Dire, Dire Docks: Difference between revisions
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|image=[[File:Dire,_Dire_Docks.png|280px]] | |image=[[File:Dire,_Dire_Docks.png|280px]] | ||
|boss=None | |boss=None | ||
|unlock=Opening 30 [[Power Star]]s | |unlock=Opening the [[Star Door]] with 30 [[Power Star]]s | ||
|level='''''Super Mario 64'''''<br>[[ | |level='''''Super Mario 64'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[The Manta Ray's Reward]]<br>[[Collect the Caps…]]<br><br>'''''Super Mario 64 DS'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[Koopa Surfin' Switch Star]]<br>[[Inside the Cage]]<br>[[The Manta Ray's Reward]]<br> | ||
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]] | |stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]] | ||
}} | }} | ||
'''Dire, Dire Docks''' is the ninth course in ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]]. The entrance to the course is through the [[Star Door]] to the left of the [[Princess Peach's Castle|castle]]'s main room of the basement. Thirty [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large, water-like substance and walking or jumping through it will bring the player to the course. Before collecting the course's first Power Star, Dire, Dire Dock's entrance is covering the way to [[Bowser in the Fire Sea]], but once the Power Star is collected, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Sub in Dire, Dire Docks will not move until Bowser in the Fire Sea is completed. | |||
==Layout== | |||
[[File:SM64DS-Dire Dire Docks Map.PNG|frame|left|Map of '''Dire, Dire Docks''' in ''[[Super Mario 64 DS]]''.]] | [[File:SM64DS-Dire Dire Docks Map.PNG|frame|left|Map of '''Dire, Dire Docks''' in ''[[Super Mario 64 DS]]''.]] | ||
A majority of the course is underwater. The player will immediately start falling into a body of water, and in the DS version of the game, there are some [[Black Brick]]s and [[Skeeter]]s on the surface. Below the surface are [[Cheep Cheep]]s, a [[Manta]], a cyclone that will make the player lose a life if they get trapped in it, and several treasure chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel. | |||
The next area of the course has several [[Clam]]s along the floor, a cage containing a Power Star to the left, and a grate spouting [[Water Ring]]s. If [[Bowser in the Fire Sea]] has yet to be completed, there will be a large sub on the water's surface. Otherwise, the sub will be missing and a large exit into the castle's courtyard will be open to the south. Above the surface is a boardwalk with [[! Block|Metal and Vanish Cap Blocks]], as well as a [[Purple Switch]] that creates [[Block (Super Mario 64)|Blocks]] to the platforms above when stood on. Several poles slide across the ceiling of this course, though they will not appear is Bowser's Sub is still present. | |||
[[ | |||
{{br|left}} | {{br|left}} | ||
=== | ==Missions== | ||
[[File: | {{image|Needs [[Inside the Cage]] screenshot}} | ||
{|class="wikitable" text-align="center" | |||
!Mission | |||
!Appears in | |||
!Summary | |||
|- | |||
![[File:Board_Bowser%27s_Sub.PNG|200px]]<br>[[Board Bowser's Sub]] | |||
| | |''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]'' | ||
|This mission's objective is to collect the [[Power Star]] on Bowser's Sub. | |||
|- | |||
![[File:Coffre_64.png|200px]]<br>[[Chests in the Current]] | |||
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]'' | |||
| | |The mission's objective is to open the chests in the correct order. | ||
| | |- | ||
![[File:PoleJumpingForRedCoins.png|200px]]<br>[[Pole Jumping for Red Coins]] | |||
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]'' | |||
| | |This mission's goal is to collect the eight [[Red Coin]]s. | ||
|- | |||
![[File:Through_The_Jet_Stream.PNG|200px]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]] | |||
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]'' | |||
|This mission's objective is to pass through the [[Water Ring]]s at the bottom of the course's second area. | |||
[[File: | |- | ||
![[File:The_Manta_Ray%27s_Reward.PNG|200px]]<br>[[The Manta Ray's Reward]] | |||
|''[[Super Mario 64]]'' (5th Star)<br>''[[Super Mario 64 DS]]'' (7th Star) | |||
|This mission's objective is to pass through the Water Rings from the [[Manta]]. | |||
|- | |||
![[File:Koopa_Surfin%27_Switch_Star.PNG|200px]]<br>[[Koopa Surfin' Switch Star]] | |||
|''[[Super Mario 64 DS]]'' | |||
| | |This mission involves collecting the course's [[Switch Star]]. | ||
|- | |||
![[File:Collect_the_Caps.PNG|200px]]<br>[[Collect the Caps...]] | |||
|''[[Super Mario 64]]'' | |||
|This mission's objective is to use the [[Vanish Cap]] to obtain the Power Star. | |||
| | |- | ||
| | ![[Inside the Cage]] | ||
|''[[Super Mario 64 DS]]'' | |||
|This mission's objective is to use [[Luigi]] to obtain the Power Star. | |||
|} | |||
[[File:Koopa_Surfin | |||
| | |||
[[File:Collect_the_Caps.PNG | |||
| | |||
==Enemies== | ==Enemies== |
Revision as of 12:34, February 2, 2017
Template:Galaxybox Dire, Dire Docks is the ninth course in Super Mario 64 and its DS remake. The entrance to the course is through the Star Door to the left of the castle's main room of the basement. Thirty Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large, water-like substance and walking or jumping through it will bring the player to the course. Before collecting the course's first Power Star, Dire, Dire Dock's entrance is covering the way to Bowser in the Fire Sea, but once the Power Star is collected, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, Bowser's Sub in Dire, Dire Docks will not move until Bowser in the Fire Sea is completed.
Layout
A majority of the course is underwater. The player will immediately start falling into a body of water, and in the DS version of the game, there are some Black Bricks and Skeeters on the surface. Below the surface are Cheep Cheeps, a Manta, a cyclone that will make the player lose a life if they get trapped in it, and several treasure chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.
The next area of the course has several Clams along the floor, a cage containing a Power Star to the left, and a grate spouting Water Rings. If Bowser in the Fire Sea has yet to be completed, there will be a large sub on the water's surface. Otherwise, the sub will be missing and a large exit into the castle's courtyard will be open to the south. Above the surface is a boardwalk with Metal and Vanish Cap Blocks, as well as a Purple Switch that creates Blocks to the platforms above when stood on. Several poles slide across the ceiling of this course, though they will not appear is Bowser's Sub is still present.
Missions
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added. Specifics: Needs Inside the Cage screenshot
Enemies
- Cheep Cheep
- Sushi
- Skeeters (DS)
- Chests
- Fire Chomp
Statistics from Super Mario 64
- Total Number of coins: 106
- Caps Found: Vanish Cap (1), Metal Cap (1)
- Spinning Heart: (none)
- Cannons: (none)
- 1-Up Mushrooms (1):
- Triggered Mushrooms : #1 Triggered by swimming into the clam by the chests in the starting area.
- Warps : (none)
Names in other languages
Trivia
- While Mario is swimming underwater, there is additional calm music; when on land in the second area, there is a beat to it.