Wire Spin
It has been suggested that Bar Spin, Wire Spin#Merge Bar Spin to Wire Spin (and maaaybe merge Super Whirl Jump to it as well) be merged into this page. (discuss) |
- Not to be confused with Bar Spin.
The Wire Spin, also referred to as the Bar Spin,[1] is an ability Mario can use when he grabs on to wires. The Super Whirl Jump and Bar Spin are similar to this.
History
Donkey Kong (Game Boy)
The Wire Spin's first appearance is in Donkey Kong for the Game Boy. In the game, Mario can use it when the player holds ; the longer
is held, the faster he spins, and the higher and/or farther he can jump afterwards (depending on wire orientation). The player can also press
or let go of the D-Pad to make Mario slow down or stop. He can either do a small jump to make sure he does not go into a dangerous hazard (such as a bed of spikes) by jumping too far, or do a larger jump to make it over large hazards or reach places he cannot reach normally.
Mario vs. Donkey Kong
The move returns in Mario vs. Donkey Kong, where it is executed the same way as in Donkey Kong for the Game Boy.
Names in other languages
Language | Name | Meaning | Notes |
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References
- ^ Mario vs. Donkey Kong American English Nintendo 3DS Virtual Console digital manual, tab 12: "Advanced Controls".
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Music | Opening • 25m Theme • Hammer |
Other | Gallery • Media • Staff |