List of Power Moons in the Sand Kingdom

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This is a list of the 89 Power Moons (87 regular Power Moons and two Multi Moons) that can be found in the Sand Kingdom of Super Mario Odyssey.

# Power Moon Location Availability
1 The first Power Moon of the Sand Kingdom.
Atop the Highest Tower
The player must traverse through the Tostarena Ruins and reach the top of the Round Tower, where this Power Moon is located. Available from the start.
2 The second Power Moon of the Sand Kingdom.
Moon Shards in the Sand
From the top of the Round Tower in the Tostarena Ruins, the player should cross the moving platforms ahead in order to reach the Moe-Eye Habitat. Within the habitat, the player should locate and collect five Moon Shards, which will reward Mario with the Power Moon. Available after collecting the "Atop the Highest Tower" Power Moon.
3 The third Power Moon of the Sand Kingdom.
Showdown on the Inverted Pyramid
The player will receive a Multi Moon after defeating Hariet on top of the Inverted Pyramid. Available after collecting the "Moon Shards in the Sand" Power Moon.
4 The fourth Power Moon of the Sand Kingdom.
The Hole in the Desert
The player will receive a Multi Moon after defeating Knucklotec in the Deepest Underground. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
5 The fifth Power Moon of the Sand Kingdom.
Overlooking the Desert Town
The player can find a Power Moon located on top of a building in the north-western corner of the Tostarena Town. Available from the start.
6 The sixth Power Moon of the Sand Kingdom.
Alcove in the Ruins
The player can find this Power Moon located in a hidden alcove under the 8-bit section near the Tostarena Ruins Sand Pillar checkpoint. Available from the start.
7 The seventh Power Moon of the Sand Kingdom.
On the Leaning Pillar
Near the Tostarena Ruins Sand Pillar checkpoint, the player should notice a Power Moon located on a stone pillar. To reach it, Mario must capture a Bullet Bill and use it to collect the Power Moon. Available from the start.
8 The eighth Power Moon of the Sand Kingdom.
Hidden Room in the Flowing Sands
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a very small alcove on the wall in the quicksand. Mario should sink under the sand to enter the alcove, where he will find a hidden Power Moon. Available from the start.
9 The ninth Power Moon of the Sand Kingdom.
Secret of the Mural
The player can find a hidden Power Moon in the 8-bit section on the Tostarena Ruins Round Tower. It is located in a hidden alcove on the left side of the final moving platform. Available from the start.
10 The tenth Power Moon of the Sand Kingdom.
Secret of the Inverted Mural
The player can find a hidden Power Moon in the 8-bit section on the Inverted Pyramid. It is located in a hidden alcove on the exterior portion of the 8-bit section. Available after collecting the "Moon Shards in the Sand" Power Moon.
11 The eleventh Power Moon of the Sand Kingdom.
On Top of the Stone Archway
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player must capture a Bullet Bill and use it to fly across to the top of the stone archway at the entrance to the Tostarena Ruins. Available from the start.
12 The twelfth Power Moon of the Sand Kingdom.
From a Crate in the Ruins
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player should look for a shiny wooden crate next to the Bill Blaster. If the player destroys the crate, they will be rewarded with a Power Moon. Available from the start.
13 The thirteenth Power Moon of the Sand Kingdom.
On the Lone Pillar
The player can either capture the Glydon at the top of Tostarena Ruins Round Tower and use it to glide over to an isolated stone pillar between the Inverted Pyramid and the Jaxi Ruins, Long Jump from the spot on the floating Inverted Pyramid where Jaxi is intended to go, or use a Bullet Bill above Alcove in the Ruins to get there. Available from the start.
14 The fourteenth Power Moon of the Sand Kingdom.
On the Statue's Tail
At the top of the Inverted Pyramid, the player should head to the Jaxi statue in the north-western corner. If the player throws Cappy at the statue's tail and holds him there for a few seconds, Mario will be rewarded with a Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
15 The fifteenth Power Moon of the Sand Kingdom.
Hang Your Hat on the Fountain
In the Tostarena Town, Mario must throw and spin Cappy on the town's fountain for a few seconds, which will reveal this Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
16 The sixteenth Power Moon of the Sand Kingdom.
Where the Birds Gather
In the Desert Oasis, the player can find a small mound of sand with several birds on it. If the player ground pounds the top of this mound, they will receive a Power Moon. Available from the start.
17 The seventeenth Power Moon of the Sand Kingdom.
Top of a Dune
From the Tostarena Town, the player should head west and look for the tallest sand dune. The player must then climb up the dune and ground pound the top of it in order to receive this Power Moon. Available from the start.
18 The eighteenth Power Moon of the Sand Kingdom.
Lost in the Luggage
Near the entrance to the Inverted Pyramid, the player can find a glowing spot on the sand next to some boxes and tires. If the player grounds pounds the glowing spot, they will receive a Power Moon. Available from the start.
19 The ninteenth Power Moon of the Sand Kingdom.
Bullet Bill Breakthrough
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a cage containing the Power Moon. To open the cage, Mario must capture a Bullet Bill and use it to fly into the cage, breaking it and allowing the Power Moon inside to be collected. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
20 The twentieth Power Moon of the Sand Kingdom.
Inside a Block Is a Hard Place
From the Tostarena Ruins Sand Pillar checkpoint, the player should head to the ledge below and look for a shiny stone block. If the player captures a Bullet Bill and uses it to break open this block, they will be rewarded with a Power Moon. This sidequest's name is a pun on "between a rock and a hard place." Available from the start.
21 The twenty-first Power Moon of the Sand Kingdom.
Bird Traveling the Desert
The player must throw Cappy at a large bird that flies around the Sand Kingdom. (It can easily be hit while it is flying in the Desert Oasis.) Available from the start.
22 The twenty-second Power Moon of the Sand Kingdom.
Bird Traveling the Wastes
The player can either throw Cappy at a large bird that flies around the Jaxi Ruins or catch the bird while riding a Jaxi. Available after collecting the "The Hole in the Desert" Multi Moon.
23 The twenty-third Power Moon of the Sand Kingdom.
The Lurker Under the Stone
At the top of the Inverted Pyramid, the player should notice a Lurker moving around the area. If the player can ground pound it, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
24 The twenty-fourth Power Moon of the Sand Kingdom.
The Treasure of Jaxi Ruins
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a large sinkhole in the quicksand. Mario should enter this sinkhole to be taken to the Ice Cave. If Mario can make it to the end of the caves, he will find a Warp Pipe that will take him to the Jaxi Ruins, where two treasure chests can be found. Throwing Cappy at the left treasure chest will cause it to open and reward the player with a Power Moon. Available from the start.
25 The twenty-fifth Power Moon of the Sand Kingdom.
Desert Gardening: Plaza Seed
In the Tostarena Town, the player should look for a seed next to three flower pots. Mario should pick up the seed and plant it inside one of the flower pots. After about 30 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
26 The twenty-sixth Power Moon of the Sand Kingdom.
Desert Gardening: Ruins Seed
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a seed inside a hidden alcove on the eastern wall. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 30 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
27 The twenty-seventh Power Moon of the Sand Kingdom.
Desert Gardening: Seed on the Cliff
South of the Moe-Eye Habitat, the player should look for a seed on a low cliff ledge. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 30 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
28 The twenty-eighth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 1
In the Tostarena Northwest Reaches, the player should get on top of the building (either by traversing through the building or by using the Spark Pylons scattered through the Sand Kingdom), where they can find a scarecrow. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon above them. The player must then collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Multi Moon.
29 The twenty-ninth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 2
In the Moe-Eye Habitat, the player should look for a P Switch on the southern side. The player must press the P Switch, which will reveal a key and a hidden path (that only the Moe-Eyes can see). The player must then collect the key, which will open the nearby lock and reveal a Power Moon. Finally, the player must collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Multi Moon.
30 The thirtieth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 3
Near the Jaxi Ruins, the player should look for a scarecrow to the east. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon at the end of the blocks' path. The player can either long jump across the blocks to collect the Power Moon before it disappears or ride a Jaxi to collect the Power Moon on time. Available after collecting the "The Hole in the Desert" Multi Moon.
31 The thirty-first Power Moon of the Sand Kingdom.
Found in the Sand! Good Dog!
In front of the Crazy Cap Shop, the player can find a dog, which will lead Mario across a small section of the desert to the side of a sand dune. The dog will then dig up a glowing spot in the sand, which Mario can ground pound in order to reveal a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
32 The thirty-second Power Moon of the Sand Kingdom.
Taking Notes: Jump on the Palm
In the Desert Oasis, the player can find a rainbow-colored treble clef on top of a palm tree. Mario should collect this treble clef, which will temporarily spawn six notes on top of the palm trees. If the player can collect all the notes before they disappear, Mario will receive a Power Moon. Available from the start.
33 The thirty-third Power Moon of the Sand Kingdom.
Herding Sheep in the Dunes
Near the base of the Inverted Pyramid, the player can find a Tostarenan who has lost three of his sheep. If the player can find all three sheep (located in the surrounding area) and bring them back to the Tostarenan, he will reward Mario with a Power Moon. Available from the start, not available after collecting the "Showdown at the Inverted Pyramid" Multi Moon, available again after collecting the "The Hole in the Desert" Multi Moon.
34 The thirty-fourth Power Moon of the Sand Kingdom.
Fishing in the Oasis
In the Desert Oasis, the player can find a fishing Lakitu. Mario can capture the Lakitu and use it to fish for a big Cheep Cheep in the water, which will reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
35 The thirty-fifth Power Moon of the Sand Kingdom.
Love in the Heart of the Desert
At the Tostarena Ruins Entrance, the player can find four Goombas. Mario should capture one of the Goombas and then use it to make a Goomba Tower. The player can either take the Goomba Tower to the Tostarena Ruins Sand Pillar or lure a Bullet Bill into the hat trampoline with the Goombas, where the Goombette can be found. If the player can successfully get the Goomba Tower to Goombette, she will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
36 The thirty-sixth Power Moon of the Sand Kingdom.
Among the Five Cactuses
At the central northern end of the Sand Kingdom, the player can find a tall glowing cactus among some short cacti which holds a Power Moon inside. To destroy the cactus, the player must simply hit the tall cactus while riding a Jaxi. Available from the start.
37 The thirty-seventh Power Moon of the Sand Kingdom.
You're Quite a Catch, Captain Toad!
In the Desert Oasis, the player can find a fishing Lakitu. Mario can capture the Lakitu and use it to fish out Captain Toad from the sand at the north end of the Oasis. Captain Toad will then reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
38 The thirty-eighth Power Moon of the Sand Kingdom.
Jaxi Reunion!
To the east of the Desert Oasis, the player can find a Jaxi statue facing an empty pedestal. If Mario rides a Jaxi onto the empty pedestal, the Jaxi will reward him with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
39 The thirty-ninth Power Moon of the Sand Kingdom.
Welcome Back, Jaxi!
At the top of the Inverted Pyramid, the player can find a Jaxi stand and an empty pedestal on the southern end of the Pyramid. If Mario calls for a Jaxi and rides him onto the empty pedestal, he will reward him with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
40 The fortieth Power Moon of the Sand Kingdom.
Wandering Cactus
To the north of the Desert Oasis, the player can find a cactus with some birds on it. If the player captures the cactus, they can move it out of the way to reveal a glowing spot on the sand. Mario must then ground pound the glowing spot to reveal a Power Moon. Available from the start.
41 The forty-first Power Moon of the Sand Kingdom.
Sand Quiz: Wonderful!
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are 30, ice, 5, and Sphynx. Available from the start.
42 The forty-second Power Moon of the Sand Kingdom.
Shopping in Tostarena
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
43 The forty-third Power Moon of the Sand Kingdom.
Employees Only
On the left side of the Tostarena Town, the player can find a small alcove that they can enter if they crouch into it. This will lead Mario to the back side of the Crazy Cap Shop, where a Power Moon awaits. Available from the start.
44 The forty-fourth Power Moon of the Sand Kingdom.
Sand Kingdom Slots
In the Tostarena Town, the player can find a door leading to a Slots mini-game. If the player can successfully line up all three Moon icons on the slots, they will receive a Power Moon. Available from the start.
45 The forty-fifth Power Moon of the Sand Kingdom.
Walking the Desert!
In the area between the Tostarena Ruins and the Desert Oasis, the player can find a Koopa Troopa hosting the Koopa Trace-Walking mini-game. If the player can score at least 80 points in this mini-game, they will receive a Power Moon. Available from the start.
46 The forty-sixth Power Moon of the Sand Kingdom.
Hidden Room in the Inverted Pyramid
Near the end of the Inverted Pyramid's interior section, the player should notice some stone pillars moving along a conveyor belt. If the player follows the stone pillars into the wall, they will find a hidden room containing a treasure chest which has this Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
47 The forty-seventh Power Moon of the Sand Kingdom.
Underground Treasure Chest
In the Underground Temple area, the player must capture a Bullet Bill from the first Bill Blaster and use it to fly to the back side of the wall to the right. They must then traverse across the top of the wall to find a hidden treasure chest, which holds a Power Moon inside. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
48 The forty-eighth Power Moon of the Sand Kingdom.
Goomba Tower Assembly
In the Underground Temple area, the player must capture a Goomba and use it to make a Goomba Tower that is tall enough in order to reach the Power Moon floating high up in the area. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
49 The forty-ninth Power Moon of the Sand Kingdom.
Under the Mummy's Curse
After defeating Knucklotec, the player should notice the smaller hole in the desert. This will take Mario to the arena where Knucklotec was fought. On this arena, several Chinchos will spawn, including one glowing Chincho, which will reward the player with a Power Moon if defeated. Available after collecting the "The Hole in the Desert" Multi Moon.
50 The fiftieth Power Moon of the Sand Kingdom.
Ice Cave Treasure
In the sinkhole north of Tostarena Ruins Sand Pillar, the player should wall jump up the stone pillars near the exit Warp Pipe in order to find a hidden Power Moon. Available from the start.
51 The fifty-first Power Moon of the Sand Kingdom.
Sphynx's Treasure Vault
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer one of its questions correctly, the player will be rewarded with a Power Moon. Available from the start.
52 The fifty-second Power Moon of the Sand Kingdom.
A Rumble from the Sandy Floor
Near the "Overlooking the Desert Town" Power Moon, the player can find a Warp Pipe leading to a secret area. In the secret area, the player should feel where the vibrations of their controller are the strongest. If the player ground pounds that spot, they will receive a Power Moon. Available from the start.
53 The fifty-third Power Moon of the Sand Kingdom.
Dancing with New Friends
In the Tostarena Town, the player can find a locked door being guarded by a Tostarenan. In order to enter this door, the player needs to wear either the Poncho outfit with the Sombrero hat or the Skeleton Suit outfit with any hat. Once Mario enters the room, he needs to stand on the stage in the center of the room and dance with the other Tostarenans, which will reward him with a Power Moon. Available from the start.
54 The fifty-fourth Power Moon of the Sand Kingdom.
The Invisible Maze
North of the Moe-Eye Habitat, the player can find a door leading to a secret area. Within the area, the player needs to utilize the Moe-Eyes in order to cross through three rooms of invisible platforms, which will reward Mario with a Power Moon. Available from the start.
55 The fifty-fifth Power Moon of the Sand Kingdom.
Skull Sign in the Transparent Maze
In the area with the "The Invisible Maze" Power Moon, the player can find a sign with a skull printed on it. If Mario throws Cappy at the sign and holds him there for a few seconds, the player will be rewarded with a hidden Power Moon. Available from the start.
56 The fifty-sixth Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Break Through!
In the Tostarena Northwestern Reaches, the player can find a large building that they can enter. Inside, the player needs to capture Bullet Bills in order to reach the end of the path, where a Power Moon awaits. Available from the start.
57 The fifty-seventh Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Side Path
In the area with the "The Bullet Bill Maze: Break Through!" Power Moon, the player should look for a spiraling side path about halfway through the maze. Mario should capture a Bullet Bill and use it to head through this side path, where a secret Power Moon awaits. Available from the start.
58 The fifty-eighth Power Moon of the Sand Kingdom.
Jaxi Driver
From the Jaxi Ruins checkpoint, the player should use a Jaxi to enter the tunnel located in the poisonous water under said checkpoint. If the player can traverse through this secret area with the Jaxi, they will receive a Power Moon. This sidequest's name is a pun on "taxi driver." Available from the start.
59 The fifty-ninth Power Moon of the Sand Kingdom.
Jaxi Stunt Driving
In the area with the "Jaxi Driver" Power Moon, the player can find a side path with a rainbow-colored treble clef. If the player can collect all the notes from the treble clef before they disappear, Mario will receive a secret Power Moon. Available from the start.
60 The sixtieth Power Moon of the Sand Kingdom.
Strange Neighborhood
In the Tostarena Town, the player can find a Mini Rocket on top of a building on the right side. Mario should capture the rocket to be taken to a secret area, where he must cross several rotating buildings without the help of Cappy. If the player can make it to the end of this secret area, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
61 The sixty-first Power Moon of the Sand Kingdom.
Above a Strange Neighborhood
In the area with the "Strange Neighborhood" Power Moon, the player can find a set of three blocks, which hide a hidden block above them. If Mario jumps on top of this hidden block, he can reach a secret Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
62 The sixty-second Power Moon of the Sand Kingdom.
Secret Path to Tostarena!
This Power Moon can be found on the Southwestern Floating Island in the sky. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Lake Kingdom before the Wooded Kingdom, then the painting can be found in a small pool of water in the Courtyard of the Lake Kingdom.
  • If the player visits the Wooded Kingdom before the Lake Kingdom, then the painting can be found behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom.
Available from the start (Lake Kingdom).

Available after collecting the "Flower Thieves of Sky Garden" Power Moon (Wooded Kingdom).
63 SMO Sand Moon 63.png
Found with Sand Kingdom Art
In the Tostarena Town, the player can find some Hint Art on an eastern building showing a Power Moon hidden in a different kingdom. Mario must then travel to the spot shown in the painting (the Crazy Cap Shop in Bowser's Kingdom) and ground pound the floor tile (outside the shop) located three spaces away from the checkpoint and six spaces away from the shop entrance. Available after defeating Bowser in the Moon Kingdom.
64 SMO Sand Moon 64.png
Jammin' in the Sand Kingdom
On top of the south-eastern building in the Tostarena Town, the player can find a Toad listening to music. If Mario talks to the Jammin' Toad, he will request that the player play a specific piece of music related to the theme of "memories of a tough battle". If the player selects any boss battle theme from the Music List, the Toad will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
65 SMO Sand Moon 65.png
Hat-and-Seek: In the Sand
In the south-western corner of the Tostarena Town, the player can find a Bonneter disguised as a sombrero on top of a Tostarenan's head. If Mario speaks to the Bonneter, he will be rewarded with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
66 SMO Sand Moon 66.png
Sand Kingdom Regular Cup
At the Tostarena Northwest Reaches, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
67 SMO Sand Moon 67.png
Binding Band Returned
In the Deepest Underground, the player can find a glowing spot on top of the Binding Band. Mario must ground pound this glowing spot to obtain a Power Moon. Available after defeating Bowser in the Moon Kingdom.
68 SMO Sand Moon 68.png
'Round-the-World Tourist
After restoring the Sand Kingdom, Mario should locate the Desert Wanderer at the Tostarena Town. Mario must talk to him here, which will start a side-quest that involves talking to him in every kingdom he visits, being the Metro, Cascade, Luncheon and Moon kingdoms. Afterwards, he returns to the Sand Kingdom. Talking to him here will reward Mario with a Power Moon. Available after collecting the "A Tourist in the Mushroom Kingdom" Power Moon (Mushroom Kingdom).
69 SMO Sand Moon 69.png
Peach in the Sand Kingdom
On top of the Inverted Pyramid, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
70 SMO Sand Moon 70.png
Mighty Leap from the Palm Tree!
This moon is found above the northernmost palm tree within the Desert Oasis grounds. Its height above the tree will require Mario to either use a ground pound jump, back somersault, or side somersault to reach it. Available after opening the kingdom's Moon Rock.
71 SMO Sand Moon 71.png
On the North Pillar
This moon is located on a tall stone pillar in northern Tostarena. The player must capture a spark pylon on either the Tostarena Northwest Reaches, the Moe-Eye Habitat, or the Inverted Pyramid and travel to said pillar. Mario must then release capture as he's riding the wire to fall towards the pillar and the moon on it. Available after opening the kingdom's Moon Rock.
72 SMO Sand Moon 72.png
Into the Flowing Sands
This moon lies in the downward sand flow in the west area of Tostarena Ruins. Mario will slip down if he attempts to climb the sand flow, so he must fall from the moving lifts directly above the sand flow to obtain this moon. Available after opening the kingdom's Moon Rock.
73 SMO Sand Moon 73.png
In the Skies Above the Canyon
To find this moon, Mario must board the moving platform from the Tostarena Ruins Round Tower. Just before the first platform descends, Mario must jump north to grab this moon. Available after opening the kingdom's Moon Rock.
74 SMO Sand Moon 74.png
Island in the Poison Swamp
This moon lies on the southernmost islet within the poisonous swamp surrounding Jaxi Ruins. The player needs to ride Jaxi across the swamp to obtain it. Available after opening the kingdom's Moon Rock.
75 SMO Sand Moon 75.png
An Invisible Gleam
This moon can be found in Moe-Eye Habitat, on top of the second pillar. To grab it, Mario must first possess a Moe-Eye and see the gleam from that pillar while possessed. Then, he can make his way to the pillar and ground-pound its center for the moon. Available after opening the kingdom's Moon Rock.
76 SMO Sand Moon 76.png
On the Eastern Pillar
As the name suggests, this moon is located on the easternmost pillar, sealed in a stone block. Mario must lure a Bullet Bill to the pillars between Tostarena Ruins and Jaxi Ruins, then capture it. On the way to the easternmost pillar, it's highly recommended that the player shakes the Joy-Con to cover more distance before the Bullet Bill explodes prematurely. If the Joy-Con are inside of the controller peripheral, it can still be obtained by jumping over a Bullet Bill and letting it continue towards the pillar before capturing it, slightly shortening the distance needing traveled. Available after opening the kingdom's Moon Rock.
77 SMO Sand Moon 77.png
Caught Hopping in the Desert!
West of Tostarena Town, not far from where the Moon Rock was destroyed, there are three rabbits. One of the rabbits is holding a Power Moon, whereas the other two rabbits hold either one or eight coins. The rabbits tend to run away in different directions, and the rabbit with the Power Moon will run northwest of its initial gathering spot. Available after opening the kingdom's Moon Rock.
78 SMO Sand Moon 78.png
Poster Cleanup
Although Mario defeated Bowser and canceled his wedding with Peach, 17 of Bowser's posters have recently been applied on the walls of building in Tostarena Northwest Reaches. Many of these posters are on higher reaches of the walls, and may require Mario to jump off of the nearby sand mound or the spineless cacti to remove them. Once all 17 posters are removed, a nearby Tostarenan will reward Mario with a Power Moon as a thanks. Available after opening the kingdom's Moon Rock.
79 SMO Sand Moon 79.png
Taking Notes: Running Down
There is a rainbow treble clef in the near southwesternmost corner of Tostarena, found nearby two large cacti. The notes that spawn form a straight line pointing northeast and last only 10 seconds. Given the rather strict time limit, Mario must ride Jaxi to collect all the notes in time and reveal the Power Moon. Available after opening the kingdom's Moon Rock.
80 SMO Sand Moon 80.png
Taking Notes: In the Wall Painting
On the second level in the 8-bit mural of Tostarena Ruins Round Tower, the rainbow treble clef is on the north facing side of the tower. Mario must simply collect all the notes to reveal the Power Moon. Available after opening the kingdom's Moon Rock.
81 SMO Sand Moon 81.png
Love at the Edge of the Desert
After capturing a Goomba at the Tostarena Ruins Entrance, Mario must go around the ruins and head northwest. After traversing a considerable distance, Mario finds the Goombette awaiting at the edge of the area, near the Tostarena Northwest Reaches. If Mario faces her as the captured Goomba, he will be given a Power Moon. Available after opening the kingdom's Moon Rock.
82 SMO Sand Moon 82.png
More Walking in the Desert!
After completing the previous round of Koopa Trace-Walking, Mario can talk to the Koopa Troopa met between the Tostarena Ruins and the Desert Oasis for a second round. This time, Mario has to score at least 90 points for a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Walking the Desert!" Power Moon.
83 SMO Sand Moon 83.png
Sand Kingdom Master Cup
Mario can talk to the Koopa Troopa in the Tostarena Northwest Reaches again for another round of Koopa Freerunning. Finishing first over the other Koopa Troopa runners awards Mario with a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Sand Kingdom Regular Cup" Power Moon.
84 SMO Sand Moon 84.png
Where the Transparent Platforms End
On one of the two knolls rising between the Odyssey and Tostarena Town lies a Moon Pipe that leads Mario into a sub-area, consisting of an enormous corridor. Mario can capture the Moe-Eye at the entrance and enable its shades to reveal a series of invisible platforms leading to the end of the corridor. Soon afterwards, Mario comes across a wide platform that starts moving along the corridor when stepped on. As he travels on the platform, Mario must navigate a transparent maze whose walls may push him off. Once at the end of the corridor, Mario must jump off the moving platform and collect the Power Moon in front of him. A Moon Pipe leading to the exit is in the same area. Available after opening the kingdom's Moon Rock.
85 SMO Sand Moon 85.png
Jump Onto the Transparent Lift
At the beginning of the previous area, Mario can capture the Moe-Eye and look down towards the chasm and to the right to spot a platform lying close to the wall. The player can reach the platform by falling off a moving ledge. The platform starts moving once mounted, directing Mario straight into a key that triggers a Power Moon near the entrance at the top. The platform will then lift Mario directly by that spot. Available after opening the kingdom's Moon Rock.
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Colossal Ruins: Dash! Jump!
Once Mario enters the Moon Pipe at the Tostarena Ruins Entrance, he is brought into a dark area bottomed by a poison lake. Here, Mario must capture a spark pylon to reach a rounding road that immediately starts collapsing in the poison. Mario must evade the sinking road by using several Rocket Flowers. On his way, he eventually has to dash on a huge curving wall, jumping over gaps in the road all the while. After a final stretch, Mario encounters a Power Moon and a long platform rises from the poison, leading him back to the start of the area. Even in Assist Mode, the poison instantly kills Mario if he falls into it. Available after opening the kingdom's Moon Rock.
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Sinking Colossal Ruins: Hurry!
In the same area as above, Mario can collect a key located near the bottom of the inclined wall. It can be reached by sticking to the lower path, hopping several gaps meanwhile. The key unlocks a Power Moon right beside the starting point, where Mario eventually goes back. Available after opening the kingdom's Moon Rock.
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Through the Freezing Waterway
At the north-eastern edge of the desert, east from the Inverted Pyramid, is a Moon Pipe located among several cacti and shrubs. It leads Mario to a side-scrolling section, where he has to navigate a channel with long stretches of freezing water. To do so, he must capture Gushens that keep him safe from the water, then charge forward, up and over incoming obstacles, mostly including pools of poison and moving platforms. The water in the channel allows Mario to regenerate the Gushen's water reserve. At the end of the channel, after a long stretch of poison, lie the Power Moon and the exit. Available after opening the kingdom's Moon Rock.
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Freezing Waterway: Hidden Room
With a Gushen captured, Mario must use the first moving platform to fly further upward, then head to the left and dash through a long poison tunnel. At the end lies a Power Moon, accompanied by some freezing water and another Gushen to help Mario head back. Available after opening the kingdom's Moon Rock.