Koopa Beach 1

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Koopa Beach 1
Koopa Beach 1 from Super Mario Kart.
Donkey Kong racing at Koopa Beach 1 in Mario Kart: Super Circuit.
Information
Appears in Super Mario Kart (1992)
Mario Kart: Super Circuit (2001)
Cup(s) Star Cup (Super Mario Kart)
Extra Lightning Cup (Super Circuit)
Music sample
Super Mario Kart

Mario Kart: Super Circuit
Course map
Super Mario Kart
The map for Koopa Beach 1.

Mario Kart: Super Circuit
MKSC SNES Koopa Beach 1 Map.png
Minimap as seen on the menuMinimap as seen in the race

Koopa Beach 1 is the first course of the Star Cup in Super Mario Kart. It was subsequently reused in Mario Kart: Super Circuit as the third track of the Extra Lightning Cup. It is set on a series of sandbanks in the middle of a blue sea.

This is the only Koopa Beach course that has not returned in a later Mario Kart game, barring Mario Kart: Super Circuit.

Super Mario Kart

Course layout

Peach racing at Koopa Beach 1.
Peach racing at Koopa Beach 1

It is a very short course, being the shortest one in Super Mario Kart, and takes place on a set of small islands. Its hazards consist of Cheep Cheeps and green 'rough' sections of the beach which slow karts down. The course's layout is composed of several right turns and areas where racers must briefly drive through shallow water. The shallow water will only slow racers down a bit, but the deep dark-blue water must be avoided. A few jump pads also appear along the track. Towards the end of the track, racers must go to the left or right of a rough section of the beach; ? Panels can be found on both sides. An extra ? Panel also appears on the right side, just off the edge of the beach.

Mario Kart: Super Circuit

The course reappeared in Mario Kart: Super Circuit, and is the third track of the Extra Lightning Cup. It uses the background from Shy Guy Beach, including the pirate ship. The Cheep Cheeps and jump pads were removed, as were the Item Boxes on the right side of the second-to-last island.

Glitches

The player must position themselves facing the area before the goal. Using a mushroom or not (performing this without is possible but more difficult) will make it possible for the player to return to the area before the goal, and if the goal is touched, a lap will be counted. If the player manages to do this without mushrooms, it is possible to finish the circuit in 25 seconds, thus saving 70-80% of the track.[citation needed]

Names in other languages

Language Name Meaning Notes
Japanese ノコノコビーチコース 1 (Super Mario Kart)[?]
Nokonoko Bīchi Kōsu 1
Koopa Troopa Beach Course 1
ノコノコビーチ1[?]
Nokonoko Bīchi 1
Koopa Troopa Beach 1
Chinese 喏库喏库海滩1[1]
Nuòkùnuòkù Hǎitān 1
Koopa Troopa Beach 1

References

  1. ^ From the unreleased iQue Mario Kart: Super Circuit