Panel (Super Mario Bros. 3): Difference between revisions
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{{more images|All [[NES]], [[SNES]], and [[GBA]] variations of [[SMB3]], [[SMAS]], and [[SMA4]]. Be sure to check galleries and categories first.}} | {{more images|All [[NES]], [[SNES]], and [[GBA]] variations of [[SMB3]], [[SMAS]], and [[SMA4]]. Be sure to check galleries and categories first.}} | ||
'''Panels''',<ref name= | '''Panels''',<ref name=NES17>''Super Mario Bros. 3'' NES instruction booklet, page 17.</ref><ref name=SNES>''Super Mario All-Stars'' instruction booklet, page 31.</ref><ref name=GBA>''Super Mario Advance 4: Super Mario Bros. 3'' instruction booklet, page 22.</ref> also named '''squares''',<ref name=NES16>''Super Mario Bros. 3'' NES instruction booklet, page 16.</ref> are objects found on the overworld map in ''[[Super Mario Bros. 3]]''. They represent the different areas in each [[world]]. There are five types of panels: | ||
{|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center" | {|border=1 cellspacing=3 cellpadding=3 style="border-collapse:collapse;text-align:center" | ||
!Sprite (NES) | !Sprite (NES) | ||
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|[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]] | |[[File:SMASLevel1.png|16px]][[File:SMASLevel2.png|16px]][[File:SMASLevel3.png|16px]][[File:SMASLevel4.png|16px]][[File:SMASLevel5.png|16px]][[File:SMASLevel6.png|16px]][[File:SMASLevel7.png|16px]][[File:SMASLevel8.png|16px]][[File:SMASLevel9.png|16px]][[File:SMASLevel10.png|16px]][[File:Allstarspyramid.png|16px]][[File:Fortress1-SMB3.png|16px]][[File:Fortress2-SMB3.png|16px]][[File:Towersmb3.png|16px]][[File:Handtrap.gif|16px]]<br>[[File:SMB3 Bowserscastle.png|32px]] | ||
|[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]] | |[[File:Pyramid.png|16px]][[File:SMA4 Fortress sprite.png|16px]][[File:SMA4 Fortress sprite 2.png|16px]]<br>[[File:SMA4 Bowser Castle Map Icon.gif|32px]] | ||
|{{anchor|Action Panel}} '''Action Panel'''<ref name= | |{{anchor|Action Panel}} '''Action Panel'''<ref name=GBA/> | ||
|style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name= | |style="text-align:left"|Action Panels, originally named '''Action Scene Panels''',<ref name=NES17/><ref name=SNES/> are where [[Mario]] and [[Luigi]] access the various action scenes, or [[level]]s, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a '''Cleared Panel'''<ref name=GBA/> (also called '''Clear Panel'''),<ref name=NES16/><ref name=SNES/> which depicts an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so they must move on to the next area. ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' lets the player revisit worlds and Action Panels after [[World 8-Bowser's Castle (Super Mario Bros. 3)|Bowser's Castle]] is cleared. | ||
|- | |- | ||
|[[File:SMB3 Spade Panel.png|16px]] | |[[File:SMB3 Spade Panel.png|16px]] | ||
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World-e SMA4.gif|Panels in [[World-e]] | World-e SMA4.gif|Panels in [[World-e]] | ||
</gallery> | </gallery> | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=パネル<ref name=FC15>''Super Mario Bros. 3'' Famicom instruction booklet, page 15.</ref> | |||
|JapR=Paneru | |||
|JapM=Panel | |||
}} | |||
;Action Panel | |||
{{foreign names | |||
|Jap=アクションゲームパネル<ref name=FC15/> | |||
|JapR=Akushon Gēmu Paneru | |||
|JapM=Action Game Panel | |||
}} | |||
;Clear Panel | |||
{{foreign names | |||
|Jap=クリアパネル<ref name=FC15/> | |||
|JapR=Kuria Paneru | |||
|JapM=Clear Panel | |||
}} | |||
==References== | ==References== |
Revision as of 15:28, November 15, 2022
Template:More images Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:
Sprite (NES) | Sprite (SNES) | Sprite (GBA) | Name | Description |
---|---|---|---|---|
Start Panel | Start Panels mark the starting point on the map of each world. | |||
Action Panel[3] | Action Panels, originally named Action Scene Panels,[1][2] are where Mario and Luigi access the various action scenes, or levels, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel[3] (also called Clear Panel),[4][2] which depicts an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so they must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared. | |||
Spade Panel | Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives, respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.
Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Leaf that gives a 7-Up), clearing those turns them into Club Panels (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process. | |||
N-Mark Spade Panel | A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map. |
Gallery
Various panels in Grass Land, most labeled by number
Panels in Desert Land
Panels in Water Land
Panels in Giant Land
Panels in Sky Land
Panels in Ice Land
Panels in Pipe Land
Panels in Dark Land
Panels in the Warp Zone
- Dark Land 2.png
Panels in the Super Mario Advance 4 version of Bowser's Castle
Panels in World-e
Names in other languages
Language | Name | Meaning | Notes |
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- Action Panel
Language | Name | Meaning | Notes |
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- Clear Panel
Language | Name | Meaning | Notes |
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