Mario Party 2

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"MP 2" redirects here. For the sequel to Mario's Picross, see Picross 2.
Mario Party 2
North American box art for Mario Party 2
For alternate box art, see the game's gallery.
Developer Hudson Soft
CAProduction
Publisher Nintendo
Platform(s) Nintendo 64, Virtual Console (Wii, Wii U)
Release date Nintendo 64:
Template:Release Virtual Console (Wii):
Template:Release Virtual Console (Wii U):
Template:Release
Language(s) English (United States)
Japanese
Genre Party
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Single-player, Multiplayer
Input
Nintendo 64:
Wii:
Wii U:

Mario Party 2 is the second main installment in the Mario Party series for the Nintendo 64. Mario and the gang are fighting for the rights for a new amusement park. The objective is simple and similar to the previous Mario Party: obtain stars and defeat Bowser. This game introduces the first use of collectible items in Mario Party's history; the first game had items, but they simply added optional rules or game modes to the game. Each board has its own tricks and turns, and the playable characters, as well as Bowser, wear different outfits based on the theme of the board.

Battle, Item, and Duel minigames are introduced in Mario Party 2. Battle Minigames give every player a chance to win 70% of the stocked jackpot taken from players (usually a set amount). The top two get a 70/30 share, while the bottom two get nothing; a leftover coin is given randomly. Additionally, players can no longer lose coins in normal minigames. Also, the players now have the option to practice minigames, which would later be featured in all the future installments.

The game was later rereleased on the Wii's Virtual Console in Japan in November 2010 and worldwide the following month, and the Wii U's Virtual Console in Japan in March 2016, in Europe and Australia in April 2016, and in North America in December 2016, making Mario Party 2 the first Mario Party game to be released on the Virtual Console. It is currently the only home console Mario Party game to be available through the Virtual Console. It is also the first of the three Mario Party games to be rereleased for the Wii U's Virtual Console; the others being Mario Party Advance and Mario Party DS.

Story

The intro to Mario Party 2.
The cast argues over what to call their new land.

The game opens on a stage where Toad comes out to welcome guests and introduce the story of the play.

The story, from the instruction booklet:

Story: The Legend of Mario Land

Mario™ and Luigi, Wario™ and Peach, DK and Yoshi® all gathered in speech. Sharing their wishes for all they had seen, saying "Let's make a world built on all of our dreams!" Combining their talents, they sweated and strained, completing that world, Mario Land by name...

Alas, but Wario stepped forth and said, "This world should be named for a Super Star, instead. Wario Land is a far better name!" And so they all argued the depth of their fame, "Peach Land is better!" And "My name is best!" Toad could not believe the words of the rest!

But as they debated who was more grand Bowser invaded that Mario Land!!! "There's no time to argue and no time to fight! "The task is before us," Toad said with a fright, "This land shall be named for the Super Star who defeats evil Bowser and saves us all, too!"

So Mario and friends took on this new quest, to defeat the King Koopa and prove who's the best! They went deep into space, met ghosts and pirates, but always on Bowser their keen sights were set. No adventure more trying, no reward more grand... So speaks the legend of Mario Land!

One day Mario and friends (save for Wario) decide to create a new world. They name this new world Mario Land. But Wario is unhappy with that name, and introduces his own name; Wario Land. Thanks to Wario, an argument breaks out on what to call this new world. Peach suddenly interrupts the group claiming she has a name they can all agree on. She reveals her name to be Peach Land and the characters double over in irony. As the group continues to argue, a sinister event is taking place on the other side of the unnamed world.

The intro to Mario Party 2.
Bowser invades Mario Land.

Bowser has set his sights on this new land, and quickly begins invading it for himself because the group is still arguing. A lone Koopa Troopa sees his invasion and then arrives to warn the group about Bowser's plans. However, since they are fighting they do not hear him. Toad then gets everyone's attention by saying whoever can beat Bowser will have the new land named after them. The cast quickly runs off to defeat Bowser and claim their prize.

Bowser after being defeated in the game Mario Party 2.
Bowser is defeated.

The story then takes the characters across six lands ending in Bowser Land. Bowser meets the group in a showdown showing his Metal Bowser power up and claims he is invincible. The character (depending on who won the board) then fights Bowser and with the power of the stars, is able to throw him into orbit.

The game then resumes to the stage format with Mario and friends triumphantly standing over a defeated Bowser. Toad exclaims that they live in peace in the new Mario Land (which does not change depending on the character). The curtain falls and each character comes out for one final bow, followed by the whole cast.

Playable characters

The character selection screen.

Mario Party 2 features six playable characters, the same amount as its predecessor. This is the only Mario Party game where characters dress according to the theme of the board. Each character has an item that they favor when being controlled by the CPU, as listed below.

White White
Mario's outfits in the game Mario Party 2.
Luigi's outfits in the game Mario Party 2.
Favorite Item Mushroom Favorite Item Skeleton Key
Black White
Princess Peach's outfits in the game Mario Party 2.
Yoshi's outfits in the game Mario Party 2.
Favorite Item Plunder Chest Favorite Item Warp Block
White White
Wario's outfits in the game Mario Party 2.
Donkey Kong's outfits in the game Mario Party 2.
Favorite Item Dueling Glove Favorite Item Bowser Bomb

Items

Items can be bought at item shops. The offer of the shop varies with the number of turns played and the current rank of the player. Items are also procured by playing item minigames.

Item Description Price
Items that can be bought in item shops
Mushroom Mushroom When used, this item allows the player to roll two Dice Blocks instead of one. The two digits that the player rolls are added up together, and the player will move that many spaces. If the player rolls the same digits on both Dice Blocks (e.g., two "9's"), the player gets 10 Coins. Two "7's" result in 30 Coins. This is Mario's favorite item. 10 Coins
Skeleton Key Skeleton Key This item is activated automatically whenever a player who possesses it is about to run into a locked gate. The key will open the gate – the player will be let through, and the gate will be locked again. Unlike in Mario Party 3, where the player can discard this item whenever they would like it, this option is not present in this title. This is Luigi's favorite item. 10 Coins
Plunder Chest Plunder Chest When this item is used, the player using it will steal the item from a randomly chosen opponent. This is Princess Peach's favorite item. 15 Coins
File:MP3 Dueling Glove.png Dueling Glove When used, the player using it will summon a Goomba. The player will then choose an opponent to duel in a duel minigame. After this, the player will have the option to choose how much is to be dueled for. This is always Coins. The maximum amount of Coins the player can choose is equivalent to the amount of Coins of the participant who has the least amount of Coins prior to the duel. This item is Wario's favorite item. 15 Coins
File:MP2 Warp Block.png Warp Block When used, the Warp Block will appear above the player using it. The player will then hit the block – the result of this is that the player will warp and exchange positions with a randomly chosen opponent. This item is Yoshi's favorite item. 15 Coins
Golden Mushroom Golden Mushroom When used, the player using it will roll three Dice Blocks. The digits of all three rolls are added together, and the player will move that many spaces. If the player rolls the same digits on all 3 Dice Blocks (e.g. three "10's"), the player gets 20 Coins. Three "7's" result in 50 Coins. 20 Coins
Magic Lamp Magic Lamp When used, the player summons the Mushroom Genie. He gives the player a ride on his back and takes the player directly to the Star Space. The player is then asked whether they wish to trade 20 Coins for a Star or not. 30 Coins
Obtainable only through item minigames, when landing on an Item Space
Boo Bell Boo Bell When used, the player using it will summon a Boo. Boo will then ask the player whom to steal from, whether it be Coins (this costs 5 Coins), or a Power Star (this costs 50 Coins). N/A
Bowser Suit Bowser Suit When used, the player using it will masquerade themselves as Bowser. The masqueraded player will then roll the Dice Block, and any players whom are passed will have to give twenty Coins to the masqueraded player.
Bowser Bomb Bowser Bomb When a player obtains this item in an item minigame, Bowser will use it at the end of the current turn. When used, Koopa Kid will transform into Bowser. Bowser will then roll three Dice Blocks, and will move accordingly. Any player that Bowser passes will lose all of their Coins. This is Donkey Kong's favorite item.

A player can only hold one item at a time here. In the future installments, more items can be held, usually 3. In Bowser Land, there is a shop run by Koopa Kid, who will force the player who passed in front of it to buy an item on his choice at a higher price. It can be Mushroom for 12 coins, Skeleton Key for 12 coins, Warp Block for 17 coins, or Bowser Suit and Bowser Bomb (which are usually unobtainable via shopping) for 12 coins each.

Spaces

Space Description Rarity
Blue Space Blue Space This is the most common space in the game. When a player lands on it, they will be awarded three Coins. When the Last Five Turns Event occurs, the amount of coins will be doubled. Common
Red Space Red Space When a player lands on this space, the player will lose three Coins. During the Last Five Turns Event, the amount of Coins is doubled. Semi-common
Happening Space Happening Space When a player lands on this space, a board-specific event will unfold. Semi-common
Chance Time Space Chance Time Space When a player lands on this space, Chance Time will be initiated. Rare
Bowser Space Bowser Space When a player lands on this space, Bowser will be summoned. An event from a number of events will then unfold. Semi-rare
Sprite of the Star Space from Mario Party 2 Star Space When a player passes this space, Toad will ask the player passing by whether they want to purchase a Power Star for twenty Coins or not. One per board
Item Space Item Space When a player lands on this space, a board-specific item minigame will be initiated. The minigame will not be initiated if it is the last turn, or if the player already has an item. If both criteria are met, the minigame still will not be initiated. Semi-rare
Battle Space Battle Space When a player lands on this space, a battle minigame will be played. Semi-rare
Bank Space Bank Space When a player passes by this space, they will have to pay five Coins (if the player does not have five Coins, they will have to pay as much as they can) to the bank. If a player lands on it, the player will acquire all previously deposited Coins. However, this is reverse in Bowser Land; they will obtain five Coins if the player passes by the same space, adding up a loan to the bank and they will have to pay the full loan (or as much as the player can pay if the player does not have enough) if the player lands on the same space. If the player lands on this space with zero coins to pay the loan and have a star, that star will be taken away. Two per board (Three in Bowser Land)

Boards

The destination selection screen.

Some of Mario Party 2's boards reference the original game's boards; for example, Mystery Land uses a gimmick similar to that of Wario's Battle Canyon, and Horror Land uses a gimmick first seen in DK's Jungle Adventure. Also, Horror Land's main gimmick, the day-and-night system, would later become the foundation of Mario Party 6. Goomba barracks appear in the background of each board.

Board Description Difficulty Villain
Pirate Land Pirate Land Pirate Land is the first board of Mario Party 2. The players are dressed in a pirate garb, and they are assigned the title "Captain." If a player lands on one of the Blue Spaces that is on a dock, Sushi the shark will appear. Sushi will then take the player to another dock on the board. The Happening Spaces cause a cannon to shoot a cannonball at the player, sending them back to the starting space. There are a few short-cuts on this board, all guarded by Thwomps. For players to pass a Thwomp, they must pay a fee of one Coin. The fee will then increase by one Coin. A Super Star

Cap'n Bowser
Western Land Western Land Western Land is the second board of Mario Party 2. Players are dressed as cowboys and have "Deputy" as their title. The main gimmick of this board is Steamer, who runs along the perimeter of the board. Players who want to ride Steamer have to pay a fee of five Coins at a toll. While riding Steamer, the player riding Steamer will hit a block, assigning what direction Steamer should move - either forward or backward. Steamer will move on his own if a player lands on a Happening Space. Any player hit by Steamer will be sent back to the starting space. There is also a milk shop run by Wiggler. When a player passes it, it will ask if the player wants to have a hootenany for 20 Coins. Accepting the offer brings every other character to the shop for a hootenanny. A Super Star

Bowser the Brash
Space Land Space Land Space Land is the third board of Mario Party 2. Players are dressed as astronauts, and are members of the Space Patrol. The main unique feature of this board is the Bowser-faced junction in the very middle of the board. Every time the junction is passed, the number showing will decrease by one. When it reaches zero, Bowser will fire a laser beam at the diagonal pathway that starts at the north-east corner of the map, and ends at the south-west corner of the map. Every player blasted by the beam will lose all of their Coins. The Happening Spaces make a Whomp and a Thwomp chase the player who lands on the space to the other side of the map. Any other player caught by the Whomp and the Thwomp will also be chased to the other side of the map. If a player passes by the Snifit Patrol, they will ask whether the player wants them to set up a speed trap on the board. Should the player accept this, the player has to pay a toll of five Coins. While the speed trap is active, the Whomp and Thwomp will be caught by Snufits, further sending away the chased players. A Super StarA Super Star

Black Hole Bowser
Mystery Land Mystery Land Mystery Land is the fourth board in Mario Party 2. Players are dressed as archeologists, but are not given a title. The main feature of this board is the four islands that make up the board. For players to move from one island to another, they must land on a Happening Space. This will take any player who landed on the Happening Space to the next island in a clockwise manner. The other way for players to access other islands is for the player to pay a Bob-omb ten Coins. Another feature of this board is Shy Guy's Curse House, which - when players pass - they can pay five Coins to make the Shy Guy put a curse on the player that the player passing chooses. The curse includes making the selected player only be able to roll from one to three on their next turn. A Super StarA Super Star

Bowser Sphinx
Horror Land: The whole map, filled with horror elements. From Mario Party 2.
Horror Land
Horror Land Horror Land is the fifth board in Mario Party 2. Players are dressed as wizards and are assigned the title "Wizard." The main unique feature of this board is the day and night mechanic. The time of day will change every two turns, or whenever players land on Happening Spaces. Players may also change time from day to night only if they pass by the "Mystery Mansion" on the northern corner of the board where they will be greeted by Kamek. Kamek will then ask the player to pay a fee consisting of ten Coins. Should they accept this, the time of day will change to night-time. During the night, if players pass by the dancing floor they are greeted by a few Boos and a Mr. I. For a fee of twenty Coins, they will dance to make it day-time. If players pass by Mr. I, he will ask them to pay a fee of either ten Coins during the day, or five Coins during the night. Should they accept this, they will be taken to the north-west corner of the board. Another feature in this board is the Whomps. When passed by, they will change their position. During the night, they will not be able to move. Another feature is the Big Boo on the north-east corner of the board. Should players pass by him during the night, he will ask the player passing to pay three times the usual fee. Unlike normal Boos, he will steal from all players at once. A Super StarA Super StarA Super Star

Wizard Bowser
Bowser Land Bowser Land Bowser Land is the sixth and final board in Mario Party 2. This board is unlocked when all the other boards have been played at least once. Players are not dressed in any costumes beside their normal attire, and they are not assigned a title. The rules of the game are turned around on this board. The effect this has is that, when a player passes by a bank, they gain five Coins instead of having to pay the equivalent sum of Coins. This will add up to a loan in the bank. Also, unlike in other boards (where any player who lands on a Bank Space will receive all previously deposited Coins), they will have to pay the full loan (or less, if they do not have enough; if they have no Coins, they will lose a Star). There is also an item shop where the owner, Baby Bowser, will force the player passing to buy an item he selects. While these features are prevalent, the main feature of this board is the Bowser Parade. After each five turns, the parade will start. Any player caught in the parade will lose two Coins per space, and they will eventually be sent back to the starting space. However, if no players are in the parade's path, the parade will be canceled. For players to control the path the parade will take, they can manipulate tiles with arrows on them. They can change the direction of the tiles by passing a Baby Bowser and paying him a fee of five Coins. The Happening Spaces near a red Warp Pipe make players warp to the next red Warp Pipe. Players who land on a Happening Space near the Blooper at the north-west corner of the board will be taken to a "ride", where they will go in a circle until they manage to land on another Happening Space. A Super StarA Super StarA Super Star

Bowser

Minigames

Main article: List of Mario Party 2 minigames

Mini-Game Land

Main article: Mini-Game Land

Here players can buy minigames from Woody to play them. They can play freely or in the Mini-Game Stadium. The player can also participate in the Mini-Game Coaster, which can unlock Item and Battle minigames in the Free Play mode.

Reception

A sarcastic certificate sent from Nintendo of America to Game Informer over their review of Mario Party and Mario Party 2.
Sarcastic message sent by Nintendo of America to Game Informer over their review of the game.

Mario Party 2 received mostly positive reviews from critics. It was praised for its additions to the original game's foundation and generally considered a moderate improvement. This praise, however, was somewhat offset by the unchanged formula from the first game - in particular, the somewhat important factor of luck and lack of enjoyment playing alone.

GameSpot gave the game a 7.8/10, stating that it has much more replay value than the previous game, and that the minigames are much less annoying. IGN rated the game 7.9/10 (the same score they gave the first game), saying that while the game had more content, and it "sticks with the same winning formula...there really isn't enough new here to warrant another purchase."

Nintendo of America sent the gaming magazine Game Informer a sarcastic certificate over the publication's negative review of Mario Party 2 and its predecessor[1].

Reviews
Release Reviewer, Publication Score Comment
N64 Corbie Dillard, Nintendo Life 8/10 "There's just something about the simple fun of Mario Party 2 that makes it so difficult to put down at times. Sure the mini-games can be a tad on the basic side, but it works quite well in giving the game a more accessible gaming experience that should appeal to gamers of all ages and skill levels. The game tends to be a bit bland as a single-player experience, but if you can round up some additional players, and in truth that's what this game is all about anyway, you're likely to get far more out of the game and find it to be a nice diversion from the usual platforming fare normally associated with this cast of characters."
N64 Joe Fielder, GameSpot 7.8/10 "There is a host of minor improvements as well, such as your ability to buy items during gameplay, the addition of duel bouts between two or more players who've landed on the same space, and the fact that you can now overcome some of the more cryptic instructions for the minigames by entering into a practice round before you play the actual game. You can even turn off the bonuses at the end of the game if you find them to be too cheap. Graphically speaking, both the stages and the minigames appear a little sharper and more stylized than before, while the soundtrack is at least on par with the original game's, if not an improvement over it. The greatest betterment is that since you won't get sick of the minigames as you did with the original, there's much more replay value in Mario Party 2, and replay value is the main point of the game. It's a great deal of fun to play with a few friends, even more so than the last."
Aggregators
Compiler Platform / Score
GameRankings 76.16%

Sales

Mario Party 2 is the 20th best-selling game for the Nintendo 64, having sold 2.5 million copies worldwide: 1.27 million in North America, 1.07 million in Japan, and 160,000 elsewhere, as of December 31, 2009.

Promotion

To promote the game's release, Nintendo adapted the minigames Speed Hockey and Roll Call for single player and released them as two web-browser games named Dinky Rinky and Crazy Counting, respectively.

Staff

Main article: List of Mario Party 2 staff

Game Director

  • Kenji Kikuchi

Programmers: Mini-Games

  • Isao Kobayashi
  • Hiroyuki Makabe
  • Satoshi Ezaki
  • Atsuko Koike
  • Yoshikazu Kita
  • Yukio Ohde
  • Akira Matsumoto
  • Norifumi Hira
  • Kazuhiko Hagihara
  • Tetsuma Yoshida
  • Hidekazu Matsunouchi
  • Norio Suzuki
  • Tomohiko Shiraishi

Music

  • Hironao Yamamoto
  • Syohei Bando
  • Kazuhiko Sawaguchi
  • Yasunori Mitsuda

Pre-release and unused content

Main article: List of Mario Party 2 pre-release and unused content

Regional differences

Differences exclusive to international versions

The Japanese ending of Western Land includes the winner and Bowser battling with revolvers while there is an orange streak of light in the background. In the international version, the revolvers are replaced with toy guns instead while the orange streak of light is changed to purple, and the guns make a toy-like sound when fired rather than the realistic gunshot sounds from the Japanese version.

Professor Fungi smokes a pipe in the Japanese version of the game; the pipe is removed in international versions.

Differences exclusive to the European version

Language select

Exclusive to the European version is a language select, which allows the game to be played in English, French, German, Italian, or Spanish. The screen first appears when turning on the game for the first time. A Button can be held down before turning on the console to force the screen to appear after the first time.

Media

For a complete list of media for this subject, see List of Mario Party 2 media. For this subject's sound test, see Mario Party 2 sound test.
Help:MediaHaving trouble playing?

Gallery

For this subject's image gallery, see Gallery:Mario Party 2.

References to other games

  • Super Mario Bros.: The endgame riddle for Mystery Land and both of its answers referenced Bowser's development process in the making of the game.
  • Super Mario Bros. 3: Similar to this game, the premise of the plot is implied to be a stage production.
  • Super Mario Land 2: 6 Golden Coins: Wario attempting to name Mario Land "Wario Land", and the ensuing fight, may have been an indirect reference to Wario capturing another Mario Land in that game.
  • Wario Land: Super Mario Land 3 / Virtual Boy Wario Land: In Mystery Land, Wario wears a pith helmet just like he does in those games.
  • Mario's Picross: In Mystery Land, Mario wears an archaeologist outfit just like he does in this game.
  • Super Mario 64: Part of the track "The Blue Skies Yonder" uses the first few notes of "Slider" from this game. Also, in the ending scene for the Bowser Land map, Bowser becomes metallic as if he obtained a Metal Cap and Mario and his friends, after being powered up by the Power Stars, defeat Bowser the same way as when Mario himself fights him in this game.
  • Mario Kart 64: The voice clips for Luigi, Peach, Toad, and Wario are reused from the Japanese version of this game.
  • Mario Party: Many aspects of this game are re-used, such as certain minigames and the characters' voice clips. Additionally, a lot of the songs are remixes of music from this game.
  • Super Smash Bros.: In some mini-games, if Luigi loses, he performs a pose similar to his taunt.

References in later games

  • Mario Party 3: The character mugshots of Mario, Luigi, Peach, Yoshi, Wario, and Donkey Kong were reused for this game.
  • Super Smash Bros. Brawl: Yoshi in his Pirate Land costume appears as a collectible sticker.
  • Mario Party: The Top 100: Thirteen minigames from Mario Party 2 return in this game, along with four others in their original Mario Party format.
  • Mario Party Superstars: Horror Land and Space Land return in this game. 21 minigames and their respective music return. The Skeleton Key returns with its design from this game.

Names in other languages

Language Name Meaning Notes
Japanese マリオパーティ2[?]
Mario Pāti 2
Mario Party 2
Chinese (traditional) 瑪利歐派對2[2]
Mǎlì'ōu Pàiduì 2
Mario Party 2

Trivia

  • Despite this piece of official artwork showing all the characters wearing an outfit for a specific board during minigames, characters only wear their regular outfits in all mini-games, except Duel mini-games.
  • When choosing Bowser Land, when selecting 2 players, it will say "3 Computer Characters" instead of 2.[3]
  • Mario Party 2 is the first Mario game to be officially translated to Spanish and Italian.

References

  1. ^ Ryckert, Dan (September 18, 2000). Replay - Mario Party 3, Game Informer, Retrieved February 18 2015
  2. ^ Official Chinese website for the Super Mario Bros. 35th Anniversary. Retrieved October 23, 2020.
  3. ^ Video

External links

Template:Mario games