Crosshair Cranky: Difference between revisions
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| {{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]] || '''Kremlings and Kongs''' || The player must fire coconuts at fifty [[Kritter]]s, who try to steal | | {{anchor|Kremlings and Kongs}}[[File:DKC GBC Kremlings and Kongs.png]] || '''Kremlings and Kongs''' || The minigame starts with a round of [[banana]] bunches. The player must fire coconuts at fifty [[Kritter]]s, who try to steal these bananas. DK and Diddy also occasionally appear on the scene and should not be shot. If the player misses too many Kritters or misfires at too many Kongs, they lose. The stage is set in a temple and therefore has the "Voices of the Temple" theme. | ||
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| {{anchor|Barrel O' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]] || '''Barrel O' Kremlings''' || Kritters randomly pop out of barrels and must be shot with coconuts. The counter is set at "100" at the beginning. The counter decreases based on which color Kritter the player shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If the player fails to shoot a certain amount of Kritters, they lose the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]]. | | {{anchor|Barrel O' Kremlings}}[[File:DKC GBC Barrel O Kremlings.png]] || '''Barrel O' Kremlings''' || Kritters randomly pop out of barrels and must be shot with coconuts. The counter is set at "100" at the beginning. The counter decreases based on which color Kritter the player shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If the player fails to shoot a certain amount of Kritters, they lose the stage. This stage is heavily based on the ''[[Donkey Kong 64]]'' Bonus Stage, [[Kremling Kosh]]. |
Revision as of 13:07, September 30, 2018
Crosshair Cranky is a mode exclusively found in the Game Boy Color port of Donkey Kong Country. Here, Donkey Kong (and Diddy Kong in multiplayer mode) travel through parts throughout Donkey Kong Island where the Kongs can't usually visit in the Adventure mode. There are six different stages in this mode. It is operated by Cranky Kong, though he does not appear in the mode.
In each minigame stage, the Kong needs to use their Coconut Shooter to fire coconuts at Kremlings. In some stages, there are obstructions to avoid, such as other Kongs or Animal Friends. Every stage has a yellow-background coconut icon in the center, divided into four sections. The sections are organized from left to right (i.e. the first section is at the top-left corner and the last section is at the bottom-right). A section turns entirely brown for each coconut that DK fires (half the icon turns brown for each fired coconut in Buddies Beware). DK cannot fire any coconuts after he fires all four (or two in Buddies Beware), so the player must press to reload the supply (and therefore reset the coconut icon) so that DK can fire coconuts again. The supply cannot be reloaded until every coconut is used.
A mood icon of Donkey Kong is displayed in the bottom-left corner. By default, Donkey Kong's icon is happy. His mood will gradually worsen for each mistake that he makes, such as failing to fire at a Kritter on time. If he makes four mistakes, Donkey Kong loses. Every stage has a counter set to a specific number, which gradually decreases (usually by numbers of one) if Donkey Kong meets an objective. When the counter successfully decreases down to zero, Donkey Kong clears the stage.
Controls
- Move crosshair
- Shoot (max of four shots)
- Reload
Stages
Image | Name | Objective |
---|---|---|
Kremlings and Kongs | The minigame starts with a round of banana bunches. The player must fire coconuts at fifty Kritters, who try to steal these bananas. DK and Diddy also occasionally appear on the scene and should not be shot. If the player misses too many Kritters or misfires at too many Kongs, they lose. The stage is set in a temple and therefore has the "Voices of the Temple" theme. | |
Barrel O' Kremlings | Kritters randomly pop out of barrels and must be shot with coconuts. The counter is set at "100" at the beginning. The counter decreases based on which color Kritter the player shoots--green ones are worth a point, blue ones are worth two, and red ones are worth five. If the player fails to shoot a certain amount of Kritters, they lose the stage. This stage is heavily based on the Donkey Kong 64 Bonus Stage, Kremling Kosh.
This stage erroneously plays the forest theme even though it is situated on a wooden pier near the island's shore. | |
Kremling Krackdown | The player must shoot 70 Kritters, all of whom attempt to steal the bananas again. The stage has a jungle setting, and the background music is "DK Island Swing". | |
Buddies Beware | Rambi, Expresso, and Winky are chased by a group of Gnawties and the Kongs must shoot coconuts in the holes so the Animal Buddies do not fall through it. They must do it 25 times to complete the stage. Each fired coconut will darken a half of the counter, which no longer has lines to divide it into four sections. The coconuts only temporarily patch the holes and disappear after an Animal Buddy crosses over it. The counter, originally set at 25, decreases by a number after an Animal Buddy exits from the right side of the third and bottommost path. The stage's difficulty increases halfway through (when the counter is down at 12), as more Animal Buddies start to spawn from the paths and even run faster. The player loses if too many of the Animal Buddies fall down the holes. This mini-game is similar to the Bonus Stage Peril Path Panic from Donkey Kong 64.
Just like Kremling Krackdown, this stage is set in a jungle and plays the "DK Island Swing" theme. The minigame plays similarly to the Game & Watch game Manhole. | |
Wanted |
This stage's objective is similar to Barrel O' Kremlings except that the player has to fire at specific Kritters in the barrels, known as the "wanted" ones. After the player accesses the stage, the lights go out and a Kritter (either red, blue, green, purple, or black) pokes its head out a barrel; this Kritter is the "wanted" one, as indicated by its color. The Kritter then retreats in its barrel, the lights turn on, and many Kritters start to pop their heads out of barrels. The player must only shoot a coconut at the "wanted" Kritter. The cycle repeats, and the number of wanted Kritters increases (thus increasing the difficulty) as the stage progresses. The player loses if they hit the incorrect Kritter four times or miss too many of the wanted ones. The stage is set inside a cave and plays the "Cave Dweller Concert" theme. | |
Galleon Gunner | The player must shoot coconuts at Gangplank Galleon's six cannons, all of which are at the side of the ship. King K. Rool is on-board the ship and operates the cannons. The counter is set at 36, and the player must destroy every cannon by firing at each one six times. The counter decreases by one for every cannon that is shot. The player can only shoot a cannon after K. Rool pulls it out; they have to quickly fire coconuts at the cannons before the cannons fire first. After the player shoots a cannon, it retracts into the ship. The player loses at the stage if they get hit by cannonballs four times. After the player destroys every cannon, K. Rool furiously jumps around in his ship and the minigame is completed. If the minigame is completed for the first time, the player will unlock the Banner Creator, accessible from the Selection menu. Galleon Gunner plays the Gangplank Galleon theme. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クランキーのミニゲーム[?] Kurenkī no Minigēmu |
Cranky's Minigame |