List of WarioWare: Get It Together! microgames

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 04:07, September 11, 2021 by JJSponge120 (talk | contribs) (→‎High Tech)
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:More images

Individual microgames in WarioWare: Get It Together! can be played in the Play-o-pedia. The Intro Games consist of 13 microgames, Anything Goes consists of 25, and the rest of the levels consist of 23 each, making up a total of 222 microgames.

Intro Games

Wario's intermission stage takes place in his lab. The number of lives are represented by battery icons. The characters' pads are platforms connecting to the life counter. A walking nose runs towards the screen revealing a microgame. If the player wins, the nose jumps and fireworks appear. If the player loses, the nose falls on its back and smoke fills the lab. When the player encounters a boss, the nose is purple and wears a crown. All microgames involve Wario in some way.

Name Image Description
Treasure Hunt Treasure Hunt (microgame) "Wahaha, those jewels look pricey. Hurry and grab 'em all!"
Tummy Trouble "My stomach! It hurts! Hmm. Maaaybe it was something I ate? If you see something weird in there, get rid of it for me."
Strike Gold "Nothing's better than a bag stuffed with moolah! Hey... Stop that! Keep that up, and my precious gold will spill out!"
Wanted A microgame "Those look-alikes are some handsome devils, eh? Check out that wanted poster, and help catch the bad guy. Don't let their disguises trick you!"
Sleep Clinic A microgame "That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!"
Seeing Stars "Those stars are so dull and boring! Touch them, and they'll not only shine like gold, they'll light up a whole constellation. Eh, if you're into pretty stuff, you'll probably like it."
Rocket Rush "3...2...1...WARIO TIME! I mean, LIFT OFF! Jump into an empty rocket, and blast into space. Eh, but watch out! Not all of these rockets have what it takes to get off the ground."
Land in the Sand "Gah! I can't get down from here! Knock over the stick to help me land safely. You can shake the ground to knock it over, too, if that's how you get your kicks."
Eye Exam "Time for an eye exam, Dr. Wario style! Turn the shape until it matches the one I picked. Let's SEE if you can do it. Ha! I'm so funny!"
Defend the Flowers "Don't let the meteorite smash those flowers! Knock that hunk of rock right off the screen if you can."
Flee the Flashlight "Don't even think about trying to steal my garlic! I'm keeping an eye on it with my flashlight. Sure, sometimes I get a little distracted... but nobody's getting by Wario!"
Swordplay "You! Yes, you, with the face! Help me draw my sword. Huh? What do you mean it looks weird? Less excuses and more sword!"
Boss: Spiky Wario "Watch out! Spiky Wario is coming through! It's dangerous to get too close. Hey... Ow! The spots without spikes are sensitive, you know."

Order

Before "Speed Up!" (3 in any order) After first "Speed Up!" (3 in any order) After second "Speed Up!" (3 in any order) Boss microgame
Treasure Hunt Wanted Strike Gold Spiky Wario
Tummy Trouble Seeing Stars Land in the Sand
Sleep Clinic Eye Exam Defend the Flowers
Rocket Rush Flee the Flashlight Swordplay

That's Life

Mona's intermission stage takes place in her bedroom. The score indicator is a single-day calendar. The number of lives are represented by hair brushes. The characters pads are striped placemats. The wardrobe opens up to reveal a microgame. If the player wins, the room becomes clean. If the player loses, the wardrobe bends down and the room darkens. When the player encounters the boss, the wardrobe jumps in circles.

Name Image Description
Don't Waste the Paste A microgame in WarioWare: Get It Together! "Load up your toothbrush with some toothpaste! The trick is to squeeze it from the end. Wait... What?! That's not toothpaste!"
Gold Digger "Every nose needs a finger to keep it company, don't you think? Tee-hee! Well, don't delay! Jump inside that lonely nostril! Oh, and empty nostrils are a good place for boomerangs and other projectiles too."
The Cleaners "The vacuum wants what it wants. Right now it wants to suck up only dust of the same color. Careful, or you may get sucked up as well."
Good Times
Appealing Mask
Hide-and-Seek
The Tooth Hurts A microgame in WarioWare: Get It Together!
Missing Remote
Foggy Glasses
A Call to Fall
Sanitation Station
Hit the Switch
Music Mischief
Break the Bank A microgame
Garbage Day
Rock-a-Bye
Wayward Water
Face Wash
Nail the Nail
Hosting Hustle
Is Anyone Home?
Stop the Stopper
Boss: Delivery Center

Fantasy

Dribble and Spitz's intermission stage is set in space. The score indicator displayed in the style of a licence plate. The number of lives are represented by aliens. A planet reveals the next microgame. If the player wins, the planet spins. If the player loses, the planet cracks. When the player encounters the boss, the player encounters a volcanic planet.

Name Image Description
Mushroom Doom
Nightmare Fuel
Dragon's Reign
Bubble Count
There's a Monster Behind You!
Umbrella Brothers
Weird Windmill A microgame
Fishy Felines A microgame
A Big Fan
Water You Waiting For?
Swing and a Kiss
Mean Magic
Sort It Out
UFBs
The Vampire Arose
Seesaw Space Race
Pit Stop A microgame in WarioWare: Get It Together!
Witch! Which?
Slime Time
Mermaid Tears
Alien Trap
Gimme Five
Boss: Poseidon

High Tech

Dr. Crygor's intermission stage consists of an assembly line. The score indicator displayed in the overhead screen. The number of lives are represented by cryogenic tubes. A flatterbot reveals the next microgame. If the player wins, the flatterbot celebrate. If the player loses, the flatterbot malfuncions. When the player encounters the boss, the player encounters a cheerleading flatterbot.

Name Image Description
Great Escape A microgame
Ready to Launch
Wayward Cyborg
Choo-Choo Choose
Shutter Speed
Laser Labyrinth A microgame
The Power of Magnets!
Collision course
Circuit of Light
Virus Buster
Factory Tour
Pop-Up Patrol
Ready, Set, Warp!
Gondola Lift
Like It or Leave It
Crash Course
Hot Spot
Wind-Up Pup
Block Puzzle
Manic Mechanic
You Can Lead a Robot to Water...
Bare Necessities
Boss: Ride the Line

Nintendo Classics

9-Volt's intermission stage takes place in a video game dungeon. The number of lives are represented by hearts. The characters pads are Nintendo Switch Joy Cons. Everytime the characters encounter an enemy, a microgame is revealed. If the player wins, the enemy is defeated. If the player loses, the enemy attacks the screen. When the player encounters the boss, a door opens to reveal a treasure room and the dungeon boss.

Name Image Description
New Super Mario Bros. U
Super Mario Land
Super Metroid
Animal Crossing: New Leaf
Nintendo Badge Arcade
Pikmin 2 Pikmin 2
Big Brain Academy
Super Mario Bros.
Fire Emblem: Three Houses
Ice Climber
Donkey Kong Country Returns
WarioWare
Destiny Game
Splatoon 2 A microgame based on Splatoon 2 "Hmm...can you tell which team inked more turf? Pick a side and heard that way! The honorable Judd and Li'l Judd will deliver the final verdict. green"
Devil World
The Legend of Zelda: Breath of the Wild
Luigi's Mansion
Captain Toad: Treasure Tracker
Ele-Conga & Autoplayer
Game & Watch Judge
WarioWare: Twisted!
Yoshi's Story
Boss: Super Mario World

Nature

Kat and Ana's intermission stage is set in a jungle. The number of lives are represented by scrolls. When a player encounters a microgame, a ball-like object jumps into the bushes. If the player wins, an animal is revealed and is purified from Leo's spells. If the boss is defeated, a lion is revealed.

Name Image Description
Shoo, Fly! A microgame
Turtle Tipper
Roll Call
Cloudy with a Chance of Sun
Drop Zone
Look Both Ways
Peekaboo
Doggone Thirsty
Monochrome Creatures
Wheel You or Won't You?
Kitty Business
Do Feed the Giraffe
Chompy Chirpers
Sayonara, Snakes
Boss: Safari Tour

Sports

Jimmy T's intermission stage consists of a dance floor with five dancers holding a sporting equipment. The number of lives are represented by whistles. If the player wins, the dancers dance.

Name Image Description
Pump It Up
Bounce Back A microgame
Reel 'em In
Basket and Ball
Peril-Chute
Shot Blocker
Get Swole
Archer Assist
Shadow Sports A microgame
Basically Water Polo
Wobble Boxing
Mole in One
Boxing Cowards
Stroke of Genius
Boss: Rock Climber

Food

Ashley's intermission stage consists of a dining room table. The number of lives are represented by forks. When the player encounters a microgame, a donut appears. If the player wins, the donut gets eaten. If the player loses, some substances splatter on the screen. When the player encounters the boss, a star-shaped donut appears.

Name Image Description
Rock Candy A microgame
Take a Seat
Blended? Splendid!
Stove Slider
Alphabet Fruit
Dessert Defender
Veggie Out!
A Weighty Matter
Feast Your Eyes on This
Corn Cleaner
Burst Your Bottle
Ice-Cream Lean Ice-Cream Lean from WarioWare: Get It Together!
Slathered in Ketchup
Bare Banana
Boss: Great Juice

Culture

Orbulon's intermission stage consists of the earth with numerous cultural icons in the background such as the Colosseum and a pair of maracas. The number of lives are represented by Easter Island sculptures. An antenna TV reveals the next microgame. If the player wins, additional cultural icons appear such as the Statue of Liberty and Orbulon's depiction of The Scream. If the player loses, the TV bends down. When the player encounters the boss, the player encounters a flat-screen TV with boom speakers.

Name Image Description
Balance the Scales
Wedding Bells
Bamboo Falls
Spotlight
Dig It
Hide-and-Go-Ninja
A Moving Experience
Hot Hoops
Matchy Matryoshka
Rock On! A microgame
Manneken Pis
Garden Secrets
Blow Your Horn
Fire Works
Boss: Drawbridge Dilemma

Anything Goes

The intermission depicts the Wario Bug. The number of lives are depict by first-aid kits. After each microgame, the Wario Bug pounds the floor with his hands regardless of result. Occasionally, the Wario Bug may attack the player between microgames. When the player encounters the boss, the Wario Bug roars. After defeating the boss, the player will have to attack the nose by plugging the unplugged nostril. All microgames involve Wario in some way.

Name Image Description
Boxed Up
Pipe Maze
Where Goes the Nose?
Inside the Storm
Gifted
Piggy Pluck
Muscle Out
Note-Able Art
Pop Goes the Party
Ro-sham-bo
Stop Thief!
Pushed to the Edge
Get Away, Ghost!
What a Haul!
Fall for You
Mystifying Mirror
Same but Different
Flammable Goods
Unlock Me
Caution: Slippery
Boss: Potty Pursuit

Template:WW Microgames