The Flying Krock: Difference between revisions

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{{merge from|K. Rool's airship (Donkey Kong 64)}}
{{merge from|K. Rool's airship (Donkey Kong 64)}}
{{world infobox
{{world infobox
|image=[[File:TheFlyingKrock.png|256px]]
|image={{tabber|title1=Super NES|content1=[[File:TheFlyingKrock.png]]|title2=Donkey Kong Land 2|content2=[[File:The Flying Krock (GB).png]]|title3=Game Boy Advance|content3=[[File:The Flying Krock (GBA).png|250px]]}}
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]''
|levels=1
|levels=1
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}}
}}
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
{{quote2|Good work, but we have to get off this rust bucket before it crashes.|[[Cranky Kong]]|[[Donkey Kong Country 2 (Game Boy Advance)|''Donkey Kong Country 2'' (Game Boy Advance)]]}}
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final world in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is the seventh and sixth world of the respective games, and is an enormous, crocodile-shaped {{wp|quadcopter}} used by [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] to hold [[Donkey Kong]] as a hostage.
'''The Flying Krock''' (referred to as the '''Krockship''' in the GBA version's Sound Player) is the final [[world]] in both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', not including the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. It is an enormous, crocodile-shaped {{wp|quadcopter}} where [[King K. Rool#Donkey Kong Country 2: Diddy's Kong Quest|Kaptain K. Rool]] holds [[Donkey Kong]] as a hostage, after completing [[Stronghold Showdown]], when Donkey Kong is pulled up from there and into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.


At [[Stronghold Showdown]] of [[K. Rool's Keep]], the Kongs find Donkey Kong tied up in a chamber. Before they can rescue him, Donkey Kong is pulled up into The Flying Krock. From the [[Crocodile Isle]] map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock. These events do not occur in the Game Boy Advance remake.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the [[Kremling Krew]] take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]]. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
 
In the [[Game Boy Advance]] remake, each pair of blades is replaced by a turbine. The Flying Krock also appears in the introduction cutscene when starting a new game, where Kaptain K. Rool and the [[Kremling Krew]] are shown using the airship to kidnap Donkey Kong and then flee. After Donkey Kong is rescued in this version, another scene shows The Flying Krock crashing.


==Levels==
==Levels==
The Flying Krock has only one regular level and a boss level, making it the shortest world in both games. After completing the level, the Kongs can access [[Kong Kollege]], [[Funky's Flights II]], or the final battle against Kaptain K. Rool.
The Flying Krock is the shortest world in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2'', due to only having one regular level and a boss level. After completing the regular level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool.


===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
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==Gallery==
==Gallery==
<gallery>
Screech.jpg|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
The Flying Krock (GB).png|''[[Donkey Kong Land 2]]''
The Flying Krock (GBA).png|''Donkey Kong Country 2'' GBA
</gallery>
===Exterior===
<gallery>
<gallery>
The Flying Krock airship.png|Artwork of The Flying Krock
The Flying Krock airship.png|Artwork of The Flying Krock
DKC2GBA Flying Krock cutscene.png|Game Boy Advance cutscene sprite
The Flying Krock DKC2 interior art.png|Interior artwork of The Flying Krock.
</gallery>
 
===Interior===
<gallery>
The Flying Krock DKC2 NTSC.png|The interior of The Flying Krock.
The Flying Krock DKC2 NTSC.png|The interior of The Flying Krock.
The Flying Krock DKC2 PAL.png|PAL version of the interior, with the regional variant of the SNES controller and the backdoor having a hole breached through.
The Flying Krock DKC2 PAL.png|PAL version of the interior, with the regional variant of the SNES controller and the backdoor having a hole breached through.
The Flying Krock Interior DKC2 GBA.png|GBA version of the interior
The Flying Krock Interior DKC2 GBA.png|GBA version of the interior
The Flying Krock DKC2 interior art.png|Interior artwork of The Flying Krock.
DKC2GBA Flying Krock cutscene.png|Game Boy Advance cutscene sprite
</gallery>
</gallery>


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==Trivia==
==Trivia==
*In the Game Boy Advance remake of ''Donkey Kong Country 2: Diddy's Kong Quest'', the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. Additionally, the world's [[Kong Kollege]] is now on the top tower of the Keep, instead of inside the bramble patch, like [[Funky's Flights II]].
*In ''[[Donkey Kong 64]]'', K. Rool had [[K. Rool's airship (Donkey Kong 64)|an airship]] that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruiser IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', respectively.
*In ''[[Donkey Kong 64]]'', K. Rool had [[K. Rool's airship (Donkey Kong 64)|an airship]] that resembles a smaller version of The Flying Krock. Two other airships called the [[K. Kruizer III]] and the [[King Kruiser IV]] appear in ''[[DK: King of Swing]]'' and ''[[DK: Jungle Climber]]'', respectively.
*[[Media:Crocodile Isle Concept.jpg|A preliminary sketch of Crocodile Isle]] depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.
*[[Media:Crocodile Isle Concept.jpg|A preliminary sketch of Crocodile Isle]] depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.

Revision as of 16:02, November 9, 2023

{{merge from}} symbol, compressed with SVGCrush It has been suggested that K. Rool's airship (Donkey Kong 64) be merged into this page. (discuss)
The Flying Krock
The Flying Krock's world map.
The Flying Krock map in Donkey Kong Land 2
The Flying Krock map in GBA version.
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 1
<< List of worlds >>

Template:Quote2 The Flying Krock (referred to as the Krockship in the GBA version's Sound Player) is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is an enormous, crocodile-shaped quadcopter where Kaptain K. Rool holds Donkey Kong as a hostage, after completing Stronghold Showdown, when Donkey Kong is pulled up from there and into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.

In the Game Boy Advance version, each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the Kremling Krew take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.

Levels

The Flying Krock is the shortest world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, due to only having one regular level and a boss level. After completing the regular level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool.

Donkey Kong Country 2: Diddy's Kong Quest

Level Description Enemies Animal Friends
Screech's Sprint
Screech's Sprint
Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into Squawks and race Kaptain K. Rool's pet parrot, Screech, through a bramble maze upon reaching the Star Barrel. Squawks must defeat yellow Zingers and avoid red ones later to progress, making the race difficult. If Screech wins, Squawks loses a life. Cat O' 9 Tails
Kloak
Kaboom
Klinger
Zinger
Flitter
Mini-Necky
Screech
Squawks
Fight on The Flying Krock
Boss Level: K. Rool Duel
K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. After throwing a kannonball into K. Rool's blunderbuss enough times, Donkey Kong breaks free from his ropes and sends K. Rool flying out of The Flying Krock and into the waters below Crocodile Isle. In the Game Boy Advance remake, a following cutscene shows The Flying Krock's destruction. Using the Gyrocopter, Funky Kong rescues Diddy, Dixie, Cranky, and Donkey Kong from The Flying Krock right before it collapses into the ocean. None None

Donkey Kong Land 2

Level Description Enemies Animal Friends
Screech's Sprint
Screech's Sprint
Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into Squawks and race Kaptain K. Rool's pet parrot, Screech, through a bramble maze upon reaching the Star Barrel. Squawks must defeat Zingers and weave through narrow bramble paths, making the race difficult. If Screech wins, Squawks loses a life. Click-Clack
Klobber
Zinger
Screech
Squawks
K. Rool Duel from Donkey Kong Land 2
Boss Level: K. Rool Duel
K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in a dungeon area. Diddy and Dixie must throw a kannonball into K. Rool's blunderbuss enough times to defeat him. None None

Gallery

Music

Audio.svg The Flying Krock - SNES version
File infoMedia:DKC2 SNES The Flying Krock.oga
Audio.svg Krockship - GBA version
File infoMedia:The_Flying_Krock_(GBA).oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese 空とぶせんかん「デビルクルール」[?]
Soratobu Senkan "Debiru Kurūru"
Flying Battleship “Devil K. Rool”
German Fliegendes Krokodil[?] Flying Crocodile
Italian Il Krock Volante[?] The Flying Krock
Spanish Krock Volador[?] Flying Krock

Trivia