.com website, 20 Questions option]</ref> |
| *The idea to have 128 Marios at once in the demo may have inspired the idea of [[Luiginoid]]s in the 3DS game ''[[Mario & Luigi: Dream Team]]'', where the player uses clones of Luigi to navigate through various areas. | |
| {{br}} | | {{br}} |
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| ==Gallery== | | ==Gallery== |
| {{more images}}
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| <gallery perrow=5> | | <gallery perrow=5> |
| File:Mario12.jpg | | File:Mario12.jpg |
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| ==External links== | | ==External links== |
| {{NIWA|Pikipedia=Adam and Eve|SmashWiki=Event 22: Super Mario 128}}
| | *[https://www.youtube.com/watch?v=VBH50xxUKEk Space World footage] |
| *[http://www.youtube.com/watch?v=FkjEfKaoJXM Spaceworld footage] | | *[http://www.youtube.com/watch?v=IU1IML3xlp0 Super Mario 128 ft. Dunkey - DidYouKnowGaming] |
| *[http://www.youtube.com/watch?v=IU1IML3xlp0 DidYouKnowGaming? video] | |
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| ==References== | | ==References== |
| | {{NIWA|Pikipedia=Adam and Eve}} |
| | {{Wikipedia|Super Mario 128|''Super Mario 128''}} |
| <references/> | | <references/> |
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| {{UnreleasedMedia}} | | {{unreleased media}} |
| {{GC}} | | {{Super Mario games}} |
| | {{GCN}} |
| [[Category:Games]] | | [[Category:Games]] |
| [[Category:Nintendo GameCube games]] | | [[Category:Nintendo GameCube games]] |
- This article is about the tech demo. For the event match from Super Smash Bros. Melee, see Super Smash Bros. Melee § Event match.
- Not to be confused with Super Mario 64 2.
Super Mario 128
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Developer
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Nintendo EAD
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Publisher
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N/A
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Platform(s)
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Nintendo GameCube
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Release date
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Unreleased
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Genre
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Platform
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Mode(s)
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Single player
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Format
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Nintendo GameCube:
Optical disc
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Input
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Nintendo GameCube:
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Super Mario 128, or Mario 128,[1] was the name of a series of projects by Nintendo to create a sequel to Super Mario 64, much like the canceled game Super Mario 64 2. While initially named in January 1997,[2] it was first shown as a tech demo at Space World 2000. The project experimented with new technology and ideas to incorporate into later games. A demo of the project was released by Nintendo. The demo featured 128 Marios onscreen at once. Other features of the demo included the use of "sphere-walking," later used in Super Mario Galaxy;[3] and "gravity-defying," later used for the Iron Boots in The Legend of Zelda: Twilight Princess. Super Mario 128 has been confirmed to be unrelated to Super Mario Sunshine.[4]
Super Mario 128 has been initially believed to have been the foundation for Pikmin, as stated by Shigeru Miyamoto during his keynote speech at the 2007 Game Developers Conference.[5] However, Pikmin programmer Yuji Kando would later state in 2023 that Super Mario 128 did not influence Pikmin in terms of planning and technology, as the team was not aware of its existence.[1]
Secretive true sequel to Super Mario 64[edit]
Aside from the tech demo shown off, another Super Mario 128 was secretly in development, with Shigeru Miyamoto being the director. This would have been the final game that he directed, had it been completed. He stated that the reason he wanted to make a sequel, which would have taken at least one and a half years according to an interview at E3 1996, was that Super Mario 64 used only 60% of the capacity of the Nintendo 64.
The game was originally planned to release on the Nintendo 64DD peripheral for the system, but it was shifted to the GameCube following the development being delayed after the release of The Legend of Zelda: Ocarina of Time, which had been delayed to a 1998 release, as well as the 64DD's discontinuation due to its commercial failure. The game would have featured a potential co-op single-player mode featuring Mario and Luigi, as well as four-player split-screen multiplayer akin to Mario Kart 64 with rumors stating that Peach and Toad were meant to be playable in multiplayer, something that would not happen until Super Mario 3D World in 2013, as well as rumors from the European magazine Nintendo Official Magazine (rebranded as Official Nintendo Magazine in later years) that stated that Yoshi would have been rideable.
In 1999, Miyamoto expressed his disapproval over the Super Mario franchise being increasingly marketed to young children, believing that players would grow out of those kinds of games when they reached middle school. He wanted to stop Mario from using his peace sign gesture and have him stop smiling and laughing for no good reason, due to those qualities factoring in what he felt was not right.[6] He also wanted the game to have more mature graphics and a more grown-up version of the title character, even going so far as having an interview in an issue of the Japanese magazine Playboy Weekly, promising that the game would have a fresh new experience.[7]
Fans expected the game to appear at E3's showings in 2003 and 2004, but the game was not shown at all due to Miyamoto's wanting to keep the new ideas for the game from being copied by other companies, even saying at E3 2005 that the game may not be released on GameCube after all. At the 2007 Game Developers Conference, where he revealed that the tech demo shown off at Space World 2000 became Pikmin in terms of gameplay, he said that it also became Super Mario Galaxy in terms of stage design. Reporters stopped asking him about the game.
This interpretation of Super Mario 128 seemed to influence other games such as Super Mario 64 DS (Luigi's playability), The Legend of Zelda: Majora's Mask, Pikmin 2 (single-player cooperative gameplay), Super Mario Sunshine (the ability to ride a Yoshi), Super Mario 3D World (four-player cooperative multiplayer), and both Super Mario Sunshine and Super Mario Galaxy (the removal of Mario's peace sign gesture prior to its return in Super Mario Odyssey).
References in other media[edit]
Gallery[edit]
External links[edit]
References[edit]
Super Mario 128 coverage on other
NIWA wikis:
- ^ a b July 18, 2023. Ask the Developer Vol. 10, Pikmin 4—Part 1. nintendo.com (American English). Retrieved July 18, 2023. (Archived July 18, 2023, 14:33:05 UTC via Wayback Machine.)
- ^ Miyamoto Interviews. Miyamoto Shrine (English). Archived September 27, 2011, 05:09:10 UTC from the original via Wayback Machine. Retrieved September 19, 2018.
- ^ Gantayat, Anoop (August 21, 2006). Miyamoto Opens the Vault. IGN (English). Retrieved July 6, 2024.
- ^ Davies, Paul (May 16, 2003). E3 2003: Miyamoto: the interview. Computer and Video Games (British English). Archived December 15, 2007, 11:42:43 UTC from the original via Wayback Machine. Retrieved July 6, 2024.
- ^ Martin, Matt (March 9, 2007). GDC: Shigeru Miyamoto's Keynote Speech. GamesIndustry.biz (English). Retrieved July 6, 2024.
- ^ Bivens, Danny (January 23, 2014). Shigeru Miyamoto Speaks: An Interview Between Itoi and Miyamoto from 1999 – Part 4: Shigeru Miyamoto speaks about his vision of the future five years from now. Nintendo World Report (English). Retrieved April 12, 2024 (Translated from this interview). (Archived February 28, 2014, 19:39:02 UTC via Wayback Machine.)
- ^ Gantayat, Anoop (December 10, 2002). Nintendo Talks Pikmin 2 and Mario 128. IGN (English). Retrieved April 12, 2024. (Archived October 12, 2014, 23:21:48 UTC via Wayback Machine.)
- ^ "Busiest time of year?
Definitely the winter months! Wish there could somehow be 128 Marios to answer all those calls."; Live Chat section on SMBPlumbing.com website, 20 Questions option
Super Mario games
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Platformers |
Super Mario series
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Main
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Super Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FDS) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, DS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/iPadOS/Android) • Super Mario Odyssey (2017, Switch) • Super Mario Maker 2 (2019, Switch) • Super Mario Bros. Wonder (2023, Switch)
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Reissues
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VS. Super Mario Bros. (1986, VS) • Super Mario Bros. (1986, G&W) • All Night Nippon: Super Mario Bros. (1986, FDS) • Super Mario Bros. (1989, NGW) • Super Mario Bros. 3 (1990, NGW) • Super Mario World (1991, NGW) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2001, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, DS) • Super Mario All-Stars Limited Edition (2010, Wii) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, Switch) • Super Mario 3D All-Stars (2020, Switch) • Game & Watch: Super Mario Bros. (2020, G&W) • Super Mario 3D World + Bowser's Fury (2021, Switch)
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Related games
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Super Mario Bros. Special (1986, computer) • Wario Land: Super Mario Land 3 (1994, GB) • Super Mario World 2: Yoshi's Island (1995, SNES) • New Super Luigi U (2013, Wii U) • Captain Toad: Treasure Tracker (2014, Wii U) • Super Mario Bros. 35 (2020, Switch) • Bowser's Fury (2021, Switch)
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Canceled games
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Super Mario's Wacky Worlds (CD-i) • Mario Takes America (CD-i) • VB Mario Land (VB) • Super Mario 64 2 (N64DD)
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Donkey Kong series
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Donkey Kong (1981, arcade) • Donkey Kong (1994, GB)
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Mario vs. Donkey Kong series
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Mario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
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Mario Bros. series
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Mario Bros. (1983, arcade) • Mario Bros. Special (1984, computer) • Punch Ball Mario Bros. (1984, computer) • Mario Clash (1995, VB)
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Wrecking Crew series
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VS. Wrecking Crew (1984, VS) • Wrecking Crew (1985, NES) • Wrecking Crew '98 (1998, SFC)
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Other
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Mario Bros. (1983, G&W) • Mario's Cement Factory (1983, G&W) • Mario & Wario (1993, SNES) • Hotel Mario (1994, CD-i) • Super Princess Peach (2005, DS) • Princess Peach: Showtime! (2024, Switch)
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Reissues
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Crazy Kong (1981, arcade) • Donkey Kong (1982, G&W) • Kaettekita Mario Bros. (1988, FDS) • Donkey Kong (1994, NGW) • Yoshi's Island: Super Mario Advance 3 (2002, GBA) • Donkey Kong/Donkey Kong Jr./Mario Bros. (2004, arcade) • Virtual Console (2006-2016, Wii/3DS/Wii U) • Captain Toad: Treasure Tracker (2018, Switch/3DS) • Mario vs. Donkey Kong (2024, Switch)
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Tech demos
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snd_test (Unknown, SNES) • Super Mario 128 (2000, GCN) • New Super Mario Bros. Mii (2011, Wii U) • Mario vs. Donkey Kong Wii U demo (2014, Wii U)
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Mario Kart series |
Main
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Super Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart DS (2005, DS) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart 8 (2014, Wii U) • Mario Kart Tour (2019, iOS/iPadOS/Android)
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Arcade
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Mario Kart Arcade GP (2005, arcade) • Mario Kart Arcade GP 2 (2007, arcade) • Mario Kart Arcade GP DX (2013, arcade) • Mario Kart Arcade GP VR (2017, arcade)
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Other
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Mario Kart Live: Home Circuit (2020, Switch)
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Ports
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Mario Kart 8 Deluxe (2017, Switch)
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Tech demos
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Mario Kart for Nintendo GameCube (2001, GCN)
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Pitches / canceled games
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VB Mario Kart (VB) • Mario Kart XXL (GBA) • Tesla Mario Kart game (Tesla vehicles)
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Mario Party series |
Main
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Mario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party 5 (2003, GCN) • Mario Party 6 (2004, GCN) • Mario Party 7 (2005, GCN) • Mario Party 8 (2007, Wii) • Mario Party 9 (2012, Wii) • Mario Party 10 (2015, Wii U) • Super Mario Party (2018, Switch) • Mario Party Superstars (2021, Switch) • Super Mario Party Jamboree (2024, Switch)
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Handheld
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Mario Party Advance (2005, GBA) • Mario Party DS (2007, DS) • Mario Party: Island Tour (2013, 3DS) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS)
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Arcade
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Super Mario Fushigi no Korokoro Party (2004, arcade) • Super Mario Fushigi no Korokoro Party 2 (2005, arcade) • Mario Party Fushigi no Korokoro Catcher (2009, arcade) • Mario Party Kurukuru Carnival (2012, arcade) • Mario Party Fushigi no Korokoro Catcher 2 (2013, arcade) • Mario Party Challenge World (2016, arcade)
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Other
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Mario Party 4 (2002, Adobe Flash) • Mario Party-e (2003, GBA)
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Sports games |
Golf series
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Golf (1984, NES) • Stroke & Match Golf (1984, VS. System) • Golf: Japan Course (1987, FDS) • Golf: U.S. Course (1987, FDS) • Golf (1989, GB) • NES Open Tournament Golf (1991, NES) • Mobile Golf (2001, GBC)
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Mario Golf series
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NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS) • Mario Golf: Super Rush (2021, Switch)
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Mario Tennis series
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Mario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) (Bicep Pump [Unknown, Adobe Flash] • Reflex Rally [Unknown, Adobe Flash]) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, Switch)
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Mario Baseball series
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Mario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
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Mario Strikers series
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Super Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii) • Mario Strikers: Battle League (2022, Switch)
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Famicom Grand Prix series
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Famicom Grand Prix: F1 Race (1987, FDS) • Famicom Grand Prix II: 3D Hot Rally (1988, FDS)
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Other
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Donkey Kong Hockey (1984, G&W) • Baseball (1989, GB) • Super Mario Race (1992, GwB) • Easy Racer (1996, SNES) • Mario Hoops 3-on-3 (2006, DS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS) • LEGO Super Mario Goal (2024, Sky Italia)
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Ports
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New Play Control! Mario Power Tennis (2009, Wii)
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Canceled games
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Super Mario American football game (GCN) • Super Mario Spikers (Wii)
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Role-playing games |
Paper Mario series
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Paper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U) • Paper Mario: The Origami King (2020, Switch)
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Mario & Luigi series
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Mario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, DS) • Mario & Luigi: Bowser's Inside Story (2009, DS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS) • Mario & Luigi: Brothership (2024, Switch)
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Other
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Super Mario RPG: Legend of the Seven Stars (1996, SNES)
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Remakes
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Mario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS) • Super Mario RPG (2023, Switch) • Paper Mario: The Thousand-Year Door (2024, Switch)
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Canceled games
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Super Mario RPG 2 (N64DD) • Super Paper Mario (GCN)
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Dr. Mario series |
Main
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Dr. Mario (1990, NES/GB) • Dr. Mario 64 (2001, N64) • Dr. Mario Online Rx (2008, WiiWare) • Dr. Mario Express (2008, DSiWare) • Dr. Luigi (2013, Wii U) • Dr. Mario: Miracle Cure (2015, 3DS) • Dr. Mario World (2019, iOS/iPadOS/Android)
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Other
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VS. Dr. Mario (1990, VS) • Dr. Mario (1993, GwB)
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Remakes
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Tetris & Dr. Mario (1994, SNES) • Nintendo Puzzle Collection (2003, GCN) • Dr. Mario & Puzzle League (2005, GBA)
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Luigi's Mansion series |
Main
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Luigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion 3 (2019, Switch)
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Arcade
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Luigi's Mansion Arcade (2015, arcade)
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Remakes
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Luigi's Mansion (2018, 3DS) • Luigi's Mansion 2 HD (2024, Switch)
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Tech demos
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Luigi's Mansion (2000, GCN)
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Educational games |
Mario Discovery series
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Mario is Missing! (1992, MS-DOS) • Mario is Missing! (1993, SNES) • Mario is Missing! (1993, NES) • Mario's Time Machine (1993, MS-DOS) • Mario's Time Machine (1993, SNES) • Mario's Time Machine (1994, NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
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Mario Teaches Typing series
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Mario Teaches Typing (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
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Other
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Family BASIC (1984, FC) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS)
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Ports
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Mario's Early Years! CD-ROM Collection (1995, MS-DOS)
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Canceled games
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Mario's Mission Earth (SNES)
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Art utilities |
Mario Artist series
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Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
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Other
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I am a teacher: Super Mario Sweater (1986, FDS) • Super Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Family (2001, GBC)
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Pitches / canceled games
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Mario Factory ("Game Processor RAM Cassette") • Mario Paint 3D (N64) • Mario Artist: Sound Studio (N64DD)
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Miscellaneous |
Picross series
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Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Picross 2 (1996, GB) • Picross NP Vol. 6 (2000, SFC)
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LCD handhelds
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Mario's Bombs Away (1983, G&W) • Mario's Egg Catch (1990, SMBW) • Luigi's Hammer Toss (1990, SMBW) • Princess Toadstool's Castle Run (1990, SMBW) • Mario the Juggler (1991, G&W)
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Pinball
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Pinball (1984, NES) • Super Mario Bros. (1992, arcade) • Super Mario Bros. Mushroom World (1992, arcade) • Mario Pinball Land (2004, GBA)
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Arcade
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Mario Roulette (1991, arcade) • Piccadilly Circus: Super Mario Bros. 3 (1991, arcade) • Mario World (1991, arcade) • Terebi Denwa: Super Mario World (1992, arcade) • Super Mario World Popcorn (1992, arcade) • Pika Pika Mario (1992, arcade) • Janken Fukubiki: Super Mario World (1992, arcade) • Koopa Taiji (1993, arcade) • Būbū Mario (1993, arcade) • Mario Undōkai (1993, arcade) • Super Mario World (1993, arcade) • Super Mario Kart: Doki Doki Race (1994, arcade) • Mario Bowl (1995, arcade) • Super Mario Attack (1996, arcade) • Super Donkey Kong 2 Swanky no Bonus Slot (1996, arcade) • Donkey Kong (1996, arcade) • Mario Kart 64 (1996, arcade) • Super Mario 64 (1997, arcade) • Super Mario Bros. 3 (Unknown, arcade) • Super Mario World (Unknown, arcade) • Guru Guru Mario (Unknown, arcade) • Dokidoki Mario Chance! (2003, arcade) • Super Mario Fushigi no Janjan Land (2003, arcade) • New Super Mario Bros. Wii Coin World (2011, arcade)
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Browser
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Mario Net Quest (1997, Adobe Shockwave) • Mario's Memory Madness (1998, Adobe Shockwave) • Crazy Counting (1999, Adobe Shockwave) • Dinky Rinky (1999, Adobe Shockwave) • Goodness Rakes (1999, Adobe Shockwave) • Melon Mayhem (1999, Adobe Shockwave) • Nomiss (1999, Adobe Shockwave) • Wario's Whack Attack (1998, Adobe Shockwave) • The Lab (The Bookshelf • The Drafting Table • PolterCue • Ask Madame Clairvoya) (2001, Adobe Flash) • Mario Trivia (Unknown, Adobe Flash) • Mario Memory (Unknown, Adobe Flash) • Virus Attack! (Unknown, Adobe Flash) • Mini-Mario Factory Game! (2004, Adobe Flash) • Bill Bounce (2004, Adobe Flash) • Mario Party 7 Bon Voyage Quiz (2005, Adobe Flash) • Super Mario Strikers (2005, Adobe Flash) • Dr. Mario Vitamin Toss (2005, Adobe Flash) • Bowser's Lair Hockey (2005, Adobe Flash) • Heads-Up (2005, Adobe Flash) • Parasol Fall (2005, Adobe Flash) • Dribble Skillz (2006, Adobe Flash) • Superstar Shootout (2006, Adobe Flash) • Cannon Kaos (2006, Adobe Flash) • 1-Up Hunt! (2006, Adobe Flash) • Super Paper Mario Memory Match (2007, Adobe Flash) • Are You Smarter Than Mario? (2008, Adobe Flash) • Play Nintendo activities (2014–present)
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DSiWare applications
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Mario Calculator (2009, DSiWare) • Mario Clock (2009, DSiWare)
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Other games
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Alleyway (1989, GB) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's FUNdamentals (1998, Windows) • Yakuman DS (2005, DS)
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Tech demos
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Mario Demo (1994, VB) • morphdemo (Unknown, N64) • NDDEMO (2001, GCN) • Mario's Face (Unknown, DS) • DSpeak (2005, DS) • Koopa Troopa Forest (Unknown, Wii) • Mario FPS (Unknown, Wii)
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Pitches / canceled games
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Mario's Castle ("Project Atlantis") • Boss Game Studios' Super Mario game pitch (Unknown) • Retro Studios' Boo project (DS) • Mario Motors (DS)
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Crossovers |
Game & Watch Gallery series
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Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA)
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Super Smash Bros. series
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Super Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, Switch)
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Itadaki Street series
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Itadaki Street DS (2007, DS) • Fortune Street (2011, Wii)
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Mario & Sonic series
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Mario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, DS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, DS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, arcade) • Mario & Sonic at the Olympic Games Tokyo 2020 (2019, Switch) • Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition (2020, arcade)
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NES Remix series |
Main
|
NES Remix (2013, Wii U) • NES Remix 2 (2014, Wii U)
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Reissues
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NES Remix Pack (2014, Wii U) • Ultimate NES Remix (2014, 3DS)
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Mario + Rabbids series
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Mario + Rabbids Kingdom Battle (2017, Switch) • Mario + Rabbids Sparks of Hope (2022, Switch)
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Other
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Excitebike: Bun Bun Mario Battle (1997, SNES) • NBA Street V3 (2005, GCN) • Dance Dance Revolution: Mario Mix (2005, GCN) • SSX on Tour (2005, GCN) • Tetris DS (2006, DS) • Captain Rainbow (2008, Wii) • Art Style: PiCTOBiTS (2009, DSiWare) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Nintendo World Championships: NES Edition (2024, Switch)
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Tech demos
|
Chase Mii (Unknown, Wii U)
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Pitches / canceled games
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Super Mario/Rabbids crossover adventure game (Wii) • DDR MARIO 2 (Wii)
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