3D Land: Difference between revisions
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{{about|the stage from | {{about|the stage from Super Smash Bros. for Nintendo 3DS|the 2011 video game|[[Super Mario 3D Land]]}} | ||
[[File:3DS SmashBros scrnS01 16 E3.png|thumb|200px]] | [[File:3DS SmashBros scrnS01 16 E3.png|thumb|200px|The start of the stage]] | ||
''' | [[File:3D Land SSBU.jpg|thumb|200px|3D Land as it appears in ''Super Smash Bros. Ultimate'']] | ||
'''3D Land''' (earlier called '''Super Mario 3D Land'''<ref>[https://web.archive.org/web/20171017180856/https://miiverse.nintendo.net/posts/AYMHAAACAADMUKloUYDezQ Sakurai's post on Miiverse]</ref>) is a stage in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. The stage is heavily based on ''[[Super Mario 3D Land]]''. | |||
The stage is a traveling stage that starts in a grassland, much like [[World 1-1 (Super Mario 3D Land)|World 1-1]] of that game, next to [[Princess Peach's Castle]], with [[Donut Block]]s, [[? Block]]s (which can contain items), [[Brick Block]]s and [[Flip Panel]]s. It then goes through a mountainous area, somewhat resembling World 8-2, however, rocks come out of designated areas of the background and tilt the platforms on the battlefield. The course also consists of a downhill grassland, much like World 4-1, except it doesn't travel downhill as much to this level. The next section of the area involves jumping on rotating blocks. The last area is a water area, which resembles many different levels from ''Super Mario 3D Land''. The scenery of the level resembles that of World 6-1, with the [[Skewer (obstacle)|Skewers]] from Airship levels which come up and destroy parts of the platform, spiking any players that are underneath when they come up (absent in multiplayer). Some of the platforms are [[Switchboard]]s. The stage ends in a [[Warp Pipe]] that restarts the cycle. | The stage is a traveling stage that starts in a grassland, much like [[World 1-1 (Super Mario 3D Land)|World 1-1]] of that game, next to [[Princess Peach's Castle]], with [[Donut Block]]s, [[? Block]]s (which can contain items), [[Brick Block]]s and [[Flip Panel]]s. It then goes through a mountainous area, somewhat resembling World 8-2, however, rocks come out of designated areas of the background and tilt the platforms on the battlefield. The course also consists of a downhill grassland, much like World 4-1, except it doesn't travel downhill as much to this level. The next section of the area involves jumping on rotating blocks. The last area is a water area, which resembles many different levels from ''Super Mario 3D Land''. The scenery of the level resembles that of World 6-1, with the [[Skewer (obstacle)|Skewers]] from Airship levels which come up and destroy parts of the platform, spiking any players that are underneath when they come up (absent in multiplayer). Some of the platforms are [[Switchboard]]s. The stage ends in a [[Warp Pipe]] that restarts the cycle. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SSB4 3DS 3DLandValley.jpg|The valley area | SSB4 3DS 3DLandValley.jpg|The valley area | ||
SSB4 3DS 3DLandHill.jpg|The downhill area | SSB4 3DS 3DLandHill.jpg|The downhill area | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=3Dランド | |||
|JapR=Surīdī Rando | |||
|JapM=3D Land | |||
|Ita=3D Land | |Ita=3D Land | ||
|ItaM=3D Land | |ItaM=3D Land | ||
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|Kor=3D랜드 | |Kor=3D랜드 | ||
|KorR=3D Laendeu | |KorR=3D Laendeu | ||
|KorM= 3D Land | |KorM=3D Land | ||
|Chi=3D樂園 (Traditional)<br>3D乐园 (Simplified) | |||
|ChiR=3D lèyuán | |||
|ChiM=3D Land | |||
}} | }} | ||
Revision as of 07:11, August 10, 2018
- This article is about the stage from Super Smash Bros. for Nintendo 3DS. For the 2011 video game, see Super Mario 3D Land.
3D Land (earlier called Super Mario 3D Land[1]) is a stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. The stage is heavily based on Super Mario 3D Land.
The stage is a traveling stage that starts in a grassland, much like World 1-1 of that game, next to Princess Peach's Castle, with Donut Blocks, ? Blocks (which can contain items), Brick Blocks and Flip Panels. It then goes through a mountainous area, somewhat resembling World 8-2, however, rocks come out of designated areas of the background and tilt the platforms on the battlefield. The course also consists of a downhill grassland, much like World 4-1, except it doesn't travel downhill as much to this level. The next section of the area involves jumping on rotating blocks. The last area is a water area, which resembles many different levels from Super Mario 3D Land. The scenery of the level resembles that of World 6-1, with the Skewers from Airship levels which come up and destroy parts of the platform, spiking any players that are underneath when they come up (absent in multiplayer). Some of the platforms are Switchboards. The stage ends in a Warp Pipe that restarts the cycle.
The Final Destination version of the stage takes place on a stationary platform on the beach section of the stage. The platform does not move, and the background does not change.
The unlock match for Bowser Jr. takes place on this stage.
Tips
- Protruding Rocks: "The mountain range partway through the stage has rocks sticking out from it. The platform tilts and pushes fighters, so watch out!"
- ? Blocks: "? Blocks give you items! Super Leaves will appear slightly more often than usual."
- Donut Blocks: "As tasty as they may sound, the Donut Blocks are not for eating. You can, however, jump on top of them for a bit before they collapse from your weight."
- Note Blocks: "Note Blocks appear at the beginning of the stage. Jumping on them will send fighters flying into the sky!"
- Blocks: "The Brick Blocks that appear in the beginning can be easily broken by hitting them once from below."
- Shrinking and Growing Pipes: "Pipes that shrink and grow will appear throughout the stage. Time your jumps so you don't fall down!"
- Flip Panels: "The Flip Panels at the beginning of this stage will flip, gradually creating more places for you to stand."
- Spike Pillars: "Spike Pillars will pop out of the ocean at random. They can break lifts and deal a lot of damage to unlucky fighters."
- Rotating Platforms: "This rotating platform may seem like a good place to fight, but it'll toss anyone who's still on it when it rotates!"
- Lifts on Rails: "During the ocean scene, the lift will travel along rails. Look ahead to spot where lifts are going next! Find the premium fighting spot!"
Songs
Name | Source | Credits |
---|---|---|
Super Mario 3D Land Theme / Beach Theme | Super Mario 3D Land / Super Mario Bros. | Arrangement Supervisor: Jesahm Composition: Nintendo Arrangement: BANDAI NAMCO Studios, Inc. |
Super Mario Bros. 3 Medley | Super Mario Bros. 3 | Arrangement Supervisor: Shota Kageyama Composition: Nintendo Arrangement: GAME FREAK inc. |
Gallery
The water area with Switchboards
Mario, Bowser, and Princess Peach fighting on the stage
The Rotating Blocks
- Ssb4 3ds mario land.jpg
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese | 3D樂園 (Traditional) 3D乐园 (Simplified)[?] 3D lèyuán |
3D Land | |
Italian | 3D Land[?] | 3D Land | |
Korean | 3D랜드[?] 3D Laendeu |
3D Land | |
Spanish | 3D Land[?] | 3D Land |