User:EvieMaybe/Sandbox
haha, one!
proposal draft corner
As we all know, some games feature sub-navboxes (such as Template:SMBW levels) separate from their main navbox (Template:SMBW), for the purpose of splitting off sections that would take up too much space.
The main issue here is that not every link related to a game is in its infobox. You can't access Star Piece from Template:PM, you can't access Wario Dance Company from Template:WWSM, you can't even access World 1-1 from Template:SMB. Compounding this, navboxes are not meant to be linked to, so it's not as simple as just plopping down a link to it in its own row like if it was a subpage in a History section and calling it done. So what to do?
The proposal, as suggested by Waluigi Time in the Discord server, is to incorporate what Template:Humans does, and add collapsible sections for these former sub-navboxes. If the issue is that they take too much space, making them foldable should do the trick!
Support
Oppose
Comments
Split Super Luigi subjects into a dedicated list article
There's no denying that the Super Luigi books in Paper Mario: The Thousand-Year Door are a significant part of that game. More significant than a lot of things that do get articles. However, its nature as an in-universe yarn means most subjects that belong to it are locked to the "List of implied" articles (characters, events, items, locations and species).
Taking inspiration from Wikipedia's character lists, this proposal aims to split off every subject from Super Luigi into a joint article (perhaps titled List of Super Luigi subjects) wrapping them all together in a nice, easy to access package.
Split 'em!
Keep 'em where they are!
Comments
Trim List of implied characters
Initial writeup. Talk about being overly literalistic.
Offhand satellite characters
This is probably the most exceedingly silly part of the article. Most of these are basically just throwaway mentions that a character has a wife, a boss, or something. If a character in anything Mario related had begged for their life saying "Please, I have a wife and children!", we'd have a "[character]'s wife and children" entry here. It's kind of ridiculous.
What to do with these? Well, they can easily be covered in the article of whatever character they're related to, or whichever location, episode or whatever they're mentioned in. In fact, most are! Bowser has an entire paragraph dedicated to miscellaneous family members, most of the Super Show characters are already mentioned in the episode summaries and their related character's articles, etc. It's really not an unsolved problem.
This being the biggest category, the list of affected entries is quite dense, so I've put it under this collapsible section.
- Poppa (Saturday Supercade)
- Grandma Mia (The Super Mario Bros. Super Show!)
- Jodie's boss (The Super Mario Bros. Super Show!)
- King Koopa's great-great grandkoop (The Super Mario Bros. Super Show!)
- Leonardo da Vinci Mahoney, Leonardo da Vinci Rooney and Roy Orbisoni Mahoney (The Super Mario Bros. Super Show!)
- Moldy (The Super Mario Bros. Super Show!)
- Old MacDonald (The Super Mario Bros. Super Show!)
- Poopa La Koopa (The Super Mario Bros. Super Show!)
- Roxanne's family (The Super Mario Bros. Super Show!)
- Tulio's sister (The Super Mario Bros. Super Show!)
- Uncle Troy (The Super Mario Bros. Super Show!)
- Curtis and Luke (Club Mario)
- Aunt Maria (The Adventures of Super Mario Bros. 3, Nintendo Adventure Books)
- The Koopalings' great-grand Koopa-mama (The Adventures of Super Mario Bros. 3)
- Toad's brother (The Adventures of Super Mario Bros. 3)
- Uncle Waldo (The Adventures of Super Mario Bros. 3)
- Bowser's father (Nintendo Comics System)
- Count Morrelli, Duchess Puffball and Queen Shiitake (Nintendo Adventure Books)
- Genghis Koopa (Nintendo Adventure Books)
- Uncle Harry (Nintendo Adventure Books)
- Toad's wife (Nintendo Official Magazine)
- Dhalsim's mother (German Club Nintendo magazine comics)
- Wario's mother (Super Mario-kun, Mario Power Tennis, Wario's Warehouse)
- Boy's mother (Mario is Missing!)
- Dark Mage (Super Mario RPG: Legend of the Seven Stars)
- Purple Toad's parents (Super Mario Maker 2)
- Bachelor's girlfriend (Donkey Kong Country 3)
- Cranky Kong's great grandfather (Donkey Kong Country 3)
- Apefucius (Donkey Kong Country cartoon)
- Bluster Kong's parents (Donkey Kong Country cartoon)
- General Klump and Kaptain Skurvy's parents (Donkey Kong Country cartoon)
- Great Aunt Grouchy (Donkey Kong Country cartoon)
- Great Uncle Spacey (Donkey Kong Country cartoon)
- King K. Rool's family (Donkey Kong Country cartoon)
- Krusha's family (Donkey Kong Country cartoon)
- Lanky Kong's friend (Donkey Kong 64 German website)
- The Tigers (Diddy Kong Racing)
- Kolorado's grandmother (Paper Mario)
- Kooper's mother (Paper Mario)
- Mort T.'s wife (Paper Mario)
- Rowf's wife (Paper Mario)
- Billy, Bob, Ronnie and Rotbeak, the crows (Paper Mario: The Thousand-Year Door)
- Bomberto's wife (Paper Mario: The Thousand-Year Door)
- Businessman's wife (Paper Mario: The Thousand-Year Door)
- Eve's husband (Paper Mario: The Thousand-Year Door)
- Goombella's mother (Paper Mario: The Thousand-Year Door)
- Hamma Jamma's father and grandfather (Paper Mario: The Thousand-Year Door)
- Kroop's wife (Paper Mario: The Thousand-Year Door)
- McGoomba's parents (Paper Mario: The Thousand-Year Door)
- Punderton (Paper Mario: The Thousand-Year Door)
- The Iron Adonis Twins' mother (Paper Mario: The Thousand-Year Door)
- Toce T.'s children (Paper Mario: The Thousand-Year Door)
Deadline:
- Trim
- Do not trim
"Lore" characters
This is a broad category for characters whose existence is relevant to a place or character, but never appear on their own. Once again, these can be merged into their related subjects, but they're separated because their existence is a bit more substantial.
- bevis
Deadline:
- Trim
- Do not trim
Unseen authors
Most of this section is reserved for characters who only exist as writing they've left behind.
- bevis
Deadline:
- Trim
- Do not trim
Direct pop-culture references
These shouldn't even be here. These should be in List of references in the Super Mario franchise. I don't know why they are here, but I'm including them in the proposal for completeness.
- Road Runner (Saturday Supercade)
- The Addams Family (The Super Mario Bros. Super Show!)
- Dorothy and the Tin Man (The Super Mario Bros. Super Show!)
- Pee-wee Herman (The Super Mario Bros. Super Show!)
- Rambo (The Super Mario Bros. Super Show!)
- Tippi Turtle (The Super Mario Bros. Super Show!)
- Big Bird (The Adventures of Super Mario Bros. 3)
- Indiana Jones (The Adventures of Super Mario Bros. 3)
- Romeo and Juliet (The Adventures of Super Mario Bros. 3)
- Woody Woodpecker (The Adventures of Super Mario Bros. 3)
- Van Helsing (German Club Nintendo magazine comics)
- Mr. Bean (Donkey Kong Country cartoon)
- Robin Hood (Donkey Kong Planet)
- Agent Smith (Welcome to Greedville)
- David Manning (Welcome to Greedville)
Deadline:
- Trim
- Do not trim
Indirect pop-culture references
These are basically the same as above, but instead of directly mentioning a celebrity or fictional character, their names are parodied or altered, often to make them a bit more Mario-themed.
- bevis
Deadline:
- Trim
- Do not trim
Crossover character references
This is kinda like a direct pop-culture reference, but not exactly. A character from a different IP crosses over with Mario, and references another character from their source material who does not appear in this crossover. This character's existence within the Super Mario franchise is then left as a mere mention, despite them not being an implied character in their source material.
- Chief Quimby, from Inspector Gadget (The Super Mario Bros. Super Show!)
- Dr. Claw, from Inspector Gadget (The Super Mario Bros. Super Show!)
- Globox, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)
- Mr. Dark, from the Rayman series (Mario + Rabbids Sparks of Hope, Rayman in the Phantom Show DLC)
Deadline:
- Trim
- Do not trim
List of implied comments
Annalynn (PC/Switch)
- The game's climbing mechanics are borrowed directly from Donkey Kong Jr., with Annalynn climbing faster upwards if she's holding two ropes and slower if she's holding just one, and vice versa for climbing down.
- Annalynn's "Just what I needed!" voice clip when collecting an item references the Super Mario Advance series' use of the line.
- Three unlockable palettes reference the Super Mario franchise:[1]
- Annalynn's "Leaplady" palette references Mario's sprite in Donkey Kong.
- Anton's "Loud N' Lazy" palette references Wario's color scheme.
- Anton's "Retro Red" palette references Mario's sprite in Super Mario Bros.
Anton series
Antonball / Antonball Classic (PC)
- Anton's design is based on Wario.
- Many of the game's elements are borrowed from Mario Bros., such as floors, Anton's death animation, the game's logo, and many sound effects.
- The voice calling the game's name in the title screen references the Super Mario Advance series' own title screens.
- The "Yeah!" voice clip at the end of the game's victory jingle mimics Mario's voice.
- Anton's sprite is an edit of Mario's sprite from Alleyway.
Punchball Antonball (PC)
- The game is heavily based on Punch Ball Mario Bros.. The player uses a Punch Ball to stun enemies that come out of pipes, and then kicks them to defeat them. When there's only one enemy remaining, it becomes faster.
- The game's level theme (named "Punch Bowl" in Antonball Deluxe) is inspired by the Level 1 theme from the Game Boy Advance version of Mario Bros..
Antonball Deluxe (PC/Switch)

Being an enhanced and expanded remake of both Antonball Classic and Punchball Antonball, most references from those games are carried on to Antonball Deluxe.
- The game takes several more cues from Mario Bros., including many references to the Game Boy Advance version specifically:
- The game's sound design and compressed voice clips heavily resemble Game Boy Advance Mario Bros's own.
- "Welcome to Antonball", the game's title theme, is a rearrangement of the title theme from Antonball Classic, with an added initial fanfare and new instrumentation referencing the title theme from the Game Boy Advance version of Mario Bros..
- The game's round start theme, "On with the Show", is an arranged excerpt of "Spring" from Antonio Vivaldi's The Four Seasons, much like how Mario Bros.'s own round start theme is an arranged excerpt of Wolfgang Amadeus Mozart's Eine kleine Nachtmusik.
- The game's borders are stylized to resemble the promotional art of Mario Bros.'s arcade version.
- Anton's backflip move is similar to the Crouching High Jump, being performed by jumping while crouching, although it does not need to be charged.
- Boiler Sewers, the game's first level, references Mario Bros.'s sewer setting.
- Snails behave similarly to Freezies, making the floor slippery and being destroyed with one attack instead of being stunned.
- Thunder Daves function identically to Fireballs.
- The "Vs. Antonball" mode features throwable trash cans.
- Besides Mario Bros., Antonball Deluxe also features a few references to the Wario franchise:
- Anton's design becomes even closer to Wario's. His sprite while clutching resembles Wario's Dash Attack.
- Anton's laughter is created by consecutively pitching down individual "ha" soundbites, just like Wario's laugh in Wario Land 4.
- The game's unlockable vinyls reference Wario Land 4's CDs.
- The Lottery feature references the Capsule Machine from the WarioWare series.
- Wario and Jimmy T appear as "Special Thanks" in the game's credits.
- Danton's appearance in this game resembles both Luigi and Waluigi.
- Antonball mode's bonus stages featuring various characters' faces resembles Alleyway's bonus stages featuring sprites from Super Mario Bros..
- DLC character "Fixed Gold Evil Baby Paul (Shiny)" references the Mario Kart series' character variants, particularly Baby Mario and Pink Gold Peach.
- "Jam Jungle Jammin'"'s bongo and drum-only intro references "DK Island Swing".
- One of the "Funny" images features the McDonald's Happy Meal Take the Mario Challenge "Mario Throw and Catch" toy, digitally altered to have Anton's beard and color scheme.
- The "Super Gangston!" vinyl's cover references an edit of a specific render of Mario and F.L.U.D.D. from Super Mario Sunshine, heavily compressed and recolored to match Anton's color scheme.
ANTONBLAST (PC/Switch)
This game takes greater inspiration from the Wario Land series than it's predecessor, particularly Wario Land 4 (listed as an inspiration on the official Kickstarter page) and Virtual Boy Wario Land. However, it also references other aspects from the Super Mario franchise:
- Game mechanics
- Wario references:
- Anton's clutch attack from Antonball Deluxe is reworked to function closer to the Dash Attack.
- Crouching on steep slopes makes Anton roll.
- The game features several transformations akin to Wario's reactions, triggered by the environment. The Angel transformation functions similarly to Puffy Wario, while the petrified state resembles Frozen Wario.
- The game's level structure is taken from Wario Land 4, requiring the player to find a Switch-like detonator and return to the level's entrance within a time limit, while Brulo Blocks (functioning similarly to Kaeru Blocks) appear and disappear to alter the return path.
- The four card suit detonators take the place of jewel piece chests, the Spirit in each level functions like Keyzer, and the cassette tapes work like CDs, complete with unlocking music unrelated to the game's soundtrack.
- The game's collectible poker chips come in red and blue, with red ones being worth more points, and giant poker chips being even more valuable. This is a similar system to Wario Land 4’s gems and diamonds.
- Much like Virtual Boy Wario Land, levels are built on two parallel planes that can be traversed utilizing Jump Transporter-like springs.
- Several levels feature optional rooms with a monochromatic red palette and a unique chiptune track, referencing the Virtual Boy.
- Non-Wario references:
- The game's earlier demos featured grass that can be pulled to obtain healing beetroots, much like Super Mario Bros. 2's vegetables. Although the feature was removed, the beetroots' animation is still reminiscent of Super Mario Advance's use of sprite rotation.
- Barrel Cannon-like cement mixers appear in most levels.
- When collecting a hidden Paul, he will fly away with a similar animation to when collecting a Kong Token in Donkey Kong Land, complete with an almost-identical sound effect.
- Enemies and bosses
- Wario references:
- Pippos are the game's simplest enemy, are unable to deal damage to Anton, and change color from their default yellow to blue when Anton performs the Ground Pound-like "Antomic Blast" near them. If defeated while blue, they yield better score. This behavior is similar to that of Marumen.
- Ballbusters, returning from the previous games, are reimagined into a second basic enemy with a pointed weapon, much like Pirate Goom, Mask-Guy, Spearhead, Spear-Mask and Pitchfork. A blue variant appears impaled on the ceiling, dropping when the player walks under it, referencing the behavior of some Pitchforks.
- Beelzeballs behave identically to Virtual Boy Wario Land’s swinging spike balls.
- The reaching hands in Pinball Mire resemble Mizu no te and Suna kara te from Wario Land 3.
- A later, larger variant of Ballbuster holds a large pitchfork in front of it, resembling the giant spear man.
- Tallbuster is a long-bodied boss that pops out of gaps in the ground to attack, similar to Sand Fish.
- Satan's first phase resembles that of the Shake King's. Both bosses mimic the player character's abilities, and are vulnerable in their rears after charging into a wall and getting stuck. Tony Grayson confirmed in the Summit Inn (Summitsphere's official Discord server) that this phase was indeed inspired by the Shake King.
- The theme for Satan's first phase is inspired by the theme that plays in Stage 9-8 of Donkey Kong for the Game Boy.[2]
- Non-Wario references:
- Totem enemies that behave identically to Screaming Pillars appear in Cinnamon Springs.
- Levels
- Wario references:
- The moving lava walls in Bomb Candy Mines' escape sequence reference Course No.20 from Wario Land: Super Mario Land 3.
- One of the variations of Concrete Jungle's themes utilizes the same vocal sample as Crescent Moon Village's theme, both taken from the Spectrasonics Vocal Planet series of sample CDs.
- Pinball Mire features rooms named "Pinball Zone" and "The Big Board".
- The first theme for The Mad Mall greatly resembles Pinball Zone's theme.
- Hell Manor, the game's final level, serves as an equivalent to the Golden Passage, featuring its detonator at the very beginning of the stage.
- Non-Wario references:
- A piece of graffiti in Slowroast Sewers references Small Mario's sprite in Super Mario Bros., recolored to match Anton's color scheme.
- Devilled Gardens features rooms named "Satan's Gusty Gardens" and "Lethal Lava Lagoon".
- Spray Can colors
- Anton's "Warrior Land" palette references Wario's sprite in Wario Land 3, while Annie's equivalent "SS Syrup" palette references Captain Syrup's sprite in Wario Land II's Game Boy Color version.
- Anton and Annie's "So Retro" palette reference Mario and Luigi's sprites in Super Mario Bros., respectively.
- While the description for the palette when used on Annie references "Yahoo" as a common quote used by Mario and Luigi, Anton's description instead references a quote from a fanmade Super Mario Bros.-themed van by TenOunceGames, made in Forza Horizon 4.(user note: I'm not sure if we should actually include this. --
>>CYON of Gaia<< 09:05, March 8, 2025 (EST))
- While the description for the palette when used on Annie references "Yahoo" as a common quote used by Mario and Luigi, Anton's description instead references a quote from a fanmade Super Mario Bros.-themed van by TenOunceGames, made in Forza Horizon 4.(user note: I'm not sure if we should actually include this. --
- Anton's "Mom's Dress" palette references Wario's in-game palette in Wario Land 4. Annie's version instead references Princess Shokora's artwork palette.
- Anton's "Country Monkey" palette references Donkey Kong, with its description referencing Donkey Kong 64's "Oh, banana" voice clip. Annie's version's description instead references Funky Kong.
- Both descriptions for the "Game Ball Light" palette (based on the Game Boy Light's display) quote the cutscene before Larry's Chillton Hotel in Hotel Mario.