WarioWare Gold
Template:Infobox WarioWare Gold is a minigame compilation and the eighth instalment of the WarioWare series, acting as the only entry in the series for the Nintendo 3DS family.
The title is a compilation of microgames throughout the franchise, featuring a number of new ones as well. Many returning microgames, have been updated to provide new control schemes, scenarios and visuals (similar to Rhythm Heaven Megamix, another game developed by the same team as the WarioWare series on Nintendo 3DS). WarioWare Gold overall features a total of 316 microgames, the largest collection in any WarioWare game to date, a record previously held by WarioWare: Twisted! for the Game Boy Advance. WarioWare Gold is the last game developed (partly or fully) by Nintendo for the 3DS family. It is also the last game published by Nintendo on the console that is not a remake or a port.
WarioWare Gold is also notable as the first game in the series to feature fully voiced cutscenes. Although Charles Martinet reprises his role as Wario in the English version, other characters receive new voice actors.
Story
After stealing a golden pot from a temple at Luxeville, Wario comes to the realization that he is completely out of money. While reflecting on this in his house in Diamond City, Wario sees a report on television about Super Pyoro, a new entry in the Pyoro video game franchise that fans are eager to get their hands on. Acknowledging the money that could be made in the booming industry, Wario again sets out to capitalize on the video game craze. Using his laptop and a recording device, Wario streams his latest scheme to the residents of Diamond City: a gaming competition with a steep entry fee, but a ten million coin reward to the victor. True to form, Wario calls up his closest friends to do most of the work for him and again, they agree. With his fortune on the line, Wario sets out to begin Diamond City's first "Wario Bowl" games. Unbeknownst to Wario, however, a small girl named Lulu is pursuing him in attempt to retrieve the golden pot that was stolen.
Story Mode
Story Mode is divided into four leagues. The first three leagues all use a different control scheme: the Mash League (using the buttons like in WarioWare, Inc.: Mega Microgame$!), the Twist League (using gyro controls like in WarioWare: Twisted!), and the Touch League (using the touch screen like in WarioWare: Touched!). The fourth league is called the Ultra League and it uses all three control schemes plus a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of 5 stages, with each one having its own theme. The first stage is always an introduction stage hosted by Wario; as a result, all microgames in said categories feature him in some way or another. The other 4 stages are hosted by one of Wario's friends and have one of the following themes: That's Life, Fantasy, Sports, and Nintendo Classics. All themes appear once in every league. In the Ultra League, there are 3 stages, including two "remix" stages which compile all the microgames from six of the previous stages, and center on two of the themes, and a final stage hosted by Wario's newest alter-ego, Wario Deluxe, which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: Anything Goes.
Image | Host/Microgame Set | Host Greeting |
---|---|---|
Mash League | ||
Wario (Mash) Intro Games |
"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!" | |
Jimmy T Sports |
"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!" | |
Night on the Town A stray cat jumps into Jimmy T.'s afro without him noticing. Amy and Mimi find him and think he is cute and want to take a picture of him. Later, Jimmy T. is shocked to find out that the girls were taking pictures with the cat that was hiding in his hair. | ||
Mona That's Life |
"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about to head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!" | |
Search for Style In preparation for a party, Mona visits Joe's Clothes to find a dress. She asks Joe to find a dress that is perfect for her; one that is "sweet like a parfait," "cute like a plushie," and "super cool like Wario." Later, she buys the dress she wanted and invites Joe to the party. Realizing she is late, she drives off on her scooter and leaves Joe behind. | ||
Practice Makes Perfect Lulu is training in Crystal Park with her water gun, the Hydrocannon LX. The water causes a target that looks like Wario to fall over and a rainbow to appear, amusing her. | ||
Dribble & Spitz Fantasy |
"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?" | |
Cool Cabbies Dribble and Spitz navigate their taxi through deep space and into the line of fire between UFOs. While trying to keep cool, they get hit by a laser. Realizing the UFOs want to fight, the cabbies deploy the Octoblazooka to fight them off. Later, they fend off the UFOs and head back to Earth. | ||
5-Volt Nintendo |
"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!" | |
Time to Sparkle One afternoon, 5-Volt is seen channel surfing from her living room. Realizing that 9-Volt will be home soon, she is reminded to prepare dinner. A TV program starring Mr. Sparkles appears, so she decides to watch the show instead. She sees frying pans that are promoted to make people better. Because the pans are extremely heavy, Mr. Sparkles hosts a workout session so his consumers can be strong enough to carry the pans. Since 5-Volt needs the pans, she works out along with Mr. Sparkles. Later, 9-Volt returns home and 5-Volt prepares hamburgers for him. After jumping in excitement, 9-Volt accidentally throws his Nintendo 3DS under a shelf. While 9-Volt cannot reach it, 5-Volt helps by lifting up the shelf with one arm thanks to the workout. | ||
I Love Gold! Wario takes a gold coin bath, bragging about his plan to the Alien Bunnies. When he hugs the artifact he stole from Luxeville, he notices it smells bad, but brushes it off as "the smell of victory." | ||
Twist League | ||
Wario (Twist) Intro Games |
"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!" | |
Ashley & Red Fantasy |
"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked." | |
Summon the Courage In her mansion, Ashley successfully summons a demon named Gahrumble. After being summoned, Gahrumble appears to be starving. Red believes his starvation was the result of Dark Lord Hum Gree, who eats all the food and leaves none for the other demons. Ashley decides to take on Hum Gree, despite Red's discouragement. Though Red fears Hum Gree, Ashley requires him to come with her and transforms him into a broom. Later, Ashley and Red return to their mansion to celebrate their victory over Hum Gree and decide to eat. | ||
Dr. Crygor Sports |
"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!" | |
Paranormal Frequencies Dr. Crygor and Mike venture into Agate Forest to look for mushrooms. Mike detects a "paranormal frequency," which turns out to be a maid robot named Doris 1. Recognizing Crygor as her creator and wanting revenge for him abandoning her, she chases him into the forest while Mike waits. Later, Dr. Crygor, Mike, and Doris 1 return to Crygor's lab after deciding not to abandon Doris 1 in the forest. Mike confesses that he made up the paranormal frequencies and that ghosts do not exist. Doris 1, however, believes ghosts are real and absorbs their energy. Crygor then realizes that he left the mushrooms back in the forest. | ||
Snack Time Lulu is "carbing up" for her fight against Wario. A dog stops nearby, and Lulu shares her food with him. | ||
18-Volt Nintendo |
"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?" | |
Game to Rap 18-Volt walks along Emerald Street, excited about the upcoming summer break. He encounters Ralphie, a raccoon who lost his 3DS and games to 13-Amp in a bet. 13-Amp challenges 18-Volt to a rap battle, where if 18-Volt wins, 13-Amp must return Ralphie's games. If he loses, 13-Amp gets to have 18-Volt's game collection. They eventually find themselves on stage with 9-Volt as the DJ. Later, 18-Volt wins and the 3DS is returned to Ralphie. 13-Amp wishes to challenge 18-Volt again and feels embarrassed when she realizes that she lost to a fourth grader. | ||
Penny That's Life |
"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!" | |
Star Scientist Penny works on her Tonally Transformative Elixir, which is designed to make one's voice sound higher pitched, so she can accomplish her dream of being a pop-star. She decides to test the elixir on Dr. Crygor. While the elixir makes Crygor's voice high pitched, it gives him a massive stomach ache, which causes him to faint. Penny decides to feed him the Super-Special Tummy Tonic to ease the pain. Later, the tonic cures the stomach pain. Crygor tells Penny to rework the elixir to not create stomach aches, and asks her when the effect will wear off. Penny laughs nervously. | ||
Nap Time Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap." | ||
Touch League | ||
Wario (Touch) Intro Games |
"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done." | |
Kat & Ana That's Life |
"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!" | |
True Ninjas Kat and Ana visit the Diamond City Castle in hopes of passing a ninja test to obtain ninja learner's permits. The duo find Ms. Munchly, whom they assume is a ninja. Their test appears to be eating whatever Ms. Munchly makes. Ana gets ecstatic as she loves to eat and feels that she will pass the test. Later, they pass the test and realize that they are "Gourmet Masters". Kat and Ana are shocked that they entered the wrong department. Ninja Steve, who was in the bathroom, appears and is ready to offer Kat and Ana the ninja test. Though full of food, Kat and Ana prepare to face the true challenge. | ||
9-Volt Nintendo |
"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing–studying math. I'd rather be home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!" | |
Math Quest 9-Volt finds himself in math class at Diamond City Elementary. In order to get 9-Volt to pay attention, Fronk organizes an RPG-based word problem. Realizing that math is like a video game, he and Fronk star in an RPG. Later, 9-Volt beat the game and feels like a hero with Fronk as his apprentice. To thank him for making math interesting, 9-Volt offers his dessert to Fronk, but he declines it, as he considers himself as an old man. While 9-Volt does not believe so, Fronk considers turning one to be "old." | ||
Wakey Wakey! Lulu is still in the park, sleepy, and realizes she is late to meet Wario. She runs off, but comes back to pet Ruffington for a little longer. | ||
Cricket & Mantis Sports |
"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!" | |
Precious Prancers Young Cricket and Master Mantis visit the Diamond City Amusement Park to train for unexpected dangers. Cricket finds the thrill rides as the dangers he conquers. To start his training, Cricket hops on the "Precious Prancers" carousel. Later, they accomplish the training, not realizing that Lulu is latching onto Cricket's arms. After discovering her, Cricket tells Lulu to get off. Before his next trial, involving a Ferris wheel, Cricket must complete a lost child trial and Lulu tells him to giddy up like a horse. | ||
Orbulon Fantasy |
"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement." | |
Gigantaburger Orbulon enters the drive-thru of Gigantaburger to order food. After finishing his meal, he returns to order another. The process repeats until Orbulon orders Megaburgers, which are sold out. Realizing that they do not have the hams to make them, Orbulon teleports to a farm to capture Little Hammies. Later, Orbulon returns to Gigantaburger with his Oinker full of Little Hammies. After noticing that the Little Hammies are alive, Danny, the drive through call taker, cannot fulfill his request as he is only a high school cashier who is not allowed near the grill. | ||
Ultra! In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League. | ||
Ultra League | ||
Dancing Team Sports & That's Life |
"Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch Leagues! The Dancing Team's headin' over to Club Joe now with all their best Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!" | |
Dance Floor Dilemma Joe operates a nightclub. After thinking that no one is coming, he initially decides to close early. Jimmy T. Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk show up. The party goers show off their moves and attract crowds to the club. Mike and Fronk introduce their games and show the player how to play them. Later as everyone is having a good time, Mona says that they should invite Wario. | ||
Potluck Gang Nintendo Classics & Fantasy |
"Come join me, 5-Volt, for an extra-special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some games too, including some from the Nintendo Classics and Fantasy genres." | |
It's a Potluck Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk head to the Peridot Campgrounds for a potluck. 9-Volt gets concerned when Orbulon and Red bring dubious food and thinks a potluck was a bad idea after Ashley brings mandrake. 9-Volt and 18-Volt jump in excitement when 5-Volt brings card games. Later, 18-Volt defeats 9-Volt at the card game and thinks he was lucky. Dribble thinks to invite Wario the next time they have a potluck. Ashley likes the idea, but she pretends to disagree. Finally, 5-Volt takes a picture of the guests, along with some Sasquatch family members. | ||
Wario Deluxe Anything Goes |
"What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!" | |
Who Is Wario Deluxe? Wario tells the player that he has claimed the reward. Wario puts on the pot of Luxeville and transforms into Wario Deluxe. The sky over Diamond City grows dark and Wario Deluxe rides on a platform hoisted by several balloons. He then challenges the player to the last of his microgames, but sometime during the challenge, he uses his new powers to confuse the player by hiding what function is needed for the coming games. Luxeville's Greatest Hero Let's Split | ||
A Hero's Journey Lulu returns to Luxeville with the pot, only to discover that, in her absence, the inhabitants bought a new toilet. |
Other characters
These characters appear in Story Mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
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Challenge Mode
Challenge Mode is unlocked after completing Story Mode and features stages with altered rules. The following Challenge stages are as follows:
Stage | Description | In-game description |
---|---|---|
All the microgames from all stages are mixed together. | "It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!" | |
All the microgames are mixed together and only one life is available. | "Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?" | |
All the microgames are mixed at high speed. | "Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!" | |
Similar to its version in WarioWare: Twisted! No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed, more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time. | "A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!" | |
Similar to its version in Game & Wario. The player has to keep watch for 9-Volt while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep. | "Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?" | |
Wario Interrupts is available after completing the Story Mode. Every single microgame using the Mash, Twist, Touch and Blow controls gets mixed in this mode on the lowest difficulty level only. Speed-ups happen gradually every five microgames without warning. Wario Deluxe is shown on the Top Screen, while every microgame occurs on the Touch Screen. Every three microgames, Wario Deluxe will unleash a distraction to block with or mess with the microgames. After each microgame, a small gauge in the bottom-right corner of the screen will fill up. Once full, tapping the Hero Button will summon Lulu, who will clear the current distraction for the next three games. After that, the meter will have to fill up again. The game ends once the player loses all four lives, which are represented by gold blocks at the top of the Top Screen.
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"Wario Deluxe is back...and this time I'm powered up! If you thought Wario was aggravating, wait till you get a load of me!" | |
Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of Dribble and Spitz's taxi by tilting the Nintendo 3DS. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible. | "Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tiliting your system. When you reach the finish line, we'll see how you did on time." | |
Kat and Ana take turns at playing microgames. Kat's games are played on the top screen of the Nintendo 3DS, while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes. | "This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!" | |
Battle Time is a Local Multiplayer mode hosted by Young Cricket and Master Mantis. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown. | "Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!" |
Names in other languages
- All Mixed Up
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ごちゃまぜ[?] Gochamaze |
Mixed | |
French | Tout mélangé[?] | All Mixed | |
Spanish (NOE) | A lo loco[?] | All Over the Place |
- Thrill Ride
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スリリング[?] Suriringu |
Thrilling | |
French | Mort subite[?] | Sudden Death | |
Spanish (NOE) | Muerte súbita[?] | Sudden Death |
- Super Hard
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | げきむず[?] Gekimuzu |
Extremely difficult | |
French | Super difficile[?] | Super Hard | |
Spanish (NOE) | Hiperdifícil[?] | Hyper Hard |
- Wario Watch
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワリウォッチ[?] Wari Wocchi |
Wariwatch | |
French | Wario Watch[?] | - | |
Spanish (NOE) | Wario Watch[?] | - |
- Sneaky Gamer
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | こっそりゲーマー[?] Kossori Gēmā |
Stealthy Gamer | |
French | Gamer furtif[?] | Stealthy Gamer | |
Spanish (NOE) | A escondidas[?] | In Secret |
- Wario Interrupts
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | おじゃまワリオ[?] Ojama Wario |
Interruption Wario | |
French | Wario s'en mêle[?] | Wario Gets Involved | |
Spanish (NOE) | Incordio Wario[?] | Wario the Nuisance |
- Cruise Controls
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ピコピコレース[?] Piko Piko Rēsu |
Mashing Race | |
French | Contre la montre[?] | Against the Watch | |
Spanish (NOE) | Gas a fondo[?] | Pedal to the Metal |
- Split Screen
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ノンストップ[?] Non Sutoppu |
Nonstop | |
French | Sans arrêt[?] | Nonstop | |
Spanish (NOE) | Sin parar[?] | Nonstop |
- Battle Time
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | たいせん[?] Taisen |
Versus | |
French | Mode duel[?] | Duel Mode | |
Spanish (NOE) | Combate[?] | Fight |
Microgames
- Main article: List of WarioWare Gold microgames
WarioWare Gold is a collection of 300 microgames (not counting the boss microgames), 54 of which are new to the series. Each microgame falls under a specific genre – "Intro Games," "Sports", "That's Life", "Fantasy", "Nintendo Classics", "Anything Goes" – and a control scheme – "Mash", "Twist", "Touch", "Blow".
Souvenirs
- Main article: List of WarioWare Gold souvenirs
Similarly to WarioWare: Twisted! and Game & Wario, WarioWare Gold features extra content in the form of souvenirs, obtainable via the Capsule Machine. These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.
Missions
- Main article: List of WarioWare Gold missions
Missions are certain milestones that can be achieved, similar to medals in WarioWare: D.I.Y. Once a mission is completed, the player is rewarded with a certain number of coins.
List of changes
- Main article: List of WarioWare Gold microgame changes
General
- All microgame speeds are 120 bpm by default.
- Some of the sounds and music in the microgames are either remixed, rearranged, or replaced entirely.
- Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
- Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
- All WarioWatch microgames are usually set to normal length.
Nintendo eShop description
- American English version
- The infamous schemer, Wario, is back! Play his brand-new microgame collection, where you'll have seconds to complete 300 different microgames. Better think fast to succeed! You'll use the touchscreen, tilt the system, push buttons, and rock the mic as you laugh through fully voiced stories featuring new and classic characters!
- British English version
- The latest in the WarioWare series is coming to Nintendo 3DS family systems! Which means, there's a new way to play Wario's strangely satisfying microgames. With classics and new additions, there are 300 microgames to enjoy, making this the biggest entry in the series! Press buttons, tilt the system, use the Touch Screen and microphone, and dig that crazy action while it's hot!
Gallery
- For this subject's image gallery, see Gallery:WarioWare Gold.
As in Game & Wario, the characters have been redesigned in a much more simplified style, with some details being removed like Wario's gloves lacking Ws and characters looking far more angular such as Dribble.
Media
- For a complete list of media for this subject, see List of WarioWare Gold media.
Jingles
Development
All returning microgames in WarioWare Gold were reprogrammed and redrawn from scratch.[1] To select microgames for inclusion, Goro Abe polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated[1]. The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of Hookin' Up, Love Tester, Rocky Reunion, Tearful Reunion, and Long Lost Love depict "a drama between a man and woman that spans several microgames." The Split Screen challenge mode was an idea that the WarioWare development team had wanted to do since the days of the Nintendo DS, but the concept had been too taxing on the hardware.[1]
Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice-acting[2]. While the game was released after the launch of the Nintendo Switch, Goro Abe ruled out porting WarioWare Gold to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun"[2].
Speaking about the design of the unlockable souvenirs, Goro Abe explained that while WarioWare: Twisted! and WarioWare: Touched! featured a large number of toys centered around the touch screen and gyro as both technologies were still fairly novel at the time, the team felt such unlockables were unnecessary for Gold due to how commonplace both forms of inputs had become, and that with the end-of-development crunch, they preferred to focus on extras that didn't require as much programming effort like Records.[1]
In a 2018 interview with GameInformer, Goro Abe explained that the future of the WarioWare series would be contingent on the reception to Gold[2]. A sequel, titled WarioWare: Get It Together! would be announced for release on the Nintendo Switch in 2021.
Reception
WarioWare Gold has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to Game & Wario. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes and the quality of the voice acting. Common points of critcisms were that due to the game's nature as a compilation, WarioWare Gold lacks much of the sense of surprise found in previous titles and the large amount of "filler" unlockables such as alarm clocks and phone calls.
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
Nintendo 3DS | Tristan Ogilvie, IGN | 7/10 | "Like the gaming equivalent of binge-watching a playlist of the funniest Vine videos, WarioWare Gold provides some enjoyable short attention span shenanigans, particularly for newcomers. But in the absence any substantial new additions and a paucity of worthwhile extras, WarioWare Gold is more like a runner-up silver for long term fans of the series." |
Nintendo 3DS | James O'Connor, GameSpot | 8/10 | "WarioWare Gold might not be entirely new, but it's the best representation available of what makes this series special. It's a true greatest hits package that showcases Wario's unique weirdo vibe, and this style of play remains inventive and thrilling 15 years after the original Game Boy Advance game. We're still hoping for an entirely new title on Switch in the future, but for now Gold is a compelling, generous victory lap.'" |
Nintendo 3DS | Steve Bowling, Nintendo Life | 9/10 | "WarioWare Gold is proof that there's life yet in the venerable 3DS line of handhelds. The microgames on offer are some of the series' best, and the fully-voiced cutscenes in the Story mode are hilarious. Challenge mode will give you plenty of reason to come back and the unlockable souvenirs are our favourite in the series to date. We would have loved to have seen this on Switch as well, but it's clear this game was designed for the 3DS from the ground up. With its absurdist humour, wonderful voice acting (courtesy of Charles Martinet, naturally), immensely satisfying gameplay and stern challenges - many of which will make even the most seasoned players' palms sweat - WarioWare offers something for everyone. If this does turn out to be the 3DS' swansong, then it's going out on a high.'" |
Nintendo 3DS | Chris Carter, Destructoid | 6.5/10 | "My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.'" |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 78 | ||
GameRankings | 79.98% |
Sales
According to Japanese sales tracker Dengeki Online, WarioWare Gold sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018[3]. In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th [4].
Staff
- Main article: List of WarioWare Gold staff
Unlike previous WarioWare titles which were even collaborations between Intelligent Systems and Nintendo's SPD 1 team, WarioWare Gold was primarily developed by Intelligent Systems staff (most of which had previously worked on Paper Mario: Color Splash) outside of the involvement of series lead Goro Abe (who returns as the chief director) and Ko Takeuchi, who produced the character art, storyboarded and animated the game's cutscenes, and voiced Joe in the Japanese dub of the game[5]. Youichi Tada acts as the game's sub-director and Nami Komuro, one of the writers of Fire Emblem Awakening and Fire Emblem Fates, wrote the game's cutscenes.
WarioWare Gold notably recasts every character beside Wario, who were previously voiced by members of Nintendo of America's Treehouse department, with professional anime and video game voice actors. It is also the first game in the series to be fully dubbed in languages other than English.
Pre-release and unused content
- An early version of Penny Crygor's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.[6][7]
- Just like the other stage jingles, the Index has an intro jingle too, but it ends up unused.[8]
- The \Toy\Afreco\Texture\ directory contains previews of each character cutscene, although with a black border and a resolution (180x108) beneath it. The image filenames are full file paths: for example, C:/Projects/Wax/share/Development/Resources/Toy/Afreco/Lyt/NoArc_tga/ThmAfreco_Ashley_Ep.tga.
References to other games
- WarioWare, Inc.: Mega Microgame$!: Several microgames return. Drifting Away and Four Seasons reappear as unlockable souvenir records.
- WarioWare, Inc.: Mega Party Game$!: Stealth Turtles reappears as an unlockable souvenir record.
- WarioWare: Twisted!: Several microgames return. Wario Watch reappears with different microgames. Mona Pizza reappears as an unlockable souvenir record.
- WarioWare: Touched!: Several microgames return. Ashley's Song and Mike's Song reappear as unlockable souvenir records.
- WarioWare: Smooth Moves: Several microgames return. Tomorrow Hill reappears as an unlockable souvenir record.
- WarioWare: D.I.Y.: Several microgames return. Body Rock reappears as an unlockable souvenir record and heard within Fine Tune.
- WarioWare: D.I.Y. Showcase: Several microgames return.
- Game & Wario: Mole reappears as a microgame. Gamer reappears with different microgames. Dancin' Pirates reappears as an unlockable souvenir record.
- Rhythm Heaven Megamix: Tibby appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game.
References in later games
- Super Smash Bros. Ultimate: WarioWare Gold's artwork for Wario, 5-Volt, 9-Volt, 18-Volt, Ashley, Dr. Crygor, Dribble and Spitz, Fronk, Jimmy T., Kat and Ana, Orbulon, Mona, and Young Cricket is reused for their spirits in this game.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メイド イン ワリオ ゴージャス[?] Meido in Wario Gōjasu |
Made in Wario Gorgeous |
References
- ^ a b c d Stephen Totilo (October 18, 2018). The Unusual Effort That Went Into Creating WarioWare Gold. Kotaku. Retrieved October 20
- ^ a b c Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", Game Informer. p. 152-153. Retrieved June 27, 2020
- ^ [1]. Retrieved January 17, 2019).
- ^ https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100
- ^ https://topics.nintendo.co.jp/c/article/f46b270c-f799-11e8-8bfe-0a6d14145cb1.html
- ^ Gaming Reinvented. (August 4, 2018). A Beta Cutscene Has Been Found in WarioWare Gold. Gaming Reinvented. Retrieved August 05, 2018.
- ^ WarioWare Gold - Early Penny's Minigames Intro. Gaming Reinvented. Retrieved August 11, 2018.
- ^ Index Jingles The intro jingle is the first one that plays.