Rope (ghost): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(trim)
m (Text replacement - "(Donkey Kong Country 2: Diddy's Kong Quest)|" to "(Donkey Kong Country 2)|")
 
(10 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{rename|Rope (phantom)}}
[[File:Rope DKC2 art.png|50px|thumb|Artwork]]
[[File:Rope DKC2 art.png|50px|thumb|Artwork]]
'''Ropes''',<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 22.</ref><ref>The ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, pages 20 and 87.</ref> also known as '''phantom ropes'''<ref>"''If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.''" - ''Nintendo Power'' Volume 79, page 26.</ref> and '''ghost ropes''',<ref>''Nintendo Magazine System'' (Australia) issue 49 (April 1997), page 50.</ref> are long vine apparitions that appear in [[Gloomy Gulch]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its pseudo-sequel, ''[[Donkey Kong Land 2]]''. While ghostly ropes act as normal [[rope]]s, their main discerning is their ability to vanish and reappear every few seconds. In ''Donkey Kong Country 2'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'', and at the very start of its [[Web Woods (Donkey Kong Land 2)|Web Woods]] counterpart.
'''Ropes''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|author=Nintendo|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22}}</ref><ref>{{cite|author=Munson, Terry and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20 and 87|language=en-us|publisher=Nintendo of America|date=1995}}</ref> also known as '''phantom ropes'''<ref>{{cite|quote=If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.|date=December 1995|title=''[[Nintendo Power]]'' Volume 79|page=26|publisher=Nintendo of America|language=en-us}}</ref> and '''ghost ropes''',<ref>{{cite|title=''Nintendo Magazine System'' (Australia) issue 49|page=50|date=April 1997}}</ref> are [[List of enemies|enemies]] that appear in [[Gloomy Gulch]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. They are long vine apparitions that can be used like normal [[rope]]s, except ghostly ropes vanish and reappear every few seconds continuously. In ''Donkey Kong Country 2: Diddy's Kong Quest'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'' and at the very start of its [[Web Woods (Donkey Kong Land 2)|Web Woods counterpart]]. These ghostly ropes have to be used as normal ropes by [[Diddy Kong]] and [[Dixie Kong]] to safely cross over [[pit]]s or reach higher areas. A rope flashes every few seconds to indicate that it is about to vanish. Some ropes vanish and reappear at a quicker rate, which is especially evident when ropes are used to make it to a [[Bonus Barrel]].


In both games, [[Diddy Kong|Diddy]] and [[Dixie Kong]] must utilize them as normal ropes, specifically to safely cross over pitfalls or reach higher areas. They must often hop between ropes since they momentarily vanish. When a rope is about to vanish, it flashes as an indicator for the [[Kong]]s to get off, otherwise they lose grip and fall down. Some ropes have a quicker cycle of vanishing and reappearing, which is mostly evident when the Kongs must use two of them that vanish and reappear quickly to reach a [[Bonus Barrel]].
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing temporarily.
 
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing momentarily.


==Gallery==
==Gallery==
<gallery>
<gallery>
Rope DKC2 sprite.png|''Donkey Kong Country 2: Diddy's Kong Quest'' sprite
Rope DKC2 sprite.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
GhostlyGroveSNES2.png|Diddy and Dixie hang on a rope
GhostlyGroveSNES2.png|Screenshot from ''Donkey Kong Country 2: Diddy's Kong Quest''
</gallery>
</gallery>


Line 17: Line 14:
|Jap=おばけロープ
|Jap=おばけロープ
|JapR=Obake rōpu
|JapR=Obake rōpu
|JapM=Ghost Rope
|JapM={{wp|Obake}} Rope
|Ita=Liana Fantasma
|ItaM=Ghost Vine
}}
}}
==References==
==References==
<references/>
<references/>

Latest revision as of 22:27, June 22, 2024

Rope
Artwork

Ropes,[1][2] also known as phantom ropes[3] and ghost ropes,[4] are enemies that appear in Gloomy Gulch in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are long vine apparitions that can be used like normal ropes, except ghostly ropes vanish and reappear every few seconds continuously. In Donkey Kong Country 2: Diddy's Kong Quest, ropes make their first and only appearance in Ghostly Grove. They also appear in the level counterpart of Donkey Kong Land 2 and at the very start of its Web Woods counterpart. These ghostly ropes have to be used as normal ropes by Diddy Kong and Dixie Kong to safely cross over pits or reach higher areas. A rope flashes every few seconds to indicate that it is about to vanish. Some ropes vanish and reappear at a quicker rate, which is especially evident when ropes are used to make it to a Bonus Barrel.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are similar obstacles named Boo Barrels, which also have a cycle of vanishing temporarily.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese おばけロープ
Obake rōpu
Obake Rope

Italian Liana Fantasma
Ghost Vine

References[edit]

  1. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 22.
  2. ^ Munson, Terry and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20 and 87.
  3. ^ "If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have." – December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 26.
  4. ^ April 1997. Nintendo Magazine System (Australia) issue 49. Page 50.