User:EvieMaybe/Sandbox
haha, one!
References to other games
- There is a bonus game starring Luigi available on the title screen, called Luigi Bros. It is played similarly to this game, except both playable characters are Luigi.
- The big POW Block on the very top of The Great Tower of Bowser Land must be hit multiple times, getting flatter every time it's hit, just like it does in Mario Bros.
- "Ground BGM" is rearranged for bonus areas and Coin Heavens (whose theme comes from Super Mario 3D Land).
- After Bowser gets defeated in his regular boss battles, the bridge beneath him collapses, much like the castle bosses from this game.
- Various sprites from this game can be found, mostly as hidden Luigis.
- Beep Block Skyway has a sprites of Luigi, coins, and Super Mushrooms moving along the walls of the stage.
- The bonus area in Bob-ombs Below is based on Mario's 8-bit sprite from the game.
- Some levels have tiles that resemble the ground tiles from this game.
- The Legend of Zelda series
- Link's 8-bit sprite from the original The Legend of Zelda can be found in the secret area of Rainbow Run. When all of the tiles in said area are lit up, the main theme plays. This is preceded by the "chest opening" sound jingle from Ocarina of Time.
- The player is required to beat all levels with all of the characters (Mario, Luigi, Peach, Toad, and Rosalina, the last one being a secret character) in order to unlock all the stamps and all five profile stars, mirroring how it was required that all characters in the game beat all the levels to unlock the true ending.
- Mario, Luigi, Peach, and Toad are playable characters. The Mario Bros. and the Princess's abilities are based off of theirs from this game, as well as Toad's speed advantage. In addition, Toad having blue spots is possibly a reference to Toad in the original NES version of this game, in which his sprite appears blue.
- Doors have the same design and color.
- A cover of the character select music from this game plays in the casino slot minigame, as well as in the Coin Bonus areas of the game.
- Rocket Ships make an appearance.
- The two game's stories are also similar, with Mario, Luigi, Princess Peach, and Toad going to another land and saving it from an evil villain in both games.
- Like its predecessor, Super Mario 3D World shares some similarities to this game.
- The death jingle is a cover of that from this game.
- Tank levels return from this game.
- The level Coin Express is similar in concept to the Treasure Ship from this game.
- In American and some European versions of the game, when first visiting a Toad House, the Toad instructs the player, "Pick a box. Its contents will help you on your way," directly quoting from this game's Toad Houses.
- Chargin' Chucks and Galoombas return, and in the case of the former enemy, use the same sound effects for running and being defeated as in this game.
- Trampolines are green and also use the same sound effect as in this game.
- The artwork used for the stamp of a Koopa Troopa being knocked out of its shell is based on the artwork for the unshelled Koopa from this game.
- Hitting Bowser's Muscle Car at the beginning of The Great Tower of Bowser Land occasionally causes Super Mario World sound effects to play.
- The level Mount Must Dash contains Dash Panels, asphalt, and blocks that reference the Mario Circuit courses from this game. Its music is a cover of that heard in the Mario Circuit courses from that game as well.
- The Cat Goombas make a similar meow to the cat notes from this game.[1]
- In levels when players are riding Plessie, the music that plays is a cover of the one that plays in Tick Tock Clock, Rainbow Ride, and The Princess's Secret Slide from this game.
- In Shifty Boo Mansion, the first Green Star is found by jumping into a painting.
- When the player catches a rabbit, the rabbit gives an item to the player, similar to how the rabbit gives Mario an item right after getting grabbed.
- The Boos' laughter is recycled from this game.
- The level A Beam in the Dark featuring a Character Switch that can only be pressed by Luigi is possibly a reference to the series, as both involve around defeating ghosts in a haunted mansion.
- There are two Mystery Houses named Mystery House Melee in World 2 and the one in the later World Mushroom named Mystery House Brawl. Their objectives are to defeat all enemies to advance and go forth, referencing the primary objective of both games.
- Characters can do a spin jump similar to the one in this game.
- The player can jump on Koopa Troopas to steal their shells and ride in them, similar to the Blue Shell power-up.
- The artwork used for the stamp of Fire Mario throwing a fireball is based on the artwork for Fire Mario from this game.
- Level codes ending with letters (such as 1-A) reappear.
- Green Stars return, replacing Star Medals from Super Mario 3D Land.
- Captain Toad returns, and the levels where Captain Toad is playable contains the Toad Brigade theme from the Super Mario Galaxy games.
- There are secret underground rooms where the player can collect sequences of Coins for a limited time and receive a prize if all Coins are collected.
- Rosalina's special ability is the Star Spin attack.
- Rosalina's emblem is a Grand Star.
- Super Galaxy, a stage based off of the Super Mario Galaxy games appears, and so do Octoombas, Fizzlits, and the Comet Observatory.
- If the player jumps on Rosalina when she appears as an NPC at the end of Super Galaxy, the protective bubble from Super Mario Galaxy appears around her for a moment.
- The arrangement of the Underground Theme from Super Mario Galaxy's Flipswitch Galaxy returns in the underground levels, itself being based on its Super Mario 3D Land rendition.
- "Rosalina in the Observatory 3" plays in the World Crown map area, while an arrangement of "Gusty Garden Galaxy" can be heard in Honeycomb Starway, Honeycomb Skyway, and Champion's Road.
- The final boss themes (and the Meowser defeated fanfare) have portions of the themes for the Battlerock Galaxy, Bowser's Galaxy Reactor, and Bowser's Galaxy Generator.
- The overworld map of World Star has Star Bits in the background.
- Grumblumps have a similar appearance to Rhomps.
- The Beat Block mechanic returns under the name "Beep Block", and the Beep Block stages return to the "beep-beep-beep-switch" rhythm as in Super Mario Galaxy 2 with the same tempo as the Beat Block Galaxy theme as well.
- Boss Blitz references Boss Blitz Galaxy.
- When using a Mega Mushroom, the characters have slightly lower-pitched voices.
- The abilities to do a simultaneous Ground Pound with multiple players, pick up other players, and place their character in a bubble make a return.
- Assist Play is similar to Boost Mode from the latter game in that the player can stop/hinder enemies with the GamePad, as well as pause stage obstacles like the rolling hills.
- In Snowball Park, the night-time setting with the background aurora mirrors Spinning-Star Sky.
- Fire Toad's colors are exactly the same as Fire Yellow Toad's colors from these games.
- The game is the sequel to this title, and thus has some similarities to said game.
- Many of this game's music is reused or remixed, and a cover of the jazz variation of the main theme plays in Super Block Land.
- The snow theme and castle theme return in this game, but they are now orchestrated.
- The base beat and some tunes of the music in Simmering Lava Lake is similar to the music that plays in World 8-5 and World 8-Bowser: Part 2 in this game.
- Warp Boxes, Mystery Boxes, Coin Boxes, Peepas, Coin Coffers, Goomba Towers, Stingbies, Biddybuds, and Para-Biddybuds all return.
- The levels in World Mushroom and World Flower are similar to the levels in the Special Worlds from this game.
- When Mario enters a castle, he walks through a gate with Bowser's face above it, eyes flashing upon entry, just like in this game.
- Coin-producing Gold Shells and Red POW Blocks return.
- Three of the special worlds are named "World Mushroom", "World Flower", and "World Star".
proposal draft corner
As we all know, some games feature sub-navboxes (such as Template:SMBW levels) separate from their main navbox (Template:SMBW), for the purpose of splitting off sections that would take up too much space.
The main issue here is that not every link related to a game is in its infobox. You can't access Star Piece from Template:PM, you can't access Wario Dance Company from Template:WWSM, you can't even access World 1-1 from Template:SMB. Compounding this, navboxes are not meant to be linked to, so it's not as simple as just plopping down a link to it in its own row like if it was a subpage in a History section and calling it done. So what to do?
The proposal, as suggested by Waluigi Time in the Discord server, is to incorporate what Template:Humans does, and add collapsible sections for these former sub-navboxes. If the issue is that they take too much space, making them foldable should do the trick!
Support
Oppose
Comments
Trim this down
This article is, in technical terms, a mess. It feels like a wastebasket list, a dumping ground for throwing at least four separate concepts together because the wiki's rules don't allow you to make a full article for them. A solid chunk of these feel like a remnant from when this wiki cared more about documenting Super Mario as a fictional universe, rather than as a franchise; the kind of thinking that goes "Mario mentions Rambo in an episode of the Super Show!, which means Rambo canonically exists in the Mario series". I consider it an overly literalistic approach that leads to giant lists like these, useful to nobody. So here's a proposal, using the shiny new poll format, attempting to trim it down.
I've sorted nearly every entry on this list into categories that are mostly similar in coverage. Each can be voted on individually on whether to trim (the process of which depends on each category) or not.
Offhand satellite characters
This is probably the most exceedingly silly part of the article. Most of these are basically just passing mentions that a character has a wife, a boss, a mother, or something. If a character in anything Mario-related had begged for their life saying "Please, I have a wife and children!", we'd have a [character]'s wife and children entry here.
What to do with these? Well, they can easily be covered in the article of whatever character they're related to, or whichever location, episode or whatever they're mentioned in. Goombella mentioning having a mother is not a separate character, it is a (very minor) trait of Goombella herself. This approach is actually already used, partially; Bowser has an entire paragraph dedicated to miscellaneous family members, most of the Super Show characters are already mentioned in the episode summaries and their related character's articles, etc.
This being the biggest category, the list of affected entries is quite dense, so I've put it under this collapsible section.
- Poppa, from Saturday Supercade
(merge with Momma (Saturday Supercade)) - Grandma Mia, from The Super Mario Bros. Super Show!
(already covered by Grandma Mario and Mario and Luigi's family) - Jodie's boss, from The Super Mario Bros. Super Show!
(already covered by Jodie) - King Koopa's great-great grandkoop, from The Super Mario Bros. Super Show!
(already covered by Bowser § Family) - Moldy, from The Super Mario Bros. Super Show!
(already covered by Toad § Family) - Old MacDonald, from The Super Mario Bros. Super Show!
(already covered by Young McDonald) - Poopa La Koopa, from The Super Mario Bros. Super Show!
(already covered by Bowser § Family) - Roxanne's family, from The Super Mario Bros. Super Show!
(already covered by Roxanne) - Tulio's sister, from The Super Mario Bros. Super Show!
(already covered by Tulio) - Uncle Troy, from The Super Mario Bros. Super Show!
(already covered by Marilyn and Mario and Luigi's family) - Curtis and Luke, from Club Mario
(i cannot find any footage of this, and we also do not currently cover individual Club Mario skits, but i guess it'd be merged to Tommy Treehugger???) - Aunt Maria, from The Adventures of Super Mario Bros. 3 and the Nintendo Adventure Books
(already covered by Mario and Luigi's family) - The Koopalings' great-grand Koopa-mama, from The Adventures of Super Mario Bros. 3
(already covered by Bowser § Family) - Toad's brother, from The Adventures of Super Mario Bros. 3
(already covered by Toad § Family) - Bowser's father, from Nintendo Comics System
(already covered by Bowser § Family) - Count Morrelli, Duchess Puffball and Queen Shiitake, from Nintendo Adventure Books
(already covered by their respective shoewear, but should be covered by Princess Peach § Family as well) - Genghis Koopa, from Nintendo Adventure Books
(merge with Bowser § Family) - Uncle Harry, from Nintendo Adventure Books
(already covered by Mario and Luigi's family) - Toad's wife, from Nintendo Official Magazine
(already covered by Toad § Family) - Dhalsim's mother, from the German Club Nintendo magazine comics
(sigh... to merge with Dhalsim) - Wario's mother, from Super Mario-kun, Mario Power Tennis, and Wario's Warehouse
(to merge with Wario) - Boy's mother, from Mario is Missing!
(SIGH... already covered in Paris) - Purple Toad's parents, from Super Mario Maker 2 (does not have its own article)
- Bachelor's girlfriend, from Donkey Kong Country 3 (already covered by Bachelor)
- Cranky Kong's great grandfather, from Donkey Kong Country 3
(already covered by Bazaar and Mirror (item), could be added to Cranky Kong) - Apefucius, from the Donkey Kong Country cartoon
() - Bluster Kong's parents, from the Donkey Kong Country cartoon
() - General Klump and Kaptain Skurvy's parents, from the Donkey Kong Country cartoon
() - Great Aunt Grouchy, from the Donkey Kong Country cartoon
() - Great Uncle Spacey, from the Donkey Kong Country cartoon
() - King K. Rool's family, from the Donkey Kong Country cartoon
() - Krusha's family, from the Donkey Kong Country cartoon
() - Denise, from Donkey Kong Planet
() - Lanky Kong's friend, from the Donkey Kong 64 German website
() - Kolorado's grandmother, from Paper Mario
() - Kooper's mother, from Paper Mario
() - Mort T.'s wife, from Paper Mario
() - Rowf's wife, from Paper Mario
() - Billy, Bob, Ronnie and Rotbeak, the crows from Paper Mario: The Thousand-Year Door
() - Bomberto's wife, from Paper Mario: The Thousand-Year Door
() - Businessman's wife, from Paper Mario: The Thousand-Year Door
() - Eve's husband, from Paper Mario: The Thousand-Year Door
() - Goombella's mother, from Paper Mario: The Thousand-Year Door
() - Hamma Jamma's father and grandfather, from Paper Mario: The Thousand-Year Door
() - Kroop's wife, from Paper Mario: The Thousand-Year Door
() - McGoomba's parents, from Paper Mario: The Thousand-Year Door
() - Punderton, from Paper Mario: The Thousand-Year Door
() - The Iron Adonis Twins' mother, from Paper Mario: The Thousand-Year Door
() - Toce T.'s children, from Paper Mario: The Thousand-Year Door
() - Footsteps of Meat, from Super Paper Mario
() - Grand Master Rocky, from Super Paper Mario
() - Kersti's grandsticker, from Paper Mario: Sticker Star
() - Museum curator's intern, from Paper Mario: Sticker Star
() - Mr. Can, from Paper Mario: Color Splash
() - Uncle Pete, from Paper Mario: The Origami King
() - Ashley's parents, from WarioWare, Inc.: Mega Microgame$!
() - Fronk's family, from WarioWare, Inc.: Mega Microgame$!
() - Kat & Ana's parents, from WarioWare, Inc.: Mega Microgame$!
() - Mona's parents, from WarioWare, Inc.: Mega Microgame$!
() - 18-Volt's mother, from Game & Wario
() - Fluffy, from Wario's Warehouse
() - Waluigi's pet hamster, from Wario's Warehouse
() - Kuzzle's grandchildren, from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
() - Willma's husband, from Mario & Luigi: Brothership
() - Bowser's grandfather, from Mario Party Advance
() - Pengwen, from Mario Party Advance
() - Super Cool Jake's brother and mother, from Yoshi's Woolly World: Adventure Guide
() - Bowser's sister, from White Knuckle Scorin'
() - Grandpapa, from the Super Mario Bros. film
()
Deadline:
- Trim
- Do not trim
"Lore" characters
This is a broad category for characters whose existence is relevant to a place or character, but never appear on their own. Once again, these can be merged into their related subjects, but they're separated because their existence is a bit more substantial.
- Leonardo da Vinci Mahoney, Leonardo da Vinci Rooney and Roy Orbisoni Mahoney, from The Super Mario Bros. Super Show!
- Dark Mage, from Super Mario RPG: Legend of the Seven Stars (Culex)
- The Tigers, from Diddy Kong Racing
- Heroes of Buffness, from Mario & Luigi: Dream Team (technically already merged with Mount Pajamaja!)
Deadline:
- Trim
- Do not trim
In-universe fictional characters
Exactly what says on the tin. These can simply be described in the work of fiction they ostentibly belong to, especially considering how few of these there are
- bevis
Deadline:
- Trim
- Do not trim
Unseen authors
Most of this section is reserved for characters who only exist as writing they've left behind. If said writing has an article, they can be merged to it. If it doesn't, they can be merged to wherever it's found.
- Diane Flossy, from Flown the Koopa (merge unclear. Flown the Koopa's article is not in a state to merge the info to it, and her book does not have an article; also an indirect pop-culture reference, see below)
- The Cabin Proprietor and The Cap'n, from Super Mario 64 (to merge with Cool, Cool Mountain and Jolly Roger Bay respectively, where the signs they left are found)
- "A gossip-loving Toad", from Paper Mario (to merge with Toad Town News)
- Flight, Sashimie, and Watt's mother, all unseen letter-senders from Paper Mario (merge unclear. could be merged with Lakilester, Sushie and Watt?)
- Maitre Delish, from Paper Mario: The Thousand-Year Door (to merge with Cookbook)
- Koopla, Buzzo, and maybe Laki, from Super Paper Mario (to merge with Merlee's Basement)
- The Toilet King, from Super Paper Mario (to merge with Merlee's Mansion)
- Thaddeus P. Gradgrind, from Welcome to Greedville (to merge with Welcome to Greedville itself)
- Craacklie, Prof. Pipe, and Secret Savings Samurai, from Mario & Luigi: Brothership (to merge with Itsi Islet, Inphant Islet, and Liil Islet respectively, where the signs they left are found)
- C. Parmesan, from Luigi's Mansion (to merge with Study (Luigi's Mansion))
- C.S. Booois and J.R.R. Spookien, from the Luigi's Mansion microsite (to merge with The Bookshelf; also an indirect pop-culture reference, see below)
- The Songbird, from Mario + Rabbids Sparks of Hope (to merge with Bury the Hatchet, which covers everything about his existence)
Deadline:
- Trim
- Do not trim
Direct pop-culture references
These shouldn't even be here. These should be in List of references in the Super Mario franchise. Most of these aren't even implied to be non-fictional, if anything they should've been in the list of implied entertainment. I don't know why they are here, but I'm including them in the proposal for completeness.
- Road Runner (Saturday Supercade)
- The Addams Family (The Super Mario Bros. Super Show!)
- Dorothy and the Tin Man (The Super Mario Bros. Super Show!)
- Pee-wee Herman (The Super Mario Bros. Super Show!)
- Rambo (The Super Mario Bros. Super Show!)
- Tippi Turtle (The Super Mario Bros. Super Show!)
- Big Bird (The Adventures of Super Mario Bros. 3)
- Indiana Jones (The Adventures of Super Mario Bros. 3)
- Romeo and Juliet (The Adventures of Super Mario Bros. 3)
- Woody Woodpecker (The Adventures of Super Mario Bros. 3)
- Van Helsing (German Club Nintendo magazine comics)
- Mr. Bean (Donkey Kong Country cartoon)
- Robin Hood (Donkey Kong Planet)
- Agent Smith (Welcome to Greedville)
- David Manning (Welcome to Greedville)
Deadline:
- Trim
- Do not trim
Indirect pop-culture references
These are basically the same as above, but instead of directly mentioning a celebrity or fictional character, their names are parodied or altered, often to make them a bit more Mario-themed. This technically results in the creation of a new character, which makes it a different case than the above.
- Diane Flossy, from Flown the Koopa (merge unclear, as explained above, as she is also an unseen author)
- C.S. Booois and J.R.R. Spookien, from the Luigi's Mansion microsite (also unseen authors, see above)
Deadline:
- Trim
- Do not trim
Crossover character references
This is kinda like a direct pop-culture reference, but not exactly. A character from a different IP crosses over with Mario, and references another character from their source material who does not appear in this crossover. This character's existence within the Super Mario franchise is then left as a mere mention, despite them not being an implied character in their source material.
- Chief Quimby, from Inspector Gadget (The Super Mario Bros. Super Show!)
- Dr. Claw, from Inspector Gadget (The Super Mario Bros. Super Show!)
- Globox, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)
- Mr. Dark, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)
Deadline:
- Trim
- Do not trim
Throwaway joke names
Sometimes the implication of a character exists purely for the sake of a quick gag. Again, this is not a character, this is a gag.
- bevis
Deadline:
- Trim
- Do not trim
List of implied comments
Annalynn series
Annalynn (PC/Switch)
- The game's climbing mechanics are borrowed directly from Donkey Kong Jr., with Annalynn climbing faster upwards if she's holding two ropes and slower if she's holding just one, and vice versa for climbing down.
- Annalynn's "Just what I needed!" voice clip when collecting an item references the Super Mario Advance series' use of the line.
- Three unlockable palettes reference the Super Mario franchise:[2]
- Annalynn's "Leaplady" palette references Mario's sprite in Donkey Kong.
- Anton's "Loud N' Lazy" palette references Wario's color scheme.
- Anton's "Retro Red" palette references Mario's sprite in Super Mario Bros.
Annalynn MD (PC)
- The game's premise references the Dr. Mario series, being a falling block puzzle game about Annalynn (now a doctor) eliminating multicolored viruses using pills.
Anton series
Antonball / Antonball Classic (PC)
- Anton's design is based on Wario.
- Many of the game's elements are borrowed from Mario Bros., such as floors, Anton's death animation, the game's logo, and many sound effects.
- The voice calling the game's name in the title screen references the Super Mario Advance series' own title screens.
- The "Yeah!" voice clip at the end of the game's victory jingle mimics Mario's voice.
- Anton's sprite is an edit of Mario's sprite from Alleyway.
Punchball Antonball (PC)
- The game is heavily based on Punch Ball Mario Bros.. The player uses a Punch Ball to stun enemies that come out of pipes, and then kicks them to defeat them. When there's only one enemy remaining, it becomes faster.
- The game's level theme (named "Punch Bowl" in Antonball Deluxe) is inspired by the Level 1 theme from the Game Boy Advance version of Mario Bros..
Antonball Deluxe (PC/Switch)

Being an enhanced and expanded remake of both Antonball Classic and Punchball Antonball, most references from those games are carried on to Antonball Deluxe.
- The game takes several more cues from Mario Bros., including many references to the Game Boy Advance version specifically:
- The game's sound design and compressed voice clips heavily resemble Game Boy Advance Mario Bros's own.
- "Welcome to Antonball", the game's title theme, is a rearrangement of the title theme from Antonball Classic, with an added initial fanfare and new instrumentation referencing the title theme from the Game Boy Advance version of Mario Bros..
- The game's round start theme, "On with the Show", is an arranged excerpt of "Spring" from Antonio Vivaldi's The Four Seasons, much like how Mario Bros.'s own round start theme is an arranged excerpt of Wolfgang Amadeus Mozart's Eine kleine Nachtmusik.
- The game's borders are stylized to resemble the promotional art of Mario Bros.'s arcade version.
- Anton's backflip move is similar to the Crouching High Jump, being performed by jumping while crouching, although it does not need to be charged.
- Boiler Sewers, the game's first level, references Mario Bros.'s sewer setting.
- Snails behave similarly to Freezies, making the floor slippery and being destroyed with one attack instead of being stunned.
- Thunder Daves function identically to Fireballs.
- The "Vs. Antonball" mode features throwable trash cans.
- Besides Mario Bros., Antonball Deluxe also features a few references to the Wario franchise:
- Anton's design becomes even closer to Wario's. His sprite while clutching resembles Wario's Dash Attack.
- Anton's laughter is created by consecutively pitching down individual "ha" soundbites, just like Wario's laugh in Wario Land 4.
- The game's unlockable vinyls reference Wario Land 4's CDs.
- The Lottery feature references the Capsule Machine from the WarioWare series.
- Wario and Jimmy T appear as "Special Thanks" in the game's credits.
- Danton's appearance in this game resembles both Luigi and Waluigi.
- Antonball mode's bonus stages featuring various characters' faces resembles Alleyway's bonus stages featuring sprites from Super Mario Bros..
- DLC character "Fixed Gold Evil Baby Paul (Shiny)" references the Mario Kart series' character variants, particularly Baby Mario and Pink Gold Peach.
- "Jam Jungle Jammin'"'s bongo and drum-only intro references "DK Island Swing".
- One of the "Funny" images features the McDonald's Happy Meal Take the Mario Challenge "Mario Throw and Catch" toy, digitally altered to have Anton's beard and color scheme.
- The "Super Gangston!" vinyl's cover references an edit of a specific render of Mario and F.L.U.D.D. from Super Mario Sunshine, heavily compressed and recolored to match Anton's color scheme.
ANTONBLAST (PC/Switch)
This game takes greater inspiration from the Wario Land series than it's predecessor, particularly Wario Land 4 (listed as an inspiration on the official Kickstarter page) and Virtual Boy Wario Land. However, it also references other aspects from the Super Mario franchise:
- Game mechanics
- Wario references:
- Anton's clutch attack from Antonball Deluxe is reworked to function closer to the Dash Attack.
- Crouching on steep slopes makes Anton roll.
- The game features several transformations akin to Wario's reactions, triggered by the environment. The Angel transformation functions similarly to Puffy Wario, while the petrified state resembles Frozen Wario.
- The game's level structure is taken from Wario Land 4, requiring the player to find a Switch-like detonator and return to the level's entrance within a time limit, while Brulo Blocks (functioning similarly to Kaeru Blocks) appear and disappear to alter the return path.
- The four card suit detonators take the place of jewel piece chests, the Spirit in each level functions like Keyzer, and the cassette tapes work like CDs, complete with unlocking music unrelated to the game's soundtrack.
- The game's collectible poker chips come in red and blue, with red ones being worth more points, and giant poker chips being even more valuable. This is a similar system to Wario Land 4’s gems and diamonds.
- Much like Virtual Boy Wario Land, levels are built on two parallel planes that can be traversed utilizing Jump Transporter-like springs.
- Several levels feature optional rooms with a monochromatic red palette and a unique chiptune track, referencing the Virtual Boy.
- Non-Wario references:
- The game's earlier demos featured grass that can be pulled to obtain healing beetroots, much like Super Mario Bros. 2's vegetables. Although the feature was removed, the beetroots' animation is still reminiscent of Super Mario Advance's use of sprite rotation.
- Barrel Cannon-like cement mixers appear in most levels.
- When collecting a hidden Paul, he will fly away with a similar animation to when collecting a Kong Token in Donkey Kong Land, complete with an almost-identical sound effect.
- Enemies and bosses
- Wario references:
- Pippos are the game's simplest enemy, are unable to deal damage to Anton, and change color from their default yellow to blue when Anton performs the Ground Pound-like "Antomic Blast" near them. If defeated while blue, they yield better score. This behavior is similar to that of Marumen.
- Ballbusters, returning from the previous games, are reimagined into a second basic enemy with a pointed weapon, much like Pirate Goom, Mask-Guy, Spearhead, Spear-Mask and Pitchfork. A blue variant appears impaled on the ceiling, dropping when the player walks under it, referencing the behavior of some Pitchforks.
- Beelzeballs behave identically to Virtual Boy Wario Land’s swinging spike balls.
- The reaching hands in Pinball Mire resemble Mizu no te and Suna kara te from Wario Land 3.
- A later, larger variant of Ballbuster holds a large pitchfork in front of it, resembling the giant spear man.
- Tallbuster is a long-bodied boss that pops out of gaps in the ground to attack, similar to Sand Fish.
- Satan's first phase resembles that of the Shake King's. Both bosses mimic the player character's abilities, and are vulnerable in their rears after charging into a wall and getting stuck. Tony Grayson confirmed in the Summit Inn (Summitsphere's official Discord server) that this phase was indeed inspired by the Shake King.
- The theme for Satan's first phase is inspired by the theme that plays in Stage 9-8 of Donkey Kong for the Game Boy.[3]
- Non-Wario references:
- Totem enemies that behave identically to Screaming Pillars appear in Cinnamon Springs.
- Levels
- Wario references:
- The moving lava walls in Bomb Candy Mines' escape sequence reference Course No.20 from Wario Land: Super Mario Land 3.
- One of the variations of Concrete Jungle's themes utilizes the same vocal sample as Crescent Moon Village's theme, both taken from the Spectrasonics Vocal Planet series of sample CDs.
- Pinball Mire features rooms named "Pinball Zone" and "The Big Board".
- The first theme for The Mad Mall greatly resembles Pinball Zone's theme.
- Hell Manor, the game's final level, serves as an equivalent to the Golden Passage, featuring its detonator at the very beginning of the stage.
- Non-Wario references:
- A piece of graffiti in Slowroast Sewers references Small Mario's sprite in Super Mario Bros., recolored to match Anton's color scheme.
- Devilled Gardens features rooms named "Satan's Gusty Gardens" and "Lethal Lava Lagoon".
- Spray Can colors
- Anton's "Warrior Land" palette references Wario's sprite in Wario Land 3, while Annie's equivalent "SS Syrup" palette references Captain Syrup's sprite in Wario Land II's Game Boy Color version.
- Anton and Annie's "So Retro" palette reference Mario and Luigi's sprites in Super Mario Bros., respectively.
- While the description for the palette when used on Annie references "Yahoo" as a common quote used by Mario and Luigi, Anton's description instead references a quote from a fanmade Super Mario Bros.-themed van by TenOunceGames, made in Forza Horizon 4.(user note: I'm not sure if we should actually include this. --
>>CYON of Gaia<< 09:05, March 8, 2025 (EST))
- While the description for the palette when used on Annie references "Yahoo" as a common quote used by Mario and Luigi, Anton's description instead references a quote from a fanmade Super Mario Bros.-themed van by TenOunceGames, made in Forza Horizon 4.(user note: I'm not sure if we should actually include this. --
- Anton's "Mom's Dress" palette references Wario's in-game palette in Wario Land 4. Annie's version instead references Princess Shokora's artwork palette.
- Anton's "Country Monkey" palette references Donkey Kong, with its description referencing Donkey Kong 64's "Oh, banana" voice clip. Annie's version's description instead references Funky Kong.
- Both descriptions for the "Game Ball Light" palette (based on the Game Boy Light's display) quote the cutscene before Larry's Chillton Hotel in Hotel Mario.