List of WarioWare: Get It Together! microgames
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Individual microgames in WarioWare: Get It Together! can be played in the Play-o-pedia. The Intro Games consist of 13 microgames, Anything Goes consists of 25, and the rest of the levels consist of 23 each, making up a total of 222 microgames.
Intro Games
Wario's intermission stage takes place in his lab. The number of lives are represented by battery icons. The characters' pads are platforms connecting to the life counter. A walking nose runs towards the screen revealing a microgame. If the player wins, the nose jumps and fireworks appear. If the player loses, the nose falls on its back and smoke fills the lab. When the player encounters a boss, the nose is purple and wears a crown. All microgames involve Wario in some way.
Name | Image | Description |
---|---|---|
Treasure Hunt | "Wahaha, those jewels look pricey. Hurry and grab 'em all!" | |
Tummy Trouble | "My stomach! It hurts! Hmm. Maaaybe it was something I ate? If you see something weird in there, get rid of it for me." | |
Strike Gold | "Nothing's better than a bag stuffed with moolah! Hey... Stop that! Keep that up, and my precious gold will spill out!" | |
Wanted | "Those look-alikes are some handsome devils, eh? Check out that wanted poster, and help catch the bad guy. Don't let their disguises trick you!" | |
Sleep Clinic | "That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!" | |
Seeing Stars | "Those stars are so dull and boring! Touch them, and they'll not only shine like gold, they'll light up a whole constellation. Eh, if you're into pretty stuff, you'll probably like it." | |
Rocket Rush | "3...2...1...WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, but watch out! Not all of these rockets have what it takes to get off the ground." | |
Land in the Sand | "Gah! I can't get down from here! Knock over the stick to help me land safely. You can shake the ground to knock it over, too, if that's how you get your kicks." | |
Eye Exam | "Time for an eye exam, Dr. Wario style! Turn the shape until it matches the one I picked. Let's SEE if you can do it. Ha! I'm so funny!" | |
Defend the Flowers | "Don't let the meteorite smash those flowers! Knock that hunk of rock right off the screen if you can." | |
Flee the Flashlight | "Don't even think about trying to steal my garlic! I'm keeping an eye on it with my flashlight. Sure, sometimes I get a little distracted... but nobody's getting by Wario!" | |
Swordplay | "You! Yes, you, with the face! Help me draw my sword. Huh? What do you mean it looks weird? Less excuses and more sword!" | |
Boss: Spiky Wario | "Watch out! Spiky Wario is coming through! It's dangerous to get too close. Hey... Ow! The spots without spikes are sensitive, you know." |
Order
Before "Speed Up!" (3 in any order) | After first "Speed Up!" (3 in any order) | After second "Speed Up!" (3 in any order) | Boss microgame |
---|---|---|---|
Treasure Hunt | Wanted | Strike Gold | Spiky Wario |
Tummy Trouble | Seeing Stars | Land in the Sand | |
Sleep Clinic | Eye Exam | Defend the Flowers | |
Rocket Rush | Flee the Flashlight | Swordplay |
That's Life
Mona's intermission stage takes place in her bedroom. The score indicator is a single-day calendar. The number of lives are represented by hair brushes. The characters pads are striped placemats. The wardrobe opens up to reveal a microgame. If the player wins, the room becomes clean. If the player loses, the wardrobe bends down and the room darkens. When the player encounters the boss, the wardrobe jumps in circles.
Name | Image | Description |
---|---|---|
Don't Waste the Paste | "Load up your toothbrush with some toothpaste! The trick is to squeeze it from the end. Wait... What?! That's not toothpaste!" | |
Gold Digger | "Every nose needs a finger to keep it company, don't you think? Tee-hee! Well, don't delay! Jump inside that lonely nostril! Oh, and empty nostrils are a good place for boomerangs and other projectiles too." | |
The Cleaners | "The vacuum wants what it wants. Right now it wants to suck up only dust of the same color. Careful, or you may get sucked up as well." | |
Good Times | "Oh no! The alarm clock stopped working. How will I stay on schedule? Line up the hands to display the correct time. Goodness, I'd hate to be late for, well, anything." | |
Appealing Mask | ||
Hide-and-Seek | ||
The Tooth Hurts | ||
Missing Remote | ||
Foggy Glasses | ||
A Call to Fall | ||
Sanitation Station | ||
Hit the Switch | ||
Music Mischief | ||
Break the Bank | ||
Garbage Day | ||
Rock-a-Bye | ||
Wayward Water | ||
Face Wash | ||
Nail the Nail | ||
Hosting Hustle | ||
Is Anyone Home? | ||
Stop the Stopper | ||
Boss: Delivery Center |
Fantasy
Dribble and Spitz's intermission stage is set in space. The score indicator displayed in the style of a licence plate. The number of lives are represented by aliens. A planet reveals the next microgame. If the player wins, the planet spins. If the player loses, the planet cracks. When the player encounters the boss, the player encounters a volcanic planet.
High Tech
Dr. Crygor's intermission stage consists of an assembly line. The score indicator displayed in the overhead screen. The number of lives are represented by cryogenic tubes. A flatterbot reveals the next microgame. If the player wins, the flatterbot celebrate. If the player loses, the flatterbot malfuncions. When the player encounters the boss, the player encounters a cheerleading flatterbot.
Name | Image | Description |
---|---|---|
Great Escape | "Gaaah! The building is on fire! Whatever you do, don't panic. Also...GET TO THE HELICOPTER ON THE ROOF!" | |
Ready to Launch | ||
Wayward Cyborg | ||
Choo-Choo Choose | ||
Shutter Speed | ||
Laser Labyrinth | "As a man of science, I do love a good laser beam. But I daresay there are far too many of them pointed in your general direction. I recommend you find a safe spot to hide before the lasers power up." | |
The Power of Magnets! | ||
Collision course | ||
Circuit of Light | ||
Virus Buster | ||
Factory Tour | ||
Pop-Up Patrol | ||
Ready, Set, Warp! | ||
Gondola Lift | ||
Like It or Leave It | ||
Crash Course | ||
Hot Spot | ||
Wind-Up Pup | ||
Block Puzzle | ||
Manic Mechanic | ||
You Can Lead a Robot to Water... | ||
Bare Necessities | ||
Boss: Ride the Line |
Nintendo Classics
9-Volt's intermission stage takes place in a video game dungeon. The number of lives are represented by hearts. The characters pads are Nintendo Switch Joy Cons. Everytime the characters encounter an enemy, a microgame is revealed. If the player wins, the enemy is defeated. If the player loses, the enemy attacks the screen. When the player encounters the boss, a door opens to reveal a treasure room and the dungeon boss.
Name | Image | Description |
---|---|---|
New Super Mario Bros. U | ||
Super Mario Land | ||
Super Metroid | ||
Animal Crossing: New Leaf | ||
Nintendo Badge Arcade | ||
Pikmin 2 | ||
Big Brain Academy | ||
Super Mario Bros. | ||
Fire Emblem: Three Houses | ||
Ice Climber | ||
Donkey Kong Country Returns | ||
WarioWare | ||
Destiny Game | ||
Splatoon 2 | "Hmm...can you tell which team inked more turf? Pick a side and heard that way! The honorable Judd and Li'l Judd will deliver the final verdict. green" | |
Devil World | ||
The Legend of Zelda: Breath of the Wild | ||
Luigi's Mansion | ||
Captain Toad: Treasure Tracker | ||
Ele-Conga & Autoplayer | ||
Game & Watch Judge | ||
WarioWare: Twisted! | ||
Yoshi's Story | ||
Boss: Super Mario World |
Nature
Kat and Ana's intermission stage is set in a jungle. The number of lives are represented by scrolls. When a player encounters a microgame, a ball-like object jumps into the bushes. If the player wins, an animal is revealed and is purified from Leo's spells. If the boss is defeated, a lion is revealed.
Sports
Jimmy T's intermission stage consists of a dance floor with five dancers holding a sporting equipment. The number of lives are represented by whistles. If the player wins, the dancers dance.
Food
Ashley's intermission stage consists of a dining room table. The number of lives are represented by forks. When the player encounters a microgame, a donut appears. If the player wins, the donut gets eaten. If the player loses, some substances splatter on the screen. When the player encounters the boss, a star-shaped donut appears.
Culture
Orbulon's intermission stage consists of the earth with numerous cultural icons in the background such as the Colosseum and a pair of maracas. The number of lives are represented by Easter Island sculptures. An antenna TV reveals the next microgame. If the player wins, additional cultural icons appear such as the Statue of Liberty and Orbulon's depiction of The Scream. If the player loses, the TV bends down. When the player encounters the boss, the player encounters a flat-screen TV with boom speakers.
Anything Goes
The intermission depicts the Wario Bug. The number of lives are depict by first-aid kits. After each microgame, the Wario Bug pounds the floor with his hands regardless of result. Occasionally, the Wario Bug may attack the player between microgames. When the player encounters the boss, the Wario Bug roars. After defeating the boss, the player will have to attack the nose by plugging the unplugged nostril. All microgames involve Wario in some way.