Klubba's Kiosk: Difference between revisions
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In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly [[Gloomy Gulch]] as hinted in ''Donkey Kong Land 2''. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: | In ''Donkey Kong Country 2: Diddy's Kong Quest'', Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned [[oil drum]]), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly [[Gloomy Gulch]] as hinted in ''Donkey Kong Land 2''. A Klubba's Kiosk appears in most worlds except [[Gangplank Galleon (world)|Gangplank Galleon]] and [[The Flying Krock]]. When [[Diddy Kong]] and [[Dixie Kong]] visit, Klubba gives them a few options: | ||
*'''Pay Up''': | *'''Pay Up''': Paying fifteen [[Kremkoin]]s to Klubba opens access to the [[Monkey Museum]] and a specific level in the Lost World, depending on the Klubba's Kiosk. | ||
*'''Fight Him!''': If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk. | *'''Fight Him!''': If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk. | ||
*'''Run Away''': This option is identical to '''Fight Him!''', except the Kongs leave without being attacked. | *'''Run Away''': This option is identical to '''Fight Him!''', except the Kongs leave without being attacked. |
Revision as of 22:56, June 5, 2024
Klubba's Kiosk | |
---|---|
Donkey Kong Country 2: Diddy's Kong Quest Game Boy Advance version | |
First appearance | Donkey Kong Country 2: Diddy's Kong Quest (1995) |
Latest appearance | Donkey Kong Country 2 (GBA) (2004) |
Greater location | Crocodile Isle |
Inhabitants | Klubba |
- “Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
- —Klubba, Donkey Kong Country 2: Diddy's Kong Quest
Klubba's Kiosk is a small outpost operated by Klubba in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is where he was assigned by Kaptain K. Rool to prevent others from entering the Lost World, though Diddy and Dixie Kong can bribe him with Kremkoins to enter the area.
History
Donkey Kong Country 2: Diddy's Kong Quest
In Donkey Kong Country 2: Diddy's Kong Quest, Klubba's Kiosk has a rundown shack, with TOLL painted on the roof, and a small wooden plank for crossing a polluted swamp (judging from an overturned oil drum), and a punching bag with Diddy's face and a pair of boxing gloves appear in the background. The hollow trees in the background suggest that Klubba's Kiosk takes place near a spooky forest, possibly Gloomy Gulch as hinted in Donkey Kong Land 2. A Klubba's Kiosk appears in most worlds except Gangplank Galleon and The Flying Krock. When Diddy Kong and Dixie Kong visit, Klubba gives them a few options:
- Pay Up: Paying fifteen Kremkoins to Klubba opens access to the Monkey Museum and a specific level in the Lost World, depending on the Klubba's Kiosk.
- Fight Him!: If the Kongs choose this option, Klubba swings his cudgel at them, forcing them out of the Kiosk.
- Run Away: This option is identical to Fight Him!, except the Kongs leave without being attacked.
The following levels can be be accessed from the corresponding Klubba's Kiosk in the following worlds:
- Jungle Jinx - Crocodile Cauldron
- Black Ice Battle - Krem Quay
- Klobber Karnage - Krazy Kremland
- Fiery Furnace - Gloomy Gulch
- Animal Antics - K. Rool's Keep
If the Kongs re-enter a Klubba's Kiosk where they had already paid a fee, they go straight to the Golden Barrel, and Klubba's menu is not brought up. When the Kongs pay all 75 Kremkoins to Klubba and beat the respective levels, they can access the final area, Krocodile Kore, from any Klubba's Kiosk. Klubba's Kiosk is lastly seen as the background setting for the ending's Cast of Characters.
In the Game Boy Advance version, a Lost World level can be accessed from any Klubba's Kiosk if the Kongs have paid its corresponding world's Kremkoin fee. Klubba's Kiosk now also hosts a minigame, Bag a Bug, where either Diddy or Dixie have to collect fireflies around Klubba's Kiosk while being chased by Klubba. The scenery for Klubba's Kiosk also differs in each world, similarly to Kong Kollege. The outer area of Klubba's Kiosk is seen in Bag a Bug, revealing it to have a circular path, and all four ends have a small, circular corner that connects to the main pathway. Unlike previously, Klubba's Kiosk is no longer the background for the Cast of Characters, which instead depicts a variety of backgrounds.
Donkey Kong Land 2
In Donkey Kong Land 2, unlike previously, there is only one Klubba's Kiosk, which is accessed from the Crocodile Isle map, to the left of Gloomy Gulch. Klubba's Kiosk received some differences in its design, including no longer being engulfed by a polluted swamp nor having a Golden Barrel. However, there is a swamp environment depicted in the background, and the toll Like the other supporting locations, Klubba's Kiosk is mirrored to show the supporting character, in this case Klubba, on the left side instead of the right. Lastly, Klubba's Kiosk is still used as the background scene in the ending's Cast of Characters.
Klubba offers only two options:
- PAY UP: Diddy or Dixie must pay all 47 Kremkoins to Klubba to access the entire Lost World, unlike Donkey Kong Country 2: Diddy's Kong Quest, where levels are accessed individually. Once Klubba is paid, the option changes to ENTER LOSTWORLD.
- RUN AWAY: Klubba yells at Diddy or Dixie, prompting them to leave Klubba's Kiosk.
Profiles and statistics
Donkey Kong Country 2: Diddy's Kong Quest
- Instruction booklet: The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. What’s on the other side? Why would anyone want to go there? You’ll have to find out for yourself. (Hint: It’s worth it!)[1]
- Instruction booklet (Game Boy Advance version): The towering Klubba demands payment of anyone who would cross his bridge, and he’ll only accept Kremkoins. If you’re feeling brave, why not challenge him to a little game?[2]
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラッバの見張り小屋[3] Kurabba no Miharigoya |
Klubba's Lookout Cabin | |
Italian | Chiosco di Kulbba[4] | Klubba's Kiosk | |
Kiosko di Pikkio[?] | Klubba's Kiosk; all the "C"s in chiosco ("kiosk") are replaced with "K"s |
References
- ^ Nintendo (1995). Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 26.
- ^ Nintendo (2004). Donkey Kong Country 2 GBA instruction booklet. Nintendo of America (American English). Page 19.
- ^ Nintendo (1995). Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo (Japanese). Page 31.
- ^ Donkey Kong Land 2 Italian manual. Page 25.