Metal door: Difference between revisions
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'''Mechanical doors''' are objects in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and its [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]], appearing in the mill stages [[Doorstop Dash]] and [[Squeals on Wheels]]. In both locations, they can only be opened by triggering another mechanism. In the former stage, [[ceiling switch]]es open them briefly, and in the latter stage, removing all nearby [[Sneek]]s from their [[wheel]]s open them permanently. The ones in the former location also have a wide gear at the top not present in the latter. | '''Mechanical doors''' are objects in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and its [[Game Boy Advance]] [[Donkey Kong Country 3 (Game Boy Advance)|remake]], appearing in the mill stages [[Doorstop Dash]] and [[Squeals on Wheels]]. In both locations, they can only be opened by triggering another mechanism. In the former stage, [[ceiling switch]]es open them briefly, and in the latter stage, removing all nearby [[Sneek]]s from their [[wheel]]s open them permanently. The ones in the former location also have a wide gear at the top not present in the latter. When the [[Kong]]s touch a mechanical door, they are pushed away a bit. | ||
==Gallery== | ==Gallery== |
Revision as of 11:22, June 27, 2022
The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.
Metal door | |
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Sprite of a mechanical door in Donkey Kong Country 3: Dixie Kong's Double Trouble! | |
First appearance | Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996) |
Latest appearance | Donkey Kong Country 3 for Game Boy Advance (2005) |
Mechanical doors are objects in Donkey Kong Country 3: Dixie Kong's Double Trouble! and its Game Boy Advance remake, appearing in the mill stages Doorstop Dash and Squeals on Wheels. In both locations, they can only be opened by triggering another mechanism. In the former stage, ceiling switches open them briefly, and in the latter stage, removing all nearby Sneeks from their wheels open them permanently. The ones in the former location also have a wide gear at the top not present in the latter. When the Kongs touch a mechanical door, they are pushed away a bit.