High-Voltage Gauntlet
Level | |||
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High-Voltage Gauntlet | |||
World | Petal Isles | ||
Game | Super Mario Bros. Wonder | ||
Difficulty | ★★★★ | ||
Wonder Effect | Transforms Mario into Metal Mario | ||
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- “Gwahahaha! Did you enjoy my army's hospitality? Well, that's just the beginning! This next performance is really amazing. You'll be SHOCKED at how good it is! Gwahah, enough preamble. Prepare yourself for a dazzling light show... It's time for the High-Voltage Gauntlet!”
- —Castle Bowser, Super Mario Bros. Wonder
High-Voltage Gauntlet is a course in Petal Isles of Super Mario Bros. Wonder. It is the second level of Castle Bowser. It is unlocked after completing Missile Meg Mayhem and its own completion unlocks the level Evade the Seeker Bullet Bills!. This course houses two Wonder Seeds.
Layout
This level takes place in a dark factory. The main obstacles here are electric currents generated by Electricity blocks, which also provide the only source of light. If an enemy walks into a current, it is electrified and becomes impervious to stomp attacks or fireballs, though the electricity will dissipate after a while. The currents turn on and off at regular intervals, necessitating the player time their movements to pass when they are inactive.
The level opens with single currents, then rows of several which the player must quickly run through. Following the first Checkpoint Flag they take on more complex spiral patterns. After a large eight-directional current there is a split path. To the right is a pipe that leads to the Goal Pole, but to the left is a second Checkpoint Flag and a Zip Track that leads to the Wonder Flower.
Wonder Flower
The Wonder Flower transforms Mario into Metal Mario. In this state, the player is invincible as if they had a Super Star, and can electrify themselves by passing through a current; this lights the area and magnetises coins and Flower coins to their location. However, the player also becomes twice as heavy. The Wonder Seed is at the top of a passage of moving platforms which the player must carefully time their jumps across.
10-flower coins
- 10-flower coin 1: Shortly into the level, there is a pit with a horizontal Electricity blocks and a stack of three Takebōs. The 10-flower coin is on the right side of the pit and must be reached while the current is inactive.
- 10-flower coin 2: Immediately afterward is a row of vertical Electricity blocks with the second 10-flower coin on top. The player should wall-jump up a nearby shaft to get on top of it.
- 10-flower coin 3: The Zip Track on the ceiling passes over an electric current. There is a platform in the middle of the current with the 10-flower coin.
Primary power-up
Enemies and obstacles
- Takebō
- Mecha Koopa Mk 2
- Electricity blocks
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ビリビリループバリケード[?] Biribiri rūpu barikēdo |
Electrifying loop barricade | |
Chinese (simplified) | 电流乱窜回路障碍[?] Diànliú luàn cuàn huílù zhàng'ài |
Electrifying loop barricade | |
Chinese (traditional) | 電流亂竄回路障礙[?] Diànliú luàn cuàn huílù zhàng'ài |
Electrifying loop barricade | |
Dutch | Heisa onder hoogspanning[?] | High voltage fuss | |
French | Haute tension[?] | High voltage | |
German | Funkeln im Dunkeln[?] | Sparkle in the dark | |
Italian | Scosse e percosse ad alta tensione[?] | Shocks and beats on high voltage | |
Korean | 찌릿찌릿 루프 바리케이드[?] Jjilis-jjilis lupeu balikeideu |
Electrifying loop barricade | |
Portuguese (NOA) | Alta tensão na fortaleza eletrizante![?] | High-tension in the electrifying fortress! | |
Portuguese (NOE) | Fortaleza eletrizante[?] | Electrifying fortress | |
Russian | Электробаррикады: шок-н-ролл![?] Elektrobarrikady: shok-n-roll! |
Electric barricades: shock and roll! | |
Spanish | Entramado de barricadas eléctricas[?] | Network of Electric Barriers |