Magical Potion: Difference between revisions

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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
In ''Super Mario Bros. 2'', when picked up and thrown to the ground, a Magic Potion allows Mario and friends to enter [[Subspace]], where they can find [[Gold Coin]]s and [[Mushroom]]s. In certain areas throwing one on to a [[Vase]] will create a door that will act as a [[Warp Zone]] and allow Mario to warp to a different [[World]]. In ''[[Super Mario Bros. 2#Super Mario Advance|Super Mario Advance]]'', after finishing the game, one can find [[Yoshi Egg]]s.
In ''Super Mario Bros. 2'', when picked up and thrown to the ground, a Magic Potion allows Mario and friends to enter [[Subspace]], where they can find [[Gold Coin]]s and [[Mushroom]]s. In certain areas throwing one on to a [[Vase]] will create a door that will act as a [[Warp Zone]] and allow Mario to warp to a different [[World]]. In ''[[Super Mario Advance]]'', after finishing the game, one can find [[Yoshi Egg]]s.


====''BS Super Mario USA''====
====''BS Super Mario USA''====

Revision as of 21:11, May 26, 2013

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Potion SMB2.png

Magic Potions are items that Mario and his friends discover in the land of Subcon during the events of Super Mario Bros. 2. They replaced the Magic Lamps from Yume Kojo: Doki Doki Panic.

History

Super Mario series

Super Mario Bros. 2

In Super Mario Bros. 2, when picked up and thrown to the ground, a Magic Potion allows Mario and friends to enter Subspace, where they can find Gold Coins and Mushrooms. In certain areas throwing one on to a Vase will create a door that will act as a Warp Zone and allow Mario to warp to a different World. In Super Mario Advance, after finishing the game, one can find Yoshi Eggs.

BS Super Mario USA

In the sequel, BS Super Mario USA, the Magic Potions are necessary to find Wart in one of Subspace's Vases as he were always hidden in these dimensions.

The Super Mario Bros. Super Show!

In The Super Mario Bros. Super Show!, King Koopa sometimes pulls out a Magic Potion at the end of an episode, usually when he is outmatched by Mario's group, in episodes such as "Bad Rap" and "Mario Meets Koop-zilla" and throws it, creating a Warp Zone for him to escape.

Names in Other Languages

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Template:The Super Mario Bros. Super Show! Animated