Mario & Sonic at the Olympic Games Tokyo 2020
- This article is about the Nintendo Switch game. For the arcade game of the same title, see Mario & Sonic at the Olympic Games Tokyo 2020 - Arcade Edition.
Template:Infobox Mario & Sonic at the Olympic Games Tokyo 2020 is a sports game and the sixth installment in the Mario & Sonic series. It is based on the real-world 2020 Summer Olympics, which takes place in Tokyo, Japan. This marks the first instance where the series skips an Olympic Games, as Ubisoft acquired the rights to develop 2018 Winter Olympics video games before Sega could. It was initally announced on March 29, 2019, as one of Sega's new video games to be based on the 2020 Olympics. The game was formally revealed in Nintendo's E3 Nintendo Direct of 2019 and was released for the Nintendo Switch on November 1, 2019, in Asia and November 5, 2019, in North America. The game has also two companion games: an arcade version of the game that released in Japan on January 23, 2020, and a mobile game featuring only Sonic the Hedgehog characters that released on May 7, 2020. It is also the last game to be developed by AlphaDream following their bankruptcy on October 1, 2019.
Unlike in previous games, most characters wear appropriate sports clothing depending on the chosen event. Additionally, the game's title places the location and year (Tokyo 2020) after "Olympic Games" rather than before, while it is completely omitted from the logo in non-Asian versions of the game. 2D Events are introduced, which are events from the 1964 Summer Olympics, use only button controls, and are based on older sports games,[1] utilizing the 8-bit (Mario) and 16-bit (Sonic) styles. The game is the first home console installment to include a Story Mode, which takes place in both 2D and 3D.[2]
Modes
Quick Match
Quick Match is where the player can play any of the game's events with any of the playable characters. After selecting Quick Match, the player will first choose how many players are playing before selecting events. The CPU difficulty can also be set here, the options being "Normal," "Hard," or "Very Hard". Each difficulty has its own set of medals for each event.
Story Mode
This is where the player can play the game's single-player story. The story involves Mario, Sonic, Toad, Bowser, and Dr. Eggman getting stuck inside a video game based off of the Olympic Games of Tokyo 1964, and Luigi and Tails attempting to get them out, encountering various other characters on the way.
Local Play/LAN Play
Players can connect multiple Nintendo Switches, either through the Switch's local wireless functionality or through a local area network, to play together. Both Tokyo 2020 and Tokyo 1964 events are available to play in this mode, and the length of matches can be adjusted. Each player needs their own Switch and a copy of the game to play.
Online Play
The player can make rooms with up to four people in them and compete against them in events. Only Tokyo 2020 events are available in this mode and match length cannot be changed.
My Data
My Data contains extras that the player can look at:
- Game Room: The player can play any of the minigames that have been unlocked in Story Mode. As the player progresses on through Story Mode, they will unlock more minigames.
- Tournament Records: The player can view their personal and world records for each event and can also compare their scores on the world rankings.
- Trivia: The player can read trivia on the Olympic Games, the events, Tokyo, or the playable characters. Trivia is found throughout Story Mode. There are over 100 trivia pieces.
- Options: The player can adjust game options here.
- Credits: After beating Story Mode for the first time, the credits can be viewed anytime in My Data.
Tokyo 2020
Playable characters
Mario & Sonic at the Olympic Games Tokyo 2020 features a total of 32 playable characters. Similar to the Wii U version of the previous game, the 20 playable characters that have been playable since the second installment are playable in all events, while new characters and characters that debuted in the previous game are only playable as a guest in a single event. Guests are unlocked by beating them at their event in Story Mode, though unlike the previous game, not every event contains a guest character.
11 characters have been cut since the previous installment: Nabbit, Dry Bowser, Dry Bones, Birdo, Roy, Toad, Wave, Sticks, Omega, Cream, and the Miis, making this the first Mario & Sonic game to have fewer playable characters than its predecessor, as well as the first home console Mario & Sonic game not to feature Miis as playable characters.
The descriptions in the following tables come from the Story Mode party member descriptions for the main cast, and the trivia cards for the guests.
Team Mario
Character | Name | Type | Description | Wears unique clothing between events |
---|---|---|---|---|
Mario | All-Around | A cheerful plumber and everyone's favorite superstar. He stands up to Bowser with his jumping skills and all-around athletic ability.[1] | ||
Luigi | All-Around | Mario's younger twin brother. He's a little timid (especially around ghosts), but is kind and just as capable as his brother.[1] | ||
Peach | Technique | Princess of the Mushroom Kingdom. She has a close bond with Mario and is unfailingly kind. She loves baking and cooking.[1] | ||
Daisy | Speed | The Princess of Sarasaland. She is cheerful, active, and always full of energy.[1] | ||
Bowser | Power | The Koopa King's strength, fire breath, and large army of Goombas, Koopa Troopas, and more make him a constant threat to world peace.[1] | ||
Wario | Power | Never a dull moment with Wario, a loud, brash fellow who says he's Mario's greatest rival. He loves garlic and money.[1] | ||
Waluigi | Technique | Wario's pal who thinks he's Luigi's rival. His gangly arms and legs make him a fierce competitor in all manner of sports.[1] | ||
Yoshi | Speed | Mario's kind, chill ally from Yoshi's Island. His long tongue lets him gobble up fruit and foe alike and turn them into eggs.[1] | ||
Donkey Kong | Power | King of the jungle and superstar of the Kong Family. He's so strong, it isn't funny. He'd do anything for a banana or ten.[1] | ||
Bowser Jr. | All-Around | The Koopa King's little boy. He might be small, but he's got all of Papa's strength and selfishness. Wears a mask with a big mouth on it.[1] |
Guest characters
Character | Name | Type | Description | Exclusive to... | Wears unique clothing in event | How to unlock |
---|---|---|---|---|---|---|
Toadette (New) | Speed | There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! | 110m Hurdles | Beat Toadette in 110m Hurdles as Silver in Chapter 7 of Story Mode | ||
Rosalina | Technique | Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. | Surfing | Beat Rosalina in Surfing as Donkey Kong in Chapter 17 of Story Mode | ||
Diddy Kong | Technique | What body part does Diddy Kong have, but not Donkey Kong? Diddy Kong has a tail. Donkey Kong doesn't! | Rugby Sevens | Beat Diddy Kong's team in Rugby Sevens as Wario in Chapter 15 of Story Mode | ||
Wendy | Power | She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow!! | 100m Freestyle | Beat Wendy in Swimming as Silver in Chapter 5 of Story Mode | ||
Larry | Technique | He has a giant blue star on the left side of his head. Look closely next time you see him, and you'll spot it! | Equestrian | Beat Larry in Equestrian as Peach in Chapter 13 of Story Mode | ||
Ludwig | Technique | Out of the seven Koopalings, how many show their fangs? Five; Larry, Roy, Iggy, Morton, and Ludwig all have fangs you can see. | Fencing | Beat Ludwig in Fencing as Waluigi in Chapter 17 of Story Mode |
Team Sonic
Character | Name | Type | Description | Wears unique clothing between events |
---|---|---|---|---|
Sonic | Speed | The world's fastest hedgehog. He can be impulsive and impatient, but he is driven by kindness and a strong sense of justice.[1] | ||
Tails | Technique | A kind, twin-tailed fox kit. He can spin his tails to fly through the air, and his engineering talent helps Sonic on his adventures.[1] | ||
Knuckles | Power | A powerful echidna who lives on Angel Island as the lone guardian of the Master Emerald.[1] | ||
Amy | All-Around | A hedgehog who is a real go-getter and lights up the room when she's around. She's quite strong-minded, and won't hesitate at taking on evil with her trusty hammer.[1] | ||
Dr. Eggman | Technique | A self-proclaimed evil scientist and mechanical genius with an IQ of 300. He never gives up on his plans to take over the world.[1] | ||
Shadow | Speed | A black hedgehog known as the ultimate life form. Created with an immortal body, he wields Chaos Emeralds to warp space and time.[1] | ||
Silver | Technique | A hedgehog from a devastated future. He is always positive and has a strong sense of justice. His powerful psychokinesis can move big objects as well as allow him to levitate.[1] | ||
Metal Sonic | Speed | A high-performance robot built by Dr. Eggman to mimic Sonic. He has Sonic's speed and power, and serves as Eggman's obedient henchman.[1] | ||
Blaze | All-Around | A princess from another world who uses the Sol Emeralds she protects. Cool-headed and hard on herself, she's still a little shy.[1] | ||
Vector | Power | The head of the Chaotix Detective Agency. He has a sharp mind and a sharp tongue, but is also an optimist with a compassionate heart.[1] |
Guest characters
Character | Name | Type | Description | Exclusive to... | Wears unique clothing in event | How to unlock |
---|---|---|---|---|---|---|
Espio | Technique | As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! | Triple Jump | Beat Espio in Triple Jump as Amy in Chapter 9 of Story Mode | ||
Rouge | Technique | Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work. | Sport Climbing | Beat Rouge in Sport Climbing as Daisy in Chapter 5 of Story Mode | ||
Zavok | Power | Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. | Boxing | Beat Zavok in Boxing as Luigi in Chapter 11 of Story Mode | ||
Eggman Nega | Technique | Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman! | Karate | Beat Eggman Nega in Karate as Luigi in Chapter 5 of Story Mode | ||
Jet | Speed | Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds! | Football | Beat Jet in a Football penalty kick shootout as Knuckles in Chapter 15 of Story Mode | ||
Zazz | Speed | Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six. | Table Tennis | Beat Zazz in Table Tennis as Vector in Chapter 7 of Story Mode |
Supporting characters
These characters are playable in certain events, but are not selectable and, in the case of Football, have more limited functionalities than other characters. The teammate that is set to default depends on whether the team leader is from Team Mario or Team Sonic. The home/first team uses blue teammates while the away/second team uses red teammates. Oddly, the head icon for the red team's Birdo uses the color scheme of the character Birdo, while in-game, it uses a species of Birdo with the colors of her body and bow swapped.
Character | Name | Type | Affiliation | Event(s) | Role(s) |
---|---|---|---|---|---|
Boom Booms | All-Around | Team Mario | Rugby Sevens | Extra 3 teammates | |
Birdos | Technique | Team Mario | Football | Goalie | |
Egg Pawns | Power | Team Sonic | Rugby Sevens | Extra 3 teammates | |
Football | Goalie |
Advantages
Excluding the 3DS version of Mario & Sonic at the London 2012 Olympic Games, this is the first Mario & Sonic game not to report the character stats. Instead, the game reports for each character specific advantages that correlate to their character type (All-Around, Power, Speed, Skill) from the first four games. All-Around characters do not have a specific advantage but are listed as "All-Around" in all events. This is the first Mario & Sonic game with character types to have an uneven amount of characters per type, with only five All-Around types, seven Power types, eight Speed types, and twelve Technique types.
Although not reported in-game, each character has advantages even within a specific type. Luigi, for instance, is slower and less powerful than Mario, but has better technical ability. The stats are the exact same as the previous installment (Toadette's stats are the same as Toad's from that game).
Event-specific advantages | |||
---|---|---|---|
Event(s) | Power | Speed | Technique |
100m | Good at Super Moves | Runs Fast | Super Starts are Fast |
110m Hurdles | Good at Super Moves | Runs Fast | Super Starts are Fast |
4x100m Relay | Good at Super Moves | Runs Fast | Super Starts are Fast |
Javelin Throw | Charges Power Quicker | Gauge Extends Faster | Easier Best Angle |
Triple Jump | Good at Super Moves | Approach is Fast | Perfects are Easier |
Discus Throw | Easier Best Power | Easier Best Angle | Good at Adjusting Tilt |
Sport Climbing | Long Grip Gauge | Good at Power Climbs | Fast Grip Gauge Recover |
Surfing | Boost Time is Long | Good Acceleration on Landing | Good at Tube Riding |
Skateboarding | Jumps are High | Fast at Moving | Turns are Tight |
Boxing | Punches are Heavy | Good at Counters | Good at Super Moves |
Karate | Good at Charging | Fast at Moving | Good at Defense |
Football | Shots are Powerful | Runs Fast | Good at Stealing Balls |
Football (Goalies) | Good at Deflecting | N/A | Good at Catching |
Rugby Sevens | Good at Tackles | Runs Fast | Gauge Builds Fast |
Canoe | Good on the Last Leg | Good at Paddling | Super Starts are Fast |
Swimming | Good at Super Moves | Swims Fast | Good at Turning |
Gymnastics | Good at Takeoff | Good at Super Moves | Good at Landing |
Equestrian | Good at Super Moves | Gallops Fast | Turns are Tight |
Badminton | Good at Smashes | Fast at Moving | Controls with Precision |
Table Tennis | Returns are Powerful | Fast at Moving | Good at Spins |
Fencing | Good at Parrying | Fast at Moving | Good at Stepping |
Archery | Controls with Precision | Good at Bow Drawing | Good at Aiming |
Dream Race | Jumps are High | Good at Grinds | Turns are Tight |
Dream Shooting | Good at Dizzying Opponents | Fast at Moving | Good at Aiming |
Dream Karate | High Attack Power | Fast at Moving | Good at Power Strikes |
Non-playable characters
Referees
Cameramen
Other
- Chao[3]
- Cheese[1]
- Cream the Rabbit
- Cuckies
- Flickies[3]
- Egg Pawns
- Goombas[3]
- Koopa Troopas[3]
- Omochaos
- Peckies[3]
- Pickies
- Pockies
- Shy Guys[3]
Events
There are a total of 24 playable events in the Olympic Games Tokyo 2020, with 21 of them being Olympic Events and three of them being Dream Events. During Olympic Events, most characters wear proper outfits for the event, while during Dream Events, everyone (except for the female characters, who still wear their sport outfits) wears their standard outfits, in a similar fashion to previous games.
All of the events (with the exceptions of Boxing, Karate, Football, and Rugby Sevens) give players the choice of using motion controls (with either one of two Joy-Cons) or solely button inputs (on any controller). However, Discus Throw and Dream Shooting have mandatory uses of motion controls regardless of the player's setting. Boxing, Football, Rugby Sevens, and Karate solely utilize button inputs.
Olympic Events
Image | Event | Description | Venue | Guest |
---|---|---|---|---|
100m[3] |
A race in a straight line across 100m meters of the track. During the race, the player can activate a Super Dash to gain extra speed, and pressing the button again on the blue triangle will result in a burst of speed. | None | ||
110m Hurdles |
A race in a straight line on the track, like the 100m, but the players must successfully jump over six hurdles. If the player perfectly jumps over all six, they will get a Super Dash after the sixth one. | Toadette | ||
4x100m Relay |
Teams of four race around the whole track. Players must time their passes with each of their teammates successfully in order to get the most speed and reach the goal. | None | ||
Javelin Throw[3] |
Players must run across a field to fill up a meter which will increase the strength of the throw. They will then angle their shot before throwing the javelin. If the player fills the power gauge to the rainbow level and get a perfect angle, they will use a Super Throw. | None | ||
Triple Jump[3] |
Players will run to gain momentum before performing a hop, skip, and jump, to jump across the sand pit the furthest. If they jump past the blue line, they get a foul. If they get perfect timing on all three jumps, it will become a Super Jump, sending them much farther. | Espio the Chameleon | ||
Discus Throw |
The player must rotate their character enough to gain enough power while moving the controller to angle the discus. During practice, the player can see how much they have to turn to gain maximum power, but this meter will be absent during the actual throw. If the player has enough power and the perfect angle, they will initiate a Super Throw, where they can manually straighten the discus to go even farther. | None | ||
Sport Climbing (new) |
Players climb a rock wall as high as they can. The player controls their character hands to latch onto grips, but poor timing will lead to a decrease in hand grip. Smaller grips require more precise timing and can deplete more grip energy. Blue grips act as checkpoints, heart-shaped grips refill the grip gauge, and star-shaped grips activate a Special Move to climb the wall higher and faster. | Rouge the Bat | ||
Surfing - Shortboard (new) |
Players surf along the waves and perform tricks to gain points. Performing new tricks with different control stick combos will land bonus points. The player can also fill a Super Gauge to perform a Super Move and gain more points. In addition to standard jumps, the player can perform floaters, where they ride the top of the wave and fill the Super Gauge faster, and tube rides, where they ride through a wave tube by balancing to gain more points. | Rosalina | ||
Skateboarding - Park (new)[3] |
Players skate around a park with ramps. They get points from doing various directional jump combos off of ramps. Performing a new trick or a trick on an unmarked strip will result in bonus points. Once a strip has already been tricked off of, it will be marked with a star. Strips with sideways arrows must be grinded on to be counted instead. Other tricks that can be performed include ollies and handplants. | None | ||
Boxing |
A one-on-one fight where opponents punch each other to the ground. The player can perform different directional punches and guards to protect against the opponent. If a player is knocked down, they must rapidly tap a button to get back up. If a player does not get up in ten seconds, gets knocked out three times in one round, or time is up in the third round, the match ends. The player can fill a Super Gauge and perform a Super Move to deal more damage to their opponent. | Zavok | ||
Karate - Kumite (new) |
A side scrolling fight using various Karate techniques. Players can use different directional combinations of punches and kicks on their opponent, and every time they hit their opponent, they get a point. They can also grab their opponent to throw them to the ground and get three points, or charge up the Super Gauge to perform a Super Move to get four points. The first player to reach ten points is the winner. | Eggman Nega | ||
Football |
A four-on-four game of Football with a goalie as well. Players can come up with different strategies that increase the player's speed during certain intervals. Once the Super Gauge is filled, the player can release a Super Shot that travels super fast towards the goal. If all four teammates each hold the ball before activating the Super Shot, it will initiate a special variant that cannot be blocked by the goalies. If there is a tie at the end of the second round, two extra rounds of overtime will be played, and if the game is still tied, then a penalty kick contest is held, with the first team to miss the shot losing. | Jet the Hawk | ||
Rugby Sevens |
Players play as a team of seven, with four being regular characters, and three being either Boom Booms or Egg Pawns. Players have to perform Tries by reaching the other end of the field. The ball can only be passed sideways. After Trying, they can perform a Goal Kick into the goal post to gain additional points. If they use their Super Move defensively, they can steal the ball from an opponent, and if it is used offensively, they can dash quickly towards the end of the field. | Diddy Kong | ||
Canoe Double (C-2) 1000m |
Four teams of two race across the water. The player must swing the paddle at the same time as their teammate to gain the best speed possible. On the final stretch, they can freely row without needing to be in time. | None | ||
Swimming - 100m Freestyle |
Each character has different stroke style, which will result in different motions/control stick motions. Players must perform their swimming motion as fast as they can so they fill up the Super Gauge, but not so fast that they burn out. Once they turn around, they can use their Super Dash. | Wendy O. Koopa | ||
Gymnastics - Floor Exercise |
Characters perform tricks to earn the most amount of points. While running, the player can charge up by rapidly tapping the button, which will grant them more time to perform their tricks. While doing the flips, the player must correctly input the commands shown on the screen as fast as possible and land at the right time in order to ensure the most amount of points per trick. Halfway through, they will have to perform the right button command when their character is lined up with their silhouette and balance their characters in the proper area. If they get a certain amount of points before the end, they will perform a Super Move that will require performing an action as many times as possible. | None | ||
Equestrian - Jumping |
Characters ride a horse and must progress through a course containing hurdles to jump over in the fastest time. The player can increase their horses' speed by dashing, which will consume a bit of their energy. They must jump over the hurdles at the right time to get the most speed possible. If they do not have enough speed when the approach the hurdle, they cannot jump over it. The player can perform a Super Move once per run to constantly move fast. This sport can be played either individually or as a team of two. | Larry Koopa | ||
Badminton[3] |
A rally of a shuttlecock in an indoor court. Whoever's side the shuttlecock hits the ground, their opponent will get the point. The a player staggers while returning a shuttlecock, the opponent can perform a more powerful strike. A Super Gauge will fill during a match, which will perform a Super Move to trick their opponent and get the point easier. This sport can be played in either Singles or Doubles. In Doubles, if both teammates' Super Gauges are filled, they will perform a dual Super Move together to grant an strike that cannot be blocked. | None | ||
Table Tennis |
Players wield paddles and must rally a small ball back-and-forth. They can perform various techniques, such as regular hitting and spinning, and the can charge as the ball approaches them to increase the power of the strike. If a player staggers with returning the ball, the other player can retaliate with a stronger hit. During a match, a Super Gauge will fill, which will allow the player to perform a Super Move. This sport can be played in either Singles or Doubles. In Doubles, the two players on a team must alternate with hitting the ball. | Zazz | ||
Fencing |
Players wield epee swords and must hit their opponent to get points. Every time they hit their opponent they get a point, but their strikes can be blocked or parried, the latter of which will cause the opponent to lose their balance. Once the Super Gauge fills up, the player can perform a Super Strike, which, if it hits the opponent, will grant multiple points. This sport can be played either individually or as a team of two. | Ludwig von Koopa | ||
Archery |
Players will fire arrows at a target and must hit as close to the center as possible to get the most amount of points. The player plays three rounds and will shoot two arrows per round. For every subsequent round, the target will become farther away from the player, so the must pay attention to its distance as well as the wind to determine where to shoot. If the player hits the center twice, they can perform a Super Shot, which will grant double the amount of points they get. This sport can be played either individually or as a team of two. | None |
Dream Events
Image | Event | Description | Venue |
---|---|---|---|
Dream Racing |
Eight players will race to the end of a course on hovering boards, similar to the Extreme Gear from the Sonic Riders series. Players mainly utilize their Skateboarding and Surfing skills to get in the front of the competition. The player can also collect rings to increase their top speed. There are also items that the player can collect, such as a Ring, which grants ten rings to the player, a Red Shell, which homing attacks a specific player, a Shield, which protects the player from one attack, Lightning, which will strike all players and slow them down, Power Sneakers, which briefly increases the player's speed, and a Super Star, which will temporarily make the player invincible from all harm. | (Sonic Forces) | |
Dream Shooting |
Characters wield guns equipped with acorns. Utilizing motion controls, players will aim shoot targets laying around the arena to gain points. They can also shoot various switches, which will open and close doors around them. They can also collect Multishot panels, which allows them to fire multiple acorns at once. Up to three of these items can be stored. Players can also shoot each other to briefly stun their opponents once their health bars run out. Halfway and at the end of the match, large kites will appear that the players can shoot to get bonus points, with the player who performs the last hit on the kite getting the points. This sport can be played either individually or as a team of two. | ||
Dream Karate |
Players will fight in an arena with glowing panels on the floor. Players will use their Karate skills, but in 3D instead of 2D. When players are knocked onto the ground, the tiles will glow for the player who knocked them down. Whoever has the most amount of panels lit at the end of the match wins. Super Moves can be used to strike all surrounding opponents and get large amounts of points. There are also items in the match, including a POW Block, which knocks away nearby opponents, a Chaos Emerald, which immediately fills up the Super Gauge, a Super Star, which makes the player invincible, a Spring, and a black-and-white circular object. | (Super Mario Odyssey) |
Tokyo 1964
Playable characters
There are eight characters that are playable in the Tokyo 1964 events: four from Team Mario and four from Team Sonic. The Mario characters use their 8-bit sprites from Super Mario Bros. while the Sonic characters use their 16-bit sprites from Sonic the Hedgehog (or Sonic the Hedgehog 2 and 3 respectively, in the cases of Tails and Knuckles). Unlike in the Tokyo 2020 events, all characters have the same stats.
Team Mario
Team Sonic
Supporting
In Volleyball, each character has five teammates that can be controlled by the player.
Toads
(Mario, Luigi, and Peach)Hammer Bros
(Bowser)Pockies
(Sonic, Tails, and Knuckles)Eggrobos
(Dr. Eggman)
Non-playable characters
Referees
- Toads
- Lakitu
Cameramen
- Toads
Other
- Bloopers
- Buzz Bombers
- Cheep Cheeps
- Cluckers
- Cuckies
- Flickies
- Goombas
- Hammer Bros.[1]
- Koopa Troopas
- Mecha Sonic
- Nebulas
- Peckies
- Pickies
- Rexons
- Rickies
- Rockies
- Shy Guys
Events
There are a total of 10 events that take place during the Olympic Games Tokyo 1964, introducing a new sprite-based variant of events called 2D Events. Unlike the 2020 events, 2D events feature unique commentary by an announcer during the event, with their commentary usually corresponding to how the character is doing in the event. The player also has the option to turn on "Analog TV", which causes the screen to appear like an old-fashioned CRT television screen. All of the Tokyo 1964 events solely utilize button inputs.
Image | Event | Description | Venue |
---|---|---|---|
A race in a straight line across 100m meters of the track. Getting the maximum amount of speed simply requires constant tapping of the button. | |||
A race similar to that of the 100m, but across a longer distance, and with the added obstacle of hurdles to jump over. Jumping over the hurdle with perfect timing will make the character go faster, though this will make timing later jumps more difficult. Crashing into a hurdle slows them down. | |||
Players run across a line then jump to get as far across the sand pit as possible. After running, the player has to launch the character at the right angle to ensure the greatest amount of distance is covered. | |||
A race between 68 racers (with two being two of the playable characters and the other 66 consisting of Toads, Hammer Bros., and Animals) that starts and ends on the track but mostly takes place on the road. The player can boost their speed at the cost of stamina, where running out of stamina will slow them down. Water stands will occasionally appear with water to regain stamina. Obstacles that help move forwards, like dash panels and tornados, and obstacles that hinder the player, like banana peels, bees, and puddles are also present. | |||
Players dive off a board and perform tricks to get the highest score. The player will first select which series of button commands they do. If they finish their standard commands before they hit the water, extra ones will appear for bonus points. | |||
A gymnastics event where players jump off a vault and do tricks in the air to get points. Before the event starts, the player can set the difficulty of the button commands. Timing the jump when the meter is the most full will extend the amount of time to perform the tricks. After all tricks are performed, the player must time the landing with a button press. Missed commands or bad landings will deduct points from the score. | |||
A boating event where players row kayak using a double-sided oar. Rowing is done by rotating the control stick around, and as the player goes farther, they will have to rotate it faster. | |||
Two competitors fight in the Judo martial arts style, which involves grabbing each other and trying to knock the other to the ground. The player that grabs the opponent has to try to throw them off balance. If they partially throw them off, the get a Waza-Ari, which is worth a half point. If they knock them off completely, they get an Ippon, which is worth a full point. | |||
Two teams of six compete in volleyball, with the captain being accompanied by five generic teammates (Toads, Hammer Bros., Pockies, or Eggrobos). When the ball is on the player's team, they must bump, set, and spike the ball to the other side. While it is on the other side, the three members in the front must try to block the ball from being spiked to the other. | |||
Players shoot clay pigeons by aiming in one of three squares and shooting when the clay pigeon is inside the square. Each clay pigeon gives the player two shots to try to shoot it. Successfully shooting it adds extra time. In later rounds, the squares become smaller and increase from three to nine squares. At the end, all extra time is used for a bonus round, where the player shoots as many pigeons as possible before time runs out. |
Story Mode
Chapter 1: A Mysterious Game System
Mario and Sonic have arrived at the Olympic Stadium, excited for the Olympic Games. A short while later, Toad arrives with a gift that is addressed to both Mario and Sonic. They open it to find a retro video game system inside with a letter that reads, "To Mario and Sonic with love, in commemoration of the Olympic Games in Tokyo! We made a little game to let you experience the past Olympic Games in Tokyo. By all means, give it a try!" While Sonic is trying to figure out who sent it, Toad mentions how retro it is due to it saying "Tokyo '64" on it. Since there is no name of whom it is from, Sonic begins to get very suspicious of it. Meanwhile, Bowser and Dr. Eggman are hiding behind the sidelines, waiting for Mario and Sonic to turn on the system. After Luigi shows up, Bowser begins to get more impatient and decides to turn it on himself. When he shows up, he scares Luigi, who was holding the system, causing him to drop it and press a button on it. When he picks it back up, the screen begins glowing, which causes Mario, Sonic, Bowser, Dr. Eggman, and Toad to all disappear.
Chapter 2: Dr. Eggman & Bowser's Scheme
In a heavily pixelated world, Mario, Sonic, Bowser, Dr. Eggman, and Toad all fall from the sky into an unknown location. After they notice their 8-bit/16-bit appearances and the environment around them, Dr. Eggman deducts that they were sucked into the video game because whoever the light touches gets swallowed into the game. With Toad's help, Sonic figures out that the system was a gift from Bowser and Dr. Eggman, and that their plan was to get Mario and Sonic stuck in the game. Dr. Eggman created the game while a Magikoopa's magic allowed it to suck them in. However, their plan backfired since Bowser and Dr. Eggman got sucked in as well, with Dr. Eggman claiming there is no way out. Eventually, they realize from a nearby sign that the video game is based on the 1964 Tokyo Olympic Games (hence the name Tokyo '64). Dr. Eggman decides that he and Bowser should compete in the games, much to Bowser's confusion, but he agrees to it so he can win the gold. They head into the National Stadium, with Mario and Sonic following shortly afterwards. They also decide to compete in the Olympic Games, much to Bowser and Dr. Eggman's shock. The event is the 100m, in which Sonic manages to beat Dr. Eggman. After his loss, Dr. Eggman states that he and Bowser will train harder to win the Olympic Games.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
National Stadium | Sonic vs. Dr. Eggman | 100m | N/A |
Chapter 3: The Search for Tails
Following the disappearance of Mario, Sonic, Bowser, Dr. Eggman, and Toad, a frightened Luigi is left with nothing but the Tokyo '64 in his hands. After he tells a nearby Omochao what happened, the Omochao suggests to find Tails, who is great with machines. However, he does not know where Tails actually is. Suddenly, Amy appears to compete in the 100m. She tells Luigi and the Omochao that she does know where Tails is, but since her event could not start due to a lack of competitors, she asks Luigi to compete against her in the 100m first. Luigi accepts her challenge and wins against her. After that, Amy tells him that Tails went to go watch Karate. She joins Luigi as he goes to Nippon Budokan to find Tails. There, a red Toad informs them that Tails already watched matches and left, stating he had a promise to keep, but also tells them that he might have gone to the gymnastics venue with Daisy. Luigi goes to the Ariake Gymnastics Centre, where he finds Daisy, who is warming up for the Floor Exercise event. After Luigi asks about Tails, she says they were going to Ariake together, but split up, with Tails going to another venue. Despite wanting to be focused, Amy wants to compete in Gymnastics against Daisy, which she wins. After Daisy's loss, she asks Luigi why he is looking for Tails in the first place, which also increases Amy's curiosity since she never asked either. After Luigi explains the situation, Daisy joins Luigi and Amy to find Tails. Luigi decides to go to the Ariake Urban Sports Park, where he finally finds Tails, who decided to compete in Skateboarding alongside Sonic, who is currently absent. After a nearby Omochao announces that the event is about to start, Tails, who is unaware of Sonic's situation, asks Luigi to take Sonic's place. Luigi reluctantly agrees and beats Tails in Skateboarding. Afterwards, Amy and Daisy tell Tails of Mario, Sonic, and Toad's situation, and Luigi shows the Tokyo '64 to him.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Luigi vs. Amy | 100m | N/A | Amy | N/A |
Nippon Budokan | Only visited to progress the story | ||||
Ariake Gymnastics Centre | Amy vs. Daisy | Floor | N/A | Daisy | N/A |
Ariake Urban Sports Park | Luigi vs. Tails | Skateboarding | N/A |
Chapter 4: The Secret Trick
In the 1964 Olympic Stadium, the Long Jump event is next, with Dr. Eggman leaving the victory to Bowser, only for him to lose it to Mario. After his loss, Dr. Eggman pulls Bowser to the sidelines. After Bowser asks him why they are collecting medals instead of finding ways back to the real world, Dr. Eggman explains to him the only way to get back to the real world is to collect gold medals, with his lie about no way to return being so he does not give any information to Mario or Sonic. However, they are unaware until the last minute that Toad was listening to everything Bowser and Dr. Eggman said, and he begins explaining it to Mario and Sonic as well. They go to confront the villains to see if what they said is true, but they managed to sneak out before they could do that. Thankfully, a nearby Pecky tells Toad that Dr. Eggman flew out west, so Sonic decides to chase him, while Mario and Toad look for Bowser. While Sonic is trying to find Dr. Eggman, he finds a Pocky standing next to his Eggmobile. After the Pocky tells him that Dr. Eggman got on a bullet train, Sonic sees him on the train and chases after it. After beating the train to Tokyo Station, Sonic goes around and attempts to find Dr. Eggman, who is hiding behind a tree, but to no avail. After he goes somewhere else, the doctor comes out and calls his plan to stall Sonic a success while he uses this time to go find more venues to go to. Meanwhile, Mario and Toad go to Sumida River to find Bowser. After seeing Bowser flee on a boat, Mario takes his own boat and goes after Bowser on the lake. After intercepting Bowser's escapade, he and Toad corner him at a dock, but when Toad enrages Bowser and gets behind Mario, they start talking about random things, which Bowser uses as an opportunity to escape. Eventually, Sonic shows up, and he and Mario both report that their villains got away and that they are probably meeting somewhere.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
National Stadium | Mario vs. Bowser | Long Jump | N/A | ||
Tokyo Station | N/A | Bullet Train Blast | N/A | ||
Sumida River | N/A | Sumida River Boat Ride | N/A |
Chapter 5: The Lost Game System
Upon investigating the Tokyo '64, Tails discovers that Mario and Sonic are competing with Bowser and Dr. Eggman inside the game, which confuses Luigi and friends as to why they would compete at a time like this. However, Bowser Jr. suddenly shows up, claiming that no one can have fun but him, and takes the system away from Luigi. Even after it is explained what is going on, Bowser Jr. is still skeptical and runs off with the Tokyo '64 to find out for himself. After Amy suggests that they check out other venues, Tails counters with the fact that they need passes to get in, so he and Luigi go off to find some passes. They go to Tokyo Tower and find Silver there, who was doing a little sightseeing, and ask him about passes. He explains that he had passes for the Tokyo Aquatics Centre and the Aomi Urban Sports Park, but dropped them while he was climbing up the tower. Tails climbs the tower himself and obtains the passes, which Silver lets him keep. He also joins the party due to how serious their situation sounds. With the pass, they go to the Aomi Urban Sports Park, where they confront Bowser Jr., who is being accompanied by Rouge. He still will not give up the Tokyo '64, and Rouge, who sides with Bowser Jr., challenges Daisy to Sport Climbing, saying they will hand over the system, much to Bowser Jr.'s dismay. After Daisy beats Rouge, they return to the ground and realize Bowser Jr. is nowhere to be seen, meaning he ran off to another venue. They track him to the Tokyo Aquatics Centre, where he is now being guarded by Wendy. Silver decides to challenge Wendy to 100m Freestyle and wins. Wendy fakes being a sore loser to distract the heroes while Bowser Jr. runs off to find Eggman Nega. Luigi and Tails go back to Nippon Budokan, only to find Bowser Jr. already there with Eggman Nega, who is intrigued by the device. Luigi decides to challenge Eggman Nega to Karate in order to obtain the system back and wins. Accepting defeat, Eggman Nega is ready to hand the Tokyo '64 back to them, only for Bowser Jr. to intervene and tell him that he has to investigate it. Upon further investigation, Eggman Nega realizes this is one of Dr. Eggman's creations. After Tails explains that Mario, Sonic, Bowser, and Dr. Eggman got trapped inside, Eggman Nega decides not to give the device back. He runs off with Bowser Jr. to analyze the game further and find out how to get Bowser and Dr. Eggman out. Luigi and Tails have to find them before they get the villains out and leave the heroes inside forever. As Luigi and Tails do not know where to find them, a nearby Omochao suggests finding Vector, who is competing in Discus Throw at the Olympic Stadium. When they get there, Tails and Luigi are ready to ask Vector to help them search for Eggman Nega and Bowser Jr.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Ariake Urban Sports Park | N/A | Tails | N/A | ||
Tokyo Tower | N/A | Tower Climb | Silver | ||
Aomi Urban Sports Park | Daisy vs. Rouge | Sport Climbing | N/A | Rouge | |
Tokyo Aquatics Centre | Silver vs. Wendy | Swimming | N/A | Wendy | |
Nippon Bodukan | Luigi vs. Eggman Nega | Karate | N/A | Eggman Nega |
Chapter 6: Another Showdown
Mario and Sonic end up finding Bowser and Dr. Eggman inside the Tokyo Metropolitan Gymnasium. Just when they thought they had finally lost the heroes and can obtain all of the gold medals for themselves, the two heroes come face-to-face with the villains, much to their shock. Even though Dr. Eggman tries to deny of any methods of getting back to the real world, Toad comes in, telling them he knows their scheme thanks to their extreme loudness. After Dr. Eggman admits that what Toad heard is true, Sonic tells him he and Mario will not let the villains get away with the gold medals. Following this, Mario challenges Dr. Eggman to the Vault, which Mario wins. After he claims the gold, Bowser belittles Dr. Eggman for letting Mario win, with Dr. Eggman refuting, saying that they will not know what to do with the gold medals. After Bowser realizes this, he begins laughing maniacally.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Tokyo Metropolitan Gymnasium | Mario vs. Dr. Eggman | Vault | N/A |
Chapter 7: Time for Analysis
At the Olympic Stadium, Luigi and Tails approach Vector, who is about to compete in Discus Throw, stating that no one can beat him. After Luigi explains the current situation to Vector, he decides that it sounds serious. However, in order to fulfill Tails' request of finding Eggman Nega and Bowser Jr., Vector requires them to either pay a fee or compete against him in Discus Throw and win, to which Tails accepts the latter. After Tails does so, Vector decides to start the search for the two villains. The first thing he decides to do is get help from others to gather information. After noticing Toadette in the distance, he decides to enlist her aid to help search for them. When Toadette is asked of their whereabouts, however, she says that she has no clue since she only just got to the Olympic Stadium. Vector then decides to ask if she would like to join them in their search. Toadette thinks it is a fun idea, but she was about to compete in an event, wondering if anyone would like to challenge her, stating she can help them afterwards. Silver decides to accept this request and takes on Toadette in the 110m Hurdles, which he wins. After Silver's victory, Vector orders everyone to split up in order to find Bowser Jr. and Eggman Nega, with Vector saying he will catch up with Luigi and Tails later. Upon hearing this, the two leave the stadium to begin their search. After Luigi and Tails ask a purple Toad at Tokyo Tower and an Omochao at Tokyo Station, the latter suggests finding Eggman Nega in the Tokyo Metropolitan Gymnasium. Upon their arrival, they find out that Vector already found them, but all three of them were too late, seeing that Eggman Nega had already begun his analysis on the system. Bowser Jr. also gives them a precaution, saying they might erase the whole game (and thus the five characters inside) if they try to mess with Eggman Nega. Eggman Nega brings out Zazz to have some fun with the heroes while they wait for his analysis to be complete. Bowser Jr. demands Zazz to verse them for his entertainment, with Zazz claiming he is doing it only for his own victory. To cure his own boredom, Vector decides to be the one to take on Zazz in Table Tennis. After Vector beats him, Eggman Nega claims he is mostly finished with his analysis, with his claim being there is no way to free the trapped characters, much to the shock of everyone around him.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Tails vs. Vector | Discus Throw | N/A | Vector | N/A |
Silver vs. Toadette | 110m Hurdles | N/A | Toadette | ||
Tokyo Tower | Only visited to progress the story | ||||
Tokyo Station | Only visited to progress the story | ||||
Tokyo Metropolitan Gymnasium | Vector vs. Zazz | Table Tennis (Singles) | N/A | Zazz |
Chapter 8: Under the Olympic Cauldron
Bowser and Dr. Eggman are still discussing what the gold medals are used for, when Sonic appears next to them, trying to figure out what they are talking about this time. Dr. Eggman manages to make up a lie, saying they are just trying to come up with strategies for winning in the next event. After they leave, Sonic knows that they cannot be trusted, and he and Mario leave the gymnasium. The two manage to trail them to Nippon Budokan, where Bowser is preparing himself for the Judo event here to win another gold medal. Dr. Eggman believes that since Bowser is a heavyweight, neither Mario nor Sonic will be able to beat him, but Sonic is able to prove him wrong. After Bowser's loss, Dr. Eggman decides that they should split up for now and devise a new plan at an undisclosed location. Before they leave, Bowser teases the heroes by saying the gold medals will not be enough to get them out. Sonic becomes suspicious of that statement and tries to find the secret place that Bowser and Dr. Eggman are at. Nearby at the Tokyo Roads, the two heroes reunite with Toad, who says that someone that looked like Dr. Eggman got into a red taxi and went off. With his speed, Sonic goes in pursuit of Dr. Eggman's taxi and manages to stop him before he can reach his destination. However, much to their shock, it turns out that "Eggman" was actually a Picky who was "hired" by Eggman to impersonate him in the taxi (except he never actually got paid). However, after the Picky mentions a big flame, the heroes get an idea of where the real Eggman is and head out to find him. They head back to the National Stadium and find the villains lurking in a hidden area in the sidelines, realizing that the big flame Picky mentioned was the Olympic Cauldron. They decide to stay and eavesdrop to figure out what they are up to.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Nippon Budokan | Sonic vs. Bowser | Judo | N/A | ||
Tokyo Roads | N/A | Highway Chase | N/A | ||
National Stadium | Only visited to progress the story |
Chapter 9: Gotta Get the Golds
After Eggman Nega announces that there is no way to get Mario, Sonic, Bowser, and Dr. Eggman out of the game system, Vector encourages him to analyze it one more time. Eggman Nega remembers a time when Dr. Eggman mentioned something special about gold medals, saying that they would have an effect inside the game. This causes everyone to believe that finding gold medals will allow them to free the trapped characters. Bowser Jr. sees this as a challenge to go and collect as many gold medals as he can, with Tails and Luigi having the same goal. Eggman Nega decides to stay to continue a complete analysis of the game. Luigi and Tails decide to start at the Olympic Stadium, where they have a run-in with Espio. As Espio is initially skeptical of the situation Luigi explains to him, Tails persuades him that it is in fact the truth, and that they need gold medals to get them out. With the Triple Jump about to commence, Espio encourages them to go up against him to win a medal, which Amy volunteers to do. After she wins against him, Espio becomes disappointed in himself for losing in one of his best events, and leaves to train harder, wishing everyone luck in their mission. With a gold medal in their hands, Luigi and Tails require entry passes to access more venues and go to the Shibuya Scramble Crossing to look for them, where they happen to find Yoshi. Yoshi explains to them that he was with some friends but lost all of them in the huge crowd, and he asks if they can help him find them. The heroes are initially hesitant to help, so Yoshi decides to give them some passes as a prize for helping him, causing them to agree to help. Using a pair of binoculars, Luigi manages to find all of Yoshi's friends. After that, Yoshi gives the duo the passes he promised, which are for the Yumenoshima Park Archery Field, the Sea Forest Waterway, and the Tokyo Metropolitan Government Building. After the duo gains them, Yoshi begins to question why they are entering events in the first place, to which Luigi explains the whole situation. Hearing it, Yoshi decides to join them, saying he can spectate events with his friends later.
With the new passes they have, the first place they decide to go to is the Sea Forest Waterway, where they encounter the sneaky duo Wario and Waluigi, who claim they are about to win the gold in the Canoeing event here. After Tails says that he and Luigi will get the medal, Wario and Waluigi taunt them, saying there is no one better than they are. After Luigi and Tails beat them in the canoeing race, they blame each other for the loss until Luigi intervenes by telling them they need gold medals. Hearing this, Waluigi devises a scheme to pretend to help them get gold medals and then steal them later, to which Wario agrees. Out loud, they tell Luigi and Tails that they will team up with them to get gold medals, saying they will be unbeatable if they do so. While they are happy they have more people, Luigi and Tails are also suspicious of them, and then begin wondering how Bowser Jr. is doing with his gold medals. The next place that they go to is the Yumenoshima Park Archery Field, where they encounter Bowser Jr. He requests to see their medals to see their progress, which he uses as an opportunity to steal the medals, stating he is too lazy to get medals by himself. He plans to take them to Eggman Nega and get all the credit for them until Vector steps in to stop him. Just then, a voice can be heard in the distance, wondering what is going on.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Amy vs. Espio | Triple Jump | N/A | Espio | |
Shibuya Scramble Crossing | N/A | Shibuya Scramble Search | Yoshi | N/A | |
Sea Forest Waterway | Luigi & Tails vs. Wario & Waluigi | Canoe | N/A | Wario Waluigi |
N/A |
Yumenoshima Park Archery Field | Only visited to progress the story |
Chapter 10: A Message from 2020
Meanwhile, Sonic, Mario, and Toad are still snooping on Bowser and Dr. Eggman, the latter of whom reveals a secret compartment underneath the Olympic Cauldron, which holds 14 holes inside of it, which he calls keyholes. If gold medals are placed inside them, a secret code will be activated, allowing the user to return to the real world. However, they are unaware that the three heroes have been listening the whole time, and they shock the duo with their eavesdropping. Accepting that the secret is out, the villains make it their mission to get more gold medals than anyone else, and go to another venue. Determined to win against them in medal count, Mario and Sonic meet them once again, this time at the National Gymnasium. After seeing their arrival, Dr. Eggman challenges his nemesis Sonic to the 10m Platform. However, the hedgehog wins over him, adding another gold medal to the heroes' count as Toad congratulates Sonic on his win. While Bowser tries to encourage Eggman that one loss will not stop them, the doctor notices something strange happening around them. He notices a giant screen overhead that initially begins fumbling around with random characters before finally reading, "POWER-UP ITEMS on their way. NEGA." When this happens, all five characters realize that something is happening.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
National Gymnasium | Sonic vs. Dr. Eggman | 10m Platform | N/A |
Chapter 11: The Items' Sender
Back at the archery field, the voice in the distance while Vector and Bowser Jr. were arguing reveals herself as Peach, who begins to belittle Bowser Jr. because his noise is distracting the Archery competitors. Bowser Jr. requests to see Peach's medals, and the princess is about to show them to him until Tails steps in and tells her not to do it, otherwise he will take them. Luigi explains the entire situation to Peach, and she reaches a compromise that she will compete in Archery and use all of the gold medals that everyone has collected to save Mario and Sonic, to which Bowser Jr. reluctantly agrees. Daisy volunteers to compete in Archery against Peach, who is delighted to have an opponent to face. After Daisy's victory, Bowser Jr. wants to take the gold medal that she won just to save his dad, not caring about competing at all. Peach then starts telling him that they should work together and not take the medals that people work so hard to earn. After hearing this, and with much hesitation, Bowser Jr. gives all of the medals back to Luigi before running off. Once he is gone, Tails wonders what to do next, realizing that he has no more passes, until Peach reveals her pass to the Olympic Boxing Centre. Tails decides to go there since he believes he can deliver a good boxing match, and Peach joins the group due to wanting to save Mario and Sonic.
Once the party reaches the Olympic Boxing Centre, they find out that Bowser Jr. is already there and negotiating with Zavok to win the Boxing match for him. Zavok, who only wants to punch someone in a match, agrees to let Bowser Jr. take the gold medal once he wins. Luigi fearlessly decides to face off against the mighty Zeti, despite Tails' warning of his strength. Even with all of Zavok's strength, he still manages to lose against Luigi. After he fails to accept his defeat and flees, Tails suggests that everyone, including Bowser Jr., goes back to Eggman Nega with all of the medals that they won to see if anything new has come out of his analysis. Everyone heads back to the Tokyo Metropolitan Gymnasium, where Eggman Nega is laughing at the mistake he made in his analysis. He reveals that while his statement about collecting gold medals to escape was true, what he got wrong was that the gold medals are supposed to come from the game, not reality. Bowser Jr. begins getting upset at this, knowing that his dad and Dr. Eggman always lose against Mario and Sonic, and Eggman Nega, who is part of Eggman's family, acknowledges Eggman's failure, being disappointed at his ancestor. Because of this, Eggman Nega reveals that he decided to send some special power-up items to him and Bowser within the game that can affect only those two in order to make their victory more likely. Just when he is ready to send them out, Bowser Jr. becomes impatient and carelessly begins pushing random buttons on Eggman Nega's console, which causes the power-ups not to be sent to the proper location.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Yumenoshima Park Archery Field | Daisy vs. Peach | Archery (Individual) | N/A | Peach | N/A |
Olympic Boxing Centre | Luigi vs. Zavok | Boxing | N/A | Zavok | |
Tokyo Metropolitan Gymnasium | Only visited to progress the story |
Chapter 12: The Scattered Items
Several mysterious items begin falling from the sky into various parts of 1964 Tokyo. Once Eggman realizes that Eggman Nega has come to assist them in the game, he begins laughing evilly, stating how he was able to alter the game's programming to send items to him and Bowser. With this, Eggman now knows that he has to use the power-ups to get gold medals to get out of the game, so he and Bowser disband to find the various power-ups lying around the 2D Tokyo. Knowing that they cannot stand a chance against them if they get hold of the power-ups, Sonic and Mario leave to go find the villains and stop them from taking them. At the Tokorozawa Shooting Range, they find Dr. Eggman, who has already managed to get hold of one of the power-ups, which is a piece of sushi that he dubs the Miracle Roll. He consumes the roll and, although it was tasteless, feels the power that the roll gave him, stating that everything about him has been amplified. However, Sonic believes that, even with the power of a Miracle Roll, he can still beat Dr. Eggman any day. To prove this, Mario challenges Dr. Eggman to the Shooting event that is going on here. Sonic's claim becomes a reality when Dr. Eggman loses the gold medal to Mario despite his possession of the Miracle Roll. Thinking that more of them will help him, Dr. Eggman flees the shooting range, while Sonic also realizes how bad it could be if Bowser got hold of the Miracle Rolls.
As the heroes go to find the Miracle Rolls before the villains can, they meet Toad at the base of Tokyo Tower, and he states that there is a light shining from the top of the tower, which he believes is one of the Miracle Rolls. Mario wants to climb the tower, but Toad stops him because Eggman's robots are all guarding the tower, making it very dangerous. To solve this problem, Mario strikes from the sky with an airplane while Sonic stands on top of it, with Mario using lasers to deal with the robots as well as Eggman himself, who is in his Eggmobile. Once the heroes acquire the Miracle Roll, they land back on solid ground, but Toad warns them that Eggman and his robots fled to other Miracle Rolls, so they make it their mission to stop them from getting any more Miracle Rolls. They head to the Museum, but they are blocked at the entrance by a group of Toads, who say that a Miracle Roll fell from the sky and ended up on the fourth floor of the Museum, and that the Koopa Troop has seized the Museum while kicking the Toads out, in order to keep it under lockdown until Bowser arrives. Not wanting to let Bowser get the Miracle Roll, Mario sneaks through the Museum past all of Bowser's guards to get it himself, and after he succeeds, all of Bowser's minions leave out of fear that Bowser will punish them for their failure. With Sonic wondering about the roll being tasteless as Eggman said, Mario gives it a try for himself, confirming Eggman's statement as well as the fact that the power-up has no effect on him, meaning they cannot get any power from them, but they can still keep Bowser and Eggman from getting them.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Tokorozawa Shooting Range | Mario vs. Dr. Eggman | Shooting | N/A | ||
Tokyo Tower | N/A | Tokyo Sky Flight | N/A | ||
Museum | N/A | Museum Sneak | N/A |
Chapter 13: The Excitement Battery
Because of Bowser Jr.'s random button pressing, Eggman Nega's power-ups have been scattered all around the game land. When Tails asks if he can have the game system back, Bowser Jr. refuses until his dad and the doctor manage to get out, and says that if they want it back before then, they should compete against him at the Olympic Stadium, which is where he runs off to with the Tokyo '64. When the party arrives at the Olympic Stadium, Bowser Jr. promises that if they can beat him, they can have the system back. Having wanted to take on Bowser Jr. for a long time, Vector steps up and defeats the young Koopa in the Javelin Throw event. After Bowser Jr. throws a brief tantrum and runs away, Eggman Nega, who was watching the match, finally decides to give the game console back to Tails and Luigi. However, when he gives it back, Tails realizes that the red light on the side of the console is flashing, meaning that the system is running out of battery. Vector and Tails deduct that if the battery goes out, the five characters inside will be gone and unable to escape. Eggman Nega teases Tails for realizing this only now, as he had known for a while, and had made a device called the Excitement Battery, a battery powered by Magikoopa's magic, allowing it never to lose charge once it is filled up. Thinking that the Magikoopa should be done applying magic on it, Eggman Nega reveals that the Magikoopa is to be at the TOKYO SKYTREE with the battery, so Luigi decides to go there with Tails while Vector and Eggman Nega stay at the Olympic Stadium to keep watch of the console as it runs out of battery.
At the TOKYO SKYTREE, Luigi and Tails find out that Magikoopa had given the Excitement Battery to Larry, who does not believe the hero duo when they say that Eggman Nega sent them. Angered by them, he summons an army of Shy Guys to take care of them. After Tails fights off every single one of them, Larry becomes frustrated and still refuses to give up the battery, and he ends up running away, saying that they have to find him if they want it. After he runs away, Luigi realizes that he dropped three entry passes on the ground, allowing them to get into three new venues: Musashino Forest Sport Plaza, Tokyo Stadium, and the Equestrian Park. They find Larry in the Equestrian Park; annoyed at them, he once again refuses to give them the battery, but he begins to get confused when Peach mentions that the battery is needed to save Bowser. He then decides that if they want the battery, they have to win against him in an event. While Tails believes the young Koopaling will backstab them, Peach takes on his Equestrian challenge. Once she defeats Larry in the event, he finally accepts his defeat and gives the battery over to Luigi, at which point he reveals that the battery has to be charged before it can be used, but that he doesn't know how to charge it. Luigi then notices something happening with the battery, so he holds it up in the air, and the once-empty battery fills up slightly, much to everyone's surprise. While Larry leaves, Tails and Peach deduct that it is called the Excitement Battery because it fills up with the excitement and cheers of the audience, a function it gained from Magikoopa's magic. Tails decides that they need to compete in events to get the crowd's cheers up and get the battery completely filled so it cannot run out. With that in mind, he and the rest of the gang go to other venues to begin charging the battery.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Vector vs. Bowser Jr. | Javelin Throw | N/A | ||
TOKYO SKYTREE | N/A | Treeside Rumble | N/A | ||
Equestrian Park | Peach vs. Larry | Equestrian (Individual) | N/A | Larry |
Chapter 14: The Flickering World
Mario and Sonic end up finding Bowser at Lake Sagami, where they see that he has already gotten hold of another Miracle Roll, but before he can consume it and gain its power, a bird comes out of nowhere and steals the roll. Despite this, Bowser says it will not make a difference as he already ate two of them prior, much to the surprise of Mario and Sonic. However, Sonic claims that two rolls will only make things equal and he manages to win against Bowser in a Kayak race. Angry at his loss, Bowser regrets not eating the third Miracle Roll sooner and leaves to find Dr. Eggman and check on his progress, while Mario is worried about how much Eggman might have powered up and goes after him with Sonic. They find the two villains at the National Stadium, where they are discussing their status, and when Mario and Sonic decide to challenge them to test their power, Dr. Eggman decides to race Mario in the 400m Hurdles. As usual, Dr. Eggman loses against him, but he does not worry as he believes that he can directly ask Eggman Nega in the real world to send more powerful items. While he is calling out for Eggman Nega to do so, everything around the characters begins flashing on and off. Eggman quickly deducts that this strange phenomenon is in fact the game system's power running out of battery, surprising everyone else.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Lake Sagami | Sonic vs. Bowser | Kayak | N/A | ||
National Stadium | Mario vs. Dr. Eggman | 400m Hurdles | N/A |
Chapter 15: Cheer Power
After learning how the Excitement Battery works, Luigi and Tails go to other venues to charge it via the crowd. The first place they go to is the nearby Tokyo Stadium, where they find Diddy Kong, who asks if they are here to watch. After Tails corrects him by saying they are playing, Diddy Kong reveals that he is as well, so Wario steps up to face him in Rugby Sevens as he claims that it is his time to get a gold medal. Wario and his team of blue Boom Booms manage to outplay Diddy Kong and his red Boom Booms. Thanks to the crowd cheers, the Excitement Battery charges a little more. Diddy Kong suggests that they go to the Musashino Forest Sport Plaza nearby. There, they come across two of Sonic's rivals, Knuckles and Shadow, both of whom know the gist of the whole situation that is going on. To help them charge the battery, the hedgehog and echidna take to the Badminton court together to please the crowd in a Doubles match. Peach and Yoshi team up as the two that will take them on. After they manage to win against Shadow and Knuckles, the battery charges even more. Knuckles is upset at his loss while Shadow claims he would have won if it was just him. Knuckles decides to join Luigi and Tails' crew to help them while Shadow also joins them and advises them to stay focused to the end. Knuckles then remembers that Jet, another one of Sonic's rivals, was searching for Sonic at the Olympic Stadium. Tails decides to go there to tell him what happened while Shadow tells them to be careful of him as he seemed to be worked up. After traveling back to the Olympic Stadium once again, the gang realizes that Jet is nowhere to be seen. Suddenly, Jet pops out of nowhere and orders them to stay away from the field because of the Football match that is about to happen. Jet then wonders where Sonic is because he promised a penalty kick shootout with him. Luigi explains the whole story, which Jet does not believe, and Tails states that they need to charge the battery. Knuckles then decides to take Sonic's place in the shootout and face Jet instead in order to excite the crowd. Knuckles wins against Jet, who blames only luck for his loss. The battery fills up even more, but Tails realizes they are out of passes again and wonders what they will do.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Tokyo Stadium | Wario vs. Diddy Kong | Rugby Sevens | N/A | Diddy Kong | |
Musashino Forest Sport Plaza | Peach & Yoshi vs. Knuckles & Shadow | Badminton (Doubles) | N/A | Knuckles Shadow |
N/A |
Olympic Stadium | Knuckles vs. Jet | Football (Penalty Kick Shootout) | N/A | Jet |
Chapter 16: The Time Remaining
After Dr. Eggman realizes that the battery for the Tokyo '64 is running out, Sonic wonders what will happen to them if it runs out. Bowser initially thinks that they will be stuck inside forever with no way to escape, but Dr. Eggman corrects him by saying they will vanish from existence, shocking everyone else. After panicking at what might be their fate if they are too late, Bowser, in an attempt to win more gold medals to escape with, challenges Mario and Sonic to a Volleyball match. Sonic and Mario decide that they have no choice but to accept his challenge in order to get out, and all four characters head to the venue where Volleyball is being held: the Komazawa Olympic Park General Sports Ground. There, Dr. Eggman presents to the heroes his elite team of Eggrobos, which he dubs Team Eggman. Sonic decides to take him on with his team of Pockies, and they manage to defeat Eggman and his robot gang. Eggman becomes angry, but Bowser reassures him that they can win in the final event: the Marathon. In addition, he tells him that there is something else they can do even if they lose, confusing Mario and Sonic, though when Sonic asks about this, Eggman claims that they were discussing how to win the Marathon. After Bowser gloats about his stamina, both villains leave to go to the starting point of the Marathon, the National Stadium, so Mario and Sonic follow them.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Komazawa Olympic Park General Sports Ground | Team Sonic vs. Team Eggman | Volleyball | N/A |
Chapter 17: Charging Complete
After Jet wishes Luigi and Tails luck on their mission, the duo goes around to find someone with more passes so that they can get into more venues. On the search, they go to the Tokyo Metropolitan Government Building, where they happen to find Donkey Kong, who explains that he is there because he wants to see the view from the top of the government building, but that Metal Sonic and a group of Egg Pawns are in the way. After Luigi asks him if he has an entry pass, he reveals that he has a pass for Makuhari Messe Hall B, and when he asks why it is needed, Luigi explaibs the situation to him. Tails strikes a deal with Donkey Kong that he and Luigi will deal with the robots and, in return, Donkey Kong will give him the pass, and Donkey Kong accepts. Fulfilling his promise, Luigi uses his rugby skills to deal with the Egg Pawns on the ground and strike Metal Sonic, who is flying in the air above the building. After Luigi deals with them, Donkey Kong happily gives the duo his pass as he promised, and he also decides to join them because he thinks that watching them compete in events will be fun, deciding to go to the observatory later. The group goes to Makuhari Messe Hall B, where they find another Koopaling, Ludwig, who has been told by Larry that Luigi and Tails stole Magikoopa's battery from Larry, so he has a grudge against them. Tails explains the truth to Ludwig, and Luigi brings out the Excitement Battery to show him, which Ludwig uses as an opportunity to steal it from them and throw it to Wendy, who successfully catches it. The two Koopalings keep the battery for themselves to give back to Larry, until Ludwig gets the idea to have a competition for the battery, stating that whoever wins gets to be the owner of it. Waluigi accepts Ludwig's challenge, wanting to compete in order to obtain both the Excitement Battery and a gold medal. Ludwig likes Waluigi's attitude and the two of them go against each other in Fencing. However, just like Wendy and Larry before him, Ludwig ends up losing the match. While Wendy is belittling her older brother, she takes out the battery. The battery begins glowing, which scares her, causing her to accidentally throw it in the air. Luigi catches the battery, and it charges up even more. After learning how the battery works from Tails, the two Koopalings let Luigi and Tails keep it since Wendy does not want to do work while Ludwig does not want to get involved in anything that he considers weird, and they both leave.
While walking around to find someone with more venue passes, Luigi and Tails find Blaze at the Kabukiza Theatre, where she was intending to watch a Kabuki play between Olympic Events, but found that the entrance was being guarded by a group of Egg Pawns. She explains that she wanted to use her fire powers to destroy them but worried that she would set the theatre on fire as well. Luigi asks for an entry pass from her, and she reveals that she has one for Tsurigasaki Surfing Beach, so Tails sets a deal that he can clear the Egg Pawns if Blaze gives the venue pass she has, which she accepts. Tails shoots down all of the Egg Pawns with a bow and arrow, and Blaze gives him and Luigi the pass as promised. Tails offers for Blaze to join the party, and she accepts in order to help save Mario and Sonic. The group then goes to Tsurigasaki Surfing Beach, where they find Rosalina, who is aware of the activities that Luigi and Tails are engaging in. To help them charge the battery, Rosalina decides to hold a Surfing competition to get the crowd cheering. Donkey Kong is reminded of his own island upon seeing the ocean, and Rosalina asks if he wants to be in her competition, which he accepts. After he beats her in the competition, the battery becomes fully charged, allowing it to be used without ever recharging it.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Tokyo Metropolitan Government Building | N/A | Metropolitan Goal Kick | Donkey Kong | N/A | |
Makuhari Messe Hall B | Waluigi vs. Ludwig | Fencing (Individual) | N/A | Ludwig | |
Kabukiza Theatre | N/A | Kabukiza Clash | Blaze | N/A | |
Tsurigasaki Surfing Beach | Donkey Kong vs. Rosalina | Surfing | N/A | Rosalina |
Chapter 18: Heading Back
Taking on Bowser and Dr. Eggman's challenge in the Marathon, Mario and Sonic go to the National Stadium to meet them. There, they find many competitors who are running in the big race, including Toads, animals, and Hammer Bros, and Toad is present as well. When Bowser and Dr. Eggman find the heroes, Bowser begins gloating about how this event requires a lot of stamina to win, which is what he has. Mario decides to partake in the race with his arch-nemesis to win the gold medal. A nearby Flicky lets everyone know that the race is beginning, and Mario and Bowser go to face off against each other. Mario successfully beats not only Bowser but also the 66 other competitors in the race. Bowser is angry at this result, but Dr. Eggman reminds him that they can still initiate their secret plan, which involves knocking out Mario and Sonic and stealing their gold medals. Bowser manages to do the former, but when he attempts the latter, he realizes that they do not have their gold medals. Toad reveals that he was the one holding on to their medals and gives them to Sonic after he and Mario wake up, stating they did not use just stamina but their brains as well. While Dr. Eggman tries to come up with a new plan, Sonic reminds him that they do not have much time left because of the battery, with Mario following up, saying that they should team up to get out. After Bowser and Dr. Eggman discuss how they can simply have a showdown when they return to the real world, they agree with Mario and Sonic. The five characters go to the Olympic Cauldron and place all of the gold medals into the keyholes. Initially, nothing happens, but then the medals begin to glow and everything around them starts shaking. A beam of light shines from the sky onto the flame which will take the characters back to the real world, but while this is happening, everything around them begins to flicker again. Eggman realizes that the battery has finally run out, stating that their mission was a failure despite them being so close to the goal.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
National Stadium | Mario vs. Bowser | Marathon | N/A |
Chapter 19: Battery Replacement
Tails and Luigi return to the Olympic Stadium, where Eggman Nega and Bowser Jr. are waiting with the Tokyo '64. With the battery almost dead, Tails and Luigi have to switch the batteries instantly, or else they will fail. Meanwhile, inside the game, Bowser feels something wrong with his body, with his speech also being affected, and when Dr. Eggman tries to run, he barely moves. He, Mario, Sonic, Toad, and Bowser all attempt to run in order to try to reach the light, but to barely any avail. The environment around fades away and becomes completely black. As they continue their attempt to reach the light, Tails pulls out the old battery from the system while Luigi puts in the new one. In the game world, Toad becomes the first one to fade away into nothing but a singular pixel. He is then followed by Bowser, Mario, and Sonic, who also become a singular pixel each before Dr. Eggman joins them as well. The five lone pixels then all disappear, meaning they would be gone, until all five regain their forms and the environment becomes colorful again, as Tails and Luigi's operation in the real world was a success. Tails, Luigi, Eggman Nega, and Bowser Jr. then celebrate in the real world. Mario, Sonic, Toad, Bowser, and Eggman all stand inside the beam of light. Luigi, Tails, Bowser Jr., and Eggman Nega watch from outside the console as five colorful figures exit the system, revealing themselves to be the trapped characters, who have returned to reality.
Final Chapter: The Final Showdown
Tails and Luigi welcome Mario and Sonic back to the real world, while Bowser Jr. and Eggman Nega reunite with Bowser and Dr. Eggman. Bowser praises his son for being brave and rescuing him while Eggman commends Eggman Nega for making the Excitement Battery to bring them back. After being stuck in the game for so long, Sonic notes how his movements feel restricted, which is very prominent in Toad, with both his movement and speech being very "blocky" from the game, though he thinks he will return to normal soon. Mario laughs at this while Sonic finds it weird. Bowser and Dr. Eggman then approach them, not forgetting the promise about settling things in reality. The event that is about to happen is the 100m. Mario, Sonic, Bowser, and Dr. Eggman enter as four of the sprinters, and Sonic offers Shadow to join as well, which he accepts due to wanting to show his ultimate power. Luigi and Tails then decide to join since they have worked hard on this mission from the start. Yoshi joins as the eighth sprinter. The final showdown in 100m then takes place, with the player being able to choose between Mario or Sonic to compete in the event. Mario or Sonic wins the final match, and with it completed, everyone celebrates. Mario and Sonic are seen running along the track and high-fiving, Peach and Amy are seen waving to a crowd, Bowser Jr. is seen having a tantrum on the ground before being comforted by Knuckles, Yoshi gets excited while Shadow walks away, Daisy and Blaze are talking into a camera, Bowser and Dr. Eggman are mad at their loss, but get over it quickly, Vector and Donkey Kong show off their strength, and Luigi and Tails high-five each other before one last shot of Mario and Sonic is shown. An 8-bit Mario then appears and hits a block, creating a highlight video accompanying the credits as they play. After the credits, the video turns into a sign from the original Sonic games and a 16-bit Sonic runs past it.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Mario/Sonic vs. Sonic/Mario, Bowser, Dr. Eggman, Tails, Luigi, Yoshi, & Shadow | 100m | N/A | Mario, Sonic, Bowser, Dr. Eggman, Bowser Jr., Metal Sonic (offscreen) | N/A |
After the final chapter, the characters (besides Luigi and Tails) return to the areas where they were first encountered (except for Bowser Jr., who stays at the Olympic Stadium, and Larry, who returns to the Equestrian Park while a red Toad takes his place at the TOKYO SKYTREE), as Toad explains; if Luigi and Tails speak to the characters, then they can rematch them in their events or replay their minigames (in Tails' case, he can be rematched in Skateboarding if Luigi goes to the Ariake Urban Sports Park and speaks to him there). Bowser stays at the Olympic Stadium and can be spoken to to replay the final 100m race, while Dr. Eggman also stays at the Olympic Stadium and, when spoken to, allows the player to go up against him in the 4x100m Relay, in which he teams up with Metal Sonic, Bowser Jr., and Bowser, while the player uses Luigi, Mario, Tails, and Sonic. Additionally, the Dream Racing Arena, Dream Karate Coliseum, and Dream Shooting Range all open, where the player can play Dream Racing, Dream Karate, and Dream Shooting, respectively, all as Luigi.
Locations | Challenges | Events | Minigames | Party members gained | Guests unlocked |
---|---|---|---|---|---|
Olympic Stadium | Luigi, Mario, Tails, & Sonic vs. Dr. Eggman, Metal Sonic, Bowser Jr., & Bowser | 4x100m Relay | N/A | ||
Dream Racing Arena | Luigi vs. 7 random opponents | Dream Racing | N/A | ||
Dream Karate Coliseum | Luigi vs. 3 random opponents | Dream Karate | N/A | ||
Dream Shooting Range | Luigi vs. 3 random opponents | Dream Shooting | N/A |
Mario and Sonic also stay at the Olympic Stadium, and if they are spoken to, Sonic reveals that they can now freely go in and out of the Tokyo '64, which they use as an opportunity to participate in the Olympic Games again; however, Bowser and Eggman decide to go as well in order to get revenge on them in the events. Sonic asks Luigi to turn the Tokyo '64 back on; if he agrees, then Mario, Sonic, Bowser, Dr. Eggman, and Toad are sent back into the Tokyo '64, allowing Mario and Sonic to rematch Bowser and Eggman in events and minigames, while Toad stays at the base of the Olympic Cauldron and can be spoken to to return everyone to the real world.
Game Room
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
The Game Room is where players can play the minigames that are played during Story Mode. To unlock them for the Game Room, the player must beat the minigame in Story Mode first. There are 10 minigames that are playable; five 2020 minigames, where the player plays as Luigi and Tails, and five 1964 minigames where the player plays as Mario and Sonic in their 2D forms.
Image | Name | Character | Objective | Chapter unlocked |
---|---|---|---|---|
Tower Climb | Tails | Tails must climb Tokyo Tower to reach Silver's Venue Passes at the top, using skills similar to Sport Climbing. The player must angle his jumps so he grabs various grips to climb the tower. Various obstacles lie in the way, including springs, which will launch Tails upwards, bumpers, which launch him in the direction he came from, and spike balls. Falling off the tower or touching the spike balls reduces the amount of time Tails has to reach the top.[2] Rainbow colored grips act as checkpoints that Tails will respawn from if he falls off. | Chapter 5 | |
Metropolitan Goal Kick | Luigi | Luigi has to defeat Metal Sonic by kicking rugby balls into him. He must first steal one from an Egg Pawn by tackling them, then perform a Try in the center of the arena. When he is about to kick, a meter will show up right beside him. He must release the kick when the meter is full to deal the most amount of damage to Metal Sonic. Once Metal Sonic loses all of his health, he will flee the government building. | Chapter 17 |
- Kabukiza Clash: A horde of 36 Egg Pawns are standing in front of Kabukiza Theatre. Tails has to shoot them down with an Archery bow and arrow before they throw spiked balls at him. If he gets hit three times, he loses.
- Shibuya Scramble Search: In a large crowd of Toads and Shy Guys in Shibuya, Luigi has to use binoculars to find four specific Toads, some of which are holding a specific item.[2]
- Treeside Rumble: Tails must fight 60 Shy Guys, while avoiding the spiked balls they throw. If he gets hit three times, he loses.[2]
- Tokyo Sky Flight: Mario is flying a plane while Sonic is standing on top of it, and Mario shoot the enemies that he encounters. When he reaches Tokyo Tower, he must take down Dr. Eggman, who fights similar to his appearance in Sonic the Hedgehog. If the plane takes five hits, the player fails the minigame.[2]
- Bullet Train Blast: Dr. Eggman is sitting inside of a bullet train, and Sonic must race it to its destination. While running, Sonic must avoid spikes, which will slow him down. Along the way, he can collect Monitors which have invincibility and shield power-ups.[2]
- Sumida River Boat Ride: Mario races Bowser on a boat. While racing, he must avoid Cheep Cheeps and other boats while jumping waves in order to beat him.[2]
- Highway Chase: Sonic is running on a road and must catch up to Dr. Eggman's taxi before time runs out. While running, he must watch out for other cars and banana peels while stepping on dash panels to speed up. When he reaches the taxi, he has to attack it to inflict damage.[2]
- Museum Sneak: Mario must sneak through four floors of a museum to reach the top. On each floor he must find a certain amount of keys to open doors. Throughout each floor, various Goombas, Koopa Troopas, Cheep Cheeps, Bloopers, and Hammer Bros. are searching for Mario, and he must avoid their lines of sight in order to not get caught.[2]
In-game trivia
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Template:More images Throughout Story Mode, there is plenty of trivia that the player can obtain. When the player enters an area, there will be trivia cards scattered around the locale that will talk about various subjects including the Olympic Games, the events that are playable, the various venues and locations in Tokyo, and all of the playable characters in the game. Some trivia cards are only accessible after beating a character in a match or completing a minigame task. Additionally, there is a Green Toad in each area that can be talked to to receive another trivia question. There are separate sets of trivia cards for both 2020 and 1964, which are found in the various areas of those respective eras.
Tokyo 2020
No. | Image | Subject | Question | Answer | Explanation |
---|---|---|---|---|---|
01 | The Olympic Games Tokyo 2020 | It's a great honor for a city to host the Summer Games. That's why its so rare for a country to host multiple times! There are only a few cities that have done it... Do you know how many? | Five cities | Out of those five, the only one located in Asia is Tokyo! That makes Tokyo 2020 pretty special, don't you think? | |
02 | The 2020 Olympic Emblem | Have you ever seen a pattern like the one in the Olympic emblem of Tokyo 2020? It's very unique! Probably only a few people would recognize it... Are you one of them? Do you know what it's called? | Ischimatsu moyo | It dates all the way back to an old time in Japan called the Edo era, and it's named after a kabuki actor from that time--he loved wearing this pattern! | |
03 | The 2020 Olympic Mascot | MIRAITOWA is the mascot of the Olympic Games Tokyo 2020! Do you know what the name "MIRAITOWA" means? | Eternal future | In Japanese, "mirai" is future, and "towa" is eternity. Put together, these words fill us with hope for a great future that will last forever! | |
04 | The 2020 Olympic Theme Song | What is the name of the Tokyo 2020 games theme song? | "Tokyo Gorin Ondo 2020" | It's the same song "Tokyo Gorin Ondo" from 1964, except it has a brand new fifth verse that's all about the Paralympic Games! | |
05 | 2020 Olympic Event: 100m | There's a rule that if someone breaks a world record, it doesn't count if there's too much wind speed. What's the fastest wind speed for a record to count? | 2 meters per second | If the wind is going at this speed or lower, the record counts! Most world records have been set with at least some help from the wind. | |
06 | 2020 Olympic Event: Floor Exercise | In the Gymnastics Floor Exercise event, is it the men or women that perform with music? | Women | The music is not allowed to have lyrics, but vocalized sounds are acceptable. | |
07 | 2020 Olympic Event: Skateboarding | Who's excited to see skateboarders compete in the Olympic Games for the first time? You probably are, but how much do you know about the sport? Do you know what wood the boards are made of? | Hard maple | Hard maple is very strong, so it's perfect for all the hard and cool tricks that skateboarders do! Hard maple has been used since the sport was first invented. | |
08 | 2020 Olympic Event: Sport Climbing | At Tokyo 2020, the Olympic Games will include Sport Climbing for the very first time! In this event, there will be a combination of three disciplines: bouldering, lead, and what? | Speed Climbing | In Speed Climbing, two athletes scramble up a 15m wall that's almost vertical! | |
09 | 2020 Olympic Event: Swimming | In 100m Freestyle, all athletes are allowed to choose to swim however they like, but they all choose the exact same way! Do you know what it is? | The front crawl | They all pick the front crawl because it's the fastest way to swim! | |
10 | 2020 Olympic Event: Karate | At Tokyo 2020, Karate will be included at the Olympic Games for the first time! There are two Karate events. One is Kumite, but what's the other? | Kata | In Kata, athletes don't fight each other. Instead, they display various Karate techniques and are judged by their performance. | |
11 | 2020 Olympic Event: Discus Throw | For the Discus Throw, the athlete spins around and around inside a throwing circle before letting go of the discus. How wide across is the throwing circle? | 2.5 meters | The spinning is a modern practice. In the ancient Olympic Games, they didn't spin at all! They just stood on a big block and threw with a scooping motion. | |
12 | 2020 Olympic Event: 110m Hurdles | Imagine you're running, but every few seconds, you have to jump over hurdles as tall as fire hydrants! That's what it's like for runners in the 110m Hurdles. Guess how many hurdles are in the race! | Ten hurdles | A 400m Hurdles race has the same number, but the hurdles are farther apart and not as tall. | |
13 | 2020 Olympic Event: Table Tennis (Singles) | Have you ever seen a really huge sports racket? In Table Tennis, how big are the rackets allowed to be? | Any size | There are no racket size restrictions for either singles or doubles play. But most players just use rackets of around 140 to 160mm in width. | |
14 | 2020 Olympic Event: Table Tennis (Doubles) | During a doubles match of Table Tennis, two players are required to hit the ball in a certain order. What order is that? | Alternately | In Table Tennis doubles, two players must take turns to hit the ball. If they don't, they lose a point. | |
15 | 2020 Olympic Event: Triple Jump | The Triple Jump is called that because compared to the Long Jump, you have to perform triple the number of takeoffs! A "takeoff" is when both feet leave the ground. What are the Triple Jump takeoffs? | Hop, step, and jump | To do these takeoffs, triple jumpers have two patterns to choose from: 1) Left foot, left foot, right foot 2) Right foot, right foot, left foot | |
16 | 2020 Olympic Event: Canoe | There are two boat types in the Canoe events. One is simply called canoe, but do you know what the other one is called? | Kayak | In a kayak, the athlete paddles on both sides. In a canoe, the athlete kneels in the boat and paddles on just one side! | |
17 | 2020 Olympic Event: Archery (Individual) | In an Archery match, how many arrows can an athlete[note 1] shoot? | 15 arrows | Archers have to hold up the bow (which is heavy!), then draw the arrow and shoot it, all in 20 seconds. It's very tiring! | |
18 | 2020 Olympic Event: Archery (Team) | Some of the events in Tokyo 2020 are brand new! One of those is the mixed team event in Archery. The "mixed" part means that men and women can be on the same team. How many of each gender is allowed to be on the mixed Archery team? | One each | The mixed team event became an official world championship event in 2011, joining the men's team and women's team competitions. | |
19 | 2020 Olympic Event: Boxing | For a long time, women were excluded from boxing in the Olympic Games. When did women's Boxing finally take its place as an official Olympic event? | 2012 | In the modern Olympic Games, men's Boxing was adopted in 1904. It has been a part of the Olympic Games ever since, except for 1912. | |
20 | 2020 Olympic Event: Javelin Throw | The throwing events are Shot Put, Discus Throw, Hammer Throw, and Javelin Throw. There's something special about the last one, because you're allowed to do something extra before the throw. What is it? | A run-up | The Javelin Throw is the only event that allows the athlete to run and then throw, which makes the javelin travel farther! | |
21 | 2020 Olympic Event: Equestrian (Individual) | Horses have to get to the Olympic Games by flying there in an airplane! When humans fly, they need a passport. Do you think a horse needs one too? | Yes | A horse needs a passport to fly in an airplane! Horse passports look different from human ones. They contain important info like name, address, and what the horse looks like. | |
22 | 2020 Olympic Event: Equestrian (Team) | Human athletes in the Olympic Games have to be old enough to compete, and it's the same for the horses in the Equestrian - Jumping event! How old does a horse have to be to compete? | 9 years old | At that age, a horse will have a good experience with a good jockey to complete all the parts of the complicated course in the right order! | |
23 | 2020 Olympic Event: Rugby Sevens | Have you ever seen a Rugby Sevens field? It's 70 meters wide and 100 meters long! How does that compare to a regular rugby field? | They're the same size | Rugby Sevens has the same field, but fewer players. That gives them more space to play! That's why Rugby Sevens games are so fast and exciting! | |
24 | 2020 Olympic Event: Badminton (Singles) | Judges use a lot of different hand signals in Badminton. Do you know the signal for when a judge can't see the shuttlecock? It's kind of strange! | They cover their eyes with their hands | Judges need to make sure the shuttlecock lands inside court lines. If they didn't see where it landed, they signal by covering their eyes. | |
25 | 2020 Olympic Event: Badminton (Doubles) | Badminton may be based on a much older sport that was played hundreds of years ago! Do you know the name of that older sport? | Baddledore and Shuttlecock | What a long name! It is said the name badminton came from a country estate of the same name located in Gloucestershire. | |
26 | 2020 Olympic Event: Football | In the Men's Football event, most of the players are not allowed to be over a certain age. Do you know how old they are allowed to be? It's younger than you think! | 23 | There is one exception: a team may have three "over-age" players, who are 23 or older. There is no age limit for Women's Football. | |
27 | 2020 Olympic Event: Fencing (Individual) | In Fencing, what is the name of the areas on your opponent which you are allowed to hit with your weapon? | Target area | The target areas are different for each type of Fencing: in Foil, it's the torso; in Epee, it's the whole body; in Sabre, it's above the waist. | |
28 | 2020 Olympic Event: Fencing (Team) | In team fencing, a match ends when 3 minutes have elapsed, or when one fencer scores 5 hits. Then, it's time for the next match! How many hits have to be won before one team wins? | 45 hits | Three fencers from a four-member team fight the other team in a relay. The winner is declared if one team gets 45 hits or whoever scores the highest at the end of the bout. | |
29 | 2020 Olympic Event: Surfing | There are two types of surfboards in Surfing, the longboard and the shortboard. Which will be used at the Olympic Games Tokyo 2020? | Shortboards | The shortboard has a pointed tip which helps it turn, making it quicker to maneuver and more receptive to dynamic techniques. | |
30 | 2020 Olympic Event: 4x100m Relay | The athletes in a race or a relay start running as soon as they hear the start signal! But it still takes a bit of time for them to push off the start blocks. Do you know how long that little bit of time is? | 0.1 seconds | If a runner starts too soon, it's called a false start. The timing system that which measures the start of each runner is extremely precise! | |
31 | 2020 Event: Dream Racing | In Dream Racing, what objects can be collected to raise your top speed? | Rings | Collect 40 Rings to power up your board. You can get Rings from item boxes found on the course. | |
32 | 2020 Event: Dream Shooting (Individual) | In Dream Shooting, what do the gadgets fire in place of bullets? | Acorns | By picking up a Multishot panel, you can fire a spread of acorns! | |
33 | 2020 Event: Dream Shooting (Team) | What is the name of the bonus you earn by hitting a target so far out you can't lock on to it? | Range bonus | The farther away from the target, the more points it is worth. | |
34 | 2020 Event: Dream Karate (Individual) | What is the name for a one-on-one showdown at the end of a match when the two opponents have identical scores? | Sudden death | To ensure a quick finish, the first player to gain territory is declared the victor. | |
35 | 2020 Event: Dream Karate (Team) | In Dream Karate, what is the name of the item that sends nearby foes flying when you pick it up? | POW Block | When enemies are sent flying, they might bounce off panels. Those panels will become your territory! | |
36 | Olympic Stadium | The Olympic Stadium is built on the same site as the old National Stadium. The new stadium roof is made with a material collected from each prefecture of Japan. What is this material? | Wood | The wooden larch, cedar beams, and joists in the roof are sourced from all 47 prefectures of Japan. Together they symbolize the nation's unity! | |
59 | Mario | Mario and Luigi are twins. Luigi is taller, but which one is older? | Mario | Even though he is shorter than Luigi, Mario is older. But only by a little bit--they are twins, after all! | |
60 | Luigi | Mario and Luigi moustaches are shaped differently. What does Luigi's look like? | A pair of swooshes | Each twin has a distinctive moustache. Mario has a fluffy one, and Luigi has one that looks like a pair of big swooshes. | |
61 | Peach | Princess Peach wears a pink dress and a crown of gold. What color are her shoes? | Red | She wears a pair of high heels that are very pretty, but they're usually hidden beneath her long skirt! | |
62 | Daisy | Princess Daisy wears accessories that are shaped like white flowers. How many of these does she usually wear? | Four | Not only does she wear earring shaped like white flowers, she also has white flower designs on her crown and chest! | |
63 | Bowser | What can Bowser blow out of his mouth? | Flames | We hope Bowser doesn't do that during the Olympic Games! Can you imagine how dangerous that would be? | |
64 | Sonic | What is Sonic's favorite food? | Chili dogs | Sonic loves his hot dogs slathered with slightly spicy chili sauce. | |
65 | Tails | Do you know Tails'[note 2] real name? | Miles Prower | "Tails" is actually a nickname. It comes from his two bushy tails, of course! | |
66 | Knuckles | Where does Knuckles live? | Angel Island | It's a floating island where he guards an enormous gem known as the Master Emerald! | |
67 | Amy | What is Amy's most interesting hobby? | Fortune telling | Amy enjoys many kinds of fortune telling! She also has other hobbies too, like shopping and cooking. | |
68 | Dr. Eggman | How high is Dr. Eggman's IQ? | 300 | Dr. Eggman might be a bit careless, but he really is a genius scientist! | |
69 | Wario | What is Wario's favorite food? | Garlic | Garlic is a strong herb, so that might explain Wario's ridiculously high stamina! Maybe he eats it by the handful every day... | |
70 | Waluigi | Are Waluigi and Wario brothers, like Luigi and Mario? | Nope | Waluigi and Wario are many things--schemers, rogues, overall dastardly types--but one thing they are not is related. | |
71 | Yoshi | What is Yoshi's favorite food? | Melons | However, melons are not the reason Yoshi is green. That's why it's possible to have Yoshis in other colors like red, light blue, and pink! | |
72 | Donkey Kong | What is the mark on Donkey Kong's necktie? | DK | Donkey Kong wears a red necktie marked with his own initials in yellow letters! | |
73 | Bowser Jr. | What is the design on Bowser Jr.'s scarf? | A big mouth | When he pulls the scarf up over his face, it looks like he has a giant pair of lips with ferocious fangs! | |
74 | Shadow | Where was Shadow born? | The ARK | There's a rumor that Shadow was born in a space colony called, "The ARK," but much about him is shrouded in mystery... | |
75 | Silver | What part of the natural world does silver love? | The blue sky | Silver is from the future, where the environment is so ravaged that the sky is always dark. When Silver sees a blue sky, he feels peace. | |
76 | Metal Sonic | In the past, who did Metal Sonic try to abduct on Dr. Eggman's orders? | Amy | It was Sonic who came to Amy's rescue when Metal Sonic tried to kidnap her. | |
77 | Blaze | What does Blaze have the power to control? | Fire | Blaze is a princess from an alternate dimension, and as the guardian of the Sol Emeralds, she can control fire. | |
78 | Vector | What is Vector's favorite thing? | Money | If there's money involved, there's no job too shady for Vector! However, since he also can't stop helping the poor, he's always broke. | |
79 | Larry | What mark does Larry have on his head? | Star | He has a giant blue star on the left side of his head. Look closely next time you see it, and you'll spot it! | |
80 | Wendy | What color are Wendy's high-heeled shoes? | Pink | She may be selfish, but Wendy is also exciting, fun, and very fashionable, as you can see by her pink, polka-dotted bow! | |
81 | Ludwig | Out of the seven Koopalings, how many show their fangs? | Five | Larry, Roy, Iggy, Morton, and Ludwig all have fangs you can see. | |
82 | Diddy Kong | What body part does Diddy Kong have, but not Donkey Kong? | A tail | Diddy Kong has a tail. Donkey Kong doesn't! | |
83 | Rosalina | What is the name of the star child who travels with Rosalina and the Comet Observatory? | Luma | Full of love for her and the other Lumas, Rosalina watches over them just as a mother would. | |
84 | Toadette | How many white polka dots are on Toadette's cap and pigtails? | 17 | There are five white spots on Toadette's cap and six each on the two pigtails. That adds up to 17! | |
85 | Eggman Nega | Who is Eggman Nega in relation to Dr. Eggman? | A descendent of Dr. Eggman | Eggman Nega has inherited Dr. Eggman's scientific genius as well as his wicked sneakiness. However, Eggman Nega doesn't actually like Dr. Eggman! | |
86 | Zavok | Who mentored Zavok--the leader of Dr. Eggman's Deadly Six--in martial arts? | Master Zik | Smart and cool under fire, Zavok's power recognized by everyone, even his mentor. The other Deadly Six have a lot of respect for Zavok. | |
87 | Zazz | What race is Zazz, one of Dr. Eggman's Deadly Six? | Zeti | Zazz is always ready for a fight! He is trusted as a brave and powerful warrior by Zavok, the leader of the Deadly Six. | |
88 | Rouge | Rouge is a treasure hunter. What type of treasure does she specialize in? | Jewels | Rouge is so enthralled with glittering jewels that she is usually paid in gemstones for her work. | |
89 | Espio | What is Espio's favorite food? | Odango dumplings | As a ninja, Espio loves traditional Japanese sweets, especially dumplings made from rice flour! | |
90 | Jet | Jet--the "Legendary Wind Master"--has a special ability. What is it? | Reading the winds | Jet rides on a hovering board called Extreme Gear. Just like a surfer catches a wave, he can catch the wind and reach incredible speeds! |
Tokyo 1964
No. | Image | Subject | Question | Answer | Explanation |
---|---|---|---|---|---|
01 | The Olympic Games Tokyo 1964 | Asia is the biggest continent; it's almost 1/3rd of all the land in the world! How many times did the Olympic Games happen in Asia before they were held in Tokyo in 1964? | Zero times | Tokyo 1964 was the very first Olympic Games to be held in Asia. That's why many people around the world were very excited about it! | |
02 | The 1964 Olympic Emblem | An emblem is a picture that's also a symbol. There are many Olympic emblems, and they're all different. That's because each Olympic Games gets a new one! Which were the first to have one? | The 8th Olympic Games | Ever since then, each Olympic Games created its very own emblem! | |
03 | The 1964 Medals | Everyone loves it when their favorite athletes win! Which country saw its athletes win the most gold medals at Tokyo 1964? | The United States of America | The athletes of the USA won the most gold medals, totaling 36! The athletes of Japan, the host country, won 16! | |
04 | The 1964 Olympic Posters | Each Olympic Games has a poster designed for it, to show how exciting it will be! Some Olympic Games even had more than one poster design. How many did Tokyo 1964 have? | It had four poster designs | One was a picture of the 1964 Olympic emblem. The other three were photos, which had never been done before in an Olympic poster! | |
05 | The 1964 Olympic Cauldron | How tall was the cauldron which held the Olympic flame at the Olympic Games Tokyo 1964? | Approximately 2 meters (2.1 meters) | That's huge! The cauldron was made by Japanese craftsmen who specialized in "imono," a traditional technique of metal casting. | |
06 | The 1964 Olympic Theme Song | If you're ever looking for happy music to cheer you up, the theme song from Tokyo 1964 is perfect for that! What is its title? | "Tokyo Gorin Ondo" | Here's what's special about the song: there's not just one version! Many singers did their own recordings, and each one is unique! | |
07 | 1964 Olympic Event: 100m | The athlete who won gold in the Men's 100m at Tokyo 1964 switched to another sport. Can you guess what he switched to? Think of a sport that needs fast runners! | American Football | In the Tokyo 1964 final he tied the world record at the time: 10 sec! He ran even faster at the semifinal: 9.9 sec (but the wind helped). | |
08 | 1964 Olympic Event: Long Jump | When you are an athlete in the Long Jump event, you have to get your timing right, or you might make a mistake by running past the takeoff board without jumping! What happens if you do that? | You get a foul! | If an athlete steps beyond the takeoff board, that's a foul. So they have to be really careful! | |
09 | 1964 Olympic Event: Vault | In the Vault event, gymnasts jump over an object called a "vaulting apparatus." Is the vaulting apparatus perpendicular to the gymnasts' running direction, or is it parallel? | Parallel | In the past, it was parallel for men, but perpendicular for women. But ever since 2001, it's been the same for everyone! | |
10 | 1964 Olympic Event: Judo | It took a long time for Judo to be in the Olympic Games. That was partly because the founder of Judo said that it was a way of life, not a contest. When did it finally become an Olympic event? | The Olympic Games Tokyo 1964 | What a year for Judo to be featured, since Japan is where Judo began! Japan's athletes won three gold medals and one silver medal in four Judo events that year. | |
11 | 1964 Olympic Event: 10m Platform | Brrrrr! Cold water makes you shiver so much that it makes it hard to swim! That's why in the Olympic Games, the Diving pool must be a certain temperature. What temperature is that? | At least 26 degrees Celsius | It's a bit different in Swimming or Water Polo; the water in those events is between 25 and 28 degrees. | |
12 | 1964 Olympic Event: Shooting | There are two shooting events which use clay discs as targets. The discs get thrown high in the air, then the athletes aim their rifles and try to hit them! What are the official names of these events? | Trap and Skeet | Trap dates all the way back to the late 18th century, when real birds were used. Dont worry; only clay discs are used now! | |
13 | 1964 Olympic Event: Kayak | Humans have been using boats for thousands of years, ever since ancient times! But it wasn't until much later that canoeing became a popular sport. Do you know when that happened? | 1865 | That year, a Scottish lawyer paddled all over Europe in a canoe, and everyone saw it was a great way to exercise and have fun! | |
14 | 1964 Olympic Event: 400m Hurdles | The Hurdles event is a race where athletes must jump over objects while running! These objects are called "hurdles," which is what the race is named after. How tall, in centimeters, are the hurdles for men? | 91.4cm | Think that number is random? It's not! The sport once used the Imperial system of measurements, so the hurdles were set at 3 feet, which is exactly 91.4cm! | |
15 | 1964 Olympic Event: Volleyball | Everyone was so surprised when the Japanese women's Volleyball team won gold in 1964! What was their nickname? | The Witches of the Orient | They were called witches because they used moves that seemed like magic! Some of these were "rolling receives" and "curve serves." | |
16 | 1964 Olympic Event: Marathon | The Marathon event is a big race where the athletes have to run for more than two hours straight! During Tokyo 1964, what time did the Marathon start? | 1:00 p.m. | Just imagine it! The excitement in the air... The runners taking off down the street... the cheering! What a thing to see at lunchtime! | |
17 | The National Stadium in 1964 | Lots of cities are very proud of their big, famous sport centers. For Tokyo, this is the National Stadium. What year was it built? | 1958 | If you're wondering why it was built so far ahead of Tokyo 1964, that's because it was originally built for the Third Asian Games! | |
18 | Tokyo Metropolitan Gymnasium in 1964 | Can you guess which Olympic events happened in the Tokyo Metropolitan Gymnasium? Of course Gymnastics was one, but there were other events there, too! Can you guess one of those? | Water Polo | It might sound like a gym should be only for gymnastics, but this one also has pools, courts, and even a running track! | |
19 | The National Gymnasium in 1964 | Yoyogi National Gymnasium was built for the Olympic Games Tokyo 1964. How many pillars support the roof in the 1st Gymnasium? | Two | The roof hangs from a cable suspended across the two main pillars. Since there are no pillars in between, everyone has a good view! | |
20 | Tokorozawa Shooting Range in 1964 | If you go to the place where the Tokyo 1964 shooting range was, there's a surprise waiting for you there! Instead of the shooting range, you will see what kind of building? | A high school | The shooting range closed in 1973 and was replaced by the school. But there's still a sign there at the site so people will know the history! | |
21 | Lake Sagami in 1964 | Lake Sagami was used during Tokyo 1964, but not for swimming... Can you guess what event was held there instead? Think of what sport you would need a whole lake for! | Canoe | There were nine lanes set up for canoe races, each lane 1,000m long! Today they are known as the Kanagawa Prefectural Lake Sagami Rowing Course. | |
22 | Komazawa Olympic Park in 1964 | Some events of the 1964 Olympic Games were held at Komazawa Olympic Park General Sports Ground. Do you know how many? | Four events | In its various facilities, Komazawa Olympic Park hosted football, wrestling, volleyball, and field hockey. | |
23 | Tokyo Station in 1964 | The Tokaido Shinkansen trains in Japan are super fast! A lot of people even call them "bullet trains." When did they open? | 1964 | Luckily, the bullet train lines opened just in time for Tokyo 1964! They all go to Tokyo Station, which is exactly 50 years older than they are. | |
24 | Tokyo's Roads in 1964 | It used to be that Japan's roads were mostly unpaved. But finally, Japan opened its first major paved road, and only cars were allowed to use it. Do you know when that road opened? | 1961 | After that road was opened, many more roads were built! This made it easy for people in Japan to get to the Olympic Games in 1964! | |
25 | Tokyo Tower in 1964 | Tokyo Tower is very famous all over the world. As soon as people see it in a movie, they recognize it! When was Tokyo Tower built? | 1958 | "Tokyo Tower" came from a naming contest where people sent in their ideas, but it was only #13 on the list! The top name was "Showa Tower." | |
26 | Sumida River in 1964 | On the Sumida River there's a bridge that can do something amazing... It can open up at the middle, and the end of each piece rises into the sky! That way, ships can go through. What's the name of this bridge? | Kachidoki Bridge | It hasn't opened up since 1970, because now the big ships go a different way, and little ships just go right under the bridge! | |
27 | Museums in 1964 Japan | Japan has a lot of museums today, but can you guess the number of them in 1964? | Around 300 museums | Today, it's hard to imagine Japan with only 300 museums; there are so many now! Many of them were built between 1970 and 1999. | |
28 | Pixel Mario | When did Mario make his worldwide game debut? | 1981 | Mario was first introduced in an arcade game with 2D pixel graphics. He was only 16 pixels tall and 16 pixels wide! | |
29 | Pixel Sonic | When did Sonic make his worldwide game debut? | 1991 | Sonic made his debut in a racing game, but only as a mascot. Luckily, a short time later Sonic got to be the star of his very own action game! | |
30 | Pixel Toad | When did Toad make his worldwide game debut? | 1985 | Toad appeared as a resident of the Mushroom Kingdom. He sometimes goes on adventures with Mario! | |
31 | Pixel Eggman | When did Dr. Eggman first appear in 3D form in a game? | 1996 | Dr. Eggman and Sonic debuted in 3D together, five years after they first appeared in 1991. They've been enemies for a very long time! | |
32 | Pixel Bowser | How many times did Mario's eternal rival, Bowser, appear in his first game? | Once | Though he seemed to be the boss of all eight worlds, the first seven Bowsers were fakes! The real Bowser only appeared in the eighth and final world. |
Differences from previous installments
- The game's non-Asian titles place the location and year (Tokyo 2020) after "Olympic Games" rather than before.
- The location and year are absent from the non-Asian logos.
- Characters have unique outfits between events.
- The game does not report the individual stats for each character, instead displaying what advantage they have in the event.
- Several changes made in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games were changed back:
- All features of the game are accessed in a menu rather than a hub world.
- Characters have actual animations on the character selection screen rather than just using their artwork.
- The announcer does not announce the character and the medal they won during the award ceremony.
- The special pair animations from the Sochi and Rio Olympics do not return.
- Getting 2nd or 3rd in one of the team events (4x100m Relay, Football, or Rugby Sevens) shows the characters wave during the award ceremony rather than clap.
- Losing a 1-on-1 event (like Karate or Boxing) does not show the award ceremony player in 2nd place like in previous games, instead going straight to the menu. Because of that, Eggman Nega, Ludwig, Zavok, and Zazz's 2nd/3rd place animations can only be seen by losing a match online.
Pre-release and unused content
Announcement trailer
- The head icons were recycled from the previous game before using newly designed icons for the final game.
- In Skateboarding, the strips have a different design than the final game.
- When the game shows how to do a Super Trick in Skateboarding, it only shows to press the "R" button, while the final game instructs pressing "A" and "R".
- One scene of the trailer shows Mario and Sonic versing Luigi and Peach in Badminton. In that shot:
- Luigi and Peach's Super Gauge had a placeholder label that says "no label", but mirrored. This was fixed in the final game.
- The head icons for the opposing team were on the left side of the Super Gauge before being moved to the right in the final game.
- In UI showing the score, both teammates head icons are shown next to their score. In the final game, only the leader's head icon is shown there.
E3 2019 trailer
- In one of the scenes showing off Football, one of the Egg Pawn goalies were orange, while the final game replaces them with the red Egg Pawns instead.
- The UI for showing the time in 2D 100m is different than the final game.
E3 demo
- The title screen did not have Mario and Sonic on it.
- The event and character selection screen used a different arrangement than in the final game.
- The videos showing the events on the event selection screen are different than the final game, only showing the six characters that were playable in the demo.
- Sonic's voice clips on the character selection screen were different in the demo than in the final game. His quotes in the demo were, "Yeah, time for some speed!" and "Aww yeah!", but were changed to, "Speed time!" and "Time for some fun!" The quote, "Born to do this!" is kept in the final game.
- The CPU characters' flags were their standard flag, while the final game used real-world flags instead.
- The environment during the award ceremony had different lighting effects between the demo and the final game.
- Characters did not vocalize during their award ceremony animations. This was changed in the final game, making it more consistent with previous installments.
- The label underneath the character during the award ceremony did not have the player's flag on it.
- The menu that would follow the award ceremony did not have tips on it.
- The music that played when setting a new record was the "London Party is Over" fanfare from Mario & Sonic at the London 2012 Olympic Games, before switching to a new fanfare in the final game.[4]
- The announcer did not say, "New Record" when setting a new record.
- In 110m Hurdles, the announcer did not say, "On your mark," at the beginning.
- No music played during the replay of 110m Hurdles or when characters were shown their results in Surfing. These were both changed in the final game.
- Peach's 1st place animation had her hold a pose at the end. In the final game, after the pose, she starts waving to the crowd.
- In Karate, the announcer had three different voice clips: 「始め!」 (Hajime!, "Begin!"), to begin the match; 「待て!」 (Mate!, "Wait!"), after an opponent was knocked down; and 「止め!」 (Yame!, "Stop!"), when the match was over (which matches real-life karate). For unknown reasons, the final game removes the "Mate!" clip and "Yame!" is used for both "Wait!" and "Stop!".
Unused data
- There are voice clips of the female announcer calling the characters' names found in the game's files, but they go unused in the final game. They were most likely to be used during the Award Ceremony, where the announcer would call the character and the medal they won, similar to previous games. Additionally, there are two variations for each character, and these files contain variants for several characters who have different names in Japanese (e.g. Bowser as Koopa, Rosalina as Rosetta) as well.[5] This property also applies to Yoshi as well, unlike other games with similar announcer calls, with the announcer pronouncing the "O" slightly shorter.
- One of these unused voice clips has the announcer calling for Zeena, one of the main antagonists from Sonic Lost World alongside Zavok and Zazz, suggesting that she was planned to be playable at one point. This meant that either there were going to be seven guests from each series instead of six (with the seventh Mario guest being unknown) or Zeena was to be playable instead of one of the characters currently in the game. Furthermore, her announcer calls are located between Zazz's and Rouge's, implying that she was considered as a guest character rather than being part of main roster.
Gallery
The announcer calling Zeena's name
Reception
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | David Jagneaux, IGN |
6.4/10 | As we've come to expect from these bi-annual crossover minigame collections, Mario & Sonic at the Olympic Games Tokyo 2020 packs a colorful and recognizable cast and a fair amount of fun into exciting, bite-sized mini-games that highlight some of the most iconic events in the Olympics. But there are also some duds, including a painful story mode. Even though the colorful and recognizable cast of characters injects a great amount of diversity and personality into the events, the relatively small retro sampling and lackluster multiplayer features hold it back from scoring Gold. |
Nintendo Switch | Neil Flynn, Cubed3 |
6/10 | Mario & Sonic at the Olympic Games Tokyo 2020 is an all-around solid good title that would be a fantastic gift for young children. Unfortunately, the story mode is very hit-and-miss. At times there are a few subtle nods and references that long term fans will appreciate, but the rest of it plods along with a number of mundane character conversations and backtracking that needs to be done. The events themselves are well presented but there is a lack of gameplay editing options such as customising game times or number of opponents in a random quick play run. Playing against other human opponents provides joyful play sessions, but these are over far too quickly, and playing solo doesn't provide enough variety in the challenges on offer due to the repetitive nature of the events. |
Nintendo Switch | James O'Connor, GameSpot |
7/10 | Mario & Sonic at the Tokyo Olympic Games 2020 is an entertaining take on the sports-event genre that has, by and large, disappeared in the modern-day. The game aims for accessibility at every opportunity, and while nothing about it is particularly exceptional, it still has plenty of unique flourishes to offer, and the wealth of different events and simple controls make for an appealing casual multiplayer title. Thanks to a generous selection of events and a few neat gimmicks, Mario & Sonic at the Olympic Games Tokyo 2020 is the best entry in this series. |
Nintendo Switch | Chris Carter, Destructoid |
8/10 | I'm as surprised as you are that I had so much fun with this one. Mario & Sonic at the Olympic Games Tokyo 2020's retro suite is compact but it kicks everything up a notch, which is an easier sell for newcomers. Just make sure you have at least one friend to prolong the fun with once the story is over and done. |
Aggregators | |||
Compiler | Template:Nowrap | ||
Metacritic | 69 |
Staff
Mario & Sonic at the Olympic Games Tokyo 2020 was developed by Sega in conjunction with Racjin, Mario & Luigi series developer AlphaDream, and several other companies.
Quotes
Amy
- "Hello there!"
Luigi
- "No."
Mario
- "What?"
Omochao
- "Alright!"
Tails
- "Darn..."
Silver
- "What!?"
References to other games
- Super Mario Bros.: The Mario, Luigi, Princess Peach, Bowser, Goomba, Koopa Troopa, Hammer Bro, Cheep Cheep, Lakitu, and Toad sprites in the Tokyo 1964 Events are from this game, with the differently-colored Toad sprites being based off of the red sprite.[1]
- Mario Kart series: During Sport Climbing, when a player falls off the wall, Lakitu picks them up with a fishing rod and places them back on the wall, referencing one of his roles in these games.
- Super Mario 64: The music for Dream Karate is an arrangement of "Inside the Castle Walls".
- Donkey Kong 64: Donkey Kong's bio references a line from the DK Rap.[1]
- Mario Party DS: Diddy Kong's artwork on his trivia card is recycled from this game.
- New Super Mario Bros.: Bowser Jr.'s artwork is recycled from this game.
- Mario Kart Wii: Waluigi's artwork on his trivia card is recycled from this game.
- New Super Mario Bros. Wii: Larry and Wendy's artwork on their trivia cards is recycled from this game.
- Mario Party 9: Bowser Jr.'s artwork on his trivia card is recycled from this game.
- Mario Tennis Open: Luigi does his artwork pose from this game on the character selection screen (albeit mirrored).
- New Super Mario Bros. U: Ludwig's artwork on his trivia card is based on his artwork from this game, albeit without the fire surrounding his wand.
- Super Mario 3D World: Luigi's artwork on his trivia card is recycled from this game. Some of the voice clips are also recycled from this game.
- Mario & Sonic at the Sochi 2014 Olympic Winter Games: The character selection screen animations are reused from this game.
- Mario Kart 8: Some of the voice clips are recycled from this game.
- Mario Party 10: Mario, Yoshi, and Toadette's artwork on their trivia cards is recycled from this game. Additionally, the pose that Toadette does on the character selection screen is similar to her artwork pose.
- Mario & Sonic at the Rio 2016 Olympic Games: Donkey Kong's artwork is recycled from this game.
- Super Mario Maker: The Key and Blooper sprites in some of the Tokyo 1964 minigames use their design from the Super Mario Bros. style in this game.
- Mario Party: The Top 100: Wario and Rosalina's artwork on their trivia cards is recycled from this game.
- Super Mario Odyssey: The Mushroom Kingdom serves as the arena for Dream Karate, using its design from this game. The Odyssey can also be seen in the background.
- Mario Tennis Aces: Mario, Luigi, Peach, Daisy, Wario, Waluigi, and Toadette wear the same sneakers as their tennis outfits in this game.
- Super Mario Party: Peach and Donkey Kong's artwork on their trivia cards is recycled from this game.
- Mario Kart Tour: Daisy's artwork on her trivia card is recycled from this game.
Gallery
- For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games Tokyo 2020.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオ&ソニック AT 東京2020オリンピック[?] Mario ando Sonikku atto Tōkyō 2020 Orinpikku |
Mario & Sonic at the Tokyo 2020 Olympics | |
Chinese (simplified) | 马力欧&索尼克 AT 2020东京奥运[6] Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn |
Mario & Sonic at the 2020 Tokyo Olympics | |
Chinese (traditional) | 瑪利歐&索尼克 AT 2020東京奧運[7] Mǎlì'ōu & Suǒníkè AT 2020 Dōngjīng Àoyùn |
Mario & Sonic at the 2020 Tokyo Olympics | |
Dutch | Mario & Sonic op de Olympische Spelen: Tokio 2020[?] | Mario & Sonic at the Olympic Games: Tokyo 2020 | |
German | Mario & Sonic bei den Olympischen Spielen: Tokyo 2020[?] | Mario & Sonic at the Olympic Games: Tokyo 2020 | |
Italian | Mario & Sonic ai Giochi Olimpici di Tokyo 2020[?] | Mario & Sonic at the 2020 Tokyo Olympic Games | |
Korean | 마리오와소닉 AT 2020도쿄올림픽[?] Malio wa Sonig AT 2020 Dokyo Ollimpig |
Mario and Sonic at the 2020 Tokyo Olympics | |
Portuguese | Mario & Sonic nos Jogos Olímpicos de Tóquio 2020[?] | Mario & Sonic at the 2020 Tokyo Olympic Games | |
Russian | Марио и Соник на Олимпийских играх 2020 в Токио[?] Mario i Sonik na Olimpiyskikh igrakh 2020 v Tokio |
Mario and Sonic at the 2020 Olympics in Tokyo | |
Spanish | Mario & Sonic en los Juegos Olímpicos: Tokio 2020[?] | Mario & Sonic at the Olympic Games: Tokyo 2020 |
Trivia
- This is the first Mario & Sonic game to be published by Sega in Japan and other East Asian countries.
- Despite this game having updated victory and losing animations in the events, the animations used in Rugby Sevens are recycled from the previous game.
- The Boom Booms recycle Bowser's losing animation.
- Due to the COVID-19 pandemic, it was announced on March 24, 2020 that the 2020 Olympic Games would be postponed to a later date in 2021[8], which was later revealed to be July 23, 2021 to August 8, 2021.[9] This causes Mario & Sonic at the Olympic Games Tokyo 2020 to have the longest gap between the game's release (November 2019) and the commencement of the actual Olympics (July 2021) out of any Mario & Sonic game. Despite the real world Summer Olympics being postponed to 2021, they still honored and bore the "2020 Summer Olympics" title.
- In the game's country/region selection, the Western Asian Israel is listed in the "Europe 1" section.
References
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y https://www.olympicvideogames.com/marioandsonic/us/events.html
- ^ a b c d e f g h i Sega (August 210, 2019). 『マリオ&ソニック AT 東京2020オリンピック』プロモーションビデオ. YouTube. Retrieved August 21, 2019.
- ^ a b c d e f g h i j k l m n Announcement trailer
- ^ https://www.youtube.com/watch?v=UXAIQzpLCyg
- ^ https://www.sounds-resource.com/nintendo_switch/mariosonicattheolympicgamestokyo2020/sound/27929/
- ^ https://www.olympicvideogames.com/marioandsonic/cn/
- ^ https://www.olympicvideogames.com/marioandsonic/ct/
- ^ (March 24, 2020). JOINT STATEMENT FROM THE INTERNATIONAL OLYMPIC COMMITTEE AND THE TOKYO 2020 ORGANISING COMMITTEE. Olympic. Retrieved March 24, 2019.
- ^ (March 30, 2020). IOC, IPC, TOKYO 2020 ORGANISING COMMITTEE AND TOKYO METROPOLITAN GOVERNMENT ANNOUNCE NEW DATES FOR THE OLYMPIC AND PARALYMPIC GAMES TOKYO 2020. Olympic. Retrieved March 30, 2020.