Game & Watch Gallery

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This article is about the second installment in the Game & Watch Gallery series. For the series itself, see Game & Watch Gallery (series).
"Game Boy Gallery" redirects here. For the European game of the same name, see Game & Watch Gallery (series) § Game Boy Gallery.
Game & Watch Gallery
Boxart of Game & Watch Gallery.
For alternate box art, see the game's gallery.
Developer Nintendo, TOSE
Publisher Nintendo
Platform(s) Game Boy, Virtual Console (Nintendo 3DS)
Release date Game Boy:
Template:Release Virtual Console (3DS):
Template:Release[?]
Genre Platformer
Rating(s)
ESRB:K-A - Kids to Adults
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single player
Format
Game Boy:
Game Pak
Nintendo 3DS:
Digital download
Input
Nintendo 3DS:
Serial code(s) DMG-AGAJ (Japan)

Game & Watch Gallery, known as Game Boy Gallery 2 in Australia and Game Boy Gallery (ゲームボーイギャラリー Gēmu Bōi Gyararī) in Japan, is a compilation game that was released for the Game Boy in 1997. Despite its name, it is actually the second game in the Game & Watch Gallery series. The game includes both Classic and Modern versions of Game & Watch games. The Classic version is identical to that of the originals that features nameless individuals as the main characters, while the Modern version features Mario and his friends along with updated graphics, updated gameplay, and music.

Three sequels followed Game & Watch Gallery: Game & Watch Gallery 2, Game & Watch Gallery 3, and Game & Watch Gallery 4.

The game was rereleased on the Nintendo 3DS's Virtual Console in Japan on June 22, 2011; in North America on July 14, 2011; and in Europe and Australia on July 21, 2011.

Stars

Game & Watch Gallery features a system to unlock bonus features. To do this, the player needs to earn stars. Every 200 points the player scores in a minigame is worth a star, up to five stars in each minigame mode. A high score between 200 and 399 is worth one star, a score of 400–599 is two stars, a score of 600–799 is three stars, a score of 800–999 is four stars, and a score of 1,000 and above is five stars. Each minigame counts its stars separately (for example, the player cannot earn 150 points in one minigame and 250 points in another and earn two stars for the cumulative total). As the player collects stars, they unlock features in the Gallery Corner. If the player earns five stars in a Modern game, they will unlock a very hard mode called Star Mode. The player can earn a total of 80 stars.

Minigames

  • ManholeYoshi must block holes in the ground with four manhole covers to make sure Toad, Donkey Kong Jr., and Mario do not fall through. In Classic Mode, the player has only one manhole cover to block the holes.
  • Fire – Mario and Luigi must catch Toads, Yoshis, and Donkey Kong Jrs. as they jump out the window of the burning Mushroom Castle. Also coming from the window are Yoshi Eggs that contain either a Super Star, which contributes bonus points, or a Bob-omb, which counts as a miss when carried to safety. In Classic Mode, an apartment is on fire, forcing the people inside to jump out the window. The player controls two firemen that use their life net to bounce the falling people across the screen to safety into the ambulance.
  • Octopus – Mario is a sea diver and must deliver treasure to Princess Peach, but he must avoid the Octopus's arms. His speed is affected by how much treasure he is carrying, but he can throw his bagful of treasure at the Octopus's arms. Bonus points are awarded depending on how much treasure he gives to Peach. In Classic Mode, a sea diver must avoid the Octopus's arms while diving for treasure.
  • Oil PanicBowser is dropping oil into a castle, and Mario must use two buckets to catch the oil before it touches the floor. Yoshi serves to dispense oil and can even be used to take out Bowser from the top of the castle, gaining bonus points in the process. In Classic Mode, the Station Helper must collect oil dripping from the ceiling of a gas station in one bucket and dump it to his boss before the bucket overflows.

Character appearances

Manhole

Fire

Octopus

Oil Panic

List of Gallery Corner games

There are 16 games in all displayed in the Gallery Corner. The first four are unlocked by getting 400 points in the Modern version of a game. The four after that are achieved through 400 points in a Classic game. The next four are shown by getting 800 points in the Modern games, and the final four games are won through 800 points in the Classic versions. These games are for display only and are not playable. With the exception of Oil Panic, all of the playable games are represented.

# Name Image Description
NO. 001 Ball GWG1GC-Ball.PNG Released 4/28/1980
First G&W game.
Juggle the balls,
but don't drop'em.
NO. 002 Flag Man GWG1GC-FlagMan.PNG Released 6/5/1980
Silver Series
Get the same num-
ber as the COM.
NO. 003 Vermin GWG1GC-Vermin.PNG Released 7/10/1980
Silver Series
Hit the moles as
they pop up.
NO. 004 Fire GWG1GC-Fire.PNG Released 7/31/1980
-Million Seller-
Help the jumpers
escape the inferno.
NO. 005 Judge GWG1GC-Judge.PNG Released 10/4/1980
Silver Series
Get the larger
number to win.
NO. 006 Manhole GWG1GC-Manhole.PNG Released 1/27/1981
-Million Seller-
Keep pedestrians
from falling.
NO. 007 Helmet The Game & Watch game Helmet, as seen in the Gallery Corner of Game & Watch Gallery. Released 2/21/1981
Gold Series
Get into the house
without being hit.
NO. 008 Lion GWG1GC-Lion.PNG Released 4/27/1981
Gold Series
Keep the lions
in their cage.
NO. 021 Parachute GWG1GC-Parachute.PNG Released 6/19/1981
First wide screen.
Catch the people
before they drop.
NO. 022 Octopus GWG1GC-Octopus.PNG Released 7/16/1981
-Million Seller-
Recover the
sunken treasure.
NO. 024 Chef The Game & Watch game Chef, as seen in the Gallery Corner of Game & Watch Gallery. Released 9/8/1981
Wide Screen Series
Catch food with
a frying pan.
NO. 028 Turtle Bridge GWG1GC-TurtleBridge.PNG Released 2/1/1982
Wide Screen Series
Ride turtle shells
to the other bank.
NO. 029 Fire Attack GWG1GC-FireAttack.PNG Released 3/26/1982
Wide Screen Series
Stop the enemies
from setting fire.
NO. 056 Mario Bros. GWG1GC-MarioBros.PNG Released 3/14/1983
Wide Multi-screen
Deliver the parts
to the truck.
NO. 102 Mario's Cement Factory GWG1GC-MariosCF.PNG Released 6/16/1983
-Million Seller-
Deliver cement
to the dump.
NO. 301 Boxing GWG1GC-Boxing.PNG Released 7/31/1984
1st of VS Series.
KO your opponent
using punches.

Staff

Main article: List of Game & Watch Gallery staff

Gallery

For this subject's image gallery, see Gallery:Game & Watch Gallery.

Media

Audio.svg Title Screen - Title Screen theme
File infoMedia:G&WG_Title_Screen.oga
0:30
Audio.svg Game Select - Game Select theme
File infoMedia:G&WG_Game_Select_Theme.oga
0:30
Audio.svg Mode Select - Mode Select theme
File infoMedia:G&WG_Mode_Select.oga
0:30
Audio.svg Manhole - Manhole theme
File infoMedia:G&WG_Manhole.oga
0:30
Audio.svg Fire - Fire theme
File infoMedia:G&WG_Fire.oga
0:30
Audio.svg Octopus - Octopus theme
File infoMedia:G&WG_Octopus.oga
0:30
Audio.svg Oil Panic - Oil Panic theme
File infoMedia:G&WG_Oil_Panic.oga
0:30
Audio.svg Game Over - Game Over theme
File infoMedia:G&WG_Game_Over.oga
0:05
Audio.svg Gallery Corner Column 1 - Gallery Corner's Ball, Flag Man, Vermin, and Fire theme
File infoMedia:G&WG_Gallery_Corner_Column_1.oga
0:30
Audio.svg Gallery Corner Column 2 - Gallery Corner's Parachute, Octopus, Chef, and Turtle Bridge theme
File infoMedia:G&WG_Gallery_Corner_Column_2.oga
0:30
Audio.svg Gallery Corner Column 3 - Gallery Corner's Judge, Manhole, Helmet, and Lion theme
File infoMedia:G&WG_Gallery_Corner_Column_3.oga
0:30
Audio.svg Gallery Corner Column 4 - Gallery Corner's Fire Attack, Mario Bros., Mario's Cement Factory, and Boxing theme
File infoMedia:G&WG_Gallery_Corner_Column_4.oga
0:30
Audio.svg "Congratulations!" screen - "Congratulations!" screen theme
File infoMedia:G&WG_Congratulations!_Screen.oga
0:17
Audio.svg Credits - Credits theme
File infoMedia:G&WG_Credits.oga
0:30
Help:MediaHaving trouble playing?

Pre-release and unused content

This content is found in the game's files, but part of it is accessible only through cheat codes.

Audio.svg Unused Game Over variant - Unused Game Over variant with a bassline
File infoMedia:G&WG_Unused_Game_Over_Variant.oga
0:04
Audio.svg Unused pause jingle - Unused pause jingle for Modern games
File infoMedia:G&WG_Unused_Pause_Jingle.oga
0:01
Help:MediaHaving trouble playing?

Trivia

GWG GB Mode.png
Game Boy
GWG SGB Mode.png
Super Game Boy
  • Playing on the Super Game Boy displays a Super Nintendo Entertainment System controller instead of the bottom of a Game Boy Pocket when the mode for each game is being selected.
  • The unused pause jingle for Modern games was recycled and modified for Game & Watch Gallery 4.
  • This is the only Game & Watch Gallery game to have a different pause jingle for Classic games.
  • Although the game is known as Game Boy Gallery 2 in Australia, the original Game Boy Gallery, released only in Australia and Europe, does not feature Super Mario characters.

External links