World-e
World-e (alternatively e-Reader world[1] or the e-World[2]) is a bonus world, which has an island shaped like a lowercase "e," found only in Super Mario Advance 4: Super Mario Bros. 3. The world itself is separate from the main adventure, and it can be played at the player's leisure. Although it sports no standard levels within its vicinity, World-e features a Warp Zone that can warp Mario and Luigi to brand-new levels, provided the player has scanned and loaded the appropriate level cards with an e-Reader. World-e is normally disabled in the European release due to the level cards being unreleased, but it can be accessible via exploiting a save file glitch, revealing it had been fully translated and intact.
Hidden within the new levels are Advance Coins. If the player accumulates enough Advance Coins, they will gain access to the three Toad Houses in the area, where they can play minigames in exchange for a few of their grand total of coins from World-e. Unfortunately, due to the limited support for the e-Reader outside of Japan, non-Japanese players can access fewer levels and only enough Advance Coins to enter the Blue Mushroom House (a digging minigame). Japanese players can get enough to open the Red Mushroom House (a ball-throwing minigame) and Orange Mushroom House (a Balloon Fight-esque minigame, except going up and with a P-Wing).
Certain levels have an e-Coin hidden inside them. e-Coins are usually well hidden and can only be collected once. They are then put on display in the e-Coin Castle. However, due to the premature cancellation of the e-Reader outside of Japan, only three e-Coins can be obtained elsewhere – the Mushroom, Super Leaf, and Starman e-Coins. Japanese players were able to get the Fire Flower, Mario, Luigi, Toad, and Princess Peach e-Coins along with the first three.
In all Virtual Console versions of the game, all levels in World-e are unlocked by default, including all of the levels released in Japan. Consequentially, all World-e Toad Houses are also accessible upon gaining the necessary Advance Coins.
Level information
It has been requested that this section be rewritten and expanded to include more information. Reason: include all of the rest of the e-Reader levels
Level | Preview | Summary |
---|---|---|
★01 Classic World 1-1 | A remake of World 1-1 from the original Super Mario Bros. | |
★02 Classic World 1-2 | A remake of World 1-2 from the original Super Mario Bros. | |
★03 Classic World 1-3 | A remake of World 1-3 from the original Super Mario Bros. | |
★01 Classic World 1-4 | A remake of World 1-4 from the original Super Mario Bros. | |
★01 Classic World 2-2 | A remake of World 2-2 from the original Super Mario Bros. | |
●01 Wild Ride in the Sky | An autoscrolling sky level with many moving platforms. | |
●02 Slidin' the Slopes | A desert level with great slopes and Triangular Blocks. | |
●03 Vegetable Volley | A level with grass to pull out vegetables like in Super Mario Bros. 2 and a group of Chargin' Chucks. | |
●04 Doors o' Plenty | A maze level with many doors and Boos with a Big Boo as the boss. | |
●05 Bombarded by Bob-ombs | An autoscrolling airship level with many Bob-ombs and cannons shooting them. Boom Boom is at the end as the boss. | |
●06 Magical Note Blocks | An upward level with Jump Blocks forming the way. | |
●07 The ol' Switcheroo | A underground tunnel level with coins. The player need to hit P Switches to turn coins into roads. | |
●08 Piped Full of Plants | A level consisted of mostly pipes with many Piranha Plants and Fire Piranha Plants. | |
●09 Swinging Bars of Doom | A castle level with Fire-Bars. Two Boom Booms are at the end as bosses. | |
●10 Para Beetle Challenge | An autoscrolling sky level with many Para Beetles acting as platforms. | |
●11 A Musical Trek | A sky level with many Jump Blocks forming the way. | |
●12 Armored Airship | An autoscrolling airship level with Lemmy Koopa as the boss. | |
●13 Ice Dungeon | A level consists of an underground cave segment and several aboveground ice-themed segments. | |
●14 A Sky-High Adventure | A short level with an option maze of doors and rooms requiring abilities of the Tanooki Suit. | |
●15 Sea to Sky | A level with seaside and underwater segments and a final sky segment requiring the Cape Feather's flying ability. | |
●16 It's a Shoe-in | A castle level with many obstacles requiring the Goomba's Shoes. | |
●17 Slip Slidin' Away | An ice-themed level with many Stretch Blocks and Bumpties, with a back-and-forth autoscrolling segment near the end. | |
●18 Ice Cubed | An ice-theme castle level with two Boom Booms as bosses. | |
●19 Puzzling Pipe Maze | ||
●20 A Towering Tour | ||
●21 Castle Dash | ||
●22 Rich with Ropes | ||
●23 Vexing Doors | ||
●24 Caped Escape | ||
●25 Ground Work | ||
●26 An Aqueous Adventure | ||
●27 Bowser's Last Stand | ||
●28 Koopaling Confusion | ||
●29 Bowser's Airship 1 | ||
●30 Bowser's Airship 2 | ||
PR Airship's Revenge | ||
PR No Time to Dawdle | ||
PR Treacherous Halls |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
German | e-Welt[?] | e-World | |
Italian | Mondo-e[?] | World-e | |
Spanish | Mundo-e[?] | World-e |
References
- ^ Peterson, Erik. Super Mario Advance 4: Super Mario Bros. 3 Player's Guide. Page 16. "Getting Started Before you connect your e-Reader to the GBA, scroll down and choose Level Card on the Select a File screen. You’ll be warped to e-Reader world."
- ^ Hodgson, David S J. Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Page 112. "NOTE You can slide Demo Cards only in the main game world. You can slide Power-up Cards in both the main game and e-Worlds[sic]. You can slide Level Cards only in the special area by the castle in the e-World."