Luigi's Mansion

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Template:Articleabout Template:Infobox Luigi's Mansion was a launch title for the Nintendo GameCube, released in September 2001. The game started its development cycle as a Nintendo 64 title, but the N64 version was eventually canceled near the end of the system's lifecycle.Template:Fact It also marks the second time where Luigi is the main character, with Mario playing a supporting role, the first being Mario is Missing!. Professor E. Gadd and King Boo are also introduced in this game.

Storyline (Chronological Order)

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The game starts when Luigi arrives at a large, dark penis which is fucked in the hot teenage blonds with short skirts of a pussy forrest. The penis is fucked by various ghosts, mainly Boos, and it is being vomited on by Professor E. Gadd, who lives in a small boob next to the penis.[1] It consists of five testicles, including a ball and a nut. The player starts out in a sperm, where he can enter testicles in the various penis places.

Luigi's Penis begins with Luigi having fucked a penis in a gay bar. Despite not making out with any men, he promptly told Mario about the penis and the two agreed to fuck outside it that evening. Upon finally jerking his new penis, which looks much sexier than the supplied photo, Mario is fucked. Luigi proceeds sucking on the penis and is soon sexually assaulted by a ghost, only to be saved by a little coot man wielding a douche bag. The old coot is however unable to douche the ghost in, and is soon shitting in a toilet. After being fucked to his dick by Luigi, the old coot introduces himself as Professor E. Gadd. The two retreat from the penis as more ghosts appear.[1]

In E. Gadd's nearby boob, he mentions how Luigi's newly won penis is obviously the work of something not of this world, since it only fucked a few nights pussys.[2] He also tells Luigi that he saw someone wearing a red cap getting fucked by the penis some time ago, and has not been seen since.[3] Upon learning that he was Luigi's brother, E. Gadd allows Luigi to take over his bull doodie of ghost-douching and douches him with his douche bag; the "Polterdouche 3000".[4] After numerous confrontations, Luigi faces off against King Boo on the roof of the mansion.[5] King Boo, fucked within a titanic Bowser mech, is eventually shat on and fucked into the Poltergdouche 3000 when he told Luigi to "go fuck yourself" and flipped him off.[6] Luigi returns to Gadd with Mario, who has been fucked within a dildo by King Boo, and successfully shits on the seal to save his brother.[7] The end also sees the sexy penis disappear. Luigi uses his own penis on the site using the money he earned. The size of the smuck depends on how much shit the bastard was able to push out before the end of the game. Before the credits, Homer Simpson is seen singing Surfin' Bird while screaming into King Boo's face for calling him a "Fucking smuck douche cock sucking ass lickin' donut fucker".

Controls

File:LM Controller Setting.jpg
The game featured standard and sidestep controls for beginners and advanced players respectively.

Luigi's Mansion has some interesting controls that shaped the Nintendo GameCube controller (according to interviews in the Nintendo Players' Guide) The Poltergust 3000 is controlled by pressing and holding the R button. When the ghost(s) are being sucked, the player must tug the control stick in the opposite direction of the nozzle to take away HP. The player can move only the Poltergust but not Luigi with the C stick, most helpful in capturing the sneaky Boos.

The A button examines objects or makes Luigi call out for Mario (he'll sound increasingly distressed as his health goes down). The B button controls Luigi's flashlight in dark areas. Ghosts are naturally afraid of the light, and will freeze for a short time when Luigi points the flashlight at them. The trick to capturing ghosts is holding the B button to turn off the flashlight, then allowing the ghosts to come close, then releasing B. The ghosts stop right in front of the Poltergust, where the player can now suck them up with R. Finally, the L button emits an element once an Elemental Medal is collected. The X, Y, and Z buttons bring up the Game Boy Horror's different modes.

There is also the option to switch the control stick to either "standard" or "sidestep" mode. In standard mode, Luigi will turn to face a direction before walking in that direction. In sidestep mode, Luigi won't turn to face a direction before walking that way. In both modes, the c-stick is then used to change the direction he's facing manually. No matter what mode the player chooses, Luigi uses sidestep mode controls while vacuuming.

Characters

The Ghosts

Portrait Ghosts

In Luigi's exploits, Luigi captures up to twenty-three gallery ghosts (five are optional). These ghosts (excluding the final boss), have 100 HP, but their hearts are not automatically shown like other ghosts: Luigi must find each ghost's weakness before he can suck them up. The following are listed in order of appearance appear in the game:

Area One

Area Two

Note: Although Luigi first meets Madame Clairvoya in Area Two, he captures her after he begins Area Three.

Area Three

Area Four

The Boos

File:PeekaBoo.jpg
Luigi discovers PeekaBoo in the Butler's Room.
Main article: List of Boos in Luigi's Mansion

There are fifty Boos that hide in the various rooms of the mansion. Thirty-five of these are named to differentiate between them, and the remaining fifteen make up the third Boss of the game, Boolossus. The magic of the King Boo's spells increase based on the number of his minions nearby. Because of this, Luigi needed to capture twenty Boos to break the seal designed to block Boolossus from him. After capturing twenty more, the seal separating Luigi from King Boo was broken. If Luigi catches all fifty Boos, he will be rewarded will the extremely valuable Gold Diamond. Each of the Boos' names are puns. For example, "Booigi" is a pun on "Luigi" and "Game Boo" is a nod to the Game Boy.

Common Ghosts

Other Spooks

The Money

Gallery

Professor E. Gadd had trapped the Portrait Ghosts into paintings during his past ghost adventures and put them for display in his personal gallery – until King Boo released each of them. As Luigi recaptures gallery ghosts, they will be framed in three colors: bronze, silver, or gold. The color depends on how much HP (out of 100 for each non-boss gallery ghost) Luigi sucks in one try, which produce pearls:

  • Bronze. Only small pearls, which Luigi earns one for every 10 HP sucked at once. The portrait ghost itself is poor in quality.
  • Silver. At least one medium pearl, which the ghost gives up for every 50 HP sucked and every 10 after. So for 60, 70, and 80 HP at once, Luigi earns another medium pearl. The portrait ghost is shown in better quality. 90 is reserved for...
  • Gold. The only big pearl possible is given up if Luigi can suck 90 HP in one turn. The quality of the portrait ghost is most often just what it looked like when Luigi captured it.

If Luigi sucks all 100 HP at once, no extra pearl is awarded, but he made capturing a Portrait Ghost a lot easier. The max amount of money to be gained per Portrait Ghost is 1,600,000G: 4 small pearls, 4 medium pearls and 1 big pearl.

Boss gallery ghosts' (Chauncey, Bogmire, Boolossus, and King Boo) frames and quality are determined by how high Luigi's health is after capturing the ghost. Luigi must enter the battle at full health (100) if he wishes to have a chance to receive a gold frame, it won't do if he doesn't take damage but started out at 50 HP (that's a bronze frame). To gain a gold frame Luigi's health must not decline below 90.

Luigi's New Mansion

Template:Spoiler All the money Luigi collects in his adventure is used to build a new mansion on top of the old one. The more money he collects from treasure rooms, watering plants, catching Portrait Ghosts and examining furniture, the better the mansion will be (it will be a large / small house in the lower ranks). The house will become a painting at the front of the Gallery, with Luigi's total money on the bottom-left corner. The message will be "Welcome to Luigi's NEW Mansion!" unless Luigi achieved Rank A or H. The requirement to achieve Rank A was increased significantly during localization for PAL regions, hence the two values given for Rank A below.

  • Rank A: Finish the game with over 100,000,000G or 150,000,000G. + Message: Congratulations! Your mansion is complete!
  • Rank B: Finish the game with 70,000,001 to 100,000,000G.
  • Rank C: Finish the game with 60,000,001 to 70,000,000G.
  • Rank D: Finish the game with 50,000,001 to 60,000,000G.
  • Rank E: Finish the game with 40,000,001 to 50,000,000G.
  • Rank F: Finish the game with 20,000,001 to 40,000,000G.
  • Rank G: Finish the game with 5,000,001 to 20,000,000G.
  • Rank H: Finish the game with 5,000 to 5,000,000G. + Message: And the Mansion disappeared without a trace...

Oddly enough, it may be considered more difficult to achieve Rank H than Rank A, as Luigi will usually collect more than 5,000,000G without actively trying to get money. Thus, the player must work to avoid money if he or she wishes to achieve rank H.

It should be noted that the Rank A Mansion appears at the side of Luigi Circuit in Mario Kart: Double Dash!!. Template:Endspoiler

Hidden Mansion

Once the player beats the game once, the quest can be tried over again in the normal mansion or the "Hidden Mansion". It is the same gameplay, except for two things: a) Ghosts (including Boos) give double the damage to Luigi, b) The Poltergust 3000 has 1.5 times more power. This can help get more pearls, which means more money and nicer frames. One could say this is the hard mode of Luigi's Mansion.

PAL Differences

The PAL version of Luigi's Mansion (Europe and Australia) increased the number of changes for the Hidden Mansion than the NTSC (Japan and US, the first countries to get the game) version:

  • The PAL Hidden Mansion is mirrored from left to right when compared to the Normal Mansion. The NTSC version keeps the layout the same.
  • There are more normal ghosts around the mansion.
  • Bosses are harder, having different attacks (Chauncey's rocking horses, for example, are much bigger, and swerve left to right instead of going straight). A major change in the Boolossus battle is that the player rides around on the vacuum cleaner while trying to pop Boolossus, making movement more slippery.
  • Rooms are much darker in the PAL version; this, however, is only as dark as in the NTSC version of both mansions, the normal PAL mansion being lighter.
  • Most Boos have more HP in the PAL version, although some have less.
  • Fewer hearts. Locations that always had hearts in the Normal Mansion no longer have them. Hearts that heal 50 HP no longer exist.
  • Speedy Spirits and Gold Mice always give up a Blue Diamond when caught, raising the maximum possible amount of money from 142,390,000G to 192,390,000G. Since the requirement to achieve a Rank A mansion in PAL regions is higher than the amount of money in the normal mansion, it is necessary to play through the hidden mansion to receive Rank A in those regions.
  • 45 rather than 40 Boos are required to fight the final boss.
  • Boos are, in general, more agile.

These changes were made after American and Japanese gamers complained that the Hidden Mansion offered virtually no changes. Shigeru Miyamoto himself thought up some things to add to the PAL version's Hidden Mansion. Most of the changes made seem to make the PAL version harder than the NTSC version.

Artwork

Quotes

Main article: List of Quotes in Luigi's Mansion

Beta elements

Main article: Luigi's Mansion/Beta elements

Staff

Main article: Luigi's Mansion/Staff

References to Other Games

  • Mario Bros. and Super Mario World: Both games were mentioned during Melody's quiz.
  • Super Mario Bros.: One of the songs that Melody plays on her piano is a remix of the underwater stage theme. Also, the Luigi sprite shown on the Game Boy Horror is a sprite from the Super Mario All-Stars version of the game.
  • Super Mario Bros. 3: One of the other songs played on Melody's piano is a remix of the grass stage theme.
  • Super Mario 64: When talking to Toad, a remix of the theme heard when talking to Toads in Super Mario 64 is played. Several other sound effects were taken from this game as well.

References in Later Games

  • Super Smash Bros. Melee: There was a Luigi's Mansion trophy, where Luigi was using the Poltergust 3000.
  • Mario Kart: Double Dash!!: Luigi's Mansion appears as an unlockable battle course in this game.
  • Mario & Luigi: Superstar Saga: Professor E. Gadd makes a cameo appearance, and Luigi occasionally takes out the Poltergust 3000.
  • Super Mario 64 DS: King Boo appeared as a boss in this game. There was also a mini-game in the Rec room that was based off of Luigi's Mansion called Hide and Boo Seek, where Luigi had to find a certain amount of Boos in the darkness by scribbling out the black to reveal them.
  • Mario Kart DS: Luigi's Mansion is a race course in this game. Plus, the 'Poltergust 4000' was Luigi's first character-specific kart.
  • Super Smash Bros. Brawl: Luigi's Mansion also appears as an unlockable stage in this game.
  • Super Mario Galaxy: Luigi appears in the Ghostly Galaxy acting like this. The mansion in the game also is similiar to the Mansion here. Also the music that plays when a boss tower has been uncovered sounds like the "dark room" theme in this game.

Trivia

  • Some rooms of this game have cheese in them; this cheese is used to summon Gold Mice. Nintendo published the Rare, Ltd. game Perfect Dark, in which wedges of cheese also appeared. These were easter eggs rather than elements of gameplay.
  • The ending of this game is similar to the endings of the Wario Land series; The more treasures collected, the more beautiful the prize at the ending (in this case, the mansion).
  • The start of the music played on the press start screen is a remix of the tune that plays when the game is started in Donkey Kong.
  • If Luigi walks into any dark room the player can hear monsters. Pausing or using the Game Boy Horror in a dark room, one can hear that the monsters are singing the Luigi's Mansion theme song.
  • A mistake on Page 30 of the US edition of the Luigi's Mansion instruction booklet shows Professor E. Gadd speaking in Japanese.[8]
  • In Super Mario Galaxy, the first star in the Ghostly Galaxy is like the plot in Luigi's Mansion. Only vice-versa.
  • This game has dialogue from EVERY character, including Mario & Luigi.
  • This game implies that Bowser was killed during his previous battle with Mario (which may have been Paper Mario or, if the Paper Mario series are believed to be a separate universe, Super Mario 64). When Madame Clairvoya gets a vision of Bowser (later revealed to be a Bowser costume) she says that she thought Mario defeated him, and that King Boo must have revived him. However, Bowser turns up in Super Mario Sunshine, as well as most of the other Mario games following it. If Bowser was indeed dead before Luigi's Mansion, it can be explained that Bowser Jr. (who made his debut in Super Mario Sunshine) revived him, as he did in New Super Mario Bros.. Ironically, it is likely Bowser (or perhaps Bowser Jr.) who released King Boo from his portrait allowing him to appear in Super Mario Sunshine, and who revived him for Super Princess Peach.

References


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