Great Juice: Difference between revisions

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{{Ashley & Red's microgames}}
{{WWGIT Microgames}}
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[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 12:21, May 10, 2022

Great Juice
Great Juice
Appears in WarioWare: Get It Together!
Type Food
Command(s) Juice! (Start)
Don't Spill! (After hitting at least one grape)
Info "You can't make grape juice without crushing a few grapes. Actually, you'll need to crush a lot of grapes. Try not to spill them, or that farmer will get angry. Ugh. I totally understand how he feels."
Points to clear 5

Great Juice is the boss microgame in Ashley's Food level in WarioWare: Get It Together! Its name is a pun on "grape juice".

Gameplay

The object of this microgame is to attack the grapes so they fall in the juicing basket and then juice them into a jar to fill them. There are four waves of jars, which can include a standard jar, a wide jar, or a pair of standard jars, each with its own time limit. Any grapes that miss the basket or the jar fills the "Spilled Juice Meter". If the time limit for one of the jars runs out, the Spilled Juice Meter is full, or the player fails to collect any of the grapes at the start before they leave, the microgame is lost.

  • Level 1: This level takes place in the day. All of the jars remain stationary. The Spilled Juice Meter is long.
  • Level 2: This level takes place during sunset. Some of the jars occasionally move while some remain stationary. The Spilled Juice Meter is also shorter.
  • Level 3: This level takes place at night. All of the jars except for the first one occasionally move. The Spilled Juice Meter is the same length as in Level 2. Hornets fly alongside the grapes which can knock the character out, resulting in a loss.

How the farmer reacts if the player fails depends on the method of failure. If the player spilled too much juice, the farmer will jump into the scene, pointing at the meter, which explodes. If the player failed to pop any grapes, the farmer will scold the player, with his arms in the air. If the player was knocked out by a hornet or let a jar wait too long, the farmer will shake his head disappointedly. If the player wins, in Level 1, the farmer will appear happy holding jars; in Level 2, there are two farmers; and in Level 3, jars appear at the top and bottom of the screen.

If two players are utilized for this microgame, there are four baskets instead of three.

Mission

  • Waste Not, Want Not: The player must complete Level 3 without the Spilled Juice Meter rising above the second line.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
AshleyRed (WarioWare series)Penny
Above-Average Fit icon from WarioWare: Get It Together!
Orbulon5-VoltMaster MantisLulu
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketMonaDribble & SpitzDr. CrygorMikeJimmy TPyoro
Below-Average Fit icon from WarioWare: Get It Together!
18-Volt
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-VoltKat & Ana
  • Ashley, Red, and Penny can fly to the top-center of the screen and juice grapes in all three baskets from a distance with their projectiles.
  • 9-Volt has great difficulty moving between baskets, due to him having to use rings that are available in intervals. Also, his constant movement makes it easy for him to inadvertently spill juice. In Level 3, it is possible for him to skate up the grapes and into a hornet.
  • Since Kat & Ana's jumping is uncontrollable, landing on grapes will cause them to automatically juice them, potentially spilling lots of juice. They may also accidentally jump into a hornet in Level 3.

Names in other languages

Language Name Meaning Notes
Japanese ぶどうジュース[?]
Budō Jūsu
Grape juice
German Präzisionskeltern[?] Precision Pressing
Italian Vendemmia e pigiatura[?] Harvest and pressing
Korean 포도 주스[?]
Podo Juseu
Grape Juice
Spanish Alquimia y vendimia[?] ?