New Super Mario Bros.

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This article is about the 2006 Nintendo DS game. For other New Super Mario Bros. games, see New Super Mario Bros. (disambiguation).
New Super Mario Bros.
Box art of New Super Mario Bros.
North American box cover
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
Template:Release Virtual Console (Wii U):
Template:Release[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Spanish (Latin America)
Italian
Japanese
Simplified Chinese
Korean
Genre Platformer, Action-adventure
Rating(s) Original ratings:
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:PG - Parental Guidance
USK:0 - All ages
VC release:[1]
PEGI:12 - Twelve years and older
Mode(s) Single-player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported)
Input
Wii U:
Nintendo DS:

New Super Mario Bros. is a side-scrolling 2.5D action-adventure platformer game released for the Nintendo DS in 2006, starring Mario and Luigi. It is notable for being the first side-scrolling platformer in the Mario series in 13½ years (discounting re-releases and remakes)1, with the last sidescroller before it being 1992's Super Mario Land 2: 6 Golden Coins. The game features a solo story mode with Mario or Luigi, a two-player wireless Mario Vs. Luigi mode, as well as a minigame mode for up to four players. The multiplayer games support both single-card and multi-card play. Most of the minigames are the same as those featured in Super Mario 64 DS, which are no longer required to be unlocked.

New Super Mario Bros. is the first Mario platformer to be originally released outside Japan since Super Mario Bros. 2. It received a follow-up game for the Wii, New Super Mario Bros. Wii in 2009, and eventually a sequel for the Nintendo 3DS, New Super Mario Bros. 2, in 2012.

In 2015, the game was re-released on the Wii U's Virtual Console.

Story

Bowser Jr. about to kidnap Peach

Mario (or Luigi) and Princess Peach are walking together around Peach's Castle, when a mysterious thundercloud appears and strikes the castle with lightning, causing Toads to flee from the castle. Mario goes near the castle to investigate, but while he is there, Bowser Jr. sneaks behind a bush, kidnaps Princess Peach, and flees, causing Mario to chase after Bowser Jr. After chasing Bowser Jr. off-screen, Mario takes a hit, reverting into his smaller form. Bowser Jr. runs away and Mario continues to chase him.

Two alternate versions of this intro can be seen if the player remains on the title screen menu for a certain amount of time. In one alternate version, after the part where Mario starts chasing Bowser Jr., Mario retreats from an incoming green Koopa Shell, and takes the hit off-screen. After jumping to hit the game's logo back into place, he continues to chase Bowser Jr. In another alternate version, Luigi walks into the scene before the green Koopa Shell follows after Mario. Mario and Luigi both run from the shell simultaneously, and take the hit off-screen. Mario then jumps to fix the game's logo and runs after Bowser Jr. Shortly after Mario runs off-screen, Luigi follows after Mario.

Bowser and Bowser Jr. in the final boss fight

Bowser waits for Mario or Luigi at the end of World 1-Castle. Mario or Luigi defeats Bowser, causing him to fall into a pit of lava. Bowser's skin is burned off and he becomes a skinless, Dry Bones-like version of himself, named Dry Bowser. Later, in World 8-Castle, Mario or Luigi defeats Dry Bowser and he falls into a pit. In World 8-Bowser's Castle, Bowser Jr. tosses Dry Bowser's remains into a cauldron, causing a resurrected and larger Bowser to break out of the cauldron. Mario or Luigi, Bowser, and Bowser Jr. then proceed to battle. Princess Peach is watching with fear from a platform above.

In the end, Mario or Luigi defeats Bowser and Bowser Jr., sending them into another pit and saving Peach. Peach gives Mario or Luigi a kiss, which the hero responds to with a nervous chuckle. After the credits roll, Bowser Jr. is shown dragging an unconscious Bowser across the castle floor. When Bowser Jr. notices the player watching him, he yells at the player, then continues dragging Bowser.

Gameplay

Mario, near the end of World 1-1.

The gameplay of New Super Mario Bros. is very much like that of the classic 2D platformers, mostly Super Mario Bros. and Super Mario Bros. 3, and substantially builds upon them to create gameplay both classic and contemporary. One of the two control modes can be selected in the Options menu: jumping with A Button / B Button and dashing with Y Button / X Button, or jumping with A Button / X Button and dashing with Y Button / B Button. Mario is controlled with the +Control Pad, and the Touch Screen is only required to activate the stored item, which is used similarly to stored items in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and the gameplay continues on the touch screen until Mario exits that area. During that period the stored item cannot be activated.

The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games starting with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a small amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a pit. Mario has the ability to Ground Pound by pressing down when he is in the air, allowing him to crush blocks under him. The game introduces several new power-ups to the Super Mario series: the Blue Shell which lets Mario or Luigi slide like a Koopa shell, the Mega Mushroom which makes Mario grow about three to five times his size (similarly to the mushroom seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario or Luigi to shrink to about half of Small Mario's size, allowing him to fit through tiny pipes and passages, jump higher and longer, and dash across the top of water. However, some items remain unchanged, such as the Super Mushroom, the Starman, and the Fire Flower. As in the western release of Super Mario Bros. 3 and most later games, Mario or Luigi does not power down to Small form if he is powered up with a Fire Flower or Blue Koopa Shell when he takes damage; he instead reverts to Super Mario, unlike in Super Mario Bros. and Super Mario World.

Challenge
A text box for the hidden Challenge mode

The game features a secret Challenge mode, wherein the player cannot scroll the camera to the left or downward, like in Super Mario Bros. It is only available when the player has completed the game. To unlock it, the player should go to the map screen (any world) and press Start Button, then press L Button, R Button, L Button, R Button, X Button, X Button, Y Button, Y Button. It also shows an arrow pointing right on the world maps and levels touch screen.

It is also possible to play as Luigi in single player mode by holding down L Button+R Button+A Button when selecting a file. There are no gameplay differences between the brothers. The character is not locked as default - players can choose a different character every time they load the game. After the final boss has been beaten, a star appears next to the Save Game function. When the player has completed all levels, there are two stars next to it. When the player collects and spends all the Star Coins in the game, three stars appear on the save file.

Within the levels, whenever the music plays a vocal riff (or in the case of the underwater levels, bell trees), some enemies and power-ups move to the beat. This includes the Overworld, Athletic, Underground, Desert, Beach and Volcano themes. Examples of enemy or object movements include Goombas and power-ups hopping, Koopa Troopas turning to face the player, Spinies switching direction, and Cheep-Cheeps doing side flips. Goombas can actually dodge a Koopa Shell with the hop. This also happens in every other game in the New Super Mario Bros. line.

If Mario finishes a level with the last 2 digits of the time limit the same except for 00, the "Course Clear" theme from Super Mario Bros. plays in place of the normal one. Firework explosions also occur, the amount of which varies depending on the digits (e.g. 2 explosions for x22, 7 explosions for x77 etc., where "x" represents the first digit displayed on the timer). Consequently, a Toad House appears on the first space of that specific world (unless there is one there already).

Worlds and levels

Mario in World 1

The game features a world map, with alternative and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from simply reaching the pole. Some Star Coins are in clear sight while others are hidden in Warp Pipes, up vines, or other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious Blue Toad House appears just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 32 Star Coin Signs have been opened. Sometimes Hammer Bros. and Flying ? Blocks appear on the map; offering items within the beginning of the level.

Mario or Luigi only has to go through 3 of the eight worlds — using the World 1 cannon to go to World 5, and World 5 cannon to World 8. After World 2, Mario gets to either of World 3 or World 4, and the world following both of those is World 5. After World 5, Mario can get to either World 6 or 7 in the same fashion. Mario or Luigi must defeat the World 2 or World 5 bosses in Mini Mario form to instead reach World 4 and World 7, respectively.

The shortest possible path that Mario can take is World 1-1, World 1-2, World 1-Tower, World 5-1, World 5-2, World 5-3, World 5-Ghost House, and all of World 8.[2]

World Image Description Castle Boss # of levels Level types present Exits to:2
World 1 World 1 in the game New Super Mario Bros. A grassy area. Being the first world, most levels are simplistic and safe. Alongside grassland levels, this world also introduces the game's first underground, underwater, tower, sky, and castle levels. Bowser 8 Grassland (2)
Underground (1)
Sky (2)
Tower (1)
Underwater (1)
Castle (1)
World 2
World 5 A Warp Cannon icon from New Super Mario Bros.
World 2 World 2 in the game New Super Mario Bros. A desert-themed world, similar to World 2 of Super Mario Bros. 3. Most levels take place in the desert, though some feature water, grassy terrain and palm trees, similar to an oasis. The world also includes the game's only sewer level. The world features more dangerous enemies and obstacles than the previous, and introduces Spinies, Lakitu, Spiked Balls, among others. This world also contains the first instance of a Warp Pipe being on the world map. Finally, it contains a rare castle level that includes both indoor and outdoor sections. Mummipokey 9 Desert: regular desert (3), desert oasis (2), castle-desert mix (1)
Sewer (1)
Tower (1)
Sky (1)
World 3
World 4 NSMB Mini shroom.png
World 5 A Warp Cannon icon from New Super Mario Bros.
World 3 World 3 (NSMB) An island and ocean-themed world. It introduces beach levels, and also includes an heavy amount of underwater stages. It is also the first world to include a Ghost House. Cheepskipper 9 Beach (2)
Underwater (2)
Sky (2)
Tower (1)
Ghost House (1)
Castle (1)
World 5
World 6 A Warp Cannon icon from New Super Mario Bros.
World 4 World 4 (NSMB) A forest world composed of plants. It can only be accessed by defeating Mummipokey as Mini Mario or Mini Luigi. Most levels are jungle-themed, with bug-themed enemies and a large amount of poisonous water, which instantly defeats the player. Mega Goomba 10 Jungle (4)
Sky (1)
Underwater (1)
Tower (1)
Ghost House (1)
Underground (1)
Castle (1)
World 5
World 7 A Warp Cannon icon from New Super Mario Bros.
World 5 World 5 (NSMB) An ice-themed world composed of snowy grounds and a frozen lake. Mechanics using ice, snow, and mushroom platforms are common, and unlike in previous worlds bottomless pits are far more common. This is the last world containing a cannon. It is also the world with the most ways to enter, with all four previous worlds having an exit which leads to it. Petey Piranha 10 Snow (3)
Underground (2)
Tower (1)
Ice (2)
Ghost House (1)
Castle (1)
World 6
World 7 NSMB Mini shroom.png
World 8 A Warp Cannon icon from New Super Mario Bros.
World 6 World 6 (NSMB) A rocky mountain world. It is the first world containing two towers and it features a large amount of Bullet Bills. It is the only world to feature Chain Chomps. Alongside mountain levels, the world includes a large amount of levels using themes from previous worlds in the game. Monty Tank 11 Mountain (3)
Desert (1)
Beach (1)
Tower (2)
Jungle (1)
Underwater (1)
Ice (1)
Castle(1)
World 8
World 7 World 7 (NSMB) A sky world. It can only be accessed via defeating Petey Piranha as Mini Mario or Mini Luigi or by using the cannon in World 4. It contains a heavy amount of levels taking place in the sky, with many bottomless pits, the first and only instance of a grassland level outside of World 1, and the game's only Pipe-themed level. Lakithunder 11 Sky (6)
Ghost House (1)
Tower (1)
Grassland (1)
Pipe (1)
Castle (1)
World 8
World 8 World 8 (NSMB) The final world in the game, which is divided into two separately-themed halves. The first half has a haunted theme, and the second half of the world has a volcanic theme. This world is the only which does not finish with a traditional castle, and it is also the longest. This is the only world with no secret exits or unlockable levels, and ends with this game's version of Bowser's Castle. Dry Bowser (first half)
Bowser + Bowser Jr. combination (second half)
12 Dark forest (1)
Underground (1)
Tower (2)
Underwater (1)
Badlands (3)
Castle (1)
Volcano (2)
Bowser's Castle (1)
N/A

2 - NSMB Mini shroom.png means the exit is obtained by defeating the Castle boss whilst in either Mario or Luigi's Mini form, and A Warp Cannon icon from New Super Mario Bros. means that the exit is obtained by using the world's cannon.

Toad Houses

Type of house Image Description
Red Toad House NSMBDS Red Toad House.png Has a Roulette Block, which can give the player a power-up. The selection includes all power-ups in the game, except for the Mega Mushroom.
Green Toad House ToadHouseGreen.png Plays a minigame with cards. These can reward up to twelve 1-Ups, or none at all.
Orange Toad House Mega Mushroom House.png Give the player a Mega Mushroom.
Blue Toad House The Blue Toad House in the game New Super Mario Bros. Only appears in World 1 after beating the game. The player can spend Star Coins to purchase backgrounds for the bottom screen.

The following is the number of Toad Houses, of each type, per world.

Toad House type
World 1 World 2 World 3 World 4 World 5 World 6 World 7 World 8 Total
Red Toad House 2 3 1 2 1 2 1 1 13
Green Toad House 2 1 1 2 1 2 3 1 13
Orange Toad House 1 1 1 1 1 1 1 1 8
Blue Toad House 1 N/A N/A N/A N/A N/A N/A N/A 1
Total 6 5 3 5 3 5 5 3 35

Characters

Story Mode characters

Playable characters

Image Name Description
Artwork of Mario in New Super Mario Bros. Mario Mario retains his conventional role in the Super Mario series as the game's main protagonist in his adventure to once again rescue Princess Peach from the clutches of Bowser and Bowser Jr. He is the default playable character in the Story Mode.
Artwork of Luigi jumping for New Super Mario Bros. Luigi Luigi, Mario's brother, returns to the Super Mario series as a playable character. The method to play as Luigi is not revealed until the game's completion, but he can be played as at any time by pressing and holding L Button + R Button + A Button on the file selection screen.

Supporting protagonists

Image Name Description
Artwork of Princess Peach for Mario Party 6 (Reused for Super Mario 64 DS, Mario Kart Arcade GP, Mario Party 7, New Super Mario Bros. and Mario Party DS) Princess Peach The damsel in distress.
ToadsworthNSMB.png Toadsworth An ally who appears in Toad Houses.

Allies

Image Name Description
Dorrie in New Super Mario Bros. Dorrie A large dragon-like creature that the player can ride over poisoned water.
World 7-3 Giant Wiggler A giant Wiggler made up of many segments that the player can ride over pits.
Phantom Hands Phantom Hand Harmless, floating hands that point to secrets.

Main antagonists

Image Name Description
Artwork of Bowser Jr. in New Super Mario Bros. Bowser Jr. The main antagonist.
Artwork of Bowser for Mario Party 7 (Reused for Mario Kart Arcade GP and New Super Mario Bros.) Dry bowser battle in New Super Mario Bros. Bowser/Dry Bowser The other main antagonist alongside Bowser Jr. and the final boss.

Story Mode bosses

Minigame characters

Enemies and obstacles

New enemies are marked with an asterisk (*).

Name Sprite First appears in Last appears in Description
Amp AmpNSMB.png World 3-Tower World 7-Castle An electric enemy. Can be destroyed with a Blue Shell, Mega Mushroom, or Starman.
Ball 'N' Chain DS-resolution render of a Ball 'N' Chain in New Super Mario Bros. World 7-Castle Spiked Ball attached to a chain on a block. It spins around and is only destructable by Mega Mario.
Balloon Boo* NSMBDS Balloon Boo Sprite.png World 4-Ghost House Approaches Mario if his back is turned. When looked at, it stops to inhale air to grow. Shrinks to the normal size of a Boo when it attacks. A Starman, Blue Shell or Mega Mushroom can defeat Balloon Boos.
Banzai Bill Banzai Bill World 7-5 World 8-1 An enormous Bullet Bill. Mario can jump on a Banzai Bill to defeat it, just like Bullet Bills.
Banzai Bill Cannon* Banzai Bill Cannon World 7-5 World 8-1 Giant launchers that shoot unending Banzai Bills.
Big Whomp* A Big Whomp from New Super Mario Bros. World 3-Castle Larger versions of normal Whomps that walk around instead of standing in the background. When they fall on the ground, the player can ground pound them to defeat them.
Bill Blaster The Bill Blaster from New Super Mario Bros. World 2-Castle World 8-1 Fire endless amounts of Bullet Bills from either side.
Bill Blaster Turret* DS-resolution render of a Bill Blaster Turret in New Super Mario Bros. World 6-1 World 7-5 Stacked Bill Blasters that rotate between firings.
Blockhopper* A Blockhopper from New Super Mario Bros. World 2-5 Imitates 1-3 bricks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? does not turn. Mario can defeat it by ground pounding all the blocks down to the ? Block.
Blooper Blooper as it appeared in New Super Mario Bros. World 3-3 Swims in an irregular manner. Can be defeated by fireballs or invincibility.
Blooper Baby Blooper Nanny with Baby Blooper World 3-3 Baby versions of Bloopers always found swimming with a Blooper Nanny.
Blooper Nanny Blooper Nanny with Baby Blooper World 3-3 Swims in an irregular manner, as Blooper Babies swim after it. Can be beat with a fireball or invincibility.
Bob-omb Bob-ombNSMB.png World 4-5 World 7-5 Legged bombs with eyes. Stomping/shooting on a Bob-omb makes it explode after a certain time.
Boo A Boo from New Super Mario Bros. World 3-Ghost House World 8-1 Facing it stops it. Looking away from it causes it to pursue Mario. It is vulnerable to Starmen and Blue Shells.
Boomerang Bro NSMBDS Boomerang Bro Sprite.png World 2-5 World 8-7 A variation of the Hammer Bro that throws boomerangs. Stomp, fireball, hitting a block from below or invincibility defeats it.
Broozer* Broozer Punch.png World 5-Ghost House World 5-C Boxing ghoul-like monster. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Similar to Chargin' Chuck in Super Mario World.
Bullet Bill NSMBDS Bullet Bill Sprite.png World 2-Castle World 8-1 It is launched by Bill Blasters and Bill Blaster Turrets. Mario must stomp on it to defeat it.
Burner Burners from New Super Mario Bros. World 7-Castle World 8-Bowser's Castle A rocket engine that blows long flames for several seconds before a break. They are indestructible. There are also shorter ones that never stop.
Buzzy Beetle NSMB Buzzy Beetle.png World 5-C World 6-Tower Just like Koopa Troopas, it retreats into its shell once stomped on. One difference is that it is not affected by fireballs.
Chain Chomp ChainChompNSMB.png World 6-6 It attacks Mario by moving its head and lunging. Mario must ground pound the post it is tied to three times to free it.
Cheep-Cheep Cheep-Cheep World 1-A World 8-3 A swimming fish. It sometimes hops on land. On land it is defeated with a stomp, but underwater it must be hit with a fireball.
Cheep-Chomp Cheep-Chomp World 3-1 A big, purple Cheep-Cheep. Approaches Mario to attempt to chomp him down.
Crowber* A Crowber from New Super Mario Bros. World 8-1 Swoops at high speeds at Mario. It is defeated with any attack.
Deep-Cheep* Mega Deep Cheep in NSMB World 6-5 A green Cheep-Cheep that follows Mario when it sees him. Use a fireball to defeat it.
Dry Bones Dry Bones World 1-Tower World 8-Bowser's Castle One stomp, and it falls apart. It can reassemble, however. Invincible to fireballs.
Fire Bar FireBarNSMB.png World 6-4 World 8-Bowser's Castle A long stick of fireballs rotating around a block. The amount of fireballs vary, and there can be two bars in one block.
Fire Bro NSMBDS Fire Bro Sprite.png World 8-7 A variation of the Hammer Bro that throws fireballs. A fireball or stomp or hitting a block from below defeats it.
Fire Snake FireSnake NSMB.png World 2-5 An eyed flame with a tail of smaller flames. It can hop on blocks and follow Mario.
Flame Chomp A Flame Chomp World 7-1 Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. Can be defeated with a stomp or a fireball.
Giant Spiked Ball* Giant Spiked Ball from New Super Mario Bros. World 2-Castle World 5-Tower Larger versions of Spiked Balls that destroy blocks, enemies, and even smaller Spiked Balls. Can only be destroyed with Mega Mario.
Goomba Goomba NSMB sprite.png World 1-1 World 8-6 Simplest enemy. Brown mushroom-like creature with feet. Can be defeated with anything.
Hammer Bro NSMBHammerBro.png World 2-4
(can show up elsewhere from the map)
Koopa with headgear that throws hammers. It can be defeated by a stomp or fireball or hitting a block from below.
Kab-omb* A normal Kab-omb in the game New Super Mario Bros. World 8-8 A Bob-omb that lights and explodes when touched by Volcanic debris or one of Fire Mario's fireballs. It can be defeated by stomping it.
Koopa Paratroopa KoopaParatroopaNSMB.png RedKoopaParatroopaNSMB.png World 1-4 World 8-7 This Koopa Troopa has wings. It either flies back and forth or bounces all around. One stomp makes it lose its wings, and turns it into a Koopa Troopa. It can also be defeated by a fireball.
Koopa Troopa NSMBDS Green Koopa Troopa Sprite.png RedKoopaTroopaNSMB.png BlueKoopaTroopaNSMB.png World 1-1 World 8-7 A basic form of Koopa. The green-shelled Koopa Troopas walk into bottomless pits, while red ones turn around. By stomping on it, it retreats into its shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can also be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, extra lives are earned. Ground pounding a Blue Koopa makes Mario gain his Shell power.
Lakitu NSMB Lakitu.png World 2-2 World 6-A Throws Spiny Eggs and has his own cloud. One stomp and it is defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while.
Lava Bubble Podoboo World 1-Castle World 8-Bowser's Castle Lava balls that jump out of lava.
Mega Cheep-Cheep Mega Cheep-Cheep World 3-1 A bigger Cheep-Cheep that acts the same as the small form, Defeated with Fire Mario's fireballs.
Mega Deep-Cheep* Mega Deep-Cheep World 6-5 A bigger Deep-Cheep that acts the same as the small form. Defeated with Fire Mario's fireballs.
Mega Unagi* Cropped, DS-resolution render of a Mega Unagi in New Super Mario Bros. World 4-3 World 8-3 A bigger Unagi. Cannot be defeated, but can be swam through with a Mega Mushroom or Starman (except through the face, in which case Mario gets knocked back instead). In World 8-3, one chases Mario at the second half of the level.
Mini Goomba Mini Goomba World 3-A World 8-4 This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions of Mario kill it by just touching it.
Moneybags Moneybags World 5-2 World 6-3 A hopping pest that at first looks like a coin. Stomp on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, Mario gets a 1-Up Mushroom.
Paragoomba Paragoomba in NSMB World 2-4 This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. It can also be defeated with a fireball.
Piranha Plant PiranhaPlantNSMB.png World 1-2 World 7-A This plant comes out of pipes, but is also found on the ground trying to bite Mario. Throw fireballs or avoid it.
Pokey A sprite of Pokey from New Super Mario Bros. World 2-1 A cactus with a flower and face. Its segments can be destroyed with fireballs, and defeated when hit in the head.
Scuttlebug ScuttleBug.PNG World 4-1 World 8-4 This spider appears from upwards via its web. One stomp or fireball drops it off its string and defeats it. Also, some can detach from their strings and walk along the ground in World 8-4.
Skeeter* Skeeter from New Super Mario Bros. World 3-A World 8-2 This bug skates on water and deploys bombs. One stomp or fireball defeats it, and its bombs can be obliterated with fireballs.
Skewer Skewer World 3-Castle Giant spiked pillars that shoot out at high speeds before retracting.
Sledge Bro A Screenshot of Sledge Bro from New Super Mario Bros. World 8-7 An overweight Hammer Bro that carries sledgehammers. When Mario does not jump, he can stun him. It can be defeated with a stomp, a fireball or a block from below.
Snailicorn* Snailicorn from NSMB World 5-3 World 5-B Creature with a snail's shell, a horn, and feet. Invincible to stomps, but can be pushed off cliffs just like Iggy and Larry in Super Mario World.
Snow Spike* SnowSpike.png World 5-1 The normal Spike does not appear, but this one does. Instead of Spiked Balls, it throws Snowballs. It can be defeated by a stomp or fireballs.
Spike Bass* A Spike Bass from New Super Mario Bros.. World 2-A World 3-C A brown giant fish, with spikes all over. It jumps for some time, similar to Boss Bass. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds.
Spike Top Spike Top in NSMB World 5-2 World 8-Tower Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they are on defeats them.
Spiked Ball* Spiked Ball World 2-Castle World 8-Tower Ball with spikes that rolls along the floor, destroying almost everything in its way. They can be destroyed by Mega Mario, or their larger counterpart Giant Spiked Ball.
Spiny Spiny in NSMB World 2-1 World 8-6 These hatch from Spiny Eggs. Any stomp, even the Ground Pound, hurts Mario. Also found on ceilings, and comes down when Mario passes, but can collide with other moving Spinies and knock each other out. Fireballs can also defeat them.
Spiny Egg Spiny Egg World 2-1 World 7-Castle Spike balls thrown by Lakitus, turning into Spinies upon landing. When a Spiny touches water, its turns back into a Spiny Egg, only returning to normal once the water recedes. Lakithunder's Spiny Eggs instead bounce around the arena.
Splunkin* Splunkin sprite from New Super Mario Bros. World 3-Ghost House World 8-1 Walking jack-o-lantern enemies. One stomp causes it to become angry and speed up; a second stomp destroys it. A fireball also defeats it.
Super Dry Bones* Super Dry Bones World 1-Tower (scenery)
World 5-Castle (enemy)
World 6-Tower A big Dry Bones. Requires a Ground Pound to cause it to fall apart.
Super Thwomp Super Thwomp World 4-Castle World 8-Bowser's Castle A big Thwomp. The only other difference is that Super Thwomp can crush through bricks and used blocks and stair blocks.
Squiggler* Squiggler.png World 7-A A tiny Wiggler that comes out of pipes and crawls on walls. A stomp on the head defeats it, but only a ground pound gives up points.
Super Piranha Plant Super Piranha Plant World 2-3 World 6-B A big Piranha Plant. It requires three fireballs to defeat, and gives up eight coins if killed with fireballs.
Sushi A Sushi from New Super Mario Bros. World 1-A Long sharks that are defeated by fireballs. They only appear in 1-A.
Swoop SwooperNSMB.png World 2-3 World 5-2 This bat hangs on ceilings. Flies at Mario when he approaches. Fireballs or a stomp defeats it.
Thwomp Thwomp World 4-Castle World 8-Bowser's Castle Tries to crush Mario when he gets close. It is defeated with a Blue Shell, Starman or a Mega Mushroom.
Unagi Unagi.png World 4-3 World 8-3 An eel that lives in gaps, and tries to bite Mario. Occasionally, they can be found swimming back and forth. They can be defeated with a Mega Mushroom or Starman.
Venus Fire Trap Venus Fire Trap World 2-6 World 6-3 A Piranha Plant that spits fireballs. Defeated with fireballs.
Volcanic debris RainingDebrisNSMB.png World 8-8 Lava rocks shot from a volcano. It only appears in World 8-8. Can be destroyed with a Starman or Mega Mushroom.
Whomp Whomp.PNG World 3-Castle Jumps and falls to the ground when Mario comes close. Before it gets up, players should execute a Ground Pound on it, causing it to drop four coins.
Wiggler WigglerNSMB.png World 4-4 World 7-3 Normally just walk slowly, but become angry and red when stomped on. Can only be defeated with a shell, Starman or Mega Mushroom.

Bosses

There are nine different bosses found in New Super Mario Bros., with Bowser and Bowser Jr. encountered multiple times. With the exception of Bowser, Bowser Jr. and Petey Piranha, all the other bosses in the game made their first appearance. Furthermore, none of them have appeared in any other games except for Dry Bowser.

Boss Place(s) fought How to defeat
Mario vs Bowser Jr., New Super Mario Bros. Bowser Jr. wearing his bandanna in New Super Mario Bros.
Bowser Jr. (as miniboss)
All towers and World 8-Bowser's Castle Mario needs to jump on him three times. When he has his bandanna on his face, he hides in his shell when he gets close to Mario, so he needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times. A ground pound counts as two hits, or Mario can defeat him with nine fireballs, which do not stun him like jumping on him does.
BowserNSMB.png
Bowser
World 1-Castle Mario needs to jump on the skull switch to send him falling down beneath the bridge into the lava.
Sprite of Mummipokey from New Super Mario Bros.
Mummipokey
World 2-Castle Mario needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4.
Third boss of NSMB
Cheepskipper
World 3-Castle Mario needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps.
Mega Goomba from NSMB
Mega Goomba
World 4-Castle Mario should hit the switch in hole in the middle, and ride up the platforms so he can ground pound the Mega Goomba three times.
Petey Piranha as rendered in the game.
Petey Piranha
World 5-Castle Mario should run around so that Petey tries to squish Mario. If he moves out of the way in time, Petey should slip and land on his back. Mario should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7.
Monty Tank of NSMB
Monty Tank
World 6-Castle Mario should crouch in the corner, then jump on the Monty Mole's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher.
LakithunderNSMB.png
Lakithunder
World 7-Castle Mario should jump on Lakithunder three times when he swoops down.
Dry bowser battle in New Super Mario Bros.
Dry Bowser
World 8-Castle Mario needs to jump on the skull switch to send him falling down beneath the bridge.
The final battle of New Super Mario Bros.
Bowser 2
World 8-Bowser's Castle Mario needs to defeat Bowser Jr. to pass him, then jump on the skull switch to send him falling down beneath the bridge into the pit.

Items

Item Function
1-Up Mushroom
1-Up Mushroom
Gives Mario or Luigi an extra life.
Big Star
New Super Mario Bros.
A set number of these must be collected to win in Mario Vs. Luigi mode.
Blue Coin
New Super Mario Bros.
Just like normal Coins, but appear by hitting a P Switch block.
Blue Shell
Sprite of a Blue Shell in New Super Mario Bros.
Turns Mario or Luigi into Shell Mario or Shell Luigi.
Coin
New Super Mario Bros.
Collecting every 100 of these give Mario or Luigi an extra life. In Mario Vs. Luigi mode, collecting 8 coins gives Mario or Luigi an item.
Fire Flower
Sprite of a Fire Flower in New Super Mario Bros.
Turns Mario or Luigi into Fire Mario or Fire Luigi.
Mega Mushroom
MegaMushroomNSMB.png
Turns Mario or Luigi into Mega Mario or Mega Luigi.
Mini Mushroom
NSMBMiniMushroom.png
Turns Mario or Luigi into Mini Mario or Mini Luigi.
Red Coin
RedConNSMB.png
Collecting all 8 Red Coins that appear after passing through a Red Ring gives Mario a Super Mushroom, Fire Flower or 1-Up Mushroom, depending on what power-up Mario or Luigi is currently using.
Super Mushroom
Super Mushroom from New Super Mario Bros..
Turns Small Mario or Luigi into Super Mario or Super Luigi.
Star Coin
An animated Star Coin from New Super Mario Bros.
Three of these are located in every course in hard-to-reach or hidden areas. They are used to remove Star Coin Signs and purchase different touch screen background skins.
Starman
StrSprteNSMB.png
Turns Mario or Luigi into Invincible Mario or Invincible Luigi.

Objects

Item Function
! Switch
Sprite of an ! Switch in New Super Mario Bros.
Turns Dotted-Line Blocks into solid Red Blocks when pushed.
? Block
? Block from New Super Mario Bros.
Gives Mario or Luigi a coin or an item.
? Switch
Sprite of a ? Switch in New Super Mario Bros.
Changes something in the level when pushed.
Brick
Brick in New Super Mario Bros.
When broken, releases a coin or an item.
Bubble
NSMBDS Coin In Bubble.png
Contain coins underwater.
Bumper
Sprite of a Bumper from New Super Mario Bros.
Giant bubbles that bounce the player away.
Coin Block
Brick in New Super Mario Bros.
Gives up to ten coins and a Super Mushroom if hit fast enough.
Conveyor Belt
Tiles of a conveyor belt in New Super Mario Bros.
Quickly move anything on them.
Donut Block
A Donut Block
Fall if stood on too long.
Door
DoorNSMB.png
Takes Mario or Luigi to another room.
Empty Block
Empty Block
Cannot be broken normally; usually appears after a ? Block is hit.
Face block
Face block
Become a taller stack every time they are hit.
Fence
Tiles of a fence in New Super Mario Bros.
Can be climbed on both sides.
Flying ? Block
A Flying ? Block in New Super Mario Bros.
Fly around levels and give a coin or an item. The red ones fly between levels on the map and give better items when hit.
Hard Block
Sprite of a Hard Block from New Super Mario Bros.
Cannot be broken except by Mega Mario or Mega Luigi.
Ice Block
Ice Block in the game New Super Mario Bros.
Acts as a slippery floor.
Lift
A Platform
Floating, moving platforms.
Mega ? Block
Sprite of a Mega ? Block from New Super Mario Bros.
Gives Mario or Luigi a Mega Mushroom in storage.
Midway point
Midway point sprite
Marks each stage's checkpoint.
Mushroom Platform
A Mushroom Platform from New Super Mario Bros. (note: please do not compress the sides of this, that leeway is given by the tiles themselves)
Appearing in sky stages, Mushroom Platforms move in various ways and have many subvarieties.
P Switch
Sprite of a P Switch in New Super Mario Bros.
Switches the positions of coins and bricks and spawns Blue Coins.
Pipe
Sprite of a Warp Pipe in New Super Mario Bros.
Can often be entered to go elsewhere.
Pipe Cannon
Sprite of a Warp Pipe in New Super Mario Bros.
Can be entered to be launched.
Pole
Pole in New Super Mario Bros.
Every non-boss stage's goal.
Red Ring
In-game render of a Red Ring in New Super Mario Bros.
Makes 8 Red Coins appear for a limited time.
Roulette Block
NSMB Rouletteblock.gif
Gives a random item to Mario or Luigi.
Sinking and Rising Mushrooms
Red mushroom Yellow mushroom
Mushroom Platforms that act as elevators.
Skull switch
NSMB Skullswitch.png
Immediately defeats Bowser when pushed.
Small pipe
Sprite of a mini Warp Pipe from New Super Mario Bros.
Can only be entered by Mini Mario and Mini Luigi.
Snake Block
Snake Block.png
Travel along winding paths but do not move anything on them directly.
Spiked ? Block
SpikedQBlockNSMB.png
Gives Mario or Luigi a coin or an item and spins around. The spiked side can harm Mario.
Spin Block
SpinBlockNSMB.png
Lets Mario or Luigi perform a high, gliding Spin Jump.
Spring
NSMB Tram.png
Can be carried and used to bounce high.
Vine
Vine
Can be climbed, sometimes leading to bonuses.

Mario Vs. Luigi

"Mario Vs. Luigi" redirects here. For the tours in Mario Kart Tour, see Mario vs. Luigi Tour.

In this two-player mode, Mario and Luigi compete for a number of big stars. Those stars appears at random in the side-scrolling stages. The stages are wrapped, so players that cross the end of each of those stages loop to the beginning. When Mario or Luigi are hit by enemies, hit each other, stomp on each other, or are defeated, they lose a star, which can then be again collected by either of the brothers. Getting ground-pounded causes a brother to lose three big stars. The first brother to reach the previously set amount of stars wins the game. However, they will forfeit the round to their opponent if they run out of lives (there is also an option for infinite lives, which will allow the brothers to be defeated an unlimited amount of times without losing the game). When a brother collects eight coins, a random power up appears – Mushroom, Fire Flower, Blue Shell, Mini Mushroom, Starman, or Mega Mushroom (which is only given to the losing player). When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass[3] - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It also based off of World 1-1 from Super Mario Bros. and has many elements of it. This stage is a relatively simple stage with only Goombas and one Koopa Troopa.
  • Bricks[3] - An underground stage much like World 1-2 of the single-player game. It has many walls of blocks and has several holes. The stage is very short. Mario/Luigi should be very careful if they get a Mega Mushroom in this stage, as they can easily crush through the bricks and fall through the floor.
  • Ice[3] - A slippery stage that resembles levels found in World 5. Bullet Bills are hazards in this stage. There is a spin block which can be used to access higher Big Stars as well as coins. There is a Blue Koopa Troopa in this level; jumping on it reduces it to being a Blue Shell which can be used.
  • Pipes[3] - A pipe world that resembles a level in World 7, it contains many Warp Pipes and Piranha Plants.
  • Fortress[3] - The most hazardous level, resembling most castle levels in the game. It contains Bob-ombs and moving walls which can crush Mario and Luigi, among other dangers.

Maps

Minigames

The 1 Player minigames menu from New Super Mario Bros.
The 1 Player minigames menu.

In addition to the modes above, this game also features a selection of minigames. Most of the minigames featured in New Super Mario Bros. are the same as the ones from Super Mario 64 DS, but some new ones are also present. The games are not divided based on the characters that unlock them by catching rabbits, and instead are divided into several categories. This game also features the option to either play several single player minigames, or play several multiplayer minigames, in which multiple players compete against each other in a series of minigames specially designed for multiple players to earn the highest score.

Vs. Battle

Action

Puzzle

Table

1 on 1

1 Player

Action

Puzzle

Table

Variety

Credits

If the player taps the letters as the credits roll, they make sound effects heard throughout the game, with each letter of the alphabet making a different sound, except for letters D and E, which share the same sound (however, the letter Q does not appear at all during the credits). Punctuation marks also make sound effects. Tapping the background makes the sound effect of Mario jumping. If the player completes the game using Luigi, Mario's voice clips are substituted with Luigi's ones. Photos of the levels that the player has completed and the bosses that they have faced are shown on the top screen during the credits.

  • A: Bowser Jr. exclaiming "Ouch!" while being hit
  • B: Bowser Jr. defeated
  • C: Bowser Jr. ducking into his shell
  • D / E: Enemy stomp
  • F: Shell kick
  • G: Mario exclaiming "Yes!"
  • H: Mario exclaiming, surprised
  • I: Fireworks
  • J: Sound effect in game's opening
  • U: Springboard
  • V: Extra life
  • W: A musical response to the Extra life sound; resembles a reversed 1-Up sound effect
  • X: Shattering sound
  • Y: Mario after being kissed by Peach
  • Z: Peach saying "Thank you!"
  • ,: Underwater broken brick
  • &: Broken brick

Staff

Main article: List of New Super Mario Bros. staff

General Producer

Producer

  • Hiroyuki Kimura

Director

  • Shigeyuki Asuke

Assistant Directors

  • Masahiro Imaizumi
  • Taku Matoba

Map & Level Design

Critical reception

New Super Mario Bros. received, overall, critical acclaim, with the most praise going to it being an excellent revamp and revival of the 2D platformers, while still being a new and original game in its own right. IGN gave it a 9.5/10, saying the game "marked a brilliant return to Mario's side-scrolling environments, with elements that reintroduced the classic touch".[4] It was also given a high rating by GameSpot, who rated it 9/10.[5]

Reviews
Release Reviewer, Publication Score Comment
Nintendo DS Craig Harris,
IGN
9.5/10 Admittedly there aren't as many gameplay innovations in New Super Mario Bros. as compared to previous Super Mario releases, but that's mostly due to the fact that much of platforming's innovations are related to 3D designs. But that said, this Nintendo DS release still proves that Nintendo still has some great ideas brewing for its plumber in his classic setting. There's an incredible amount of fresh, fun challenge to uncover in this revival.
Nintendo DS Tom Bramwell,
Eurogamer
9/10 Fitting, then, that Nintendo saved some of his finest moments for this diminutive game-card - which, along with the emergence of DS and Wii, some have marked as a bookend to a period of dynastic chaos. The balance could yet shift again. But New Super Mario Bros., with its faultless controls, effortless variety and deceptive simplicity, argues that while market ratios can sweep back and forth and erupt and diminish in unexpected ways, the balance of ideas can always be relied upon to settle in one place: in the welcoming arms of a friendly little company from Kyoto called Nintendo.
Nintendo DS Corbie Dillard,
Nintendo Life
9/10 Let's face it, 15 years is a long time to wait for a new 2-D Super Mario Bros. game, but the wait was obviously well worth it. Nintendo has managed to take everything great and fun from the previous Super Mario Bros. games, roll it all together, add a fresh coat of paint onto the whole thing and come out with one of the best platformers we've seen released in years, not to mention a game easily worthy of the Super Mario Bros. name. This could be the best Nintendo DS game to date, and one that should have no trouble doing what its' predecessors did, and that's selling a lot of Nintendo game systems.
Nintendo DS Jeff Gerstmann,
GameSpot
9/10 With its ability to recall the older games without leaning too heavily on its famous name, New Super Mario Bros. is an essential new classic that lives up to the legacy of the series quite well. If you're looking for a quality DS game, look no further.
Aggregators
Compiler Template:Nowrap
Metacritic 89
GameRankings 89.07%

Sales

New Super Mario Bros. is the best-selling game for the Nintendo DS, having sold 30.80 million copies worldwide.

Super Mario-Kun adaptation

In a Mario vs. Luigi segment (from New Super Mario Bros.) of Super Mario-kun, Mario attacks Mega Luigi, shrinking and sending him on the edge of the cliff. Mario panics and grabs his arm, nearly saving him. Then, this happens.
Mario trying to save Luigi from falling from the cliff before his distraction

New Super Mario Bros. is featured in the Super Mario-Kun manga. Only one volume is based on the game. Though it follows the story in some segments in these volumes from the game, it continues the key plot element differences, as in every volume in the Super Mario-Kun manga series.

Differences in the Super Mario-Kun manga

  • Luigi falls when he is defeated by Mario in the Mario vs. Luigi segments. Mario runs to the cliff when he sees his brother about to fall, grabbing him to save him, until he is distracted by a female star.

Pre-release and unused content

Main article: List of New Super Mario Bros. pre-release and unused content

In some demo versions used in kiosks during 2005, and in the E3 2005 trailer version, Mega Goombas were a generic species, rather than an individual boss. They appeared as difficult enemies, in one of the 2005 demos, as well as being a boss, similar to in the final game. A screenshot featuring of early map icons exists on page twelve of one of the final versions of the US manual. There were originally three item reserve spots rather than one. Spindrift was also supposed to be in the game, but got replaced by the blue spinning platforms in World 1-3 and other levels.[citation needed]

Glitches

Main article: List of New Super Mario Bros. glitches

Above the Ceiling

In World 2, 3, and 5-Tower, Mario must go to the top of the tower. Then, they fight Bowser Jr., and must stomp on him twice. Then, he goes through his usual routine trying to jump on Mario. Mario must time it right so when he jumps to the highest point, they can jump on him. Also, Mario must use the technique where they can jump higher off an enemy. He has to aim towards the ceiling, and, if done correctly, Mario or Luigi should be on top of the roof. The usual animation of Bowser Jr. running away shows and the Mario or Luigi face signal turns halfway because the player cannot see Mario.

Bowser Jr. Death by Falling

In World 5-Tower, Mario should get to the boss, then walk to the edge while Bowser Jr. charges at him. If done correctly, Bowser Jr. charges off the platform. Then the screen zooms out to show an empty area. The only way to escape is to fall off the platform. Once Mario loses a life, the screen shakes and teleport them to the map.

Mega Mushroom Storing Trick

When Mario finds a "wild" Mega Mushroom in a level (1-1, 1-2, 4-4, and 7-5) (not in a Toad House) they must let the Mega Mushroom run to any unbreakable block (empty ? Block, empty brick, etc.). He must jump against the Mega Mushroom and the block in the same frame. When done right, the character does not become Mega. Instead, a Mega Mushroom is put as Mario's Stored Item.[6]

Gallery

For this subject's image gallery, see Gallery:New Super Mario Bros.

Media

For a complete list of media for this subject, see List of New Super Mario Bros. media.
Video.svg New Super Mario Bros. - Opening
File infoMedia:NSMB Opening.ogv
0:28
Video.svg New Super Mario Bros. - World 1-1.
File infoMedia:NSMB W1-1.ogv
0:30
Audio.svg Overworld Theme - The overworld music.
File infoMedia:NSMB Music Overworld Theme.oga
0:30
Audio.svg Underground Theme - The underground music.
File infoMedia:NSMB Music Underground Theme.oga
0:30
Audio.svg Athletic Theme - The athletic music.
File infoMedia:NSMB Music Athletic Theme.oga
0:30
Audio.svg Underwater Theme - The underwater music.
File infoMedia:NSMB Music Underwater Theme.oga
0:30
Audio.svg Haunted Mansion Theme - The haunted mansion music.
File infoMedia:NSMB Music Haunted Mansion Theme.oga
0:30
Audio.svg Fortress Theme - The fortress music.
File infoMedia:NSMB Music Fortress Theme.oga
0:30
Audio.svg Castle Theme - The castle music.
File infoMedia:NSMB Music Castle Theme.oga
0:30
Audio.svg Dead Theme - The music that plays when Mario loses a life or runs out of time.
File infoMedia:New Super Mario Bros - Dead.oga
0:02
Help:MediaHaving trouble playing?

Differences from previous Mario games

  • New Super Mario Bros. is the last game in the Mario series in which the sound effect of a Warp Pipe is also the damage sound effect for Mario/Luigi. Later Mario platformers use the Super Mario World variant of the pipe sound to indicate damage, while still keeping the original Super Mario Bros. sound effect for pipes.
    • Likewise, the Coin sound in this game is very similar to the Coin sound from the 8-bit Mario games, whereas in later games in the series, the sound effect sounds closer to that of Super Mario World.
  • In the previous Mario games (particularly 8-bit and 16-bit Mario games), when Mario picks up a 100th Coin for a 1-Up, the 1-Up Mushroom sound cancels the Coin sound. Instead, in this game, the Coin and 1-Up Mushroom sound play together whenever obtaining a 100th coin. This feature is also present in future New Super Mario Bros. games.
    • In addition, the "bump" noise when hitting a block/wall, or a shell bouncing off is also the same as the 8-bit Mario games. In later installments, the "bump" noise is given a new one.

References to other games

  • Mario Bros. - The respawn jingle from this game plays in the Mario Vs. Luigi mode when Mario respawns from defeat. World 2-2 and World 8-6 contain floors that Mario and Luigi can hit from below to knock over enemies walking on top of them, similarly to one of the main gameplay mechanics of Mario Bros.
  • Super Mario Bros. - There are two unlockable skins for the bottom screen that resemble something of this game; one shows a close-up of 8-bit Mario and Luigi sprites, and the other one is a secret unlockable skin and it features Mario, Luigi, and some Goombas in World 1-1. The overworld Multiplayer stage is also based on World 1-1. In the end of World 1-2, there is a hidden path over the ceiling before the final pipe that leads to a secret pipe, which is a direct reference the same secret in the same level of Super Mario Bros. Bowser and Dry Bowser are defeated the exact same way as in the castles in this game - by hitting the axe/skull switch which makes the bridge he is standing on fall into the lava or a bottomless pit, respectively. The latter also applies to the final battle against Bowser and Bowser Jr. The color scheme of the Mega Mushroom in New Super Mario Bros. is the same as that of the Super Mushroom in this game. If Mario finishes a level with the last two numbers of the time limit being the same, the "level complete" theme from this game plays in place of the normal one. A cover of this game's death theme plays when Mario loses a life. The first four levels' settings of the game are very similar to those of this game: the first level takes place in a grassy field, the second takes place underground, the third takes place up high on trees/giant mushrooms, and the fourth is a tower/castle level with a boss waiting for Mario at the end. The music in the Toad Houses is a cover of this game's ground theme. Also, if the player presses L Button, R Button, L Button, R Button, X Button, X Button, Y Button, Y Button while in the pause menu on the map, then Mario can no longer backtrack in levels, like in this game. In the minigame Danger, Bob-omb! Danger!, the background music is an arrangement of the castle theme from this game. The sound effect for when Mario or Luigi slides down the pole is reused, albeit reversed. Other sound effects are reused including the coin, stomp, bump, fireball, jump and warp pipe/power down sounds.
  • Super Mario Bros. 3 - One of the hazards of the Castle multiplayer stage is the moving ceiling that can crush players; this seems to be based on the moving ceilings in some of the fortresses in this game. The world themes are similar to the ones in this game. Toad Houses return. When Mario is taking on a castle boss, the music is a cover of the boss theme from this game. The Toad House theme is arranged in the minigame Bob-omb Reverse. The Spade Bonus theme is also arranged in the minigame Wanted!. Bowser Jr. fights like Boom Boom did in this game.
  • Super Mario World - The Item Stock returns from this game. A Monty Mole, which first appears in this game, appears as part of a boss called Monty Tank. Wigglers also appear in the game. Grinders don't appear in New Super Mario Bros., but spiked balls appear in the game, having the same function. Also, this game features Warp Pipes that can shoot the player into the air like Cannons. The jump sound effect is reused when Mario or Luigi jumps.
  • Super Mario World 2: Yoshi's Island - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game.
  • Super Mario 64 - There are several characters from this game reappearing here, such as Dorrie and Sushi. Some of the Mario Bros.' techniques, such as the Triple Jump, are also borrowed from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for Invincible Mario/Luigi is the same as the theme for Wing Mario and Vanish Mario in this game. Bowser's voice effects in New Super Mario Bros. are his computerized roars and growls from the N64 era. In all follow-ups to this game, he uses his modern voice clips as provided by Kenny James.
  • Mario Kart 64 - The artwork for the Blue Shell is edited from the artwork for the various shells from this game.
  • Super Mario Sunshine - Bowser Jr. reappears as the main antagonist in this game. The instruction booklet even says, "Didn't Bowser Jr. once think Peach was his mother?", referencing this game. When Mario enters Petey Piranha's room, (for the first time, from the beginning), who first appears in this game, the cutscene that plays mirrors the beginning of his second battle in Bianco Hills. He is found sleeping peacefully only to be disturbed by something (in this case, Bowser Jr. jumping on him) and, enraged, starts to fly. During the card minigames, the music from Casino Delfino plays, but without the saxophones and whistling. Based on the background, it is very well possible that these games take place in Casino Delfino.
  • Mario Party 4 - The Mini Mushroom and Mega Mushroom return with the same function as in this game.
  • Mario Kart: Double Dash!! - Some character voices come from this game.
  • Mario Party 6 - Mario, Luigi, and Princess Peach's artwork is reused for this game.
  • Super Mario 64 DS - The characters reappearing from Super Mario 64 look as they do in this game, and many assets were pulled from this game - models and textures, music tracks and sound effects, and several enemies, such as Scuttlebugs, which debut in 2D Mario games here, using behaviour from Super Mario 64 DS. Additionally, the Mega Mushroom grants the same effect as grabbing a Super Mushroom in this game. Most of the minigames in New Super Mario Bros. return or are edited from this game. When the Nintendo DS is opened and closed, Mario says "It's-a me, Mario!" and "Buh-bye!", respectively. Also, New Super Mario Bros. runs on a heavily modified version of this game's engine.[citation needed]

References in later games

Names in other languages

Language Name Meaning Notes
Japanese New スーパーマリオブラザーズ[?]
Nyū Sūpā Mario Burazāzu
New Super Mario Bros.
Chinese (simplified) New 超级马力欧兄弟[?]
New Chāojí Mǎlì'ōu Xiōngdì
New Super Mario Brothers
Chinese (traditional) 新超級瑪利歐兄弟[7] (Taiwanese Nintendo DS detail site)
Xīn Chāojí Mǎlì'ōu Xiōngdì
New 超級瑪利歐兄弟[8] (Super Mario Bros. 35th Anniversary site)
New Chāojí Mǎlì'ōu Xiōngdì
New Super Mario Brothers
French New Super Mario Bros[?] New Super Mario Bros
Korean 뉴 슈퍼 마리오브라더스[?]
Nyu Syupeo Mario Beuradeoseu
New Super Mario Bros.

References

1 - Specifically, 13 years, 6 months, and 25 days between the first release of both respective titles.

Template:Mario games

External links