Kremwood Forest: Difference between revisions
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! Name !! Description | ! Name !! Description !! Enemies | ||
|- | |- | ||
|style="text-align:center"|[[File:Barrel Shield Bust-Up DKC3.png]]<br>[[Barrel Shield Bust-Up]] | |style="text-align:center"|[[File:Barrel Shield Bust-Up DKC3.png]]<br>[[Barrel Shield Bust-Up]] | ||
|The first tree level in the game. Dixie and Kiddy must climb ropes to reach the goal, while hiding behind barrel shields to avoid acorn-throwing [[Minkey]]s. [[Sneek]]s are found crawling between the trees. | |The first tree level in the game. Dixie and Kiddy must climb ropes to reach the goal, while hiding behind barrel shields to avoid acorn-throwing [[Minkey]]s. [[Sneek]]s are found crawling between the trees. | ||
|[[Sneek]]<br>[[Buzz (enemy)|Buzz]]<br>[[Minkey]]<br>[[Koin]]<br>[[Nid]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Riverside Race DKC3 shot.png]]<br>[[Riverside Race]] | |style="text-align:center"|[[File:Riverside Race DKC3 shot.png]]<br>[[Riverside Race]] | ||
|This level times how long it takes for Dixie and Kiddy to reach the goal from the start of the level. If the Kongs can beat [[Brash]]'s time of 1:15, he gets mad and his tantrum opens a door to Arich's Hoard. This level partly takes place underwater. A swarm of [[killer bees]] chases the Kongs while they are on land. | |This level times how long it takes for Dixie and Kiddy to reach the goal from the start of the level. If the Kongs can beat [[Brash]]'s time of 1:15, he gets mad and his tantrum opens a door to Arich's Hoard. This level partly takes place underwater. A swarm of [[killer bees]] chases the Kongs while they are on land. | ||
|[[Sneek]]<br>[[Re-Koil]]<br>[[Koco]]<br>[[Knik-Knak]]<br>[[Buzz (enemy)|Buzz]]<br>[[Koin]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Squeals Wheels DKC3.png]]<br>[[Squeals on Wheels]] | |style="text-align:center"|[[File:Squeals Wheels DKC3.png]]<br>[[Squeals on Wheels]] | ||
|The third and last mill level of the game. The level's gimmicks are the [[Sneek]]s that run in wheels, closing off passageways with metal doors. Dixie and Kiddy must throw [[Steel Keg]]s at the Sneeks to proceed farther into the level. | |The third and last mill level of the game. The level's gimmicks are the [[Sneek]]s that run in wheels, closing off passageways with metal doors. Dixie and Kiddy must throw [[Steel Keg]]s at the Sneeks to proceed farther into the level. | ||
|[[Sneek]]<br>[[Re-Koil]]<br>[[Buzz (enemy)|Buzz]]<br>[[Koin]]<br>[[Booty Bird]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Springin Spiders DKC3 shot 3.png]]<br>[[Springin' Spiders]] | |style="text-align:center"|[[File:Springin Spiders DKC3 shot 3.png]]<br>[[Springin' Spiders]] | ||
|This level involves the Kongs [[jump]]ing between trees. They must use the platform-holding [[Nid]]s to get to the tops of the various tree trunks. | |This level involves the Kongs [[jump]]ing between trees. They must use the platform-holding [[Nid]]s to get to the tops of the various tree trunks. | ||
|[[Nid]]<br>[[Bristles]]<br>[[Buzz (enemy)|Buzz]]<br>[[Koin]]<br>[[Knik-Knak]]<br>[[Swoopy]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Bobbing Barrel Brawl DKC3.png]]<br>[[Bobbing Barrel Brawl]] | |style="text-align:center"|[[File:Bobbing Barrel Brawl DKC3.png]]<br>[[Bobbing Barrel Brawl]] | ||
|This level is played as [[Ellie the Elephant]]. Ellie must hop on [[barrel]]s that are floating in the water to avoid being bit by the various [[Nibbla]]s. | |This level is played as [[Ellie the Elephant]]. Ellie must hop on [[barrel]]s that are floating in the water to avoid being bit by the various [[Nibbla]]s. | ||
|[[Booty Bird]]<br>[[Buzz (enemy)|Buzz]]<br>[[Nibbla]]<br>[[Krimp]]<br>[[Knik-Knak]]<br>[[Koin]] | |||
|- | |- | ||
|style="text-align:center"|[[File:Arich - DKC3 Screenshot.png]]<br>'''Boss level:''' [[Arich's Ambush]] | |style="text-align:center"|[[File:Arich - DKC3 Screenshot.png]]<br>'''Boss level:''' [[Arich's Ambush]] | ||
|Kremwood Forest's boss area. The Kongs must jump on [[Arich]], grab the barrel at the top of the area, and then throw it at his head from below. Arich moves faster and eventually starts spitting venom balls. When the Kongs defeat Arich, then move on to [[Cotton-Top Cove]]. | |Kremwood Forest's boss area. The Kongs must jump on [[Arich]], grab the barrel at the top of the area, and then throw it at his head from below. Arich moves faster and eventually starts spitting venom balls. When the Kongs defeat Arich, then move on to [[Cotton-Top Cove]]. | ||
|None | |||
|} | |} | ||
Revision as of 20:40, October 21, 2018
Template:Worldbox Kremwood Forest is the name of the second area in Donkey Kong Country 3: Dixie Kong's Double Trouble!.
Kremwood Forest is located on the same landmass as Lake Orangatanga and is just a short distance north of it. Kremwood Forest is a large, dark, and slightly spooky area filled with gigantic trees (some of which Dixie Kong and Kiddy Kong must climb). The forest also has a river running through it and a mill nearby said river. This mill, which is infested by Sneeks, looms over Swanky Kong's tent.
Brash Bear is found in a log cabin (a stadium in the Game Boy Advance remake of Donkey Kong Country 3: Dixie Kong's Double Trouble!) in the western portion of Kremwood Forest (the area's Banana Bird Cave, Arich's Hoard, is also located here), and the Kongs must anger Brash by beating his time in the level Riverside Race. He throws a tantrum and causes a log to fall in the river, allowing the apes to use it to reach the cave.
Kremwood Forest was avoided by various explorers due to "scary tales about a giant spider lurking in the treetops."[1] Kremwood Forest's boss and the spider in question, Arich, is located in the northern portion of the forest inside an old tree.
Kremwood Forest is the only area in Donkey Kong Country 3: Dixie Kong's Double Trouble that has the spider-like creature Nid in it. The enemy monkeys called Minkeys were once only found here until the remake of Donkey Kong Country 3: Dixie Kong's Double Trouble! where they were added to another level called Sunken Spruce in the new area Pacifica. The Game Boy Advance remake also changes the positions of levels Barrel Shield Bust-Up and Springin' Spiders.
Levels
Name | Description | Enemies |
---|---|---|
![]() Barrel Shield Bust-Up |
The first tree level in the game. Dixie and Kiddy must climb ropes to reach the goal, while hiding behind barrel shields to avoid acorn-throwing Minkeys. Sneeks are found crawling between the trees. | Sneek Buzz Minkey Koin Nid |
![]() Riverside Race |
This level times how long it takes for Dixie and Kiddy to reach the goal from the start of the level. If the Kongs can beat Brash's time of 1:15, he gets mad and his tantrum opens a door to Arich's Hoard. This level partly takes place underwater. A swarm of killer bees chases the Kongs while they are on land. | Sneek Re-Koil Koco Knik-Knak Buzz Koin |
![]() Squeals on Wheels |
The third and last mill level of the game. The level's gimmicks are the Sneeks that run in wheels, closing off passageways with metal doors. Dixie and Kiddy must throw Steel Kegs at the Sneeks to proceed farther into the level. | Sneek Re-Koil Buzz Koin Booty Bird |
![]() Springin' Spiders |
This level involves the Kongs jumping between trees. They must use the platform-holding Nids to get to the tops of the various tree trunks. | Nid Bristles Buzz Koin Knik-Knak Swoopy |
![]() Bobbing Barrel Brawl |
This level is played as Ellie the Elephant. Ellie must hop on barrels that are floating in the water to avoid being bit by the various Nibblas. | Booty Bird Buzz Nibbla Krimp Knik-Knak Koin |
![]() Boss level: Arich's Ambush |
Kremwood Forest's boss area. The Kongs must jump on Arich, grab the barrel at the top of the area, and then throw it at his head from below. Arich moves faster and eventually starts spitting venom balls. When the Kongs defeat Arich, then move on to Cotton-Top Cove. | None |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Spanish | Bosque Kremwood[?] | Kremwood Forest |
References
- ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide, Nintendo, 1996, p. 5