Krem Quay: Difference between revisions
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'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and it takes place at a murky swamp in [[Crocodile Isle]]. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to [[King K. Rool]].<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n51/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' German player's guide|page=52}}</ref> The ship is broken in two halves, each appearing on either side of the world map. [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a [[bramble]] field that is deep within Krem Quay. On the [[Crocodile Isle]] map is a set of stairs leading up to [[Krazy Kremland]]. | |||
'''Krem Quay''' is the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and it takes place at a murky swamp in [[Crocodile Isle]]. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to [[King K. Rool]].<ref> | |||
Shortly after [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]'s defeat on [[The Flying Krock]], as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him. | Shortly after [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]]'s defeat on [[The Flying Krock]], as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him. | ||
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==Profiles== | ==Profiles== | ||
* | *'''Instruction booklet:''' ''Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.''<ref>{{cite|language=en-us|publisher=Nintendo of America|author=Nintendo|date=1995|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet|page=21}}</ref> | ||
* | *'''Player's Guide:''' ''K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it!''<ref>{{cite|author=Miller, Kent and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|publisher=Nintendo of America|language=en-us|date=1995}}</ref> | ||
* | *'''''Nintendo Power'' vol. 79:''' ''What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it!''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=December 1995|title=''Nintendo Power'' volume 79|page=22}}</ref> | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref>''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet | |Jap={{hover|船|ふね}}の{{hover|墓場|はかば}}「クレムクエイ」<ref>{{cite|date=1995|language=ja|publisher=Nintendo|author=Nintendo|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=27}}</ref> | ||
|JapR=Fune no Hakaba "Kuremu Kuei" | |JapR=Fune no Hakaba "Kuremu Kuei" | ||
|JapM=Ship Graveyard “Krem Quay” | |JapM=Ship Graveyard “Krem Quay” |
Revision as of 00:50, June 6, 2024
Krem Quay | |
---|---|
Map in the original version Map in the Game Boy Advance version | |
Game | Donkey Kong Country 2: Diddy's Kong Quest |
Level(s) | 6 |
<< List of worlds >> |
Krem Quay is the third world of Donkey Kong Country 2: Diddy's Kong Quest, and it takes place at a murky swamp in Crocodile Isle. The main landmark of Krem Quay is a large shipwreck of a Kremling Galleon said to have originally belonged to King K. Rool.[1] The ship is broken in two halves, each appearing on either side of the world map. Diddy and Dixie do not access the levels in a consecutive left-to-right order, but each level is rather found on a certain side of the shipwreck. There is a bramble field that is deep within Krem Quay. On the Crocodile Isle map is a set of stairs leading up to Krazy Kremland.
Shortly after Kaptain K. Rool's defeat on The Flying Krock, as he falls down Crocodile Isle, Kaptain K. Rool bounces on Krem Quay's location, and then into the water, where sharks proceed to chomp on him.
Krem Quay does not appear in Donkey Kong Land 2, as it was instead combined with Crocodile Cauldron to form a single world, Krem Cauldron.
Levels
Barrel Bayou
The first level, Barrel Bayou involves the Kongs having blast through a series of Barrel Cannons and Rotatable Barrels to cross over large swamp pits. They can receive brief assistance from Rambi along the way.Glimmer's Galleon
The second level, Glimmer's Galleon takes place inside of a large, sunken galleon. The area is dark and barely visible, but Glimmer is present for a majority of the level to light the path forward.Krockhead Klamber
The third level, Krockhead Klamber takes place in a swamp environment where Diddy and Dixie have to jump from cattails as well as use Krockheads as makeshift platforms to get across the large, swampy pits.Rattle Battle
The fourth level, Rattle Battle takes place on a galleon, and most of it has the Kongs transformed into Rattly. The main aspect of Rattle Battle is for Rattly to utilize his high jumping ability to progress.Slime Climb
The fifth level, Slime Climb takes place on a mast during a shipwreck. As such, the water slowly rises in the water. Diddy and Dixie have to quickly make their way up the level to avoid the Snapjaw chasing them.Bramble Blast
The sixth level, Bramble Blast takes place within a large maze of brambles that can only be navigated through by blasting from several Barrel Cannons.Boss level: Kudgel's Kontest
The boss level, Kudgel's Kontest involves a boss fight against the world boss, Kudgel.
Profiles
- Instruction booklet: Yet another Kremling Galleon has sunk here in Krem Quay. Once the port of Crocodile Isle (as if anyone would really want to visit), the place is now a swamp, crawling with rats and other vile vermin. Some of the underwater action here is particularly gloomy, so you'll need a friend with a light to show you the way.[2]
- Player's Guide: K. Rool proves he’s pirate and not a sailor with yet another wrecked ship. Be careful or you’ll get sunk in this swamp along with it![3]
- Nintendo Power vol. 79: What? Another wrecked ship? Hasn’t K. Rool ever learned how to drive these things?! Well, you may have steering problems in this level, too, especially since some of the stages don’t give you much time to look around and gauge your next move. In Barrel Bayou, for example, you often have to destroy a Kloak before he tosses out a bee that blocks a bonus item. At other times, though, if you let him go, he’ll throw out a chest with a terrific reward in it![4]
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 船の墓場「クレムクエイ」[5] Fune no Hakaba "Kuremu Kuei" |
Ship Graveyard “Krem Quay” | |
French | Quai Krem[?] | Krem Quay | |
German | Krem-Kai[?] | Krem Quay | |
Italian | Molo Krem[?] | Krem Quay | |
Spanish | Muelle de Tripulaciones[?] | Crews Quay |
References
- ^ Donkey Kong Country 2: Diddy's Kong Quest German player's guide. Page 52.
- ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 21.
- ^ Miller, Kent and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
- ^ December 1995. Nintendo Power volume 79. Nintendo of America (American English). Page 22.
- ^ Nintendo (1995). Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 27.