K. Rool's Keep: Difference between revisions

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{{quote|[[King K. Rool|Kaptain K. Rool]] is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will [[Diddy Kong|Diddy]] or [[Dixie Kong|Dixie]] be the first?|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 23}}
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle belonging to [[King K. Rool|Kaptain K. Rool]], and it is situated on the very top of [[Crocodile Isle]]. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange [[Kremling]] named [[Kerozene]].
'''K. Rool's Keep''' is the sixth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fifth of ''[[Donkey Kong Land 2]]''. It is a perched castle belonging to [[King K. Rool|Kaptain K. Rool]], and it is situated on the very top of [[Crocodile Isle]]. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. [[Donkey Kong Island]] also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange [[Kremling]] named [[Kerozene]].


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==Profiles==
==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{{quote|Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?|''Donkey Kong Country 2: Diddy's Kong Quest'' SNES instruction booklet, page 23}}
*'''Instruction booklet:''' ''Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=23|date=1995|publisher=Nintendo of America|author=Nintendo|language=en-us}}</ref>
{{quote|The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!|''Donkey Kong Country: Diddy's Kong Quest'' SNES Player's Guide, page 20}}
*'''Player's Guide:''' ''The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle!''<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|publisher=Nintendo of America|language=en-us|date=1995}}</ref>
{{quote|At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!|''Nintendo Power'' vol. 79, page 28}}
*'''''Nintendo Power'' vol. 79:''' ''At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy!''<ref>{{cite|date=December 1995|page=28|title=''Nintendo Power'' Volume 79|language=en-us|publisher=Nintendo of America}}</ref>
 
===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
{{quote|The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents|''Nintendo Power'' vol. 87, page 43}}
*'''Instruction booklet:''' ''The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents''<ref>{{cite|title=''Nintendo Power'' vol. 87|page=43|language=en-us|date=August 1996|publisher=Nintendo of America}}</ref>


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{hover|山頂|さんちょう}}の{{hover|砦|とりで}}「クロコブルグ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet, page 29.</ref>
|Jap={{hover|山頂|さんちょう}}の{{hover|砦|とりで}}「クロコブルグ」<ref>{{cite|language=ja|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=29|date=1995|publisher=Nintendo|author=Nintendo}}</ref>
|JapR=Sanchō no Toride "Kurokoburugu"
|JapR=Sanchō no Toride "Kurokoburugu"
|JapM=Mountaintop Fortress “Crocburg”
|JapM=Mountaintop Fortress “Crocburg”

Revision as of 00:55, June 6, 2024

K. Rool's Keep
K. Rool's Keep
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>

K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Levels

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Land 2

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

  • Instruction booklet: Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?[1]
  • Player's Guide: The Kaptain's home is on the highest peak Crocodile Isle. You'll feel on top of the world if you ever manage to get through his Kremling army and reach castle![2]
  • Nintendo Power vol. 79: At last! You're finally reached K. Rool's Keep, the Kaptain's not-so-cozy home atop Crocodile Isle. You're so close to finding DK, you can small him! (Uh, well, you know what we mean.) Anyway, having come this far, K. Rool knows you're not just monkeying around, and he's got some special surprises planned for you. Now, this is no time to be standing around, scratching your arm pits. What are you waiting for? Get in there and rescue the Big Guy![3]

Donkey Kong Land 2

  • Instruction booklet: The next stop on our tour is K. Rool's Keep, decorated in Early Medieval Dungeon with lovely Kremling accents[4]

Gallery

Names in other languages

Language Name Meaning Notes
French Castel de K. Rool[?] K. Rool's Castle
German K. Rools Reich[?] K. Rool's Realm
Italian Forte K. Rool[?] Fort K. Rool
Spanish Guarida de K. Rool[?] K. Rool's Lair

References

  1. ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 23.
  2. ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
  3. ^ December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 28.
  4. ^ August 1996. Nintendo Power vol. 87. Nintendo of America (American English). Page 43.
  5. ^ Nintendo (1995). Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 29.