K. Rool's airship (Donkey Kong 64)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 13:15, October 6, 2024 by ChristopherPAraujo (talk | contribs)
Jump to navigationJump to search

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Merge-left.svg It has been suggested that this page be merged into The Flying Krock. (discuss)
The Kremling craft in Donkey Kong 64

K. Rool's airship is the getaway vehicle used by King K. Rool in Donkey Kong 64. It resembles the Flying Krock, K. Rool's airship in Donkey Kong Country 2: Diddy's Kong Quest.

The airship's hull is shaped like a green Klaptrap, yellow bony plates on top, wings with double missiles on each of them, 4 legs, white feet with a horizontal red line, landing wheels, a flag with a human Jolly Roger behind the tail and an opening under the jaw. The cockpit contains 5 computers where two screens have noise, two others have radars and one in the center has the map of the DK Isles. Inside the central fuselage there is a boxing arena with several spotlights of 6 lights together, circular bleachers, 2 doors, a ring in the center with K. Rool's face, 4 spotlights hanging in the center and a window where the judges stand in a small room to ring the bell.

After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Kong Isle. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a boxing arena.

Gallery