Monkey Mines: Difference between revisions
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|after=[[Vine Valley (world)|>>]] | |after=[[Vine Valley (world)|>>]] | ||
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'''Monkey Mines''' (simply known as '''Mines''' in the [[Donkey Kong Country (show)|animated series]]) is the second | {{quote2|The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but [[Klump]] is not about to give up his!|''Donkey Kong Country'' manual, page 23}} | ||
'''Monkey Mines''' (simply known as '''Mines''' in the [[Donkey Kong Country (show)|animated series]]) is the second world of ''[[Donkey Kong Country]]''. It has five levels, all of which take place in a subterranean setting. On [[Donkey Kong Island]], Monkey Mines is located at the foot of the hill leading to next world, [[Vine Valley]]. [[Winky the Frog]] is the only [[Animal Friend]] who appears in the world. [[Master Necky]] is the boss fought at the end. | |||
In the [[Donkey Kong Country (TV series)|cartoon]], this area is closely connected to King K. Rool and his minions' [[Kremkroc Industries, Inc.|base]]. The area is alluded to in the ''[[Mario + Rabbids Kingdom Battle]]'' [[Donkey Kong Adventure]] story expansion, where it is mentioned in the description of [[Rabbid Cranky]]'s [[List of weapons in Mario + Rabbids Kingdom Battle#Croaker Disposer|Croaker Disposer]]. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in ''Donkey Kong Country''. | In the [[Donkey Kong Country (TV series)|cartoon]], this area is closely connected to King K. Rool and his minions' [[Kremkroc Industries, Inc.|base]]. The area is alluded to in the ''[[Mario + Rabbids Kingdom Battle]]'' [[Donkey Kong Adventure]] story expansion, where it is mentioned in the description of [[Rabbid Cranky]]'s [[List of weapons in Mario + Rabbids Kingdom Battle#Croaker Disposer|Croaker Disposer]]. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in ''Donkey Kong Country''. | ||
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== Levels == | == Levels == | ||
=== | {|class="dktable-brown" width=75% | ||
|-style="background:#bb8855;" | |||
[[Winky's Walkway]] | ! Name !! Description | ||
|- | |||
= | |align=center|[[File:Winky's Walkway SNES 5.png]]<br>'''[[Winky's Walkway]]''' | ||
|The first level features [[Winky the Frog]], whom the level is named after. [[Donkey Kong]] and [[Diddy Kong]] can reach his [[Animal Crate]] by jumping off a [[Necky]]. With Winky, the Kongs can reach collectibles and even a [[Bonus Barrel]]. Winky's Walkway is the shortest level in the game, and is about half the length of other levels. The level is an odd series of walkways, riddled with [[Kritter]]s, [[Gnawty]]s, and some [[Necky]]s. The level was made longer in the [[Game Boy Color]] version. | |||
[[Mine Cart Carnage]] | |- | ||
|align=center|[[File:Mine Cart Carnage SNES.png]]<br>'''[[Mine Cart Carnage]]''' | |||
= | |The second level of Monkey Mines and the first [[Mine Cart]] level. It involves Donkey Kong and Diddy Kong riding an unstoppable Mine Cart on numerous rail segments. There are tipped over Mine Carts lying on the tracks, and the Kongs must jump over them to avoid hitting into them. [[Krash]]es are the only enemies in the level. At the start, the Kongs can enter a warp to skip the entire level: to do so, they must jump over the [[Auto-Fire Barrel]] at the start, and move left against the wall to land into the [[Warp Barrel]]. The warp does not appear in the Game Boy Color version. | ||
|- | |||
[[Bouncy Bonanza]] | |align=center|[[File:Bouncy Bonanza 5.png]]<br>'''[[Bouncy Bonanza]]''' | ||
|The third level of Monkey Mines is the only cavern-themed level. As its name suggests, Bouncy Bonanza features a lot of bouncing. There are many bouncing [[tire]]s that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and [[Zinger]]s also get in the Kongs' way. Halfway into the level, the Kongs can optionally enter a room to find Winky and utilize his high-jumping ability. | |||
= | |- | ||
|align=center|[[File:Stop & Go Station tire bouncing.png]]<br>'''[[Stop & Go Station]]''' | |||
[[Stop & Go Station]] | |In this level, Donkey Kong and Diddy Kong encounter rapid, invulnerable [[Rock Kroc]]s. Throughout the level, the Kongs must use the Stop and Go Barrels to manipulate the Rock Krocs' movement. When they jump at a Stop and Go Barrel, it changes to "STOP", causing the Rock Krocs stop moving. After a few seconds, the barrels revert to "GO" which allows the Rock Krocs resume with moving. | ||
|- | |||
= | |align=center|[[File:Millstone Mayhem SNES 6.png]]<br>'''[[Millstone Mayhem]]''' | ||
|The final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. The level introduces a strong enemy, [[Krusha]], who can either be defeated by throwing a [[TNT Barrel]] at it or by Donkey Kong jumping on it. Winky makes his third level appearance hiding inside an Animal Crate about halfway into the level. | |||
[[Millstone Mayhem]] | |- | ||
|align=center|[[File:DKC-NeckyNuts.png]]<br>'''Boss level: [[Necky's Nuts]]''' | |||
= | |The Kongs engage in a boss fight against the giant vulture, [[Master Necky]]. | ||
|} | |||
The Kongs | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
DKC-GBC-Monkey-Mines.png| | Monkey Mines design.jpg|Monkey Mines design plan | ||
Monkey Mines (GBA).png| | DKC-GBC-Monkey-Mines.png|World map in the [[Game Boy Color]] version | ||
Monkey Mines (GBA).png|World map in the [[Game Boy Advance]] version | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=レベル2 モンキーマインズ | |Jap=レベル2 モンキーマインズ | ||
|JapR=Reberu 2 Monkī mainzu | |JapR=Reberu 2 Monkī mainzu |
Revision as of 12:42, August 3, 2019
Template:Worldbox Template:Quote2 Monkey Mines (simply known as Mines in the animated series) is the second world of Donkey Kong Country. It has five levels, all of which take place in a subterranean setting. On Donkey Kong Island, Monkey Mines is located at the foot of the hill leading to next world, Vine Valley. Winky the Frog is the only Animal Friend who appears in the world. Master Necky is the boss fought at the end.
In the cartoon, this area is closely connected to King K. Rool and his minions' base. The area is alluded to in the Mario + Rabbids Kingdom Battle Donkey Kong Adventure story expansion, where it is mentioned in the description of Rabbid Cranky's Croaker Disposer. Since this weapon takes its design after Winky the Frog, the description references how the Animal Buddy first appears in this world in Donkey Kong Country. Template:DKCmap
Levels
Name | Description |
---|---|
Winky's Walkway |
The first level features Winky the Frog, whom the level is named after. Donkey Kong and Diddy Kong can reach his Animal Crate by jumping off a Necky. With Winky, the Kongs can reach collectibles and even a Bonus Barrel. Winky's Walkway is the shortest level in the game, and is about half the length of other levels. The level is an odd series of walkways, riddled with Kritters, Gnawtys, and some Neckys. The level was made longer in the Game Boy Color version. |
Mine Cart Carnage |
The second level of Monkey Mines and the first Mine Cart level. It involves Donkey Kong and Diddy Kong riding an unstoppable Mine Cart on numerous rail segments. There are tipped over Mine Carts lying on the tracks, and the Kongs must jump over them to avoid hitting into them. Krashes are the only enemies in the level. At the start, the Kongs can enter a warp to skip the entire level: to do so, they must jump over the Auto-Fire Barrel at the start, and move left against the wall to land into the Warp Barrel. The warp does not appear in the Game Boy Color version. |
Bouncy Bonanza |
The third level of Monkey Mines is the only cavern-themed level. As its name suggests, Bouncy Bonanza features a lot of bouncing. There are many bouncing tires that the Kongs can bounce on, mostly to reach higher areas. Many bouncing Kritters and Zingers also get in the Kongs' way. Halfway into the level, the Kongs can optionally enter a room to find Winky and utilize his high-jumping ability. |
Stop & Go Station |
In this level, Donkey Kong and Diddy Kong encounter rapid, invulnerable Rock Krocs. Throughout the level, the Kongs must use the Stop and Go Barrels to manipulate the Rock Krocs' movement. When they jump at a Stop and Go Barrel, it changes to "STOP", causing the Rock Krocs stop moving. After a few seconds, the barrels revert to "GO" which allows the Rock Krocs resume with moving. |
Millstone Mayhem |
The final regular level of Monkey Mines, Millstone Mayhem takes place in a temple-like setting. The level introduces a strong enemy, Krusha, who can either be defeated by throwing a TNT Barrel at it or by Donkey Kong jumping on it. Winky makes his third level appearance hiding inside an Animal Crate about halfway into the level. |
Boss level: Necky's Nuts |
The Kongs engage in a boss fight against the giant vulture, Master Necky. |
Gallery
World map in the Game Boy Color version
World map in the Game Boy Advance version
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | レベル2 モンキーマインズ[?] Reberu 2 Monkī mainzu |
Level 2 Monkey Mines | |
French | Mines Macaques[?] | Macaques is a type of monkey | |
German | Affen-Minen[?] | Literal translation | |
Italian | Mondo di Miniere[?] | World of Mines | |
Spanish | Minas Mono[?] | Literal translation |