Kosha: Difference between revisions
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'''Koshas'''<ref>''Donkey Kong 64'' instruction booklet, page 31. " | '''Koshas'''<ref>''Donkey Kong 64'' instruction booklet, page 31. "[…] ''but I wouldn't stray into the path of the club-wielding Koshas if I were you, which happily I'm not.''"</ref>, referred to as '''Clubbies''' in the [[Prima Games]] guide<ref>Barton, Jeff, Mario De Govia, and Donato Tica. ''Donkey Kong 64'' Prima Official Game Guide. [[Media:DK64 Prima 15.jpg|Page 15]].</ref> and '''Viking Kremlings''' in the BradyGAMES guide<ref>Bogenn, Tim, and Ken Schmidt. ''Donkey Kong 64'' Official Strategy Guide. Page 78. "''Visit the passageway with the Viking Kremling and use a Simian Slam on Lanky’s Simian Switch.''"</ref>, are small, olive-skin [[Kremling]]s which only appear in ''[[Donkey Kong 64]]''. Although they are small, Koshas are formidable, and they wear a gray viking helmet and carry around a large, spiked club. Their name spin on the word "cosh", another name for club. | ||
==History== | ==History== | ||
===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
[[File:Kosha.png|thumb|left|A Kosha in Gloomy Galleon]] | [[File:Kosha.png|thumb|left|A Kosha in Gloomy Galleon]] | ||
In ''Donkey Kong 64'', Koshas appear in four levels, [[Gloomy Galleon]], [[Fungi Forest]] (at night), [[Crystal Caves]], and [[Creepy Castle]]. They struggle to carry around their heavy club, which they try to smash the [[Kong]]s with. If the active Kong is hit by the club, they get squished and lose two [[melon]] slices of their health. If a Kosha swings its club overhead and misses the Kong, it struggles lifting its club for a few seconds; in this regard, they are similar to [[Kutlass]]es from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. If the active Kong gets squished by Kosha's club, they lose two [[watermelon|melon]] slices of their health. If a Kong throws an [[ | In ''Donkey Kong 64'', Koshas appear in four levels, [[Gloomy Galleon]], [[Fungi Forest]] (at night), [[Crystal Caves]], and [[Creepy Castle]]. They struggle to carry around their heavy club, which they try to smash the [[Kong]]s with. If the active Kong is hit by the club, they get squished and lose two [[melon]] slices of their health. If a Kosha swings its club overhead and misses the Kong, it struggles lifting its club for a few seconds; in this regard, they are similar to [[Kutlass]]es from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. If the active Kong gets squished by Kosha's club, they lose two [[watermelon|melon]] slices of their health. If a Kong throws an [[orange]] at a Kosha as it notices, the Kosha will whack the orange away, rendering it ineffective. | ||
Koshas can withstand most attacks due to their helmet. The Kongs can only defeat them by either using their instrument move, their shockwave ability, by [[Chunky Kong]] hitting them while under the effect of [[Hunky Chunky]], or if they throw an | Koshas can withstand most attacks due to their helmet. The Kongs can only defeat them by either using their instrument move, their shockwave ability, by [[Chunky Kong]] hitting them while under the effect of [[Hunky Chunky]], or if they throw an orange at Kosha while it is off-guard. When a Kosha gets defeated, it yells as it falls, then its club hits its head. | ||
Koshas drop two melon slices when they are defeated. They are the only enemy that both requires a special move to defeat and releases melon slices from being defeated. Other enemies that can only be defeated by special move (such as [[Klump]]) release three | Koshas drop two melon slices when they are defeated. They are the only enemy that both requires a special move to defeat and releases melon slices from being defeated. Other enemies that can only be defeated by special move (such as [[Klump]]) release three oranges when defeated. | ||
Koshas have an idle animation where they accidentally drop their club onto their head, slightly flattening them. | Koshas have an idle animation where they accidentally drop their club onto their head, slightly flattening them. |
Revision as of 16:56, May 6, 2021
Template:Species-infobox Koshas[1], referred to as Clubbies in the Prima Games guide[2] and Viking Kremlings in the BradyGAMES guide[3], are small, olive-skin Kremlings which only appear in Donkey Kong 64. Although they are small, Koshas are formidable, and they wear a gray viking helmet and carry around a large, spiked club. Their name spin on the word "cosh", another name for club.
History
Donkey Kong 64
In Donkey Kong 64, Koshas appear in four levels, Gloomy Galleon, Fungi Forest (at night), Crystal Caves, and Creepy Castle. They struggle to carry around their heavy club, which they try to smash the Kongs with. If the active Kong is hit by the club, they get squished and lose two melon slices of their health. If a Kosha swings its club overhead and misses the Kong, it struggles lifting its club for a few seconds; in this regard, they are similar to Kutlasses from Donkey Kong Country 2: Diddy's Kong Quest. If the active Kong gets squished by Kosha's club, they lose two melon slices of their health. If a Kong throws an orange at a Kosha as it notices, the Kosha will whack the orange away, rendering it ineffective.
Koshas can withstand most attacks due to their helmet. The Kongs can only defeat them by either using their instrument move, their shockwave ability, by Chunky Kong hitting them while under the effect of Hunky Chunky, or if they throw an orange at Kosha while it is off-guard. When a Kosha gets defeated, it yells as it falls, then its club hits its head.
Koshas drop two melon slices when they are defeated. They are the only enemy that both requires a special move to defeat and releases melon slices from being defeated. Other enemies that can only be defeated by special move (such as Klump) release three oranges when defeated.
Koshas have an idle animation where they accidentally drop their club onto their head, slightly flattening them.
A gigantic Kosha is stationed near the top of Crystal Caves. It periodically smashes the ceiling of the cave, creating violent tremors that send stalactites raining down in the level. Tiny Kong must fight it to stop the stalactites from falling.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラッバ[4] Kurabba |
Same as Klubba |
References
- ^ Donkey Kong 64 instruction booklet, page 31. "[…] but I wouldn't stray into the path of the club-wielding Koshas if I were you, which happily I'm not."
- ^ Barton, Jeff, Mario De Govia, and Donato Tica. Donkey Kong 64 Prima Official Game Guide. Page 15.
- ^ Bogenn, Tim, and Ken Schmidt. Donkey Kong 64 Official Strategy Guide. Page 78. "Visit the passageway with the Viking Kremling and use a Simian Slam on Lanky’s Simian Switch."
- ^ 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook), page 13.
Kremlings | |
---|---|
Characters | Congazuma • Cranky K. Rool • Draglinger • General Klump • Giant Viking Kremling • Green Kroc • Jr. Klap Trap • Junklomp • K. Lumsy • Kalypso • Kaptain Skurvy • Kass • Kerozene • King K. Rool • King Kut Out • Kip • Klubba • Kleever • Kludge • Krunch • Krunch's mother • Krusha • Krushy • Kudgel • Kutlass • Mega Amp • Okusan • Quint Skurvy • Resident demon |
Species | Bazuka • Ghost • Kaboing • Kaboom • Kackle • Kannon • Kasplat • Klampon • Klank • Klaptrap • Klasp • Klinger • Kloak • Klobber • Klomp • Klump • Knocka • Kobble • Koin • Koindozer • Kopter • Kosha • Kracka • Krash • Kremling (boater) • Kremling cop • Krimp • Kritter • Kroc • Krockhead • Krook • Krumple • Kruncha • Krusha • Kuchuka • Kuff 'n' Klout • Kutlass • Re-Koil • Robokremling • Rock Kroc • Shroom • Skeleton Kremling • Skidda • Super Team goalie |