Spiny R: Difference between revisions
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[[Spiny | {{species infobox | ||
|image=[[File:SpinyR.png]]<br>Sprite from ''Mario & Luigi: Dream Team'' | |||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | |||
|variant_of=[[Spiny]] | |||
}} | |||
'''Spinies R''' are more powerful versions of [[Spiny|Spinies]]. They can be found in the [[Dreamy Neo Bowser Castle]] in ''[[Mario & Luigi: Dream Team]]''. They can also be summoned by a [[Lakitu R]]. | |||
In the field, Spiny R can spin back and forth in their shell. | |||
In battle, Spinies R only appear in groups, and can only attack as a group. If there is only one Spiny R available to attack, it passes the turn. Spinies R can sometimes cause the [[DEF Down]] status ailment if they harm Mario. They have two attacks. | |||
One of their attacks has them line up in columns of four. Three Spinies R per column will jump in place. (It is possible for only two to jump, but three is more likely and a difference between Spiny R and Spiny.) Then the group approaches Mario column by column. Mario must move around and jump over the Spinies R that were stationary before the attack. The ones that jumped while preparing to attack will curl into their [[Spiny Eggs]] and jump as they approach, colliding with Mario even if he jumps. If there are not enough Spinies R, the last column will not have a full set, allowing Mario to stand in the empty space. Spinies R do not use this attack when they have lower numbers. | |||
Their second attack is marching toward Mario in multiple groups, each coming in a straight line formation. One Spiny R per group arrives noticeably earlier, while the rest trail behind. The other Spinies may move into and out of the line formation. Mario must hit the Spiny R who is leading the group with his [[Hammer]], causing it to spin in place. Then, hitting it again knocks it back into the line, ideally when all of the following Spinies R are lined up with each other. (The first Spiny R takes no damage from the Hammer.) Spinies R reach Mario faster than Spinies during this attack, and have more complex patterns of movement involving faster shifts. If Mario does not hit every Spiny R in a group, the remainder go into their shells and slide into Mario from above and below. Mario can still stop them with Hammer attacks, but the rate at which they approach and their potential numbers makes countering all Spinies R difficult. Once one group's attack has concluded, the next group attacks. | |||
Using a normal hammer attack on Spinies R flips them over. Flipped Spinies R are excluded from the Spinies R's attacks. Spinies R are capable of flipping themselves back up after a certain number of turns, and using hammers a second time will flip them back to normal. Spinies R have a weakness to jump attacks, taking critical damage from them. While the spikes normally block jump attacks, a flipped over Spiny R can be jumped on. | |||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Spiny R|align=horizontal}} | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=トゲゾーR | |||
|JapR=Togezō Āru | |||
|JapM=Spiny R | |||
|Ger=Stachi R | |||
|GerM=Spiny R | |||
|FreE=Hériss R | |||
|FreEM=Spiny R | |||
|Rus=Колючкин* | |||
|RusR=Kolyuchkin* | |||
|RusM=Spiny* | |||
|SpaA=Picudo R | |||
|SpaAM=Spiny R | |||
|Ita=Koopistrice R | |||
|ItaM=Spiny R | |||
|Por=Piquinhos R | |||
|PorM=Spiny R | |||
}} | |||
{{Spinies}} | |||
{{M&LDT}} | |||
[[Category:Spinies]] | |||
[[Category:Mario & Luigi: Dream Team enemies]] | |||
[[it:Koopistrice R]] |
Latest revision as of 18:48, August 10, 2024
Spiny R | |
---|---|
Sprite from Mario & Luigi: Dream Team | |
First appearance | Mario & Luigi: Dream Team (2013) |
Variant of | Spiny |
Spinies R are more powerful versions of Spinies. They can be found in the Dreamy Neo Bowser Castle in Mario & Luigi: Dream Team. They can also be summoned by a Lakitu R.
In the field, Spiny R can spin back and forth in their shell.
In battle, Spinies R only appear in groups, and can only attack as a group. If there is only one Spiny R available to attack, it passes the turn. Spinies R can sometimes cause the DEF Down status ailment if they harm Mario. They have two attacks.
One of their attacks has them line up in columns of four. Three Spinies R per column will jump in place. (It is possible for only two to jump, but three is more likely and a difference between Spiny R and Spiny.) Then the group approaches Mario column by column. Mario must move around and jump over the Spinies R that were stationary before the attack. The ones that jumped while preparing to attack will curl into their Spiny Eggs and jump as they approach, colliding with Mario even if he jumps. If there are not enough Spinies R, the last column will not have a full set, allowing Mario to stand in the empty space. Spinies R do not use this attack when they have lower numbers.
Their second attack is marching toward Mario in multiple groups, each coming in a straight line formation. One Spiny R per group arrives noticeably earlier, while the rest trail behind. The other Spinies may move into and out of the line formation. Mario must hit the Spiny R who is leading the group with his Hammer, causing it to spin in place. Then, hitting it again knocks it back into the line, ideally when all of the following Spinies R are lined up with each other. (The first Spiny R takes no damage from the Hammer.) Spinies R reach Mario faster than Spinies during this attack, and have more complex patterns of movement involving faster shifts. If Mario does not hit every Spiny R in a group, the remainder go into their shells and slide into Mario from above and below. Mario can still stop them with Hammer attacks, but the rate at which they approach and their potential numbers makes countering all Spinies R difficult. Once one group's attack has concluded, the next group attacks.
Using a normal hammer attack on Spinies R flips them over. Flipped Spinies R are excluded from the Spinies R's attacks. Spinies R are capable of flipping themselves back up after a certain number of turns, and using hammers a second time will flip them back to normal. Spinies R have a weakness to jump attacks, taking critical damage from them. While the spikes normally block jump attacks, a flipped over Spiny R can be jumped on.
Statistics[edit]
Mario & Luigi: Dream Team[edit]
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Spiny R | ||||||||
HP | 50 | Role | Common | Level | 32 | Location(s) | Dreamy Neo Bowser Castle | |
Power | 276 | Position | Normal | No Hitter | 60 | |||
Defense | 281 | World | Dream | Weakness | Jump | Item drop | Max Mushroom (2%) None (0%) | |
Speed | 121 | Experience | 56 (67) | Coins | 6 (100%) |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | トゲゾーR[?] Togezō Āru |
Spiny R | |
French (NOE) | Hériss R[?] | Spiny R | |
German | Stachi R[?] | Spiny R | |
Italian | Koopistrice R[?] | Spiny R | |
Portuguese | Piquinhos R[?] | Spiny R | |
Russian | Колючкин*[?] Kolyuchkin* |
Spiny* | |
Spanish (NOA) | Picudo R[?] | Spiny R |
Spinies | |
---|---|
Characters | Kyodai Togemetto • Spike Storm |
Species | Big Spiny • Dark Spiny • Paper Spiny • Piranha Pod • Sad Spiny • Sharpea • Sky-Blue Spiny • Spike Blop • Spike Koopa • Spikester • Spikey • Spiny • Spiny Egg • Spiny R • Spiny Shroopa • Thorny • Urspike |
Related items | Giant Spiny Shell • Spiny Orb • Spiny Shell (blue) • Spiny Shell (red) |