Torchlight Trouble: Difference between revisions

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Torchlight Trouble takes place in a dark cavern. It is the only level of the game with [[Squawks the Parrot]], whose [[Animal Crate]] is at the start. Unlike the other [[Animal Friends]] (and Squawks's later appearances), Squawks follows behind [[Donkey Kong]] and [[Diddy Kong]], and the [[Kong]]s cannot mount him. Squawks holds a flashlight to light the path ahead, although the areas behind and above are still dark. The Kongs must jump from platforms and avoid some [[Klump]]s and [[Krusha]]s along the way. [[Oil Drum]]s and [[Mincer]]s are obstacles present in the level.
Torchlight Trouble takes place in a dark cavern. It is the only level of the game with [[Squawks the Parrot]], whose [[Animal Crate]] is at the start. Unlike the other [[Animal Friends]] (and Squawks's later appearances), Squawks follows behind [[Donkey Kong]] and [[Diddy Kong]], and the [[Kong]]s cannot mount him. Squawks holds a flashlight to light the path ahead, although the areas behind and above are still dark. The Kongs must jump from platforms and avoid some [[Klump]]s and [[Krusha]]s along the way. [[Oil Drum]]s and [[Mincer]]s are obstacles present in the level.


In the original version, Squawks must be freed only once, at the start of the level, to have throughout the entire stage. In the [[Game Boy Color]] version, the Kongs must free Squawks from an Animal Crate each time they re-enter the main level from a [[Bonus Level]]. In the [[Game Boy Advance]] remake, Squawks is available from the start, so the Kongs do not free him from his Animal Crate. In the original version, if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the Star Barrel and lose a life afterward or after they leave a Bonus Level.
In the original version, Squawks must be freed only once, at the start of the level, to have throughout the entire stage. In the [[Game Boy Color]] version, the Kongs must free Squawks from an Animal Crate each time they re-enter the main level from a [[Bonus Level]]. In the [[Game Boy Advance]] remake, Squawks is available from the start, so the Kongs do not free him from his Animal Crate. In the original version, if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the [[Star Barrel|Continue Barrel]] and lose a life afterward or after they leave a Bonus Level.


==Layout==
==Layout==
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Star Barrel]]
[[File:Torchlight Trouble SNES 2.png|thumb|left|190px|Donkey Kong crouches under the wall after the Continue Barrel]]
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[K-O-N-G Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel]] waits next to it.
The Kongs can find a [[DK Barrel]] above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the [[KONG Letters|letter K]] in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's [[Star Barrel|Continue Barrel]] waits next to it.


A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few [[banana]]s. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.
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|-
|-
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|align=center|[[File:TorchlightTrouble-GBA-1.png]]
|'''''Stop the Barrel!'''''<br>After the Star Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a Banana Bunch, and a Red Balloons. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
|'''''Stop the Barrel!'''''<br>After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first [[Bonus Level]]. In the area, there are three barrels which quickly cycle between a banana, then a Banana Bunch, and a [[Red Balloon|Life Balloon]]. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
|-
|-
|align=center|[[File:Torchlight Trouble SNES 5.png]]
|align=center|[[File:Torchlight Trouble SNES 5.png]]

Revision as of 21:53, August 9, 2020

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Template:DKClevelbox Torchlight Trouble is the twenty-first level of Donkey Kong Country and the fifth level of Gorilla Glacier. In the Game Boy Advance remake, Torchlight Trouble became the sixth and last regular level of Gorilla Glacier, as it swapped places with Rope Bridge Rumble, making it the twenty-second level overall.

Summary

Torchlight Trouble takes place in a dark cavern. It is the only level of the game with Squawks the Parrot, whose Animal Crate is at the start. Unlike the other Animal Friends (and Squawks's later appearances), Squawks follows behind Donkey Kong and Diddy Kong, and the Kongs cannot mount him. Squawks holds a flashlight to light the path ahead, although the areas behind and above are still dark. The Kongs must jump from platforms and avoid some Klumps and Krushas along the way. Oil Drums and Mincers are obstacles present in the level.

In the original version, Squawks must be freed only once, at the start of the level, to have throughout the entire stage. In the Game Boy Color version, the Kongs must free Squawks from an Animal Crate each time they re-enter the main level from a Bonus Level. In the Game Boy Advance remake, Squawks is available from the start, so the Kongs do not free him from his Animal Crate. In the original version, if the Kongs did not open the Squawks Crate, Squawks still appears with his flashlight if the Kongs either reach the Continue Barrel and lose a life afterward or after they leave a Bonus Level.

Layout

Torchlight Trouble
Donkey Kong crouches under the wall after the Continue Barrel

The Kongs can find a DK Barrel above them as soon as they enter the level. Squawks joins them as they walk in, lighting their path. A Klump marches to the left of a small gap with the letter K in it, which is surrounded by two Oil Drums. A lower platform holding another Klump is located on the right side of the abyss. Another platform carrying two additional Oil Drums and a third Klump is just ahead after a slightly larger pit. This is followed by a wide abyss that can only be crossed with the use of a platform that moves in a horizontal path across the pit. The letter O floats above it. A larger platform is on the opposite side of the abyss with two Oil Drums on the outside of it. A Klump patrols the area between them. Another small platform moves within an abyss nearby, but it moves in a vertical path. The Kongs must jump on it to reach a much larger piece of land with two more Oil Drums and a Klump on it. If the primates continue, they can find another platform moving in a vertical path above a pit. It can help them reach a higher piece of land with another pair of Oil Drums on it. There is an additional Oil Drum in a lower area after a nearby gap. The level's Continue Barrel waits next to it.

A low ceiling hangs in front of the heroes to the right of the barrel. They must crawl under it to pass it. As they crawl, they run into a DK Barrel and a few bananas. On the long, raised area of ground, the heroes can find a bumpy path leading past several Mincers. A Krusha marches between each Mincer, and a barrel also sits at the beginning of the area. A higher piece of land is after the third Mincer with two Krushas on it. After crossing a small gap, the two friends make their way onto a solid piece of land with two Mincers and a Krusha on it. A sign indicating that the level is almost over stands in the center of the platform. Once the Kongs jump over another small gap near here, they find themselves on a platform with a lone Mincer on it. This is followed by an abyss with a small, moving platform in it. It moves in a vertical path, so it can lift them up onto a higher area nearby. The letter N floats near the platform. Once the higher area is reached, the primates can find many Mincers ahead of them. A lone Krusha marches between the first two Mincers, while the final Mincer moves slightly up and down at the edge of a ledge. If the heroes drop down the ledge, they can find a wooden exit sign, indicating that the passage ahead leads out of the level.

Enemies and obstacles

Sprite Name Count
A sprite of a Klaptrap in Donkey Kong Country Klaptrap 1 (Bonus Level only)
Sprite of a Klump in Donkey Kong Country. Klump 5
Sprite of a blue Krusha in Donkey Kong Country Krusha 6
A Mincer in Donkey Kong Country. Mincer 9
An oil drum in Donkey Kong Country. Oil Drum 11

Items

Sprite Name Amount
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Banana 29
Sprite of a Barrel in Donkey Kong Country. Barrel 2
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 2

K-O-N-G Letters

Image Location
The letter K in Donkey Kong Country. A gap with the letter K in it is immediately after the first Oil Drum in the level. A super-jump is required to grab it safely.
Torchlight Trouble The letter O is in the second abyss in the level, which must be crossed with the use of a moving platform.
The letter N in Donkey Kong Country. The letter N is in the last abyss before the final area of Mincers and Krushas. A super-jump must be used to reach it safely.
Torchlight Trouble In the second Bonus Level, the letter G can be seen hidden at the side of the area above the entrance.

Photograph

Image Name Location
Torchlight Trouble Photograph (Game Boy Advance version) The photograph is above the level exit. By collecting it, the Kongs obtain a picture of Squawks for the ninth page of the scrapbook.

Bonus Levels

Image Type and description
Torchlight Trouble Stop the Barrel!
After the Continue Barrel, the Kongs can find a barrel next to a Krusha. They must pick it up and throw it against the wall below to reveal an opening leading to the first Bonus Level. In the area, there are three barrels which quickly cycle between a banana, then a Banana Bunch, and a Life Balloon. The Kongs must match the picture on each barrel to win the depicted prize. After collecting the prize, the Kongs return to the main level.
Torchlight Trouble Bash the Baddies!
Another barrel appears after the letter N. The Kongs must pick it up and jump over the Mincer to fall to an area below with the level exit. They must blast away the wall to the left and enter the opening to enter a Bonus Level.

In the Bonus Level, the Kongs must jump on a Klaptrap to earn many Banana Bunches. When the Kongs first jump on a Klaptrap, the Banana Bunch represents a single banana. For each hit that Klaptrap takes, the next Banana Bunch rewards an additional banana. The Klaptrap is defeated when it takes ten hits, causing it to release a whole Banana Bunch (10 bananas) when defeated. In addition, a Rambi Token also appears when Klaptrap is defeated, and the Kongs can collect it to return into the main level.

Gallery

Super Nintendo Entertainment System

Game Boy Color

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese トーチライト トンネル[?]
Tōchiraito tonneru
Torchlight Tunnel
German Gühbirnen-Drama (SNES)
Fackel-Fiasko (GBC)
[?]
Light Bulb Drama
Flashlight Fiasco
Italian Trottola di Torce[?] Top of Torches
Spanish Dilema de Antorchas[?] Torch Dilemma

Trivia

  • The flash that occurs when Squawks faces the screen was removed from Virtual Console ports of the game, presumably to reduce the risk of seizures.

Template:DKC Levels