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The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few [[Swoopin' Stu]]s. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player will be in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate will bring the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During [[Gooper Blooper Breaks Out|Episode 1]], a large chain-link box maze will be available to help the player across the platforms. After the arrow platforms is another swinging platform that will lead to a [[Pianta]] that is capable of throwing the player, the distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine will lead to a rising platform the player can use to reach the port.<br>
The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few [[Swoopin' Stu]]s. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player will be in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate will bring the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During [[Gooper Blooper Breaks Out|Episode 1]], a large chain-link box maze will be available to help the player across the platforms. After the arrow platforms is another swinging platform that will lead to a [[Pianta]] that is capable of throwing the player, the distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine will lead to a rising platform the player can use to reach the port.<br>
The large port has several buildings along the hillside, though Mario can't enter any of them. During certain episodes, [[Blooper]]s can be found sliding across the ground. Near the houses is a large [[fruit]]-dispensing machine; by [[Ground Pound]]ing the large buttons on top, a random fruit will drop out. Beyond the fruit machine is a plaza where [[Gooper Blooper]] is fought during the first episode or a large market with a [[Yoshi Egg]] is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the [[Rocket Nozzle]] found underneath it.
The large port has several buildings along the hillside, though Mario can't enter any of them. During certain episodes, [[Blooper]]s can be found sliding across the ground. Near the houses is the [[Fruit Vap]], a large [[fruit]]-dispensing machine; by [[Ground Pound]]ing the large buttons on top, a random fruit will drop out. Beyond the fruit machine is a plaza where [[Gooper Blooper]] is fought during the first episode or a large market with a [[Yoshi Egg]] is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the [[Rocket Nozzle]] found underneath it.


The boat to the right of the player's staring position will lead to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: [[The Caged Shine Sprite]]. The platforms are made up of chain-link fences the player can climb and panels to flip around using {{button|GCN|B}}, large cranes that will carry the player across gaps, moving platforms, and trampolines.
The boat to the right of the player's staring position will lead to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: [[The Caged Shine Sprite]]. The platforms are made up of chain-link fences the player can climb and panels to flip around using {{button|GCN|B}}, large cranes that will carry the player across gaps, moving platforms, and trampolines.

Revision as of 22:14, February 18, 2019

Template:Location-infobox

“Well, this place just gets more and more lively every day!!”
Pianta, Super Mario Sunshine

Ricco Harbor is a trading port in Isle Delfino in the game Super Mario Sunshine. Mario can access Ricco Harbor after he has three Shine Sprites and defeats the Polluted Piranha that devoured the Boathouse. Its name "Ricco" is Italian for "rich", so the name translates to "Rich Harbor".

In Mario Power Tennis, a court called Gooper Blooper Court is set in Ricco Harbor.

Layout

The player starts in a small port area with some storage sheds. One of the Manhole entrances is in this area as is a box with a Turbo Nozzle. During Episodes 2 and 6, there is a pier to the right where the Big Daddy of Blooper-surfing lets Mario use his Blooper Racers. Around the port are two large boats the player can use to reach other areas of the level.

The boat directly ahead of the player's starting position leads to the large port. The boat itself has a fenced off deck that holds a few Swoopin' Stus. The player can take one of two ways to reach the port: By simply jumping of the left side of the ship, the player will be in a lower area with many crates and the large Ricco Tower. By using a Manhole here, the player can reach the upper ledge and into the port. Another way is to use a swinging grate platform off the right of the ship. The grate will bring the player to two other platforms with an arrow on them, pointing toward the helipad ahead. During Episode 1, a large chain-link box maze will be available to help the player across the platforms. After the arrow platforms is another swinging platform that will lead to a Pianta that is capable of throwing the player, the distance of the throw depends on the episode number, with later episodes having the Pianta throw Mario farther. To the left of this platform is a submerged submarine, which the player can surface by spraying the wheel above them. Crossing the submarine will lead to a rising platform the player can use to reach the port.
The large port has several buildings along the hillside, though Mario can't enter any of them. During certain episodes, Bloopers can be found sliding across the ground. Near the houses is the Fruit Vap, a large fruit-dispensing machine; by Ground Pounding the large buttons on top, a random fruit will drop out. Beyond the fruit machine is a plaza where Gooper Blooper is fought during the first episode or a large market with a Yoshi Egg is found during later episodes. To the right of the plaza is a tall helipad the player can reach by using the Rocket Nozzle found underneath it.

The boat to the right of the player's staring position will lead to a large obstacle course-like group of beams and platforms positioned over the level. The only time the player really needs to climb these platforms is during Episode 3: The Caged Shine Sprite. The platforms are made up of chain-link fences the player can climb and panels to flip around using B Button, large cranes that will carry the player across gaps, moving platforms, and trampolines.

Episodes

Image Episode Name Summary
File:Gooper Blooper Breaks Out.PNG Episode 1:
Gooper Blooper Breaks Out
This episode's objective is to defeat Gooper Blooper at the port.
File:Blooper Surfing Safari.PNG Episode 2:
Blooper Surfing Safari
This episode's objective is to ride the Blooper Racers in a timed race.
Caged Shine Sprite.png Episode 3:
The Caged Shine Sprite
This episode's objective is to get to the Shine Sprite trapped in a cage above Ricco Harbor.
RiccoTowersecret.png Episode 4:
The Secret of Ricco Tower
This episode's objective is to enter Ricco Tower and complete its secret course.
File:Gooper Blooper Returns.PNG Episode 5:
Gooper Blooper Returns
This episode's objective is to defeat Gooper Blooper in a rematch at the helipad.
File:Red Coins On The Water.PNG Episode 6:
Red Coins on the Water
This episode's objective is to collect the eight Red Coins above the water using the Blooper Racers.
File:Shadow Mario Revisited.PNG Episode 7:
Shadow Mario Revisited
This episode's objective is to defeat Shadow Mario as he runs around Ricco Harbor.
File:Enemy Platform.PNG Episode 8:
Yoshi's Fruit Adventure
This episode's objective is to use Yoshi to cross several platforms and collect the Shine Sprite.
Red Coins in Ricco Tower.png Episode 9:
Red Coins in Ricco Tower
This episode's objective is to collect the Red Coins in the Ricco Tower secret course.
Blooper Surfing Sequel.png Episode 10:
Blooper-Surfing Sequel
This episode's objective is to race Big Daddy's Blooper Racer track again with a faster time.

Enemies

Blue Coin locations

# Image Episode(s) Location
1 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episode 1 Obtained by spraying Graffiti on the floor of the ship under Goop directly in front of the starting point.
2 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episode 1 Obtained by spraying Graffiti on the ground near where Ricco Tower stands.
3 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti on the left side of the hull of the ship.
4 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episode 1 Obtained by completely raising the yellow submarine in the water by spraying the fan above it.
5 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Floating above the water at the edge of the Harbor. This Blue Coin can be obtained by jumping while riding a Blooper Racer or by using the Rocket Nozzle.
6 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episode 2 Floating slightly above the water on the way to the secret surfing course.
7 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti on the rooftop of a warehouse located behind the starting point.
8 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti on the wall of the warehouse.
9 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating the Klamber located on the wall of the ship in front of the starting point.
10 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating the Klamber located on the ceiling of the cage in the ship in front of the starting point.
11 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All On a narrow platform next to Ricco Tower.
12 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Floating above a fountain in the town area of Ricco Harbor.
13 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episode 8 (Yoshi Required) Use Yoshi to eat a swarm of blue butterflies in the center of town.
14 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti located on the front of a green house in the town area.
15 Mario stands at a Blue Coin in Ricco Harbor of Super Mario Sunshine All On a dead-end platform of the part of the catwalk located above the town area.
16 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All On a dead-end platform of the part of the catwalk located to the right of the ship at the starting point.
17 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Defeat a single Klamber located on the wall next to Ricco Tower. This can be done by eating the Klamber with Yoshi, or by spraying the Klamber with water and sliding down the wall through it from above while it is disabled.
18 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti on the rooftop of a house in the town area.
19 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Hidden inside a crate to the left of Ricco Tower.
20 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Hidden underwater, under a red platform above the water.
21 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All (Turbo Nozzle Recommended) Spray the corresponding × Graffiti on Ricco Tower and on a house in the town area.
22 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All (Turbo Nozzle Recommended) Same as Coin 21.
23 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying a hidden blue marking on the wall next to Ricco Tower.
24 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episodes 4-8 Obtained by defeating the single Blooper inside the large yellow cage in Episode 3.
25 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All On a wall off the edge of the low part of the catwalk.
26 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episodes 3-8 (Rocket Nozzle Required) Floating high above the top of Ricco Tower.
27 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti in the wall on a ledge on the other side of the blue platforms. The blue platforms are the ones that must be traversed during the main mission of Episode 8.
28 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All Obtained by spraying Graffiti on a blue platform floating high above the water.
29 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying water/Yoshi Juice between two baskets of fish in the center area of the town.
30 A Blue Coin in Ricco Harbor in the game Super Mario Sunshine. All On top of a moving crane to the right of the ship.

Fruit locations

Besides the two Coconuts on a tree to the very east, all fruit is contained in a fruit tank near the fish market. Mario just needs to Ground Pound one of the tank's switches to obtain one.

Nozzle locations

Nozzle Boxes become available beginning in Episode 3. Ricco Harbor has more Nozzle Boxes than any other area on Isle Delfino.

Hover Nozzle

  • Behind Ricco Tower.
  • On one of the easternmost girders in the vast construction zone.
  • In the marketplace.

Rocket Nozzle

  • On a red steel platform in the southeastern area of the massive construction zone.
  • On another red steel platform in the southwestern area of the massive construction zone, just above one of the Turbo Nozzles.
  • Directly underneath the helipad.
  • On the rooftop of a house nearby the marketplace.

Turbo Nozzle

  • At the very beginning of the harbor, near the sunglasses vendor.
  • Inside the red & black Handysize ship. Only available in episodes 7 and 8.
  • On the roof of the westernmost house.
  • On one of the southwestern girders in the vast construction zone.

Ships

The array of ships in Ricco Harbor changes as the episodes go by. The ships range from small motor boats to Handysize ships and a Submarine. The number of ships changes from only three in Episode 1 to over a dozen in Episode 6. However, four ships always are in port:

  • A Handysize container ship directly in front of the starting point. It is red and black, and appears to be under repair, as there is caging around it that resembles a dry dock.
  • Another Handysize ship, it is located to the right of the starting point. This ship appears to be a bulk carrier, because it has its own crane, and it has several steel beams and pipes as its cargo. It is blue and white.
  • A very small yellow submarine (a possible reference to the Beatles) that is anchored in the middle of the port. This submarine is totally submerged in the first level, and the player can earn a Blue Coin for raising it completely. Hero may be its captain.
  • A small size cruise ship type of recreational Yacht between in the middle of entrance to the port.

Official description

Isle Delfino Guide Book information for Ricco Harbor.

Isle Delfino's port city is home to boats of all sizes and a thriving tourist trade. The fish market has the freshest seafood for miles around.

Music

Ricco Harbor shares the same motif as Gelato Beach, Delfino Plaza, and Bianco Hills, but in a jazz style, with prominent saxophone and electric guitar instrumentation. It was written by Koji Kondo.

The level's theme music is an unlockable song in Super Smash Bros. Brawl and a starter song in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.

Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese リコハーバー[?]
Riko hābā
Ricco Harbor
German Porto d'Oro[?] Italian for "Golden Harbor".
Italian Porto Giocondo[?] Jocund Harbor
Spanish Puerto Espresso[?] Espresso Port. Espresso from the Italian typical coffee.

Trivia

  • Ricco Harbor ("Rich Harbor") can also be a parody play on the name of the Caribbean island Puerto Rico (which, in Spanish, means "Rich Port").
  • In addition to its theme song being available, Ricco Harbor makes a cameo in Super Smash Bros. Brawl, where it can be seen from the Delfino Plaza stage.
  • Ricco Harbor is referenced by the character Gulliver, in Animal Crossing: New Leaf.