Level 4: Difference between revisions

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{{Levelbox
{{about|a level in [[Mini Mario & Friends: amiibo Challenge]]|the level in [[Donkey Kong Country Barrel Maze]]|[[Donkey Kong Country Barrel Maze#Level 4|Donkey Kong Country Barrel Maze § Level 4]]}}
{{level infobox
|title=Level 4
|title=Level 4
|image=[[File:Level4 amiiboChallenge.png|256px]]
|image=[[File:Level4 amiiboChallenge.png|256px]]
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|after=[[Level 5|>>]]
|after=[[Level 5|>>]]
}}
}}
'''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces the concept of [[Yellow Spring]]s as well as [[Spike Trap|spikes]] and [[Piranha Plant]]s. Any of the [[Mini]]s can be used in this level.
'''Level 4''' is the fourth [[List of main levels in Mini Mario & Friends: amiibo Challenge|main level]] featured in ''[[Mini Mario & Friends: amiibo Challenge]]''. This level introduces [[Long Spring]]s, as well as [[Spike Trap|spikes]] and [[Piranha Plant]]s. Any of the [[Mini|Mini Toy]]s can be used here.


==Layout==
==Overview==
The regular [[Goal Door (Mario vs. Donkey Kong series)|goal door]] is located in the top right corner of the level. In order to reach it, the player must make sure every Yellow Spring is activated by tapping on them, except for the one seen on a small [[girder]] in the middle of the stage. If done correctly, the Mini should automatically make it to the goal door.
The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the top right corner of the level. In order to reach it, the player must make sure every Long Spring is activated by tapping on them, except for the one seen on a small [[girder]] in the middle of the stage. If done correctly, the Mini should automatically make it to the Goal Door.


The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same path as the normal goal door, except the last two Yellow Springs must be deactivated. Once Mini Yoshi reaches said point, he will eat the two Piranha Plants blocking the way and will enter the door.
The [[amiibo Door]] is located on the right middle side being blocked off by a [[Piranha Plant]]. To get to it, the player must scan a compatible [[Yoshi]] [[amiibo]] in order to play as [[Mini Yoshi]]. The player must follow the same route as the Goal Door, except the last two Long Springs must be deactivated. Once Mini Yoshi reaches the two Piranha Plants blocking the way, he will eat them and enter the amiibo Door.


===amiibo Tokens===
===amiibo Tokens===
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Yellow Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.
The first [[amiibo Token (Mini Mario & Friends: amiibo Challenge)|amiibo Token]] must be obtained using [[Mini Bowser Jr.]] and his [[Spike Guard]] ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Long Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.


The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the normal goal door, but the player must set up the last two Yellow Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.
The second amiibo Token must be obtained using [[Mini Luigi]] and his [[High Jump (Mini Mario & Friends: amiibo Challenge)|High Jump]] ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the Goal Door, but the player must set up the last two Long Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.


==Enemies==
==Enemies==
*[[Piranha Plant]]
*[[Piranha Plant]]
 
==Names in other languages==
{{MM&FaC Levels}}
{{foreign names
[[Category:Mini Mario & Friends: amiibo Challenge Levels]]
|Ita=Livello 4
|ItaM=Level 4
}}
{{MM&FaC levels}}
[[Category:Mini Mario & Friends: amiibo Challenge levels]]

Latest revision as of 22:10, April 30, 2024

This article is about a level in Mini Mario & Friends: amiibo Challenge. For the level in Donkey Kong Country Barrel Maze, see Donkey Kong Country Barrel Maze § Level 4.
Level
Level 4
Level4 amiiboChallenge.png
World Main Level
Game Mini Mario & Friends: amiibo Challenge
Time limit 300 seconds
<< Directory of levels >>

Level 4 is the fourth main level featured in Mini Mario & Friends: amiibo Challenge. This level introduces Long Springs, as well as spikes and Piranha Plants. Any of the Mini Toys can be used here.

Overview[edit]

The Goal Door is located in the top right corner of the level. In order to reach it, the player must make sure every Long Spring is activated by tapping on them, except for the one seen on a small girder in the middle of the stage. If done correctly, the Mini should automatically make it to the Goal Door.

The amiibo Door is located on the right middle side being blocked off by a Piranha Plant. To get to it, the player must scan a compatible Yoshi amiibo in order to play as Mini Yoshi. The player must follow the same route as the Goal Door, except the last two Long Springs must be deactivated. Once Mini Yoshi reaches the two Piranha Plants blocking the way, he will eat them and enter the amiibo Door.

amiibo Tokens[edit]

The first amiibo Token must be obtained using Mini Bowser Jr. and his Spike Guard ability. It is found above a set of spikes on the left side of the level, near where the Mini starts. The player must activate the first three Long Springs to make Mini Bowser Jr. fall into it, who will use his special ability to protect himself from the spikes.

The second amiibo Token must be obtained using Mini Luigi and his High Jump ability. It is found on a small ledge on the top left corner of the level. The player must follow the same route as the Goal Door, but the player must set up the last two Long Springs so that Mini Luigi will backtrack and High Jump onto the ledge containing the amiibo Token.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Livello 4[?] Level 4