Get a Rope
Get a Rope | |||
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Appears in | Mario Party 5 | ||
Type | Duel mini-game | ||
Time limit | 10 seconds per turn | ||
Music track | Battle Wasteland (intro) Midday Showdown (choosing a rope) | ||
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Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."
Gameplay
Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
Controls
- – Select rope
- – Confirm
In-game text
- Rules – "Select one of the three ropes to pull. The results are completely random."
- Advice – "The player with the best result wins."
See also
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | えらんでロープ![?] Erande rōpu! |
Choose a Rope! | |
French | Chacun sa Corde[?] | To Each Their Rope | |
German | Tauzieh-Lotterie[?] | Tug Lottery | |
Italian | Scegli la fune[?] | Choose the rope | |
Spanish | Cuerda sorpresa[?] | Surprise Rope |
Trivia
- Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
- Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
- The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.