Rickety Race (Donkey Kong Country 2): Difference between revisions

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{{LevelboxDKL2
{{italic title|id=yes}}
|title=Rickety Race
{{distinguish|Rickety Rails}}
|image=[[Image:Rickety_Race.png|230px]]
{{level infobox
|code=4 - 4 (DKC2) <br> 3 - 4 (DKL2)
|image=[[File:Rickety Race.png]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|code=4 - 4
|notes=This level involves the heroes racing several Klanks to the finish.
|world=[[Krazy Kremland]]
|before1=[[Bramble Scramble|<<]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|after1=[[Mudhole Marsh|>>]]
|track=Disco Train
|before2=[[Bramble Blast|<<]]
|before=[[Bramble Scramble (Donkey Kong Country 2)|<<]]
|after2=[[Bramble Scramble|>>]]
|after=[[Mudhole Marsh (Donkey Kong Country 2)|>>]]
}}
}}
'''Rickety Race''' is the twentieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' for the [[Super Nintendo Entertainment System]] and [[Game Boy Advance]], as well as the  nineteenth level in ''[[Donkey Kong Land 2]]'', a similar game for the original [[Game Boy]] system. It is the fourth area of [[Krazy Kremland]].
'''Rickety Race''' is the twentieth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and is the fourth level of [[Krazy Kremland]]. It is the second roller coaster with a unique feature of racing nine [[Klank]]s to the finish, though this is not a requirement for completing a level. Every time [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] defeat a Klank, though, they receive a prize. The Klank in first has a [[DK Coin|Video Game Hero Coin]], so the Kongs must reach it before it gets to the finish if they desire this item. As the Kongs approach a pitfall, a warning sign pops on screen to notify them of it.


This is the second roller coaster level in the games. Its unique feature is the ability for the heroes to race several [[Klank]]s to the finish (nine in ''Donkey Kong Country 2'', five in ''Donkey Kong Land 2''), although this is completely optional, as the [[Kong]]s may just take their time through. Every time [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] defeat a Klank, though, they receive a prize. The Klank in first has a [[DK Coin]], so the Kongs must reach him before it gets to the finish if they desire this item. There is also a hidden [[Plus and Minus Barrels|Plus Barrel]] in the ''Donkey Kong Country 2'' version of this level that the primates can use to increase their speed. Although Klanks are the only enemies to appear here in ''Donkey Kong Country 2'', a lone [[Zinger]] can be found at the end of the ''Donkey Kong Land 2'' version.
==Layout==
==Level Layout==
[[File:Rickety Race DKC2 GBA.png|thumb|left|Rickety Race in the Game Boy Advance version]]
===''Donkey Kong Country 2===
The level begins on a long, wooden platform with a tunnel containing a [[DK Barrel]] on it. The Kongs can find a hidden tunnel above here that leads into a [[Bonus Level]]. A track is at the end of the platform, and a [[Roller Coaster]] waits on it, along with a Klank in another cart. When they land in the cart, a traffic light appears, signaling them to go. Should the player hold {{button|Padleft}} at this point, they can go backwards to hit a hidden [[Plus and Minus Barrels|Plus Barrel]] that will increase their speed throughout the race. When they begin moving, they find themselves still behind the Klank, whom they can pass to gain ninth place; more Klanks appear in areas ahead every time they catch up to one. As the heroes try to catch up to the foe, they pass a gap and then ride down a large hill with the [[KONG Letters|letter K]] just before it.
[[File:RicketyRace265.png|180px|thumb|The primates begin the race in tenth place.]]
The level begins on a long, wooden platform with a tunnel containing a [[DK Barrel]] on it. The Kongs can find a hidden tunnel above here that leads into a [[Bonus Level]]. A track is at the end of the platform, and a Skull Cart waits on it, along with a Klank in another cart. When they land in the cart, a traffic light appears, signaling them to go. When they begin moving, they find themselves still behind the Klank, whom they can pass to gain ninth place; more Klanks appear in areas ahead every time they catch up to one. As the heroes try to catch up to the foe, they pass a gap and then ride down a large hill with the [[K-O-N-G Letters|letter K]] just before it.


Once they make their way down, they ride back up another hill that leads them towards a small gap. It is followed by another small gap with a hill leading downwards at the other side of it. A flat part of the track is at the bottom of the hill, but it then curves upwards into an additional hill. Once the heroes ride up and down the hill, they reach a gap. A rather flat pathway is on the other side of the abyss. An abyss is farther down this area, and as the heroes race down the bumpy track following it, they pass groups of four bananas. Another gap is at the end of this track. A large hill that dips downwards is ahead. A hill leading up is immediately after it. There is another gap at the top of the hill it is followed by the letter O and a few more hills. A pair of gaps are near here. Once they are crossed, the Kongs head up a hill that pulls them up to another gap. Two smaller gaps follows this. After the last gap, the heroes ride up a hill and run into the [[Star Barrel]].
Once they make their way down, they ride back up another hill that leads them towards a small gap. It is followed by another small gap with a hill leading downwards at the other side of it. A flat part of the track is at the bottom of the hill, but it then curves upwards into an additional hill. Once the heroes ride up and down the hill, they reach a gap. A rather flat pathway is on the other side of the abyss. An abyss is farther down this area, and as the heroes race down the bumpy track following it, they pass groups of four [[banana]]s. Another gap is at the end of this track. A large hill that dips downwards is ahead. A hill leading up is immediately after it. There is another gap at the top of the hill it is followed by the letter O and a few more hills. A pair of gaps are near here. Once they are crossed, the Kongs head up a hill that pulls them up to another gap. Two smaller gaps follows this. After the last gap, the heroes ride up a hill (where the [[Star Barrel]] can be found at the top in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]].


A large hill is immediately after the Star Barrel that drops that Kongs towards a flat part of the track. Eventually, they come up to a pair of gaps that they must hop over to reach another flat area. Two more small gaps are after here, followed by another pair. These gaps are slightly smaller than the previous. The letter G is passed after these gaps, and it is followed by a small tunnel that, in the Game Boy Advance version of the game, contains a [[Golden Feather]]. A section full of hills that lead the heroes up and down is ahead. Four rather wide abysses are soon after it. After one last hill, the Kongs ride into a tunnel at the end of the flat pathway. When they enter the tunnel, they find themselves on foot again. An [[End of Level Target]] is ahead of here that they can hit to complete the level. A prize is given from the target is they jump on it from a hidden hook.
A large hill immediately follows, which drops the Kongs towards a flat part of the track. Eventually, they come up to a pair of gaps that they must hop over to reach another flat area. Two more small gaps are after here, followed by another pair. These gaps are slightly smaller than the previous. The letter G is passed after these gaps, and it is followed by a small tunnel that, in the Game Boy Advance version of the game, contains a [[golden feather]]. A section full of hills that lead the heroes up and down is ahead. Four rather wide abysses are soon after it. After one last hill, the Kongs ride into a tunnel at the end of the flat pathway. When they enter the tunnel, they find themselves on foot again. An [[End of Level Target]] is ahead of here that they can hit to complete the level. The prizes are either a Banana, a Banana Bunch, or a Banana Coin, which can be rewarded from the target if they jump on it from a hidden hook.
===''Donkey Kong Land 2===
 
[[File:RicketyRaceL165.png|thumb|170px|left|Diddy Kong pursues a Klank.]]
==Enemies==
The level begins on a wooden platform with a track near it. A Skull Cart is on this track with a few bananas above it. Once it is jumped on, the cart begins to move along the track, going up and down two hills. A Klank appears after the second hill that the Kongs must past to gain fifth place. A gap follows this area. The heroes drive down a large hill from here and then approach another gap that they must cross to reach another large hill. Once they ride over the raised piece of the track, another Klank appears if they have already defeated the first Klank. If it is passed, the primates earn fourth place. A hill and a small drop are ahead of here. The letter O is in the middle of the drop. After this, the Kongs head up some hills and cross a single gap on the way. Another gap is reached after they ride up and down a few more hills. The third Klank can be spotted from this point if the others have been defeated. Passing it puts the Kongs in third place. As the primates head up a hill in this area, they approach two gaps.  
Only one type of enemy appears, in the following quantity:
 
<gallery>
Klank DKC2 blue.png|[[Klank]] (20)
</gallery>
 
==Items and objects==
The following items and objects appear in the following quantities:
 
<gallery>
Banana Bunch DKC SNES.png|[[Banana Bunch]] (5)
Banana Coin.png|[[Banana Coin]] (2)
DK Barrel.png|[[DK Barrel]] (1)
Plus Barrel.png|[[Plus and Minus Barrels|Plus Barrel]] (1)
</gallery>
 
===KONG Letters===
*'''K:''' Just before a large hill at the beginning of the level.
*'''O:''' After the gap past the Klank in fourth place.
*'''N:''' Obtained by defeating the second-to-last Klank.
*'''G:''' Near the gap after the tunnel with the Video Game Hero Coin.
 
===Key items===
*'''[[DK Coin|Cranky's Video Game Hero Coin]]:''' The Video Game Hero Coin can be obtained by defeating all nine Klanks in the main level. Defeating the leader will yield the Coin; if he rides off the track, the Coin will not appear, even if that results in the player finishing first.
*'''[[Golden feather]] (Game Boy Advance version only):''' Near the end of the level, the Kongs enter a small tunnel. They must quickly jump to collect the hidden golden feather.
 
==Bonus Areas==
[[File:Rickety Race Bonus Area GBA.png|thumb|The Bonus Level of Rickety Race in the Game Boy Advance version]]
There is only one [[Bonus room|Bonus Level]] in Rickety Race, listed by its type:
*'''''Destroy them All!''''': At the start, the Kongs should use their [[team up]] move to throw one another upwards onto the above wooden platforms. When they are at the top, Dixie Kong should be used to hover across a large gap to a small tunnel. The tunnel leads to a Bonus Level, where the Kongs must ride a [[Roller Coaster]] on a track with a few gaps in it. As they ride, several Klanks drive towards them. They must defeat at least five of these Klanks within ten seconds to make a [[Kremkoin]] appear at the end of the area. They must collect this coin before the remaining time runs out, and without falling into any abyss.


Once they cross the gaps, they reach another drop. When the Skull Cart lands on the separate track, it rides up a small hill and passes the letter N. Another hill follows this hill, but a gap is at the top of it for the heroes to cross. A Klank appears at this point if all others have been defeated. The Kongs can claim second place from it. Once the primates ride up and down a few more hills, they reach yet another abyss, which has the fifth and final Klank after it. As they chase this Klank, they ride down a large hill with the letter G above it. A small gap and more hills are ahead of here. Once they ride up and down all the raised pieces of the track, they come up to a Zinger by a wooden platform. A sign that makes the Skull Cart disappear is on this platform. A spring can also be found here. When they bounce on it, they complete the level.
==Secrets==
===''Donkey Kong Country 2===
====K-O-N-G Letters====
[[File:RicketyRace365.png|thumb|180px|The Kongs race towards the letter O.]]
*K: The letter K is just before a large hill at the beginning of the level.
*O: The letter O is just before the fourth gap before the Star Barrel.
*N: The Kongs must defeat the second-to-last Klank to get the letter N.
*G: Just before the heroes enter the tunnel with the DK Coin in it, they can find the letter G right after a gap.
====Bonus Level====
*At the beginning of the level, the heroes should use their [[Team Up]] move to throw one another upwards onto the above wooden platforms. When they are at the top, Dixie Kong should be used to hover across a large gap to a small tunnel. The tunnel leads to a Bonus Level, where the Kongs must ride on a Skull Cart on a track with a few gaps in it. As they ride, several Klanks drive towards them. They must defeat at least five of these Klanks within ten seconds to make a [[Kremkoin]] appear at the end of the area. They must collect this coin before the remaining time runs out, and without falling into any abyss.
====DK Coin====
*To get the DK Coin, the Kongs must finish the race in first place. There are nine Klanks they need to get ahead of before the end of the level. Once the final enemy is defeated, the coin is collected automatically.
====Golden Feather (Game Boy Advance version only)====
*Near the end of the level, the primates enter a small tunnel. When they are in here, they must quickly jump to collect the hidden Golden Feather.
===''Donkey Kong Land 2===
[[File:RicketyRaceL265.png|thumb|170px|Diddy Kong earns a DK Coin for coming in first place.]]
====K-O-N-G Letters====
*K: The Kongs can find the letter K shortly after the first Klank appears.
*O: A small drop with the letter O in it is right after the second Klank.
*N: The letter N is after the third Klank. It can be found on the way up a hill after the second drop.
*G: The letter G is on the way down a hill after the last Klank.
====DK Coin====
*The DK Coin for this level can be found almost exactly how it is found in ''Donkey Kong Country 2'': The Kongs must defeat all five Klanks and come in first place. If the final Klank is passed, the coin appears at the end of the level next to the spring.
<br clear=all>
==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:Ricketyraceimage65.jpg|Artwork of Rickety Race
Rickety Race DKC2 group art.jpg|Artwork of Rickety Race.
File:RicketyRace165.PNG|Diddy and Dixie ride through the level after collecting the DK Coin in the original version of the level.
Rickety Race DKC2 shot.png|The Kongs begin the race in tenth place.
File:Rickety race 65.gif|Diddy Kong begins the level in ''Donkey Kong Land 2''.
Rickety Race Bonus Room 1.png|The first Bonus Room.
File:RicketyRaceGBA165.png|The Kongs wait at the starting line in the Game Boy Advance version of the level.
Rickety Race DKC2 behind Klank.png|The Kongs start the race.
</gallery></center>
Rickety Race DKC2 Plus Barrel.png|The Plus Barrel behind the start.
==Names in Other Languages==
Rickety Race DKC2 yellow Klank.png|A yellow Klank.
{{foreignname
Rickety Race DKC2 shot 2.png|The Kongs race towards the letter O.
Rickety Race DKC2 shot 3.png|The Video Game Hero Coin.
Rickety Race DKC2 goal.png|The End of Level Target.
Rickety Race design.jpg|The level design for Rickety Race, drawn by [[Gregg Mayles]].
Rickety Race DKC2 GBA glide.png|Dixie uses the [[Helicopter Spin]] to reach the Bonus Area in the Game Boy Advance version
Rickety Race DKC2 GBA defeat yellow Klank.png|Defeating the eighth place Klank in the Game Boy Advance version
Rickety Race DKC2 GBA Letter K.png|Jumping for the "K" Letter in the Game Boy Advance version
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=コースター レース
|JapR=Kōsutā Rēsu
|JapM=Coaster Race
|Spa=Carrera Maltrecha
|Spa=Carrera Maltrecha
|SpaM=Battered Race
|SpaM=Battered Race
|Fra=A Bout de Souffle
|Fre=A Bout de Souffle
|FraM=Breathless
|FreM=Breathless (lit. At the End of Breath)
|Ger=Alptraum Fahrt (SNES)<br />Alptraumfahrt (GBA)
|Ger=Alptraum Fahrt (SNES)<br>Alptraumfahrt (GBA)
|GerM=Nightmare Ride}}
|GerM=Nightmare Ride
<br clear=all>
|Ita=Corsa Folle
{{NIWA|DKWiki=1}}
|ItaM=Crazy Race
}}
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Amusement parks]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Railways]]
[[Category:Railways]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 19:48, July 30, 2024

Not to be confused with Rickety Rails.
Level
Rickety Race
Rickety Race
Level code 4 - 4
World Krazy Kremland
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Disco Train
<< Directory of levels >>

Rickety Race is the twentieth level of Donkey Kong Country 2: Diddy's Kong Quest and is the fourth level of Krazy Kremland. It is the second roller coaster with a unique feature of racing nine Klanks to the finish, though this is not a requirement for completing a level. Every time Diddy or Dixie defeat a Klank, though, they receive a prize. The Klank in first has a Video Game Hero Coin, so the Kongs must reach it before it gets to the finish if they desire this item. As the Kongs approach a pitfall, a warning sign pops on screen to notify them of it.

Layout[edit]

Rickety Race
Rickety Race in the Game Boy Advance version

The level begins on a long, wooden platform with a tunnel containing a DK Barrel on it. The Kongs can find a hidden tunnel above here that leads into a Bonus Level. A track is at the end of the platform, and a Roller Coaster waits on it, along with a Klank in another cart. When they land in the cart, a traffic light appears, signaling them to go. Should the player hold +Control Pad left at this point, they can go backwards to hit a hidden Plus Barrel that will increase their speed throughout the race. When they begin moving, they find themselves still behind the Klank, whom they can pass to gain ninth place; more Klanks appear in areas ahead every time they catch up to one. As the heroes try to catch up to the foe, they pass a gap and then ride down a large hill with the letter K just before it.

Once they make their way down, they ride back up another hill that leads them towards a small gap. It is followed by another small gap with a hill leading downwards at the other side of it. A flat part of the track is at the bottom of the hill, but it then curves upwards into an additional hill. Once the heroes ride up and down the hill, they reach a gap. A rather flat pathway is on the other side of the abyss. An abyss is farther down this area, and as the heroes race down the bumpy track following it, they pass groups of four bananas. Another gap is at the end of this track. A large hill that dips downwards is ahead. A hill leading up is immediately after it. There is another gap at the top of the hill it is followed by the letter O and a few more hills. A pair of gaps are near here. Once they are crossed, the Kongs head up a hill that pulls them up to another gap. Two smaller gaps follows this. After the last gap, the heroes ride up a hill (where the Star Barrel can be found at the top in the Game Boy Advance version.

A large hill immediately follows, which drops the Kongs towards a flat part of the track. Eventually, they come up to a pair of gaps that they must hop over to reach another flat area. Two more small gaps are after here, followed by another pair. These gaps are slightly smaller than the previous. The letter G is passed after these gaps, and it is followed by a small tunnel that, in the Game Boy Advance version of the game, contains a golden feather. A section full of hills that lead the heroes up and down is ahead. Four rather wide abysses are soon after it. After one last hill, the Kongs ride into a tunnel at the end of the flat pathway. When they enter the tunnel, they find themselves on foot again. An End of Level Target is ahead of here that they can hit to complete the level. The prizes are either a Banana, a Banana Bunch, or a Banana Coin, which can be rewarded from the target if they jump on it from a hidden hook.

Enemies[edit]

Only one type of enemy appears, in the following quantity:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: Just before a large hill at the beginning of the level.
  • O: After the gap past the Klank in fourth place.
  • N: Obtained by defeating the second-to-last Klank.
  • G: Near the gap after the tunnel with the Video Game Hero Coin.

Key items[edit]

  • Cranky's Video Game Hero Coin: The Video Game Hero Coin can be obtained by defeating all nine Klanks in the main level. Defeating the leader will yield the Coin; if he rides off the track, the Coin will not appear, even if that results in the player finishing first.
  • Golden feather (Game Boy Advance version only): Near the end of the level, the Kongs enter a small tunnel. They must quickly jump to collect the hidden golden feather.

Bonus Areas[edit]

The Bonus Area in Rickety Race
The Bonus Level of Rickety Race in the Game Boy Advance version

There is only one Bonus Level in Rickety Race, listed by its type:

  • Destroy them All!: At the start, the Kongs should use their team up move to throw one another upwards onto the above wooden platforms. When they are at the top, Dixie Kong should be used to hover across a large gap to a small tunnel. The tunnel leads to a Bonus Level, where the Kongs must ride a Roller Coaster on a track with a few gaps in it. As they ride, several Klanks drive towards them. They must defeat at least five of these Klanks within ten seconds to make a Kremkoin appear at the end of the area. They must collect this coin before the remaining time runs out, and without falling into any abyss.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese コースター レース[?]
Kōsutā Rēsu
Coaster Race
French A Bout de Souffle[?] Breathless (lit. At the End of Breath)
German Alptraum Fahrt (SNES)
Alptraumfahrt (GBA)
[?]
Nightmare Ride
Italian Corsa Folle[?] Crazy Race
Spanish Carrera Maltrecha[?] Battered Race