User:Aaxelpediaa

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My sandbox!

# Power Moon Location Availability
1 The first Power Moon of the Cap Kingdom.
Frog-Jumping Above the Fog
The player needs to capture a frog near the start of the kingdom and use it to jump across some floating hat-platforms near the south side of the kingdom. Available after powering up the Odyssey in the Cascade Kingdom.
2 The second Power Moon of the Cap Kingdom.
Frog-Jumping from the Top Deck
The player needs to capture a frog near the start of the kingdom and use it to high-jump from a stack of two hat-ships in the Central Plaza. Available after powering up the Odyssey in the Cascade Kingdom.
3 The third Power Moon of the Cap Kingdom.
Cap Kingdom Timer Challenge 1
Near the base of the Top-Hat Tower, the player can find a scarecrow. Mario should throw Cappy at the scarecrow, which will temporarily reveal a Power Moon at the other side of the Top-Hat Tower bridge. Mario needs to then collect the Power Moon before it disappears. Available after powering up the Odyssey in the Cascade Kingdom.
4 The fourth Power Moon of the Cap Kingdom.
Good Evening, Captain Toad!
At the top of the Top-Hat Tower, the player can find Captain Toad observing the moon. Talking to Captain Toad will award the player with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
5 The fifth Power Moon of the Cap Kingdom.
Shopping in Bonneton
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available after powering up the Odyssey in the Cascade Kingdom.
6 The sixth Power Moon of the Cap Kingdom.
Skimming the Poison Tide
The player needs to capture a Paragoomba and use it to fly to the back side of the Top-Hat Tower, where a door leading to a secret area can be found. Mario should enter the door and then collect the five Moon Shards within in order to reveal a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
7 The seventh Power Moon of the Cap Kingdom.
Slipping Through the Poison Tide
In the area with the "Skimming the Poison Tide" Power Moon, the player should use a Paragoomba to fly under the platform with the exit door in order to reach the other side of the wall, where some platforms can be found. Mario should scale up these platforms in order to reach a hidden Power Moon at the top. Available after powering up the Odyssey in the Cascade Kingdom.
8 The eighth Power Moon of the Cap Kingdom.
Push-Block Peril
Near the top of the Top-Hat Tower, the player can find a door leading to a secret area. Mario should enter this door to find an area with several blocks that go in and out of the wall. If the player can successfully traverse these blocks, they will be rewarded with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
9 The ninth Power Moon of the Cap Kingdom.
Hidden Among the Push-Blocks
In the area with the "Push-Block Peril" Power Moon, the player can find a hidden Power Moon tucked away in a hole among one of the L-shaped blocks. Available after powering up the Odyssey in the Cascade Kingdom.
10 The tenth Power Moon of the Cap Kingdom.
Searching the Frog Pond
At the north side of the Central Plaza, the player can find a hidden door leading to a secret area. Mario should enter this area and then capture a nearby frog to collect five Moon Shards, which will reward him with a Power Moon. Available after powering up the Odyssey in the Cascade Kingdom.
11 The eleventh Power Moon of the Cap Kingdom.
Secrets of the Frog Pond
In the area with the "Searching the Frog Pond" Power Moon, the player needs to use a frog to jump up to a high ledge located on the back wall, where a Power Moon can be found. Available after powering up the Odyssey in the Cascade Kingdom.
12 SMO Cap Moon 12.png
The Forgotten Treasure
In the Central Plaza, the player should look for a Bonneter atop of a top-hat-shaped platform on a hill. Mario should talk to him, which will trigger a quest to find a "lost treasure". Cappy will lead the player around the area in search of the treasure, which is Cappy's lucky Power Moon. Available after defeating Bowser in the Moon Kingdom.
13 SMO Cap Moon 13.png
Taxi Flying Through Bonneton
In the Central Plaza, Mario must capture the pair of binoculars (in the north-western corner) and use them to look at a taxi flying in front of the moon. If the player stares at it for a few seconds, it will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
14 SMO Cap Moon 14.png
Bonneter Blockade
In the Central Plaza, the player should look for a Power Moon in a small alcove guarded by a Bonneter. If Mario captures a nearby Paragoomba and takes it to the Bonneter, he will get scared and run off, allowing access to the Power Moon. Available after defeating Bowser in the Moon Kingdom.
15 SMO Cap Moon 15.png
Cap Kingdom Regular Cup
Near the top of the Top-Hat Tower, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario should participate in the race and then reach the finish line (located near the Odyssey) in first place. This will reward him with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
16 SMO Cap Moon 16.png
Peach in the Cap Kingdom
In the Central Plaza, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
17 SMO Cap Moon 17.png
Found with Cap Kingdom Art
In the north-western corner of the Central Plaza, the player can find some Hint Art showing the location of a Power Moon hidden in a different kingdom. Mario should travel to the location shown (the Moon Kingdom) and ground pound the spot south of the Lochlady at the start in order to receive this Power Moon. Available after defeating Bowser in the Moon Kingdom.
18 SMO Cap Moon 18.png
Next to Glasses Bridge
The player can find this Power Moon on top of a top-hat-shaped platform next to the bridge connecting the starting area with the Central Plaza. Available after opening this kingdom's Moon Rock.
19 SMO Cap Moon 19.png
Danger Sign
The player can notice this Power Moon on a skull-marked sign over the fog near the Odyssey. To reach it, Mario must capture a Paragoomba and use it to fly over to the sign and collect the Power Moon. Available after opening this kingdom's Moon Rock.
20 SMO Cap Moon 20.png
Under the Big One's Brim
The player can find this Power Moon floating in the air below the top of the Top-Hat Tower. To collect it, Mario must simply drop onto it from the top of the Top-Hat Tower. Available after opening this kingdom's Moon Rock.
21 SMO Cap Moon 21.png
Fly to the Edge of the Fog
To collect this Power Moon, Mario must capture a Paragoomba and use it to fly to the fog in the north-eastern corner of the kingdom (behind the Top-Hat Tower), where the Moon can be seen glowing under the fog here. Available after opening this kingdom's Moon Rock.
22 SMO Cap Moon 22.png
Spin the Hat, Get a Prize
In the Central Plaza, the player must head to the arch at the entranceway and throw Cappy at the glowing hat-symbol here. This will reward Mario with a Power Moon. Available after opening this kingdom's Moon Rock.
23 SMO Cap Moon 23.png
Hidden in a Sunken Hat
Near the Top-Hat Tower bridge, the player should look for a top-hat-shaped platform with a glowing pole atop it in the fog. Mario must capture a Paragoomba and use it to fly out to this top-hat platform. He must then throw Cappy at the glowing pole on the top-hat and hold him there for a few seconds, which will cause a Power Moon to appear. Available after opening this kingdom's Moon Rock.
24 SMO Cap Moon 24.png
Fog-Shrouded Platform
Near the door leading to the "Searching the Frog Pond" Power Moon area, the player should notice a glowing spot on the ground just under the fog. If Mario ground pounds this glowing spot, he will receive a Power Moon. Available after opening this kingdom's Moon Rock.
25 SMO Cap Moon 25.png
Bird Traveling in the Fog
The player must run into a small bird (that flies over the fog around the entire kingdom) by using a Paragoomba. Available after opening this kingdom's Moon Rock.
26 SMO Cap Moon 26.png
Caught Hopping Near the Ship!
On a tall hill near the Odyssey, the player can find a rabbit. If Mario catches the rabbit, he will receive a Power Moon. Available after opening this kingdom's Moon Rock.
27 SMO Cap Moon 27.png
Taking Notes: In the Fog
To the west of the Central Plaza area, the player should look for a top-hat-shaped platform with a rainbow-colored treble clef atop it. Mario must capture a Paragoomba and use it to fly out to the treble clef, which (when collected) will temporarily spawn some Rainbow Notes over the fog. If the player can collect all of the Rainbow Notes before they disappear, Mario will receive a Power Moon. Available after opening this kingdom's Moon Rock.
28 SMO Cap Moon 28.png
Cap Kingdom Timer Challenge 2
In the south-eastern corner of the Central Plaza, the player can find a scarecrow. Mario should throw Cappy at the scarecrow, which will temporarily reveal some moving platforms and a key (along with a keyhole). Mario needs to then collect the key, which will unlock the keyhole and reveal a Power Moon. Finally, the player must collect this Power Moon before it disappears. Available after opening this kingdom's Moon Rock.
29 SMO Cap Moon 29.png
Cap Kingdom Master Cup
Near the top of the Top-Hat Tower, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario should participate in the race and then reach the finish line (located near the Odyssey) in first place. This will reward him with a Power Moon. Available after opening this kingdom's Moon Rock and collecting the "Cap Kingdom Regular Cup" Power Moon.
30 SMO Cap Moon 30.png
Roll On and On
On the west side of the Central Plaza, the player should look for a Moon Pipe. This will take Mario to a secret area with a large slide. If the player can avoid the Spinies on the slide and reach the end, they will receive a Power Moon. Available after opening this kingdom's Moon Rock.
31 SMO Cap Moon 31.png
Precision Rolling
In the area with the "Roll On and On" Power Moon, the player must carefully roll down a small side path near the start to find this Power Moon. Available after opening this kingdom's Moon Rock.
1 The first Power Moon of the Cascade Kingdom.
Our First Power Moon
The player must capture the first Chain Chomp of the kingdom and use it to destroy the shiny rock near the waterfall. This will reveal the game's first Power Moon. Available from the start.
2 The second Power Moon of the Cascade Kingdom.
Multi Moon Atop the Falls
The player will receive a Multi Moon after defeating Madame Broode. Available after collecting the "Our First Power Moon" Power Moon.
3 The third Power Moon of the Cascade Kingdom.
Chomp Through the Rocks
The player must capture the Chain Chomp to the left of the first Big Chain Chomp in the kingdom and use it to destroy the rocks on the wall behind it. Available after collecting the "Our First Power Moon" Power Moon.
4 The fourth Power Moon of the Cascade Kingdom.
Behind the Waterfall
In the first 8-bit section, the player can find an invisible block near the top (on the left side), which they can use to jump over the small wall and find a hidden Power Moon. Available after collecting the "Our First Power Moon" Power Moon.
5 The fifth Power Moon of the Cascade Kingdom.
On Top of the Rubble
The player can find this Power Moon on top of some rubble near the start of the kingdom. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
6 The sixth Power Moon of the Cascade Kingdom.
Treasure of the Waterfall Basin
The player can find this Power Moon in a hidden alcove in the water under the Odyssey's original location. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
7 The seventh Power Moon of the Cascade Kingdom.
Above a High Cliff
Near the Odyssey's original location, the player must capture the nearby Chain Chomp and use it to destroy the nearby rocks on the cliff wall. This will reveal a Warp Pipe, which will take the player on top of the cliff wall, where the Power Moon is located. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
8 The eighth Power Moon of the Cascade Kingdom.
Across the Floating Isles
The player must return to the area where Madame Broode was fought, and they should cross over the floating platforms located to the north-west of the arena in order to reach this Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
9 The ninth Power Moon of the Cascade Kingdom.
Cascade Kingdom Timer Challenge 1
Near the start of the Kingdom, the player can find a scarecrow. The player must throw Cappy onto the scarecrow in order to temporarily reveal some moving platforms and a Power Moon above the river. The player must then collect the Power Moon before it disappears. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
10 The tenth Power Moon of the Cascade Kingdom.
Cascade Kingdom Timer Challenge 2
In the area where Mario fought Madame Broode, the player can find a scarecrow. The player must throw Cappy onto the scarecrow in order to temporarily reveal some blocks and a Power Moon high above them. The player must then triple jump up the blocks and collect the Power Moon before it disappears. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
11 The eleventh Power Moon of the Cascade Kingdom.
Good Morning, Captain Toad!
From the area where Mario fought Madame Broode, the player should head to a side platform containing an odd-shaped stone. From this platform, the player should drop down onto a lower platform directly underneath, where Captain Toad can be found. Talking to him will give the player a Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
12 The twelfth Power Moon of the Cascade Kingdom.
Dinosaur Nest: Big Cleanup!
Near the "Above a High Cliff" Power Moon, the player can find a door leading to a secret area. Mario should enter this area and then capture the T-Rex inside, which he can use to defeat all of the Burrbos in this area. Doing so will reveal a Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
13 The thirteenth Power Moon of the Cascade Kingdom.
Dinosaur Nest: Running Wild!
In the area with the "Dinosaur Nest: Big Cleanup!" Power Moon, the player should look for a low platform with some large rocks. If the player destroys one of them as a T-Rex (see image), a Power Moon will appear. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
14 The fourteenth Power Moon of the Cascade Kingdom.
Nice Shot with the Chain Chomp!
Near the "Chomp Through the Rocks" Power Moon, the player should head around the cliff wall across some platforms to the left side in order to find a secret Warp Pipe. The player should enter the Warp Pipe to find a secret area where Mario must capture Chain Chomps in order to hit the other Chain Chomps into the target area. If Mario can do this successfully three times, he will receive a Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
15 The fifteenth Power Moon of the Cascade Kingdom.
Very Nice Shot with the Chain Chomp!
After collecting the "Nice Shot with the Chain Chomp!" Power Moon, the player should look for a secret area to the right which contains one last puzzle where a Chain Chomp must be captured in order to hit the other Chain Chomps into the target area. If Mario can successfully do this, he will receive a hidden Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
16 The sixteenth Power Moon of the Cascade Kingdom.
Past the Chasm Lifts
Near the Stone Bridge checkpoint, the player can find a door leading to a secret area. Mario should enter this door, then traverse across the platforms to reach the Power Moon at the end of the area. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
17 The seventeenth Power Moon of the Cascade Kingdom.
Hidden Chasm Passage
In the secret area with the "Past the Chasm Lifts" Power Moon, the player should look for a hidden Warp Pipe located under the second 8-bit section. Mario should enter this Warp Pipe and then use the nearby Koopa Troopa to break through the wall on the right, which will open a secret path leading to this Power Moon. Available after collecting the "Multi Moon Atop the Falls" Power Moon.
18 The eighteenth Power Moon of the Cascade Kingdom.
Secret Path to Fossil Falls!
This Power Moon can be found on the Island in the Sky. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Snow Kingdom before the Seaside Kingdom, then the painting can be found on a high cliff ledge at the north end of the starting area in the Snow Kingdom.
  • If the player visits the Seaside Kingdom before the Snow Kingdom, then the painting can be found inside the Crystal Palace at the center of the Seaside Kingdom.
Available after collecting the "The Bound Bowl Grand Prix" Power Moon (Snow Kingdom).

Available after collecting the "The Glass is Half Full!" Power Moon (Seaside Kingdom).
19 The nineteenth Power Moon of the Cascade Kingdom.
A Tourist in the Cascade Kingdom
After restoring the Sand Kingdom to its former glory, the player should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to the Tostarenan, who states that he wants to go to the Metro Kingdom. After this conversation, the player should head to the Metro Kingdom, where the tourist can be found next to the Main Street Entrance checkpoint. If Mario talks to him here, he will state that he now wants to go to a place with big waterfalls. After this conversation, the player should head to the Cascade Kingdom, where the tourist can be found near the start of the kingdom. Talking to him here will reward Mario with a Power Moon. Available after collecting the "A Tourist in the Metro Kingdom!" Power Moon (Metro Kingdom).
20 The twentieth Power Moon of the Cascade Kingdom.
Rolling Rock by the Falls
Under the Odyssey's original position, Mario should find two rocks that they can break. If Mario breaks the one on the right, he will receive a Power Moon. Available after leaving the Cascade Kingdom and then returning.
21 SMO Cascade Moon 21.png
Peach in the Cascade Kingdom
At the Fossil Falls Heights, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
22 SMO Cascade Moon 22.png
Cascade Kingdom Regular Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
23 SMO Cascade Moon 23.png
Caveman Cave-Fan
At the Fossil Falls Heights, Mario can find a Bonnetor who is a big fan of cavemen. If Mario talks to him with the Caveman hat and the Caveman outfit on, he will reward the player with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
24 The twenty-fourth Power Moon of the Cascade Kingdom.
Shopping in Fossil Falls
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available after leaving the Cascade Kingdom and then returning.
25 SMO Cascade Moon 25.png
Sphynx Traveling to the Waterfall
At the start of the kingdom, Mario must capture the pair of binoculars and use them to look in the sky for the Sphynx. If Mario stares at the Sphynx long enough, he will reward the player with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
26 SMO Cascade Moon 26.png
Bottom of the Waterfall Basin
Under the stone bridge next to the "Our First Power Moon" Power Moon, the player can find a glowing spot in the water. Mario must ground pound this spot in order to reveal a Power Moon. Available after opening the kingdom's Moon Rock.
27 SMO Cascade Moon 27.png
Just a Hat, Skip, and a Jump
Near the first 8-bit section of the kingdom, the player should look for some Cap Clouds opposite the 8-Bit Pipe. Mario must throw Cappy at these Cap Clouds to create platforms leading to a Power Moon located on a distant isle. Available after opening the kingdom's Moon Rock.
28 SMO Cascade Moon 28.png
Treasure Under the Cliff
Near the Stone Bridge checkpoint, the player should look for the Power Moon located along the cliff face to the right. To reach the Power Moon, Mario must throw Cappy at the Cap Clouds underneath the Moon, which will turn into platforms. The player can then use these platforms to wall jump off the cliff wall and into the Power Moon. Available after opening the kingdom's Moon Rock.
29 SMO Cascade Moon 29.png
Next to the Stone Arch
At the Fossil Falls Heights, the player should look for this Power Moon floating in the air next to the stone bridge leading to the boss arena. To collect this Power Moon, Mario must simply jump down from the bridge and land on it. Available after opening the kingdom's Moon Rock.
30 SMO Cascade Moon 30.png
Guarded by a Colossal Fossil
At the Fossil Falls Heights, the player must head to the large triceratops fossil producing a waterfall. Mario should notice that the fossil's nose is glowing. If the player throws Cappy at the glowing nose and holds him there for a few seconds, Mario will receive a Power Moon. Available after opening the kingdom's Moon Rock.
31 SMO Cascade Moon 31.png
Under the Old Electrical Pole
The player must capture the T-Rex in this kingdom (located in the south-western corner of the kingdom) and take it to the start, where a tall pole with a spark pylon can be found. If Mario destroys this pole with the T-Rex, a glowing spot will appear on the ground. The player must then ground pound this glowing spot, which will reveal a Power Moon. Available after opening the kingdom's Moon Rock.
32 SMO Cascade Moon 32.png
Under the Ground
The player must capture the T-Rex in this kingdom (located in the south-western corner of the kingdom) and use it to destroy the rocks surrounding its resting spot. Underneath one of these rocks, a glowing spot can be found. If Mario ground pounds this glowing spot, he will receive a Power Moon. Available after opening the kingdom's Moon Rock.
33 SMO Cascade Moon 33.png
Inside the Busted Fossil
At the Fossil Falls Heights, the player must capture a Chain Chomp and use it to destroy a fossil piece located near the pole with a spark pylon. If Mario can successfully destroy this fossil, a Power Moon will appear. Available after opening the kingdom's Moon Rock.
34 SMO Cascade Moon 34.png
Caught Hopping at the Waterfall!
Near the Crazy Cap Shop, the player should look for a rabbit hopping around. If Mario catches the rabbit, he will receive a Power Moon. Available after opening the kingdom's Moon Rock.
35 SMO Cascade Moon 35.png
Taking Notes: Hurry Upward
In the kingdom's first 8-bit section, the player should notice a rainbow-colored treble clef. Mario must collect this treble clef, as well as all the Rainbow Notes that appear, before they disappear in order to receive a Power Moon. Available after opening the kingdom's Moon Rock.
36 SMO Cascade Moon 36.png
Cascade Kingdom Master Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Cascade Kingdom Regular Cup" Power Moon.
37 SMO Cascade Moon 37.png
Across the Mysterious Clouds
Next to the Stone Bridge checkpoint, the player can find a Moon Pipe. Mario must enter this Pipe to travel to a secret area filled with Cap Clouds and swinging platforms. If the player can reach the end of this area, they will be rewarded with a Power Moon. Available after opening the kingdom's Moon Rock.
38 SMO Cascade Moon 38.png
Atop a Wall Among the Clouds
In the area with the "Across the Mysterious Clouds" Power Moon, the player should locate a group of blocks halfway through the area. Mario must use these blocks to reach the top of the red wall, where some hidden Cap Clouds are located. The player must traverse across these Cap Clouds to find a secret Power Moon. Available after opening the kingdom's Moon Rock.
39 SMO Cascade Moon 39.png
Across the Gusty Bridges
Under the Odyssey's original position, the player can find a Moon Pipe. Mario must enter this Pipe, which will take him to an area filled with wind a movable platforms. If the player can successfully traverse across the wind-affected platforms without being blown off, they will receive a Power Moon. Available after opening the kingdom's Moon Rock.
40 SMO Cascade Moon 40.png
Flying Far Away from Gusty Bridges
In the area with the "Across the Gusty Bridges" Power Moon, the player should look for a hidden lever on the second set of yellow platforms. Mario must throw Cappy at the lever to reveal a hidden platform, allowing access to a side platform. The player must then throw Cappy through the wind gusts here in order to activate another hidden lever, which will cause a Power Moon to appear. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Sand Kingdom.
Atop the Highest Tower
The player must traverse through the Tostarena Ruins and reach the top of the Round Tower, where this Power Moon is located. Available from the start.
2 The second Power Moon of the Sand Kingdom.
Moon Shards in the Sand
From the top of the Round Tower in the Tostarena Ruins, the player should cross the moving platforms ahead in order to reach the Moe-Eye Habitat. Within the habitat, the player should locate and collect five Moon Shards, which will reward Mario with the Power Moon. Available after collecting the "Atop the Highest Tower" Power Moon.
3 The third Power Moon of the Sand Kingdom.
Showdown on the Inverted Pyramid
The player will receive a Multi Moon after defeating Hariet on top of the Inverted Pyramid. Available after collecting the "Moon Shards in the Sand" Power Moon.
4 The fourth Power Moon of the Sand Kingdom.
The Hole in the Desert
The player will receive a Multi Moon after defeating Knucklotec in the Deepest Underground. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
5 The fifth Power Moon of the Sand Kingdom.
Overlooking the Desert Town
The player can find a Power Moon located on top of a building in the north-western corner of the Tostarena Town. Available from the start.
6 The sixth Power Moon of the Sand Kingdom.
Alcove in the Ruins
The player can find this Power Moon located in a hidden alcove under the 8-bit section near the Tostarena Ruins Sand Pillar checkpoint. Available from the start.
7 The seventh Power Moon of the Sand Kingdom.
On the Leaning Pillar
Near the Tostarena Ruins Sand Pillar checkpoint, the player should notice a Power Moon located on a stone pillar. To reach it, Mario must capture a Bullet Bill and use it to collect the Power Moon. Available from the start.
8 The eighth Power Moon of the Sand Kingdom.
Hidden Room in the Flowing Sands
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a very small alcove on the wall in the quicksand. Mario should sink under the sand to enter the alcove, where he will find a hidden Power Moon. Available from the start.
9 The ninth Power Moon of the Sand Kingdom.
Secret of the Mural
The player can find a hidden Power Moon in the 8-bit section on the Tostarena Ruins Round Tower. It is located in a hidden alcove on the left side of the final moving platform. Available from the start.
10 The tenth Power Moon of the Sand Kingdom.
Secret of the Inverted Mural
The player can find a hidden Power Moon in the 8-bit section on the Inverted Pyramid. It is located in a hidden alcove on the exterior portion of the 8-bit section. Available after collecting the "Moon Shards in the Sand" Power Moon.
11 The eleventh Power Moon of the Sand Kingdom.
On Top of the Stone Archway
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player must capture a Bullet Bill a use it to fly across to the top of the stone archway at the entrance to the Tostarena Ruins. Available from the start.
12 The twelfth Power Moon of the Sand Kingdom.
From a Crate in the Ruins
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player should look for a shiny wooden crate next to the Bill Blaster. If the player destroys the crate, they will be rewarded with a Power Moon. Available from the start.
13 The thirteenth Power Moon of the Sand Kingdom.
On the Lone Pillar
From the top of the Tostarena Ruins Round Tower, the player can either capture the nearby Glydon and use it to glide over to an isolated stone pillar between the Inverted Pyramid and the Jaxi Ruins or Long Jump from the spot on the floating Inverted Pyramid where Jaxi is intended to go. Available from the start, but only obtainable after collecting the "The Hole in the Desert" Multi Moon.
14 The fourteenth Power Moon of the Sand Kingdom.
On the Statue's Tail
At the top of the Inverted Pyramid, the player should head to the Jaxi statue in the north-western corner. If the player throws Cappy at the statue's tail and holds him there for a few seconds, Mario will be rewarded with a Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
15 The fifteenth Power Moon of the Sand Kingdom.
Hang Your Hat on the Fountain
In the Tostarena Town, the player needs to throw Cappy on the town's fountain and hold him there for a few seconds. This will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
16 The sixteenth Power Moon of the Sand Kingdom.
Where the Birds Gather
In the Desert Oasis, the player can find a small mound of sand with several birds on it. If the player ground pounds the top of this mound, they will receive a Power Moon. Available from the start.
17 The seventeenth Power Moon of the Sand Kingdom.
Top of a Dune
From the Tostarena Town, the player should head west and look for the tallest sand dune. The player must then climb up the dune and ground pound the top of it in order to receive this hidden Power Moon. Available from the start.
18 The eighteenth Power Moon of the Sand Kingdom.
Lost in the Luggage
Near the entrance to the Inverted Pyramid, the player can find a glowing spot on the sand next to some boxes and tires. If the player grounds pounds the glowing spot, they will receive a Power Moon. Available from the start.
19 The ninteenth Power Moon of the Sand Kingdom.
Bullet Bill Breakthrough
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a cage containing the Power Moon. To open the cage, Mario must capture a Bullet Bill and use it to fly into the cage, breaking it and allowing the Power Moon inside to be collected. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
20 The twentieth Power Moon of the Sand Kingdom.
Inside a Block Is a Hard Place
From the Tostarena Ruins Sand Pillar checkpoint, the player should head to the ledge below and look for a shiny stone block. If the player captures a Bullet Bill and uses it to break open this block, they will be rewarded with a Power Moon. Available from the start.
21 The twenty-first Power Moon of the Sand Kingdom.
Bird Traveling the Desert
The player must throw Cappy at a large bird that flies around the Sand Kingdom. (It can easily be hit while it is flying in the Desert Oasis.) Available from the start.
22 The twenty-second Power Moon of the Sand Kingdom.
Bird Traveling the Wastes
The player can either throw Cappy at a large bird that flies around the Jaxi Ruins or catch the bird while riding a Jaxi. Available after collecting the "The Hole in the Desert" Multi Moon.
23 The twenty-third Power Moon of the Sand Kingdom.
The Lurker Under the Stone
At the top of the Inverted Pyramid, the player should notice a strange glowing mound of stone moving around the area. If the player can ground pound this mound of stone, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
24 The twenty-fourth Power Moon of the Sand Kingdom.
The Treasure of Jaxi Ruins
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a large sinkhole in the quicksand. Mario should enter this sinkhole to be taken to the Ice Caves. If Mario can make it to the end of the caves, he will find a Warp Pipe that will take him to the Jaxi Ruins, where two treasure chests can be found. Throwing Cappy at the left treasure chest will cause it to open and reward the player with a Power Moon. Available from the start.
25 The twenty-fifth Power Moon of the Sand Kingdom.
Desert Gardening: Plaza Seed
In the Tostarena Town, the player should look for a seed next to three flower pots. Mario should pick up the seed and plant it inside one of the flower pots. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
26 The twenty-sixth Power Moon of the Sand Kingdom.
Desert Gardening: Ruins Seed
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a seed inside a hidden alcove on the eastern wall. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
27 The twenty-seventh Power Moon of the Sand Kingdom.
Desert Gardening: Seed on the Cliff
South of the Moe-Eye Habitat, the player should look for a seed on a low cliff ledge. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
28 The twenty-eighth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 1
In the Tostarena Northwest Reaches, the player should get on top of the building (either by traversing through the building or by using the Spark Pylons scattered through the Sand Kingdom), where they can find a scarecrow. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon above them. The player must then collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Multi Moon.
29 The twenty-ninth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 2
In the Moe-Eye Habitat, the player should look for a P Switch on the southern side. The player must press the P Switch, which will reveal a key and a hidden path (that only the Moe-Eyes can see). The player must then collect the key, which will open the nearby lock and reveal a Power Moon. Finally, the player must collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Multi Moon.
30 The thirtieth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 3
Near the Jaxi Ruins, the player should look for a scarecrow to the east. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon at the end of the blocks' path. The player must then long jump across the blocks to collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Multi Moon.
31 The thirty-first Power Moon of the Sand Kingdom.
Found in the Sand! Good Dog!
In front of the Crazy Cap Shop, the player can find a dog, which will lead Mario across a small section of the desert to the side of a sand dune. The dog will then dig up a glowing spot in the sand, which Mario can ground pound in order to reveal a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
32 The thirty-second Power Moon of the Sand Kingdom.
Taking Notes: Jump on the Palm
In the Desert Oasis, the player can find a rainbow-colored treble clef on top of a palm tree. Mario should collect this treble clef, which will temporarily spawn six Rainbow Notes on top of the palm trees. If the player can collect all the Rainbow Notes before they disappear, Mario will receive a Power Moon. Available from the start.
33 The thirty-third Power Moon of the Sand Kingdom.
Herding Sheep in the Dunes
Near the base of the Inverted Pyramid, the player can find a Tostarenan who has lost three of his sheep. If the player can find all three sheep (located in the surrounding area) and bring them back to the Tostarenan, he will reward Mario with a Power Moon. Available from the start.
34 The thirty-fourth Power Moon of the Sand Kingdom.
Fishing in the Oasis
In the Desert Oasis, the player can find a fishing Lakitu. Mario should capture the Lakitu and use it to fish for a big Cheep Cheep in the water, which will reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
35 The thirty-fifth Power Moon of the Sand Kingdom.
Love in the Heart of the Desert
At the Tostarena Ruins Entrance, the player can find four Goombas. Mario should capture one of the Goombas and then use it to make a Goomba Stack. The player should then take the Goomba Stack to the Tostarena Ruins Sand Pillar, where Goombette can be found. If the player can successfully get the Goomba Stack to Goombette, she will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
36 The thirty-sixth Power Moon of the Sand Kingdom.
Among the Five Cactuses
In the central northern end of the Sand Kingdom, the player can find a tall glowing cactus which holds a Power Moon inside. To destroy the cactus, the player must simply hit the cactus while riding a Jaxi. Available from the start.
37 The thirty-seventh Power Moon of the Sand Kingdom.
You're Quite a Catch, Captain Toad!
In the Desert Oasis, the player can find a fishing Lakitu. Mario should capture the Lakitu and use it to fish out Captain Toad from the sand at the north end of the Oasis. Captain Toad will then reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
38 The thirty-eighth Power Moon of the Sand Kingdom.
Jaxi Reunion!
To the east of the Desert Oasis, the player can find a Jaxi statue facing an empty pedestal. If the player rides a Jaxi onto the empty pedestal, they will be rewarded with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
39 The thirty-ninth Power Moon of the Sand Kingdom.
Welcome Back, Jaxi!
At the top of the Inverted Pyramid, the player can find a Jaxi stand and an empty pedestal on the southern end of the Pyramid. If the player calls for a Jaxi and rides him onto the empty pedestal, they will be rewarded with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
40 The fortieth Power Moon of the Sand Kingdom.
Wandering Cactus
To the north of the Desert Oasis, the player can find a cactus with some birds on it. If the player captures the cactus, they can move it out of the way to reveal a glowing spot on the sand. Mario must then ground pound the glowing spot to reveal a Power Moon. Available from the start.
41 The forty-first Power Moon of the Sand Kingdom.
Sand Quiz: Wonderful!
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are 30, ice, 5, and Sphynx. Available from the start.
42 The forty-second Power Moon of the Sand Kingdom.
Shopping in Tostarena
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
43 The forty-third Power Moon of the Sand Kingdom.
Employees Only
On the left side of the Tostarena Town, the player can find a small alcove that they can enter if they crouch into it. This will lead Mario to the back side of the Crazy Cap Shop, where a Power Moon awaits. Available from the start.
44 The forty-fourth Power Moon of the Sand Kingdom.
Sand Kingdom Slots
In the Tostarena Town, the player can find a door leading to a Slots mini-game. If the player can successfully line up all three Moon icons on the slots, they will receive a Power Moon. Available from the start.
45 The forty-fifth Power Moon of the Sand Kingdom.
Walking the Desert!
In the area between the Tostarena Ruins and the Desert Oasis, the player can find a Koopa Troopa hosting the Koopa Trace-Walking mini-game. If the player can score at least 80 points in this mini-game, they will receive a Power Moon. Available from the start.
46 The forty-sixth Power Moon of the Sand Kingdom.
Hidden Room in the Inverted Pyramid
Near the end of the Inverted Pyramid's interior section, the player should notice some stone pillars moving along a conveyor belt. If the player follows the stone pillars into the wall, they will find a hidden room containing a Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
47 The forty-seventh Power Moon of the Sand Kingdom.
Underground Treasure Chest
In the Underground Temple area, the player must capture a Bullet Bill from the first Bill Blaster and use it to fly to the back side of the wall to the right. They must then traverse across the top of the wall to find a hidden treasure chest, which holds a Power Moon inside. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
48 The forty-eighth Power Moon of the Sand Kingdom.
Goomba Tower Assembly
In the Underground Temple area, the player needs to capture a Goomba and use it to make a Goomba Stack that is tall enough in order to reach the Power Moon floating high up in the area. Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon.
49 The forty-ninth Power Moon of the Sand Kingdom.
Under the Mummy's Curse
In the Deepest Underground, the player should return to the area where Knucklolec was fought. On this arena, several Chinchos will spawn, including one glowing Chincho, which will reward the player with a Power Moon if defeated. Available after collecting the "The Hole in the Desert" Multi Moon.
50 The fiftieth Power Moon of the Sand Kingdom.
Ice Cave Treasure
Along the path to the "The Treasure of Jaxi Ruins" Power Moon, the player should wall jump up the stone pillars near the exit Warp Pipe in order to find a hidden Power Moon. Available from the start.
51 The fifty-first Power Moon of the Sand Kingdom.
Sphynx's Treasure Vault
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer one of its questions correctly, the player will be rewarded with a Power Moon. Available from the start.
52 The fifty-second Power Moon of the Sand Kingdom.
A Rumble from the Sandy Floor
Near the "Overlooking the Desert Town" Power Moon, the player can find a Warp Pipe leading to a secret area. In the secret area, the player should feel where the vibrations of their controller are the strongest. If the player ground pounds that spot, they will receive a Power Moon. Available from the start.
53 The fifty-third Power Moon of the Sand Kingdom.
Dancing with New Friends
In the Tostarena Town, the player can find a locked door being guarded by a Tostarenan. In order to enter this door, the player needs to wear both the Poncho outfit and the Sombrero hat. Once Mario enters the room, he needs to stand on the stage in the center of the room and dance with the other Tostarenans, which will reward him with a Power Moon. Available from the start.
54 The fifty-fourth Power Moon of the Sand Kingdom.
The Invisible Maze
North of the Moe-Eye Habitat, the player can find a door leading to a secret area. Within the area, the player needs to utilize the Moe-Eyes in order to cross through three rooms of invisible platforms, which will reward Mario with a Power Moon. Available from the start.
55 The fifty-fifth Power Moon of the Sand Kingdom.
Skull Sign in the Transparent Maze
In the area with the "The Invisible Maze" Power Moon, the player can find a sign with a skull printed on it. If Mario throws Cappy at the sign and holds him there for a few seconds, the player will be rewarded with a hidden Power Moon. Available from the start.
56 The fifty-sixth Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Break Through!
In the Tostarena Northwestern Reaches, the player can find a large building that they can enter. Inside, the player needs to capture Bullet Bills in order to reach the end of the path, where a Power Moon awaits. Available from the start.
57 The fifty-seventh Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Side Path
In the area with the "The Bullet Bill Maze: Side Path" Power Moon, the player should look for a spiraling side path about halfway through the maze. Mario should capture a Bullet Bill and use it to head through this side path, where a secret Power Moon awaits. Available from the start.
58 The fifty-eighth Power Moon of the Sand Kingdom.
Jaxi Driver
From the Jaxi Ruins checkpoint, the player should use a Jaxi to enter the tunnel located in the poisonous water under said checkpoint. If the player can traverse through this secret area with the Jaxi, they will receive a Power Moon. Available from the start.
59 The fifty-ninth Power Moon of the Sand Kingdom.
Jaxi Stunt Driving
In the area with the "Jaxi Driver" Power Moon, the player can find a side path with a rainbow-colored treble clef. If the player can collect all the Rainbow Notes from the treble clef before they disappear, Mario will receive a secret Power Moon. Available from the start.
60 The sixtieth Power Moon of the Sand Kingdom.
Strange Neighborhood
In the Tostarena Town, the player can find a Mini Rocket on top of a building on the right side. Mario should capture the rocket to be taken to a secret area, where he must cross several rotating buildings without the help of Cappy. If the player makes it to the end of this secret area, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
61 The sixty-first Power Moon of the Sand Kingdom.
Above a Strange Neighborhood
In the area with the "Strange Neighborhood" Power Moon, the player can find a set of three blocks, which hide a hidden block above them. If Mario jumps on top of this hidden block, he can reach a secret Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon.
62 The sixty-second Power Moon of the Sand Kingdom.
Secret Path to Tostarena!
This Power Moon can be found on the Southwestern Floating Island in the sky. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Lake Kingdom before the Wooded Kingdom, then the painting can be found in a small pool of water in the Courtyard of the Lake Kingdom.
  • If the player visits the Wooded Kingdom before the Lake Kingdom, then the painting can be found behind an iron block on the iron wall near the Secret Flower Field in the Wooded Kingdom.
Available from the start (Lake Kingdom).

Available after collecting the "Flower Thieves of Sky Garden" Power Moon (Wooded Kingdom).
63 SMO Sand Moon 63.png
Found with Sand Kingdom Art
In the Tostarena Town, the player can find some Hint Art on an eastern building showing a Power Moon hidden in a different kingdom. Mario must then travel to the spot shown in the painting (the Crazy Cap Shop in Bowser's Kingdom) and ground pound the floor tile (outside the shop) located three spaces away from the checkpoint and six spaces away from the shop entrance. Available after defeating Bowser in the Moon Kingdom.
64 SMO Sand Moon 64.png
Jammin' in the Sand Kingdom
On top of the south-eastern building in the Tostarena Town, the player can find a Toad listening to music. If Mario talks to the Music Toad, he will request that the player play a specific piece of music related to the theme of "memories of a tough battle". If the player selects any boss battle theme from the Music List, the Toad will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
65 SMO Sand Moon 65.png
Hat-and-Seek: In the Sand
In the south-western corner of the Tostarena Town, the player can find a Bonneter disguised as a sombrero on top of a Tostarenan's head. If Mario speaks to the Bonneter, he will be rewarded with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
66 SMO Sand Moon 66.png
Sand Kingdom Regular Cup
At the Tostarena Northwest Reaches, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
67 SMO Sand Moon 67.png
Binding Band Returned
In the Deepest Underground, the player can find a glowing spot on top of the Binding Band. If Mario ground pounds this glowing spot, he will receive a Power Moon. Available after defeating Bowser in the Moon Kingdom.
68 SMO Sand Moon 68.png
'Round-the-World Tourist
After restoring the Sand Kingdom to its former glory, the player should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to him here, which will start the Tourism side-quest. If Mario can find and talk to the Tostarenan tourist in every kingdom he visits, he will then return to the Sand Kingdom. Talking to the tourist here will reward Mario with a Power Moon. Available after collecting the "A Tourist in the Mushroom Kingdom" Power Moon (Mushroom Kingdom).
69 SMO Sand Moon 69.png
Peach in the Sand Kingdom
On top of the Inverted Pyramid, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
70 SMO Sand Moon 70.png
Mighty Leap from the Palm Tree!
This moon is found above the northernmost palm tree within the Desert Oasis grounds. It's height above the tree will require Mario to either use a ground pound jump, back somersault, or side somersault to reach it. Available after opening the kingdom's Moon Rock.
71 SMO Sand Moon 71.png
On the North Pillar
This moon is located on a tall stone pillar in northern Tostarena. The player must capture a spark pylon on either the Tostarena Northwest Reaches, the Moe-Eye Habitat, or the Inverted Pyramid and travel to said pillar. Mario must release capture as he's riding the wire to fall towards the pillar and the moon on it. Available after opening the kingdom's Moon Rock.
72 SMO Sand Moon 72.png
Into the Flowing Sands
This moon lies in the downward sand flow in the west area of Tostarena Ruins. Mario will slip down if he attempts to climb the sand flow, so he needs fall from the moving lifts directly above the sand flow to obtain this moon. Available after opening the kingdom's Moon Rock.
73 SMO Sand Moon 73.png
In the Skies Above the Canyon
To find this moon, Mario must board the moving platform from the Tostarena Ruins Round Tower. Just before the first platform descends, Mario must jump north to grab this moon. Available after opening the kingdom's Moon Rock.
74 SMO Sand Moon 74.png
Island in the Poison Swamp
This moon lies on the southernmost islet within the poisonous swamp surrounding Jaxi Ruins. The player needs to ride Jaxi across the swamp to obtain it. Available after opening the kingdom's Moon Rock.
75 SMO Sand Moon 75.png
An Invisible Gleam
This moon can be found in Moe-Eye Habitat, on top of the second pillar. To grab it, Mario must first possess a Moe-Eye and see the gleam from that pillar while possessed. Then, he can make his way to the pillar and ground-pound its center for the moon. Available after opening the kingdom's Moon Rock.
76 SMO Sand Moon 76.png
On the Eastern Pillar
As the name suggests, this moon is located on the easternmost pillar, sealed in a stone block. Mario must lure a Bullet Bill to the pillars between Tostarena Ruins and Jaxi Ruins, then capture it. On the way to the easternmost pillar, it's highly recommended that the player shakes the joy-cons to cover more distance before the Bullet Bill explodes prematurely. Available after opening the kingdom's Moon Rock.
77 SMO Sand Moon 77.png
Caught Hopping in the Desert!
West of Tostarena Town, not far from where the Moon Rock was destroyed, there are three rabbits. One of the rabbits is holding a Power Moon, whereas the other two rabbits hold either one or eight coins. The rabbits tend to run away in different directions, and the rabbit with the Power Moon will run northwest of its initial gathering spot. Available after opening the kingdom's Moon Rock.
78 SMO Sand Moon 78.png
Poster Cleanup
Even though Mario defeated Bowser and canceled his wedding with Peach, 17 of Bowser's posters have recently been applied on the walls of building in Tostarena Northwest Reaches. Many of these posters are on higher reaches of the walls, and may require Mario to jump off of the nearby sand mound or the spineless cacti to remove them. Once all 17 posters are removed, a nearby Tostarenan will reward Mario with a Power Moon as a thanks. Available after opening the kingdom's Moon Rock.
79 SMO Sand Moon 79.png
Taking Notes: Running Down
There is a rainbow treble clef in the near southwesternmost corner of Tostarena, found nearby two large cacti. The Rainbow Notes that spawn form a straight line pointing northeast and last only 10 seconds. Given the rather strict time limit, Mario must ride Jaxi to collect all the notes in time and reveal the Power Moon. Available after opening the kingdom's Moon Rock.
80 SMO Sand Moon 80.png
Taking Notes: In the Wall Painting
On the second level in the 8-bit mural of Tostarena Ruins Round Tower, the rainbow treble clef is on the north facing side of the tower. Mario must simply collect all the notes to reveal the Power Moon. Available after opening the kingdom's Moon Rock.
81 SMO Sand Moon 81.png
Love at the Edge of the Desert
After capturing a Goomba at the Tostarena Ruins Entrance, Mario must go around the ruins and head northwest. After traversing a considerable distance, Mario finds Goombette awaiting at the edge of the area, near the Tostarena Northwest Reaches. Should Mario face her as the captured Goomba, he will be given a Power Moon. Available after opening the kingdom's Moon Rock.
82 SMO Sand Moon 82.png
More Walking in the Desert!
After completing the previous round of Koopa Trace-Walking, Mario can talk to the Koopa Troopa met between the Tostarena Ruins and the Desert Oasis for a second round. This time, Mario has to score at least 90 points for a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Walking the Desert!" Power Moon.
83 SMO Sand Moon 83.png
Sand Kingdom Master Cup
Mario can talk to the Koopa Troopa in the Tostarena Northwest Reaches again for another round of Koopa Freerunning. Finishing first over the other Koopa Troopa runners awards Mario with a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Sand Kingdom Regular Cup" Power Moon.
84 SMO Sand Moon 84.png
Where the Transparent Platforms End
On one of the two knolls rising between the Odyssey and Tostarena Town lies a Moon Pipe that leads Mario into a sub-area, consisting of an enormous corridor. Mario can capture the Moe-Eye at the entrance and enable its shades to reveal a series of invisible platforms leading to the end of the corridor. Soon afterwards, Mario comes across a wide platform that starts moving along the corridor when stepped on. As he travels on the platform, Mario must navigate a transparent maze whose walls may push him off. Once at the end of the corridor, Mario must jump off the moving platform and collect the Power Moon in front of him. A Moon Pipe leading to the exit is in the same area. Available after opening the kingdom's Moon Rock.
85 SMO Sand Moon 85.png
Jump Onto the Transparent Lift
At the beginning of the previous area, Mario can capture the Moe-Eye and look down towards the chasm and to the right to spot a platform lying close to the wall. The player can reach the platform by falling off a moving ledge. The platform starts moving once mounted, directing Mario straight into a key that triggers a Power Moon near the entrance at the top. The platform will them lift Mario directly by that spot. Available after opening the kingdom's Moon Rock.
86 SMO Sand Moon 86.png
Colossal Ruins: Dash! Jump!
Once Mario enters the Moon Pipe at the Tostarena Ruins Entrance, he is brought into a dark area bottomed by a poison lake. Here, Mario must capture a spark pylon to reach a rounding road that immediately starts collapsing in the poison. Mario must evade the sinking road by using several Rocket Flowers. On his way, he eventually has to dash on a huge curving wall, jumping over gaps in the road all the while. After a final stretch, Mario encounters a Power Moon and a long platform rises from the poison, leading him back to the start of the area. Available after opening the kingdom's Moon Rock.
87 SMO Sand Moon 87.png
Sinking Colossal Ruins: Hurry!
In the same area as above, Mario can collect a key located near the bottom of the inclined wall. It can be reached by sticking to the lower path, hopping several gaps meanwhile. The key unlocks a Power Moon right beside the starting point, where Mario eventually goes back. Available after opening the kingdom's Moon Rock.
88 SMO Sand Moon 88.png
Through the Freezing Waterway
At the edge of the desert, east from the Inverted Pyramid, is a Moon Pipe located among several cacti and shrubs. It leads Mario to a side-scrolling section, where he has to navigate a channel with long stretches of freezing water. To do so, he should capture Gushens that keep him safe from the water, then charge forward, up and over incoming obstacles, mostly including pools of poison and moving platforms. The water in the channel allows Mario to regenerate the Gushen's water reserve. At the end of the channel, after a long stretch of poison, lie the Power Moon and the exit. Available after opening the kingdom's Moon Rock.
89 SMO Sand Moon 89.png
Freezing Waterway: Hidden Room
With a Gushen captured, Mario must use the first moving platform to fly further upward, then head to the left and dash through a long poison tunnel. At the end lies a Power Moon, accompanied by some freezing water and another Gushen to help Mario head back. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Lake Kingdom.
Broodals Over the Lake
The player will receive a Multi Moon after defeating Rango at the Water Plaza Terrace. Available from the start.
2 The second Power Moon of the Lake Kingdom.
Dorrie-Back Rider
The player can find a Power Moon on Dorrie's back, who is located in the underwater area containing the Water Plaza. Available from the start.
3 The third Power Moon of the Lake Kingdom.
Cheep Cheep Crossing
The player can find this Power Moon in a small alcove above the Underwater Entrance checkpoint. Available from the start.
4 The fourth Power Moon of the Lake Kingdom.
End of the Hidden Passage
From the Courtyard, the player should look for a bouncy flower and use it to bounce to a higher ledge where a zipper is located. Mario should capture the zipper and use it to un-zip the wall, causing a secret path to be revealed, which leads to the Power Moon. Available from the start.
5 The fifth Power Moon of the Lake Kingdom.
What's in the Box?
At the top of the Water Plaza, the player should look for a grassy ledge containing three crates - one of which is a shiny crate. If the player destroys the shiny crate, they will receive a Power Moon. Available from the start.
6 The sixth Power Moon of the Lake Kingdom.
On the Lakeshore
On the sand near the Odyssey, the player can find a glowing spot. If Mario ground pounds this spot, he will receive a Power Moon. Available from the start.
7 The seventh Power Moon of the Lake Kingdom.
From the Broken Pillar
Near the Water Plaza Entrance, the player can find a broken pillar submerged in the water. If the player ground pounds the top of the pillar's remains, they will receive a Power Moon. Available from the start.
8 The eighth Power Moon of the Lake Kingdom.
Treasure in the Spiky Waterway
In the spiky tunnel near the start of the kingdom, the player will find a split road. Mario should lead down the right path to find a secret treasure chest, which will give the player a Power Moon once opened. Available from the start.
9 The ninth Power Moon of the Lake Kingdom.
Lake Gardening: Spiky Passage Seed
At the start of the spiky tunnel near the beginning of the kingdom, the player can find a seed. Mario should take it and then plant it in a flower pot located at the Water Plaza Entrance. After planting it, the player must wait about 4 minutes for the seed to bloom, which will then cause a Power Moon to appear. Available after collecting the "Broodals Over the Lake" Multi Moon.
10 The tenth Power Moon of the Lake Kingdom.
Lake Kingdom Timer Challenge 1
From the Underwater Entrance checkpoint, the player should head to the water's surface to find a platform with a scarecrow on it. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon at the bottom of the lake. The player must then plummet down the lake to collect the Power Moon before it disappears. Available after collecting the "Broodals Over the Lake" Multi Moon.
11 The eleventh Power Moon of the Lake Kingdom.
Lake Kingdom Timer Challenge 2
At the Water Plaza Terrace, the player can find a scarecrow nearby. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon at their peak. The player must then backflip up the blocks to collect the Power Moon before it disappears. Available after collecting the "Broodals Over the Lake" Multi Moon.
12 The twelfth Power Moon of the Lake Kingdom.
Moon Shards in the Lake
In the large lake (outside the Water Plaza), the player must locate and collect five Moon Shards, which will reward Mario with a Power Moon once collected. Available from the start.
13 The thirteenth Power Moon of the Lake Kingdom.
Taking Notes: Dive and Swim
In the small body of water near the Odyssey, the player should look for a rainbow-colored treble clef. Mario should collect this treble clef, which will temporarily spawn some Rainbow Notes in the water. If the player can collect all the Rainbow Notes before they disappear, Mario will receive a Power Moon. Available from the start.
14 The fourteenth Power Moon of the Lake Kingdom.
Taking Notes: In the Cliffside
From the Underwater Entrance checkpoint, the player should swim to the surface and locate an 8-bit Warp Pipe along the left wall. Mario must enter this Warp Pipe to find a rainbow-colored treble clef, which will spawn Rainbow Notes once collected. If the player can collect all of the Rainbow Notes before they disappear, Mario will receive a Power Moon. Available from the start.
15 The fifteenth Power Moon of the Lake Kingdom.
Lake Fishing
Near the Courtyard checkpoint, the player can find a fishing Lakitu. Mario should capture the Lakitu and use it to fish for a big Cheep Cheep in the small pool, which will reward the player with a Power Moon. Available after collecting the "Broodals Over the Lake" Multi Moon.
16 The sixteenth Power Moon of the Lake Kingdom.
I Met a Lake Cheep Cheep!
From the Underwater Entrance checkpoint, the player should capture a Cheep Cheep and then swim up to the water's surface, where a Lochlady can be found. Mario should head over to the Lochlady, who will fall in love with the Cheep Cheep and reward the player with a Power Moon. Available after collecting the "Broodals Over the Lake" Multi Moon.
17 The seventeenth Power Moon of the Lake Kingdom.
Our Secret Little Room
At the Water Plaza Entrance, the player should enter the third alcove on the wall to find a secret door, where a hidden Lochlady can be found. Talking to her will reward Mario with a Power Moon. Available from the start.
18 The eighteenth Power Moon of the Lake Kingdom.
Let's Go Swimming, Captain Toad!
At the Water Plaza Entrance, the player can find a deep pit of water. To reach the bottom, Mario must capture a Cheep Cheep from the lake and use it to head to the bottom of the water hole, where Captain Toad can be found. Talking to him will reward the player with a Power Moon. Available from the start.
19 The ninteenth Power Moon of the Lake Kingdom.
Shopping in Lake Lamode
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
20 The twentieth Power Moon of the Lake Kingdom.
A Successful Repair Job
Near the Water Plaza, the player can find a door leading to a secret area. Mario should enter this area and then solve the puzzle within to be rewarded with a Power Moon. Available after collecting the "Broodals Over the Lake" Multi Moon.
21 The twenty-first Power Moon of the Lake Kingdom.
I Feel Underdressed
Next to the Water Plaza Display Window, the player can find a locked door being blocked by a Lochlady. In order to enter this door, the player needs to wear either the Swimwear outfit or the Boxer Shorts outfit with the Swim Googles hat. Once Mario enters the room, he needs to throw Cappy at the top of the dress pedestal in the center and hold him there for a few seconds. This will reveal a Power Moon. Available from the start.
22 The twenty-second Power Moon of the Lake Kingdom.
Unzip the Chasm
Near the Water Plaza Entrance, the player should look for a submerged zipper on the right wall. Mario must capture the zipper and use it to un-zip the wall, which will reveal a hidden door. The player must enter the door and then reach the end of the secret area within in order to receive a Power Moon. Available from the start.
23 The twenty-third Power Moon of the Lake Kingdom.
Super-Secret Zipper
In the secret area with the "Unzip the Chasm" Power Moon, the player should look for a hidden row of blocks near the start. This will lead Mario to a secret zipper, which (when up-zipped) will reveal another hidden zipper. Un-zipping this zipper will reveal a secret Power Moon. Available from the start.
24 The twenty-fourth Power Moon of the Lake Kingdom.
Jump, Grab, Cling, and Climb
Near the Water Plaza Terrace, the player should look for a hidden door along the northern wall. Mario should enter this door and then reach the end of the secret area within to receive a Power Moon. Available from the start.
25 The twenty-fifth Power Moon of the Lake Kingdom.
Jump, Grab, and Climb Some More
In the secret area with the "Jump, Grab, Cling, and Climb" Power Moon, the player should ride the top of the final moving block up to a hidden bouncy flower, which will launch Mario to a treasure chest, which contains a secret Power Moon. Available from the start.
26 SMO Lake Moon 26.png
Secret Path to Lake Lamode!
This Power Moon can be found on top of the Viewing Balcony. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Lake Kingdom before the Wooded Kingdom and visits the Snow Kingdom after the Seaside Kingdom, then the painting can be found on a high cliff ledge at the north end of the starting area in the Snow Kingdom.
  • If the player visits the Lake Kingdom before the Wooded Kingdom and visits the Seaside Kingdom after the Snow Kingdom, then the painting can be found inside the Crystal Palace at the center of the Seaside Kingdom.
  • If the player visits the Lake Kingdom after the Wooded Kingdom, then the painting can be found a ledge hidden directly behind the Odyssey in the Metro Kingdom.
Available after collecting the "The Bound Bowl Grand Prix" Power Moon (Snow Kingdom).

Available after collecting the "The Glass Is Half Full!" Power Moon (Seaside Kingdom).

Available after collecting the "New Donk City's Pest Problem" Power Moon (Metro Kingdom).
27 The twenty-seventh Power Moon of the Lake Kingdom.
Found with Lake Kingdom Art
Near the Odyssey, the player can find a set of stairs leading up to the Courtyard. On the stairs, Mario should notice a picture of some dinosaur bones, with one bone missing. If the player then travels to that location (in the Cascade Kingdom) and ground pounds the spot where a dinosaur bone should be, Mario will receive a Power Moon. Available after collecting the "Broodals Over the Lake" Multi Moon.
28 SMO Lake Moon 28.png
Taxi Flying Through Lake Lamode
Near the Odyssey, the player can find a pair of Binoculars. Mario must use the Binoculars and look for a flying taxi in the air over the lake. If the player can stare at the taxi for a few seconds, they will receive a Power Moon. Available after defeating Bowser in the Moon Kingdom.
29 SMO Lake Moon 29.png
That Trendy "Pirate" Look
At the top of the Water Plaza, the player can find the three Style Sisters. If Mario talks to the center sister while wearing the Pirate Hat and Pirate Outfit (available at the yellow Crazy Cap Shop), she will reward the player with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
30 SMO Lake Moon 30.png
Space Is "In" Right Now
At the top of the Water Plaza, the player can find the three Style Sisters. If Mario talks to the left sister while wearing the Space Helmet and Spacesuit (available at the purple Crazy Cap Shop in the Moon Kingdom), she will reward the player with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
31 SMO Lake Moon 31.png
That "Old West" Style
At the top of the Water Plaza, the player can find the three Style Sisters. If Mario talks to the right sister while wearing the Cowboy Hat and Cowboy Outfit (available at the purple Crazy Cap Shop in the Sand Kingdom), she will reward the player with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
32 SMO Lake Moon 32.png
Lake Kingdom Regular Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
33 SMO Lake Moon 33.png
Peach in the Lake Kingdom
Princess Peach and Tiara are on the Water Plaza Terrace where Mario fought Rango earlier. Peach will offer Mario a Power Moon upon speaking to her. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
34 SMO Lake Moon 34.png
Behind the Floodgate
North of the Odyssey, Mario can unzip the upper level of the floodgate and drop down to the Power Moon. Available after opening the kingdom's Moon Rock.
35 SMO Lake Moon 35.png
High-Flying Leap
Along the cliff southeast of the main Water Plaza, there is a Hat Trampoline Mario can jump off of to grab the Power Moon floating above the water. Available after opening the kingdom's Moon Rock.
36 SMO Lake Moon 36.png
Deep, Deep Down
Mario must capture a Cheep Cheep and dive into the incredibly deep underwater chamber at the Water Plaza Entrance. The Power Moon is right across from Captain Toad's campsite. Available after opening the kingdom's Moon Rock.
37 SMO Lake Moon 37.png
Rooftop of the Water Plaza
Mario must ground pound the platform on the northeast column of the Water Plaza rooftop to reveal the Power Moon. Available after opening the kingdom's Moon Rock.
38 SMO Lake Moon 38.png
Bird Traveling Over the Lake
The bird can initially found on the west broken column west of the floodgate north of the Odyssey. When off its usual perch, it flies around the eastern portion of the region. Catching the bird reveals the Power Moon. Available after opening the kingdom's Moon Rock.
39 SMO Lake Moon 39.png
Love by the Lake
In this kingdom, Goombette is found right behind the Odyssey. Mario must capture a Goomba in the courtyard and go to her location so she can give Mario the Power Moon. This moon is somewhat tricky, as Mario must jump over water deep enough for him to lose his captured Goomba. Available after opening the kingdom's Moon Rock.
40 SMO Lake Moon 40.png
Lake Kingdom Master Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Lake Kingdom Regular Cup" Power Moon.
41 SMO Lake Moon 41.png
Waves of Poison: Hoppin' Over
To the right of the Odyssey, the player can find a Moon Pipe which leads to a bonus area. In this bonus area Mario must capture a frog and jump across several platforms of different sizes while avoiding waves of Poisoned Water. Available after opening the kingdom's Moon Rock.
42 SMO Lake Moon 42.png
Waves of Poison: Hop to It!
In the area with the "Waves of Poison: Hoppin' Over" Power Moon, the player should see a few platforms to the left of where the aforementioned Power Moon is located. Mario must jump across these platforms while avoiding the waves of Poisoned Water to reach a key at the last left platform and then jump back to the large platform where the Power Moon will be unlocked. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Wooded Kingdom.
Road to Sky Garden
The player must traverse through the Iron Road and then defeat the Big Poison Piranha Plant at the end in order to receive this Power Moon. Available from the start.
2 The second Power Moon of the Wooded Kingdom.
Flower Thieves of Sky Garden
The player will receive a Multi Moon after defeating Spewart on the Sky Garden Tower. Available after collecting the "Road to Sky Garden" Power Moon.
3 The third Power Moon of the Wooded Kingdom.
Path to the Secret Flower Field
The player must head to the Secret Flower Field and then destroy the cannon blocking the entrance using the nearby Sherms. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
4 The fourth Power Moon of the Wooded Kingdom.
Defend the Secret Flower Field!
The player will receive a Multi Moon after defeating Torkdrift in the Secret Flower Field. Available after collecting the "Path to the Secret Flower Field" Power Moon.
5 The fifth Power Moon of the Wooded Kingdom.
Behind the Rock Wall
Near the Summit Path checkpoint, the player can find a Sherm next to a rock wall. Mario must capture the Sherm and then destroy the top-left corner of the rock wall in order to reveal a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
6 The sixth Power Moon of the Wooded Kingdom.
Back Way Up the Mountain
Near the Iron Mountain Path, Station 8 checkpoint, the player can find a low platform with an Uproot and some Rock Blocks. Mario must capture the Uproot and use him to destroy the Rock Blocks located in the corner in order to find a hidden passage with an 8-Bit Pipe. If the player reaches the end of the 8-bit section here, they will receive a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
7 The seventh Power Moon of the Wooded Kingdom.
Rolling Rock in the Woods
Near the Odyssey, the player can find a rock between four bushes. If Mario destroys this rock, he will receive a Power Moon. Available from the start.
8 The eighth Power Moon of the Wooded Kingdom.
Caught Hopping in the Forest!
Near the Odyssey, the player can find a rabbit. If Mario catches the rabbit, he will receive a Power Moon. Available from the start.
9 The ninth Power Moon of the Wooded Kingdom.
Thanks for the Charge!
At the Forest Charging Station, the player can find a glowing spot on the right-most charging station. If Mario ground pounds this spot, a Power Moon will appear. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
10 The tenth Power Moon of the Wooded Kingdom.
Atop the Tall Tree
In the south-eastern corner of the kingdom, the player can find an Uproot next to a tall tree. Mario must capture the Uproot and use it to climb up the tall tree, where a nut can be found. If the player destroys the nut, they will receive a Power Moon. Available from the start.
11 The eleventh Power Moon of the Wooded Kingdom.
Tucked Away Inside the Tunnel
In the south-eastern corner of the kingdom, the player can find an Uproot next to a tall tree. Mario must capture the Uproot and then return to the river in the opening area of the kingdom. The player must then head upstream and locate a nut located high up on a wall. Using the Uproot, Mario can reach the nut and destroy it, revealing a Power Moon. Available from the start.
12 The twelfth Power Moon of the Wooded Kingdom.
Over the Cliff's Edge
Near the Summit Path checkpoint, the player should look for a hidden path behind the cliff wall. If Mario traverses this path, he will find a nut, which will reward a Power Moon when destroyed. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
13 The thirteenth Power Moon of the Wooded Kingdom.
The Nut 'Round the Corner
Before reaching the Iron Road: Entrance checkpoint, the player should look for a hidden iron path near Talkatoo. Mario should traverse this hidden path to find a nut, which will reward a Power Moon once destroyed. Available from the start.
14 The fourteenth Power Moon of the Wooded Kingdom.
Climb the Cliff to Get the Nut
From the start of the kingdom, the player should look for the river and follow its path upstream. At the top end of the river, the player will find a cave with a lever and and door. If Mario activates the lever (by throwing Cappy at it), the door will open, allowing him to access a hidden cliffside with an Uproot. Mario should capture the Uproot and use it to climb up the cliffside and find a hidden nut. Destroying the nut will reward the player with a Power Moon. Available from the start.
15 The fifteenth Power Moon of the Wooded Kingdom.
The Nut in the Red Maze
While traversing through the Iron Road, the player should look for a nut hidden in a corner of the maze. If Mario destroys this nut, he will receive a Power Moon. Available from the start.
16 The sixteenth Power Moon of the Wooded Kingdom.
The Nut at the Dead End
From the "Road to Sky Garden" Power Moon, the player should locate a hidden iron path located underneath that Power Moon's location. If Mario reaches the end of this hidden path, he will find a nut that will reward him with a secret Power Moon once destroyed. Available from the start.
17 The seventeenth Power Moon of the Wooded Kingdom.
Cracked Nut on a Crumbling Tower
Between the Iron Road: Halfway Point and the Sky Garden Tower, the player can find a side path made of collapsing platforms. If Mario can traverse these platforms and reach the end of their path, he will find a nut, which will reward a Power Moon once destroyed. Available after collecting the "Road to Sky Garden" Power Moon.
18 The eighteenth Power Moon of the Wooded Kingdom.
The Nut that Grew on the Tall Fence
Near the Iron Mountain Path, Station 8 checkpoint, the player should head across the nearby iron wall to find a hidden nut, which will reward a Power Moon once destroyed. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
19 The ninteenth Power Moon of the Wooded Kingdom.
Fire in the Cave
From the Iron Road: Entrance checkpoint, the player should head through an opening between some iron bars along the left side, where a scarecrow can be found. Mario must throw Cappy at the scarecrow, which will open the nearby door and allow access to the cave behind. In the cave, the player must defeat the Fire Bro, which will reward Mario with a Power Moon. Available from the start.
20 The twentieth Power Moon of the Wooded Kingdom.
Hey Out There, Captain Toad!
From the Observation Deck, the player must capture Glydon and use him to glide to a distant island to the east. On this island, Mario can find Captain Toad, who will give the player a Power Moon. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
21 The twenty-first Power Moon of the Wooded Kingdom.
Love in the Forest Ruins
Near the Forest Charging Station, the player can find a field of Goombas. Mario must capture one of the Goombas and then use it to create a Goomba Tower, which can be used to reach Goombette, who is located on a high platform nearby. If the player uses the Goomba Tower to interact with Goombette, she will give the player a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
22 The twenty-second Power Moon of the Wooded Kingdom.
Inside a Rock in the Forest
Near the Summit Path checkpoint, the player can find a Sherm on a lower cliff platform. Mario must capture the Sherm and then head back near the Odyssey, where a dirt rock can be found. If the player destroys this dirt rock, they will receive a Power Moon. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
23 The twenty-third Power Moon of the Wooded Kingdom.
Shopping in Steam Gardens
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
24 The twenty-fourth Power Moon of the Wooded Kingdom.
Nut Planted in the Tower
Inside the Sky Garden Tower, the player can find a nut planted on the central column. If Mario destroys this nut, he will receive a Power Moon. Available after collecting the "Road to Sky Garden" Power Moon.
25 The twenty-fifth Power Moon of the Wooded Kingdom.
Stretching Your Legs
Inside the Sky Garden Tower, Mario must capture an Uproot and take it to the top of the central column. At the top, the player must stretch the Uproot in order to reach a Power Moon located high above. Available after collecting the "Road to Sky Garden" Power Moon.
26 The twenty-sixth Power Moon of the Wooded Kingdom.
Spinning-Platforms Treasure
Near the Secret Flower Field, the player should look off the eastern cliff edge to find some hidden iron platforms below. Mario must jump down to these platforms and then traverse across the rotating platforms here in order to reach a Warp Pipe, which will take the player to a secret room containing a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
27 The twenty-seventh Power Moon of the Wooded Kingdom.
Make the Secret Flower Field Bloom
Within the Secret Flower Field, the player can find three groups of un-bloomed flowers. Mario must throw Cappy at all three groups of flowers in order to bloom them all (before they un-bloom) within a short amount of time. If the player blooms all the flowers, they will receive a Power Moon. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
28 The twenty-eighth Power Moon of the Wooded Kingdom.
Rolling Rock in the Deep Woods
At the southern end of the Deep Woods, Mario can find a rock that he can break. If the player can break this rock, they will receive a Power Moon. Available from the start.
29 The twenty-ninth Power Moon of the Wooded Kingdom.
Glowing in the Deep Woods
In the Deep Woods, the player can find a scarecrow near the pool of the river. Mario must throw Cappy at the scarecrow, which will cause a Power Moon to temporarily spawn nearby. The player must then collect the Power Moon before it disappears. Available from the start.
30 The thirtieth Power Moon of the Wooded Kingdom.
Past the Peculiar Pipes
Along the eastern wall of the Deep Woods, the player can find a Warp Pipe, which will take Mario to a small pipe maze. If the player can successfully traverse through the pipe maze, they will receive a Power Moon. Available from the start.
31 The thirty-first Power Moon of the Wooded Kingdom.
By the Babbling Brook in Deep Woods
In the Deep Woods, the player can find a T-Rex roaming around. If Mario can lure the T-Rex to charge into a solid wall, it will get knocked out, allowing Mario to capture it. The player must then take it to the north-western corner of the Deep Woods (left of the river's origin) and use it to destroy the large rock here. This will reveal a glowing spot on the ground, which Mario can ground pound to reveal a hidden Power Moon. Available from the start.
32 The thirty-second Power Moon of the Wooded Kingdom.
The Hard Rock in Deep Woods
In the Deep Woods, the player can find a T-Rex roaming around. If Mario can lure the T-Rex to charge into a solid wall, it will get knocked out, allowing Mario to capture it. The player must then take it to the south-eastern corner of the Deep Woods (right of the river's end) and use it to destroy the large rock here. This will reveal a glowing spot on the ground, which Mario can ground pound to reveal a hidden Power Moon. Available from the start.
33 The thirty-third Power Moon of the Wooded Kingdom.
A Treasure Made from Coins
In the Deep Woods, the player should look for a hidden Coin Coffer on a small hill. Mario must capture the Coin Coffer and then take it to the pool of the river. Here, the player can find a small plant sprout surrounded by coins. Mario must shoot the sprout with about 500 coins in order to have it fully bloom into a flower, which will give the player a Power Moon. Available from the start.
34 The thirty-fourth Power Moon of the Wooded Kingdom.
Beneath the Roots of the Moving Tree
Along the eastern wall of the Deep Woods, the player can find a small pine tree. If the player captures the tree, they can move it out of the way to reveal a glowing spot on the floor. Mario must then ground pound the glowing spot to reveal a Power Moon. Available from the start.
35 The thirty-fifth Power Moon of the Wooded Kingdom.
Deep Woods Treasure Trap
Near the southern end of the Deep Woods, the player can find a Warp Pipe coming out of a large tree. Mario must enter the pipe to find a room with tree treasure chests. If the player opens them in the correct order (center, left, right), they will receive a Power Moon. Available from the start.
36 The thirty-sixth Power Moon of the Wooded Kingdom.
Exploring for Treasure
At the northern end of the Deep Woods (where the river's origin is located), the player can find a locked door being guarded by a Steam Gardener. In order to enter this door, the player needs to wear both the Explorer outfit and the Explorer hat. Once Mario enters the room, he can find a treasure chest in the center of the room. Opening it will reward the player with a Power Moon. Available from the start.
37 The thirty-seventh Power Moon of the Wooded Kingdom.
Wooded Kingdom Timer Challenge 1
Next to the Iron Road: Halfway Point checkpoint, the player can find a scarecrow. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some poles and a Power Moon above them. The player must then swing up the poles and collect the Power Moon before it disappears. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
38 The thirty-eighth Power Moon of the Wooded Kingdom.
Wooded Kingdom Timer Challenge 2
At the Forest Charging Station, the player can find a scarecrow on the left-most charging station. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some platforms and a Power Moon above them. The player must then jump up the platforms and collect the Power Moon before it disappears. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
39 The thirty-ninth Power Moon of the Wooded Kingdom.
Flooding Pipeway
Near the Iron Road: Entrance, the player can find a pool of water with a submerged Warp Pipe. Mario should enter this Warp Pipe and then reach the end of the secret area within in order to receive a Power Moon. Available from the start.
40 The fortieth Power Moon of the Wooded Kingdom.
Flooding Pipeway Ceiling Secret
In the area with the "Flooding Pipeway" Power Moon, the player should look for an opening in the ceiling. Mario must enter this opening in order to find a small alcove with a hidden Power Moon. Available from the start.
41 The forty-first Power Moon of the Wooded Kingdom.
Wandering in the Fog
Near the Forest Charging Station, the player can find a Mini Rocket on an iron platform. Mario should capture the rocket to be taken to a secret area covered in fog, where he must find and collect five Moon Shards. If he can collect them all, he will receive a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
42 The forty-second Power Moon of the Wooded Kingdom.
Nut Hidden in the Fog
In the area with the "Wandering in the Fog" Power Moon, the player can find a nut hidden behind an iron platform on the northern side of the area. If Mario destroys this nut, he will receive a secret Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
43 The forty-third Power Moon of the Wooded Kingdom.
Flower Road Run
From the Summit Path checkpoint, the player should head to the back side of the large sloped ramp, where a hidden door can be found. Mario must enter this door and then reach the end of the secret area within in order to receive a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
44 The forty-fourth Power Moon of the Wooded Kingdom.
Flower Road Reach
In the area with the "Flower Road Run" Power Moon, the player must capture a Goomba and then use it to create a Goomba Tower. This will allow Mario to reach the hidden Power Moon located on a high iron platform that he could otherwise not reach. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
45 The forty-fifth Power Moon of the Wooded Kingdom.
Elevator Escalation
At the Summit Path checkpoint, the player should locate a hidden door at the top-right side of the large sloped ramp. Mario should enter this door and then reach the end of the secret area within in order to find a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
46 The forty-sixth Power Moon of the Wooded Kingdom.
Elevator Blind Spot
In the area with the "Elevator Escalation" Power Moon, the player must capture a Sherm at the start of the area and then use it to shoot and destroy a hidden rock located on the back wall. This will reward Mario with a Power Moon. Available after collecting the "Flower Thieves of Sky Garden" Multi Moon.
47 The forty-seventh Power Moon of the Wooded Kingdom.
Walking on Clouds
Near the Secret Flower Field Entrance, the player can find a Steam Gardener that will give a seed once activated. Mario must then carry this seed to the large seed pot on the Observation Deck. This will take him to a secret area in the clouds. If the player reaches the end of this area, they will receive a Power Moon. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
48 The forty-eighth Power Moon of the Wooded Kingdom.
Above the Clouds
In the area with the "Walking on Clouds" Power Moon, the player must capture an Uproot at the start of the area and use it to reach a hidden Power Moon located high above the platform in the center of the area. Available after collecting the "Defend the Secret Flower Field!" Multi Moon.
49 The forty-ninth Power Moon of the Wooded Kingdom.
Secret Path to the Steam Gardens!
This Power Moon can be found inside the Iron Cage. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Wooded Kingdom before the Lake Kingdom and visits the Snow Kingdom after the Seaside Kingdom, then the painting can be found on a high cliff ledge at the north end of the starting area in the Snow Kingdom.
  • If the player visits the Wooded Kingdom before the Lake Kingdom and visits the Seaside Kingdom after the Snow Kingdom, then the painting can be found inside the Crystal Palace at the center of the Seaside Kingdom.
  • If the player visits the Wooded Kingdom after the Lake Kingdom, then the painting can be found a ledge hidden directly behind the Odyssey in the Metro Kingdom.
Available after collecting the "The Bound Bowl Grand Prix" Power Moon (Snow Kingdom).

Available after collecting the "The Glass Is Half Full!" Power Moon (Seaside Kingdom).

Available after collecting the "New Donk City's Pest Problem" Power Moon (Metro Kingdom).
50 The fiftieth Power Moon of the Wooded Kingdom.
Found with Wooded Kingdom Art
Near the Odyssey, the player should look for a picture of the Koopa Troopa hosting the Koopa Trace-Walking mini-game in the Sand Kingdom, along with two bushes north of his location. If the player then returns to the Sand Kingdom, locates these two bushes and ground pounds next to them, they will be rewarded with a hidden Power Moon. Available from the start.
51 SMO Wooded Moon 51.png
Swing Around Secret Flower Field
On the west side on top of the Secret Flower Field gate, Mario can find a golden rod where he can descend to a crumbling walkway in which he must then Long Jump to the red pole ahead. Mario will have to jump to and from a series of poles until he lands on a set of grey Brick Blocks with a Key and P Switch on them. The key will unveil the Power Moon on the east side of the gate, and the P switch activates a flower road that leads Mario directly to the Power Moon. Available after defeating Bowser in the Moon Kingdom.
52 SMO Wooded Moon 52.png
Jammin' in the Wooded Kingdom
By the stream above the waterfall located southeast of the kingdom, the player can find a Music Toad. Should Mario talk to the Toad, he will request that the player play a specific piece of music related to "sky-high coins aplenty". The Toad will reward Mario with a Power Moon if the player selects the "Above the Clouds" theme from the Music List. Available after defeating Bowser in the Moon Kingdom.
53 SMO Wooded Moon 53.png
Wooded Kingdom Regular Cup
At the Forest Charging Station, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
54 SMO Wooded Moon 54.png
Peach in the Wooded Kingdom
At the Observation Deck, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
55 SMO Wooded Moon 55.png
High Up in the Cave
This moon is located inside the small cave connecting the woods to Steam Gardens proper. Due to its elevation, Mario must either capture an Uproot to stretch toward it, capture a Fire Bro and Jump as a Fire Bro, or perform a variety of jump techniques (Such as a Ground Pound Jump and a Dive Jump) to reach it. Available after opening the kingdom's Moon Rock.
56 SMO Wooded Moon 56.png
Lost in the Tall Trees
There is a tall pine tree in the eastern woods with a wooden platform attached, and a wooden crate on said platform. Mario can either head to the Observation Deck, capture Glydon, and release capture, then ground pound the crate to release the Power Moon, which lands over to the golden rod nearby the Summit Path, or capture a Sherm below the Summit Path and destroy the crate with a Sherm. Available after opening the kingdom's Moon Rock.
57 SMO Wooded Moon 57.png
Looking Down on the Goombas
This moon is inside a nut on top of the tall iron wall nearby where Goombette can can be found. It can only be reached by capturing Glydon and flying west to the nut. Afterwards, Mario must then simply break the nut open to obtain the Power Moon. Available after opening the kingdom's Moon Rock.
58 SMO Wooded Moon 58.png
High Up on a Rock Wall
On the Iron Road, there is a nut high above the trio of grey brick blocks nearby the red iron maze. Mario must use an Uproot to stretch to the brick blocks, then stretch to the nut to open it and release the Power Moon. Available after opening the kingdom's Moon Rock.
59 SMO Wooded Moon 59.png
The Nut in the Robot Storeroom
Inside the storeroom with the off-duty Steam Gardeners, there is a nut above both the entrance and two Volbonan tourists. Mario can reach it by stretching toward it as an Uproot. Opening the nut unveils the Power Moon. Available after opening the kingdom's Moon Rock.
60 SMO Wooded Moon 60.png
Above the Iron Mountain Path
West of the Iron Mountain Path, Station 8 checkpoint, there is a small cliff. Traveling north from there across a brittle iron pathway leads to another cliff with a P switch, which when activated, reveals a flower road leading to the Sky Garden Tower. On the way there, the flower path will lead Mario directly to the Power Moon, high above the start of the Iron Road. Available after opening the kingdom's Moon Rock.
61 SMO Wooded Moon 61.png
The Nut Under the Observation Deck
Underneath the northeast corner of the Observation Deck, there is a nut so high up on the wall, that a fully stretched Uproot alone can't reach it. As an Uproot, Mario must find a row of four Hidden Blocks against the wall, allowing Mario to stretch from said blocks up to the nut where the Power Moon lies. Available after opening the kingdom's Moon Rock.
62 SMO Wooded Moon 62.png
Bird Traveling the Forest
This bluebird holding this Power Moon flies around the Iron Road, Sky Garden Tower, and the Forest Charging Station. The player must find a place where the bird flies closest to their footing for the best chance of the player being able to throw Cappy to the bird and revealing the Power Moon. Available after opening the kingdom's Moon Rock.
63 SMO Wooded Moon 63.png
Invader in the Sky Garden
The player must defeat the Yoofoe on top of Sky Garden Tower to obtain this moon. Available after opening the kingdom's Moon Rock.
64 SMO Wooded Moon 64.png
Hot, Hot, Hot from the Campfire
Nearby the lake where Talkatoo is found, a Volbonan tourist set up some firewood but can't start a fire. Mario must find and capture a Fire Bro. then return to the said firewood to light the Volbonan's campfire. A Power Moon appears upon lighting the firewood. Available after opening the kingdom's Moon Rock.
65 SMO Wooded Moon 65.png
Wooded Kingdom Timer Challenge 3
West of the Iron Mountain Path, Station 8 checkpoint, there is a small cliff with a scarecrow. Throwing Cappy on it temporarily reveals an obstacle course along the the wall heading west. The path consists of two moving lifts and two bars to swing on. The player must reach the end of the course and grab the Power Moon before time runs out. Available after opening the kingdom's Moon Rock.
66 SMO Wooded Moon 66.png
Moon Shards in the Forest
Five Moon Shards are scattered throughout the red iron maze in the Iron Road. Collecting all five reveals the Power Moon right next to the Iron Road: Halfway Point checkpoint flag. Available after opening the kingdom's Moon Rock.
67 SMO Wooded Moon 67.png
Taking Notes: On Top of the Wall
On top the southeast portion of the natural wall surrounding the southern forest, a rainbow treble clef can be found. Touching it reveals a very long trail of Rainbow Notes leading all the way back to the where the Odyssey lands in this kingdom. Due to the rather tight time limit, Mario must roll along the trail to cover more time, but he must also be cautious as the path gets narrower near the end, and could risk falling off course. The Power Moon appears near exactly where the last rainbow note is, after Mario has collected all the notes. Available after opening the kingdom's Moon Rock.
68 SMO Wooded Moon 68.png
Taking Notes: Stretching
Along the northern wall below the Iron Cage, there is another rainbow treble clef. The set of rainbow note revealed vaguely form a "V" shape, and most notes are best reached by stretching upward as an Uproot. The Power Moon revealed also has a high altitude that can best be reached by an Uproot. Available after opening the kingdom's Moon Rock.
69 SMO Wooded Moon 69.png
Wooded Kingdom Master Cup
At the Forest Charging Station, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Wooded Kingdom Regular Cup" Power Moon.
70 SMO Wooded Moon 70.png
I Met an Uproot!
On the northernmost tower of the region, there is a Bonneter who wants to see an Uproot up close for research purposes. Mario must find and capture an Uproot then travel to where the Bonneter awaits where he will reward Mario a Power Moon. Available after opening the kingdom's Moon Rock.
71 SMO Wooded Moon 71.png
Invisible Road: Danger!
Near the Secret Flower Field Entrance, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must walk across an invisible pathway while avoiding Poison Piranha Plants. At the end, he must defeat three Big Poison Piranha Plants to unlock the Power Moon. Available after opening the kingdom's Moon Rock.
72 SMO Wooded Moon 72.png
Invisible Road: Hidden Room
In the area with the "Invisible Road: Danger!" Power Moon, the player must go to the part with the invisible rotating platform and find a hidden invisible platform with a small alcove. Inside this alcove is a treasure chest containing the Power Moon. Available after opening the kingdom's Moon Rock.
73 SMO Wooded Moon 73.png
Herding Sheep Above the Forest Fog
Near the Forest Charging Station in the area with the Goombas, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must lead a sheep through a short series of obstacles to a circular area which can be reached by climbing a pole. Mario will be rewarded with a Power Moon if done successfully. Available after opening the kingdom's Moon Rock.
74 SMO Wooded Moon 74.png
Herding Sheep on the Iron Bridge
In the area with the "Herding Sheep Above the Forest Fog" Power Moon, the player can find a Warp Pipe in a hidden alcove near the sheep's pen which will take Mario to an area with another sheep and a P Switch. Mario must hit the P Switch and then quickly lead the sheep to the same pen before the P Switch's effect wears off. If done successfully, Mario will be rewarded with another Power Moon. Available after opening the kingdom's Moon Rock.
75 SMO Wooded Moon 75.png
Down and Back Breakdown Road
Near the Iron Road: Entrance, the player can find a Moon Pipe on a wall which leads to a bonus area. In this bonus area, Mario must run across many breakable blocks which can be destroyed by the many Bullet Bills found here. At the end, Mario must collect a key and go back to where he started in the area to collect the unlocked Power Moon. Available after opening the kingdom's Moon Rock.
76 SMO Wooded Moon 76.png
Below Breakdown Road
In the area with the "Down and Back Breakdown Road" Power Moon, Mario must get to the end of the area and drop down to the lower level. He must then capture the Banzai Bill found there and fly back to the start into a wall made of breakable blocks where the Power Moon is found. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Cloud Kingdom.
Picture Match: Basically a Goomba
In the center of the area, the player should notice a Warp Pipe. Mario must enter this Warp Pipe, which will take him to a Picture Match mini-game room. The player must recreate a picture of a Goomba and score at least 60 points on their work in order to receive this Power Moon. Available after repairing the Odyssey in the Lost Kingdom.
2 SMO Cloud Moon 2.png
Peach in the Cloud Kingdom
After defeating Bowser in the Moon Kingdom, Peach can be found on the east side of the kingdom. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
3 SMO Cloud Moon 3.png
Digging in the...Cloud?
This Power Moon is found by ground pounding a patch of elevated cloud in the south-eastern corner of the arena. Available after opening the kingdom's Moon Rock.
4 SMO Cloud Moon 4.png
High, High Above the Clouds
Mario must take a levitating cloud lift (Activated via ground pound) at the western side of the arena and traverse across Cap Clouds to reach this Power Moon. Available after opening the kingdom's Moon Rock.
5 SMO Cloud Moon 5.png
Crossing the Cloud Sea
There is a locked hatch on the turret where the Moon Rock initially was north of the arena. The key is found on another turret due north, and Mario must use a trail a Cap Clouds to get there and back to the Power Moon. Available after opening the kingdom's Moon Rock.
6 SMO Cloud Moon 6.png
Taking Notes: Up and Down
East of the arena is a cloud lift that quickly levitates upon being ground pounded, leading to a rainbow treble clef that reveals 12 Rainbow Notes in groups of three, all at different heights. Mario must throw Cappy at the right time to collect these notes until the Power Moon is revealed. Available after opening the kingdom's Moon Rock.
7 SMO Cloud Moon 7.png
Picture Match: A Stellar Goomba!
This moon is obtained the same way as the "Basically a Goomba" moon, except the player needs to score at least 80 points in the Picture Match mini-game, using only the outline of the original picture. Available after opening the kingdom's Moon Rock and collecting the "Picture Match: Basically a Goomba" Power Moon.
8 SMO Cloud Moon 8.png
King of the Cube!
This moon is found by entering the Moon Pipe in the south-eastern corner of the arena and then collecting the five Moon Shards within the 8-bit dimension of the cube. Available after opening the kingdom's Moon Rock.
9 SMO Cloud Moon 9.png
The Sixth Face
This moon is found within the same area as the "King of the Cube!" Power Moon. There is a pipe found in the bottom face of the cube leading to the so-called "Sixth Face", where Mario must maneuver around the Fuzzies circling the Power Moon. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Lost Kingdom.
Atop a Propeller Pillar
The player can find a Power Moon on the second propeller-shaped pillar near the Swamp Hill checkpoint. Available from the start.
2 The second Power Moon of the Lost Kingdom.
Below the Cliff's Edge
The player can find this Power Moon on a low ledge at the north-eastern side of the kingdom. Available from the start.
3 The third Power Moon of the Lost Kingdom.
Inside the Stone Cage
The player can see this Power Moon behind some stone bars near the start of the kingdom. In order to access it, Mario must ground pound the large stone block next to the cage, which will create an opening leading to this Power Moon. Available from the start.
4 The fourth Power Moon of the Lost Kingdom in Super Mario Odyssey
On a Tree in the Swamp
The player can find this Power Moon sitting on a tree branch near the Swamp Hill checkpoint. To obtain it, Mario must capture a Tropical Wiggler and then use it to stretch himself onto the tree branch where the Power Moon awaits. Available from the start.
5 The fifth Power Moon of the Lost Kingdom.
Over the Fuzzies, Above the Swamp
At the Mountainside Platform checkpoint, the player can find this Power Moon above some moving platforms. Mario must ride the platforms while dodging the Fuzzies in order to collect the Power Moon. Available from the start.
6 The sixth Power Moon of the Lost Kingdom.
Avoiding Fuzzies Inside the Wall
At the Mountainside Platform checkpoint, the player can find this Power Moon in an 8-bit section on the wall. To access it, Mario must open the nearby red-cap-door, which will reveal an 8-Bit Pipe behind it. Entering this Warp Pipe will take Mario to the 8-bit section, where he must ride across the moving platforms while avoiding the Fuzzies in order to obtain the Power Moon. Available from the start.
7 The seventh Power Moon of the Lost Kingdom.
Inside the Rising Stone Pillar
The player can find this Power Moon on the back side of the tallest stone pillar that forms the staircase leading up to the Swamp Hill checkpoint. Available from the start.
8 The eighth Power Moon of the Lost Kingdom.
Enjoying the View of Forgotten Isle
The player can find this Power Moon on the top of a tree near the Rocky Mountain Summit checkpoint. Available from the start.
9 The ninth Power Moon of the Lost Kingdom.
On the Mountain Road
While traversing up the central mountain in the kingdom, the player can find a glowing spot on the ground. If Mario ground pounds the glowing spot, he will receive a Power Moon. Available from the start.
10 The tenth Power Moon of the Lost Kingdom.
A Propeller Pillar's Secret
Mario must ground pound the center of the first propeller-shaped pillar near the Swamp Hill checkpoint in order to receive this Power Moon. Available from the start.
11 The eleventh Power Moon of the Lost Kingdom.
Wrecked Rock Block
In the north-eastern corner of the kingdom, the player can find a shiny stone block. In order to destroy it, Mario must lure a Trapeetle near it and then throw Cappy at the Trapeetle to detonate it, which will destroy the block and reveal the Power Moon inside. Available from the start.
12 The twelfth Power Moon of the Lost Kingdom.
A Butterfly's Treasure
The player can find a glowing butterfly resting on a ledge just above the large red ground-pound switch on the path to the mountain summit. If Mario throws Cappy at the butterfly, he will receive a Power Moon. Available from the start.
13 The thirteenth Power Moon of the Lost Kingdom.
Caught Hopping in the Jungle!
On the first propeller-shaped pillar near the Swamp Hill checkpoint, the player can find a rabbit. If Mario catches the rabbit, he will be rewarded with a Power Moon. Available after leaving the Lost Kingdom and then returning.
14 The fourteenth Power Moon of the Lost Kingdom.
Cave Gardening
Near the large red ground-pound switch on the path to the mountain summit, the player can find a hidden cave on the back side of the mountain. Inside the cave, the player should notice several flower sprouts in the ground. If Mario throws Cappy at all the flower sprouts and blooms all the flowers, the player will be rewarded with a Power Moon. Available from the start.
15 The fifteenth Power Moon of the Lost Kingdom.
Moon Shards in the Jungle
On the western side of the kingdom (near the Mountainside Platform checkpoint), the player should notice five Moon Shards located on the tree stumps nearby. If Mario can collect all five (by capturing a Tropical Wiggler), he will receive a Power Moon. Available from the start.
16 The sixteenth Power Moon of the Lost Kingdom.
Peeking Out from Under the Bridge
Near the start of the kingdom, the player can find a Power Moon underneath the stone bridge. To collect it, Mario must capture a Tropical Wiggler and use its body to stretch himself into the Power Moon. Available from the start.
17 The seventeenth Power Moon of the Lost Kingdom.
Twist 'n' Turn-Up Treasure
At the start of the kingdom, the player should look for a low ledge south of the starting position. On this low ledge, the player can find a keyhole, and they should notice a key nearby floating over the poison water. To obtain the key, Mario must capture a Tropical Wiggler and use its body to stretch out into the key. This will unlock the keyhole and reveal the hidden Power Moon. Available from the start.
18 The eighteenth Power Moon of the Lost Kingdom.
Soaring Over Forgotten Isle!
From the Rocky Mountain Summit, Mario must capture Glydon and use him to glide over to an isolated island located to the south, where this Power Moon can be found. Available from the start.
19 The nineteenth Power Moon of the Lost Kingdom.
The Caged Gold
Near the start of the kingdom, the player should notice a Power Moon inside a cage on top of a tree. To open the cage, Mario must use a Trapeetle from the northern ledge and lure it into destroying the cage. The player can then collect the Power Moon. Available from the start.
20 The twentieth Power Moon of the Lost Kingdom.
Get Some Rest, Captain Toad
On the northern side of the kingdom, the player should look for an opening near the bottom of the cliff face. To enter the opening, Mario must capture a Tropical Wiggler (from near the Mountainside Platform checkpoint) and use it to cross over the tree stumps where the Moon Shards (from the "Moon Shards in the Jungle" Power Moon) were found. At the other end of the stumps, Mario can find the cliffside opening, where Captain Toad is located. Talking to him will reward the player with a Power Moon. Available from the start.
21 The twenty-first Power Moon of the Lost Kingdom.
Shopping on Forgotten Isle
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
22 SMO Lost Moon 22.png
Taxi Flying Through Forgotten Isle
Mario must capture the Binoculars next to the Koopa Troopa racer and look north-northeast while zoomed in to find a taxi sailing through the sky. Spotting it will cause the Power Moon to land on a nearby palm tree. Available after defeating Bowser in the Moon Kingdom.
23 SMO Lost Moon 23.png
I Met a Tropical Wiggler!
On top of a free-standing wall east of the Swamp Hill checkpoint flag, there is a Bonneter who is visiting the kingdom for research purposes, in hopes he will see a Tropical Wiggler up close. Mario must capture a Tropical Wiggler and, with the right elevation, present himself as a Wiggler to the Bonneter researcher to earn a Power Moon. Available after defeating Bowser in the Moon Kingdom.
24 SMO Lost Moon 24.png
Lost Kingdom Regular Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
25 SMO Lost Moon 25.png
Peach in the Lost Kingdom
At the Rocky Mountain Summit, the player can find Princess Peach. Talking to her will reward Mario with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
26 SMO Lost Moon 26.png
The Shining Fruit
This Power Moon is hanging off a red-leaved palm tree that is north of the Odyssey and east of Luigi. Available after opening the kingdom's Moon Rock.
27 SMO Lost Moon 27.png
Jump Down to the Top of a Tree
This moon is located atop a tree trunk directly west of the Swamp Hill. Mario can either jump down from the edge of Swamp Hill or glide down from the Rocky Mountain Summit using Glydon to obtain this moon. Available after opening the kingdom's Moon Rock.
28 SMO Lost Moon 28.png
Line It Up, Blow It Up
On the southeast corner of Swamp Hill, there is a stack of two blocks behind a ground poundable staircase, with the upper block containing the Power Moon. Mario must ground pound said staircase so as the block stack is visible from the south. Mario must then head to east Rocky Mountain and coax a Trapeetle into blowing up the block stack, releasing the Power Moon. Available after opening the kingdom's Moon Rock.
29 SMO Lost Moon 29.png
Taking Notes: Stretch and Shrink
West of the western propeller pillar is a rainbow treble clef that must be accessed via Tropical Wiggler, as the path the Rainbow Notes form require the stretching abilities of the Tropical Wiggler. When all notes are collected in time, the Power Moon appears on the platform in between both propeller pillars. Available after opening the kingdom's Moon Rock.
30 SMO Lost Moon 30.png
Lost Kingdom Master Cup
At the start of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Lost Kingdom Regular Cup" Power Moon.
31 SMO Lost Moon 31.png
Lost Kingdom Timer Challenge
There is a scarecrow located on the southeast corner of the Rocky Mountain. Throwing Cappy on it reveals a path leading back to the southeast peninsula of the region and the Power Moon atop a green-leaved palm tree northwest of the Odyssey. Mario has 10 seconds to grab the Power Moon. Available after opening the kingdom's Moon Rock.
32 SMO Lost Moon 32.png
Stretch and Traverse the Jungle
Next to the Odyssey, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must capture Tropical Wigglers to make it through an obstacle course including P Switches which make walls of poisoned water sink for a limited time as well as a Fire Piranha Plant. Available after opening the kingdom's Moon Rock.
33 SMO Lost Moon 33.png
Aglow in the Jungle
In the area with the "Stretch and Traverse the Jungle" Power Moon, Mario must make it to the part with the Fire Piranha Plant and the large amount of Brick Blocks. He must lure the Fire Piranha Plant to light the two torches on the left and right sides, which will reward Mario with a Power Moon. Available after opening the kingdom's Moon Rock.
34 SMO Lost Moon 34.png
Chasing Klepto
If the player drops off the side of the Rocky Mountain Summit with the tree, they can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must chase down Klepto once again after he takes Cappy again. He must traverse an area filled with lava, Lava Bubbles, and Micro Goombas. After saving Cappy once more, Mario can throw him at a Lever Switch, which unlocks a cage containing the Power Moon. Available after opening the kingdom's Moon Rock.
35 SMO Lost Moon 35.png
Extremely Hot Bath
In the area with the "Chasing Klepto" Power Moon, Mario must capture a Lava Bubble and swim to a pillar at the far right corner of the area. Mario can find the Power Moon hiding behind the pillar and can jump as the Lava Bubble to grab it. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Metro Kingdom.
New Donk City's Pest Problem
The player will receive a Multi Moon after defeating Mechawiggler at the New Donk City Hall. Available from the start.
2 The second Power Moon of the Metro Kingdom.
Drummer on Board!
The player must talk to Mayor Pauline at the New Donk City Hall Plaza, where she will ask Mario to find four musicians so that they can perform in the New Donk City Festival. The drummer can be found in the New Donk City Hall Plaza, to the right of the City Hall entrance. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
3 The third Power Moon of the Metro Kingdom.
Guitarist on Board!
The player must talk to Mayor Pauline at the New Donk City Hall Plaza, where she will ask Mario to find four musicians so that they can perform in the New Donk City Festival. The guitarist can be found in the park area near the Main Street Entrance checkpoint. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
4 The fourth Power Moon of the Metro Kingdom.
Bassist on Board!
The player must talk to Mayor Pauline at the New Donk City Hall Plaza, where she will ask Mario to find four musicians so that they can perform in the New Donk City Festival. The bassist can be found in the Mayor Pauline Commemorative Park on a distant rooftop to the east of the City Hall. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
5 The fifth Power Moon of the Metro Kingdom.
Trumpeter on Board!
The player must talk to Mayor Pauline at the New Donk City Hall Plaza, where she will ask Mario to find four musicians so that they can perform in the New Donk City Festival. The trumpeter can be found on top of a triangular-shaped building across from City Hall. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
6 The sixth Power Moon of the Metro Kingdom.
Powering Up the Station
The player must defeat the two Big Poison Piranha Plants in the New Donk City Power Plant in order to receive this Power Moon. Available after collecting all 4 Power Moons from the band members.
7 The seventh Power Moon of the Metro Kingdom.
A Traditional Festival!
The player will receive a Multi Moon upon talking to Pauline at the New Donk City Festival. Available after collecting the "Powering Up the Station" Power Moon.
8 The eighth Power Moon of the Metro Kingdom.
Inside an Iron Girder
Along the western side of the city, the player can find a stack of crates blocking the entrance to an iron girder. If the player destroys the crates and enters the iron girder, they can find a Power Moon at the other end. Available from the start.
9 The ninth Power Moon of the Metro Kingdom.
Swaying in the Breeze
Near the Heliport checkpoint, the player can find a Power Moon in the air above a swinging girder. Available from the start.
10 The tenth Power Moon of the Metro Kingdom.
Girder Sandwich
On the eastern side of the city, the player should look for a Power Moon between two girders. To reach it, Mario must wall jump up the girders to obtain the Moon. Available from the start.
11 The eleventh Power Moon of the Metro Kingdom.
Glittering Above the Pool
From the New Donk City Hall Rooftop, the player should look for a rooftop pool on a building to the west. To reach it, Mario must perform a long jump from the City Hall Rooftop to land on top of the building with the pool. Finally, the player must bounce off the nearby umbrella to reach the Power Moon high above the pool. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
12 The twelfth Power Moon of the Metro Kingdom.
Dizzying Heights
The player must climb to the top of the New Donk City Hall, where a Power Moon can be found waiting. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
13 The thirteenth Power Moon of the Metro Kingdom.
Secret Girder Tunnel!
Near the Odyssey, the player can locate a Power Moon hidden inside an iron girder. To access it, Mario must enter the iron girder through an opening on its northern face. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
14 The fourteenth Power Moon of the Metro Kingdom.
Who Piled Garbage on This?
From the Main Street Entrance checkpoint, the player can either bounce off the bouncy platforms or capture a spark pylon and a pole to reach the building rooftops to its west. On top of the roofs, the player must reach the western corner and find a pile of glowing garbage. If the player ground pounds the spot under the garbage, they will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
15 The fifteenth Power Moon of the Metro Kingdom.
Hidden in the Scrap
At the Mayor Pauline Commemorative Park, the player can find a broken piece of the Mechawiggler. If Mario ground pounds this piece, he will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
16 The sixteenth Power Moon of the Metro Kingdom.
Left at the Café?
At the Outdoor Café, the player should reach the lower rooftop (below the rooftop pool) and locate a pile of birds on the building. If the player ground pounds the spot in the center of the birds, they will be rewarded with a secret Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
17 The seventeenth Power Moon of the Metro Kingdom.
Caught Hopping on a Building!
At the Rooftop Garden area, the player can find a rabbit hopping around the rooftops. If Mario catches the rabbit, he will be rewarded with a Power Moon. Available after collecting the "A Traditional Festival!" Multi Moon.
18 The eighteenth Power Moon of the Metro Kingdom.
How Do They Take Out the Trash?
From the New Donk City Hall Rooftop, the player should look for a trash container on top of an iron girder to the east. To reach the container, Mario must long jump from the City Hall Rooftop to the iron girder. Once Mario opens the trash container (by throwing Cappy at it), he will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
19 The ninteenth Power Moon of the Metro Kingdom.
Metro Kingdom Timer Challenge 1
On the western side of the city, the player can find a scarecrow. Mario must throw Cappy onto the scarecrow, which will temporarily reveal some seesaw-platforms and a Power Moon above them. The player must then use the seesaw-platforms to collect the Power Moon before it disappears. Available after collecting the "A Traditional Festival!" Multi Moon.
20 The twentieth Power Moon of the Metro Kingdom.
Metro Kingdom Timer Challenge 2
At the highest point of the New Donk City Hall Rooftop, the player can find a motor scooter and a P Switch. Mario must jump onto the motor scooter and drive onto the P Switch, which will temporarily reveal a checkered-pathway. The player must then drive across the path and collect the key, which will unlock the cage containing the Power Moon. Finally, Mario must collect the Power Moon before it disappears. Available after collecting the "A Traditional Festival!" Multi Moon.
21 The twenty-first Power Moon of the Metro Kingdom.
City Gardening: Building Planter
In the park near the Main Street Entrance checkpoint, the player can find three seeds. Mario must take one of these seeds to a flower pot located on top of a building in the south-western corner of the kingdom. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
22 The twenty-second Power Moon of the Metro Kingdom.
City Gardening: Plaza Planter
In the park near the Main Street Entrance checkpoint, the player can find three seeds. Mario must take one of these seeds to a flower pot located in the north-eastern corner of this park. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
23 The twenty-third Power Moon of the Metro Kingdom.
City Gardening: Rooftop Planter
In the park near the Main Street Entrance checkpoint, the player can find three seeds. Mario must take one of these seeds to a flower pot located on top of the building next to the Slots mini-game room. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
24 The twenty-fourth Power Moon of the Metro Kingdom.
How You Doin', Captain Toad?
At the northern end of the kingdom, the player can find Captain Toad on an iron girder. Talking to him will reward Mario with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
25 The twenty-fifth Power Moon of the Metro Kingdom.
Free Parking: Rooftop Hop
In the north-eastern corner of the kingdom (on top of a building), the player can find a parking space built for motor scooters. If Mario can take the motor scooter located at the Main Street Entrance checkpoint to this parking space, he will be rewarded with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
26 The twenty-sixth Power Moon of the Metro Kingdom.
Bench Friends
Near the Crazy Cap Shop, the player can find a lonely New Donker sitting on a bench. If Mario sits next to this man, he will give the player a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
27 The twenty-seventh Power Moon of the Metro Kingdom.
Shopping in New Donk City
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
28 The twenty-eighth Power Moon of the Metro Kingdom.
Metro Kingdom Slots
On the western side of the kingdom, the player can find a building decorated with Tostarena-styled wallpaper. If Mario enters this building, he can play the Slots mini-game. Mario must successfully line up all four Moon icons on the slots to win a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
29 The twenty-ninth Power Moon of the Metro Kingdom.
Jump-Rope Hero
In the park near the Main Street Entrance checkpoint, the player can find two New Donkers hosting the Jump-Rope mini-game. If Mario can score 30 jumps on this mini-game, he will be rewarded with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
30 The thirtieth Power Moon of the Metro Kingdom.
Jump-Rope Genius
In the park near the Main Street Entrance checkpoint, the player can find two New Donkers hosting the Jump-Rope mini-game. If Mario can score 100 jumps on this mini-game, he will be rewarded with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
31 The thirty-first Power Moon of the Metro Kingdom.
Remotely Captured Car
Near the Main Street Entrance checkpoint, the player can find a New Donker playing with an RC car. Mario must capture the New Donker in order to control the RC car, which the player must steer into the cage with the Power Moon in order to collect it. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
32 The thirty-second Power Moon of the Metro Kingdom.
RC Car Pro!
Next to the "Remotely Captured Car" Power Moon, the player can find a building with the RC Car mini-game. If Mario can complete the mini-game race (three laps in under 35 seconds), he will receive a Power Moon. Available after collecting the "Remotely Captured Car" Power Moon.
33 The thirty-third Power Moon of the Metro Kingdom.
Taking Notes: In the Private Room
On the main street, the player should look for an open building along the left side. Mario must enter this building to find a rainbow-colored treble clef. If the player can collect all the Rainbow Notes from the treble clef before they disappear, Mario will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
34 The thirty-fourth Power Moon of the Metro Kingdom.
City Hall Lost & Found
In the New Donk City Hall Interior, the player should look for a hidden treasure chest at the top of the area. Mario must throw Cappy at the chest, which will open it and reveal a Power Moon. Available from the start.
35 The thirty-fifth Power Moon of the Metro Kingdom.
Sewer Treasure
In the sewers leading to the Underground Power Plant, the player should look for a hidden ledge along the northern wall, where a Power Moon can be found waiting. Available after collecting all 4 Power Moons from the band members.
36 The thirty-sixth Power Moon of the Metro Kingdom.
Celebrating in the Streets!
During the New Donk City Festival, the player should look for a hidden 8-Bit Pipe that leads to a secret room containing this Power Moon. Available after collecting the "Powering Up the Station" Power Moon.
37 The thirty-seventh Power Moon of the Metro Kingdom.
Pushing Through the Crowd
At the Outdoor Café, the player must enter the open building on the western side. Inside, Mario can find a lever on the left wall. To activate it, the player must throw Cappy at it. This will temporarily cause a Power Moon to appear at the other end of the room. Mario must collect this Power Moon before it disappears. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
38 The thirty-eighth Power Moon of the Metro Kingdom.
High Over the Crowd
In the area with the "Pushing Through the Crowd" Power Moon, the player should bounce off the awning over the large door at the end of the area in order to reach a hidden platform high above. From this platform, Mario can swing off the three poles to reach a hidden Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
39 The thirty-ninth Power Moon of the Metro Kingdom.
Rewiring the Neighborhood
West of the New Donk City Hall, the player can find a locked door being guarded by a New Donker. In order to enter this door, the player needs to wear both the Builder outfit and the Construction hat. Once Mario enters this building, he must reach the end of the area and collect the five Moon Shards located here in order to receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
40 The fortieth Power Moon of the Metro Kingdom.
Off the Beaten Wire
In the area with the "Rewiring the Neighborhood" Power Moon, the player should look for a shiny wooden crate hidden on a side building accessible via the first spark pylon. If Mario destroys this shiny crate, he will receive a secret Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
41 The forty-first Power Moon of the Metro Kingdom.
Moon Shards Under Siege
On the main street, the player can find a stationary taxi. If Mario captures the taxi, he can use it to drive off to a secret area filled with Sherms and five Moon Shards. If the player can collect all five Moon Shards in this area, they will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
42 The forty-second Power Moon of the Metro Kingdom.
Sharpshooting Under Siege
In the area with the "Moon Shards Under Siege" Power Moon, the player should look for a hidden metal box located on an iron girder. If Mario uses a Sherm to shoot and destroy this metal box, he will be rewarded with a hidden Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
43 The forty-third Power Moon of the Metro Kingdom.
Inside the Rotating Maze
In the south-western corner of the kingdom (near the Crazy Cap Shop), the player can find a manhole cover on the street. Mario must capture this manhole cover and move it out of the way in order to reveal a hidden entrance below. Within this area, the player must find and collect five Moon Shards, which will reward Mario with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
44 The forty-fourth Power Moon of the Metro Kingdom.
Outside the Rotating Maze
In the area with the "Inside the Rotating Maze" Power Moon, the player must backflip to the top of the rotating maze and then head to the northern end of the maze. If Mario jumps off the northern end, he can find a hidden platform containing this Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
45 The forty-fifth Power Moon of the Metro Kingdom.
Hanging from a High-Rise
In the area with the "Pushing Through the Crowd" Power Moon, the player can find a Warp Pipe at the end of the area. Mario must enter this Pipe to reach a hidden building rooftop, where a Mini Rocket can be found waiting. The player must capture this Mini Rocket and use it to reach a hidden area in the clouds. Mario must traverse through this area in order to receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
46 The forty-sixth Power Moon of the Metro Kingdom.
Vaulting from a High-Rise
In the area with the "Hanging from a High-Rise" Power Moon, the player should look for a swing-pole that moves up and down. Mario must ride this pole up to a hidden pole above and use that one to reach yet another moving pole that goes up and down. Finally, the player must use this moving pole to reach a high secret platform where a Power Moon can be found. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
47 The forty-seventh Power Moon of the Metro Kingdom.
Bullet Billding
Near the New Donk City Hall Plaza, the player should look for an alleyway with an open building at the end. Mario should enter this building and then traverse to the end of the area within in order to receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
48 The forty-eighth Power Moon of the Metro Kingdom.
One Man's Trash...
In the area with the "Bullet Billding" Power Moon, the player must capture a Bullet Bill from the first Bill Blaster and then use it to fly across to a hidden platform with a trash container. If Mario opens the trash container (by throwing Cappy at it or by crashing the Bullet Bill into it), he will receive a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
49 The forty-ninth Power Moon of the Metro Kingdom.
Motor Scooter: Escape!
Near the New Donk City Hall Plaza, the player should look for a triangular-shaped building with an open doorway. Mario must enter this area and then hop on the motor scooter inside. If the player can ride the motor scooter to the end of the area successfully, they will be rewarded with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
50 The fiftieth Power Moon of the Metro Kingdom.
Big Jump: Escape!
In the area with the "Motor Scooter: Escape!" Power Moon, the player should ride the motor scooter across the top of some wooden crates along the left side in order to find a hidden Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
51 The fifty-first Power Moon of the Metro Kingdom.
Secret Path to New Donk City
This Power Moon can be found on the Isolated Rooftop in the south-eastern corner of the kingdom. To reach it, the player must travel through a painting located in a different kingdom:
  • In the Sand Kingdom, the player should look for the painting located on a tall stone pillar where the "On the Lone Pillar" Power Moon (Sand Kingdom) is located.
Available after collecting the "Showdown on the Inverted Pyramid" Multi Moon (Sand Kingdom).
52 The fifty-second Power Moon of the Metro Kingdom.
A Tourist in the Metro Kingdom!
After restoring the Sand Kingdom to its former glory, the player should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to the Tostarenan, who states that he wants to go to the Metro Kingdom. After this conversation, the player should head to the Metro Kingdom, where the tourist can be found next to the Main Street Entrance checkpoint. Talking to him here will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Multi Moon (Sand Kingdom).

Available after collecting the "A Traditional Festival!" Multi Moon (Metro Kingdom).
53 The fifty-third Power Moon of the Metro Kingdom.
Found with Metro Kingdom Art
On the triangular-shaped building where the trumpeter was found, the player should look for the Hint Art located on a slightly lower ledge facing the City Hall. The Art shows a glowing spot located at the Water Plaza in the Lake Kingdom. If Mario travels to the Lake Kingdom and ground pounds the spot shown by the Hint Art, he will be rewarded with a Power Moon. Available after collecting the "New Donk City's Pest Problem" Multi Moon.
54 SMO Metro Moon 54.png
Bird Traveling in the City
This bird holding the Power Moon travels around the east side of the city. Mario can jump off certain buildings, street lights, or taxis in order to catch the bird and reveal the Power Moon. Available after defeating Bowser in the Moon Kingdom.
55 SMO Metro Moon 55.png
Mario Signs His Name
Letters of Mario's name are scattered around northern Squawks Park. In order to obtain this Power Moon, Mario must capture each of the letters and insert them into the nearby plinths. When all the letters are aligned in the right order, a Power Moon appears in front of the letters. Available after defeating Bowser in the Moon Kingdom.
56 SMO Metro Moon 56.png
Surprise Clown!
At the very northwest corner of New Donk City proper, Mario can find a New Donker. If Mario talks to the New Donker, he says he could really use a laugh. Mario has to show up to him wearing the Clown Suit and Clown Hat to make him laugh. He will then give Mario a Power Moon as a thanks. Available after defeating Bowser in the Moon Kingdom.
57 SMO Metro Moon 57.png
A Request from the Mayor
Mario can talk to Mayor Pauline, who will ask him questions about herself so he can learn more about her. After getting four questions in a row right, she tells Mario that it's her birthday today, and would appreciate a gift. Mario must find a new handbag located on a metal platform east of New Donk City Hall. After presenting Pauline the handbag, she gladly gives Mario a Power Moon in return. Available after defeating Bowser in the Moon Kingdom.
58 SMO Metro Moon 58.png
Jammin' in the Metro Kingdom
There is a Toad listening to music in southern Squawks Park. If Mario talks to the Toad, he will request that the player play a specific piece of music related to the theme of "revving a tiny engine". Only the "RC Car" music will earn the player a Power Moon. Available after defeating Bowser in the Moon Kingdom.
59 SMO Metro Moon 59.png
Sphynx in the City
The player can capture the binoculars in southern Cranky Avenue and look northwest to find the Sphynx sailing across the sky. Upon doing so, the Power Moon will land on east Squawks Park. Available after defeating Bowser in the Moon Kingdom.
60 SMO Metro Moon 60.png
Free Parking: Leap of Faith
A New Donker has started another scooter parking service atop the building at the intersection of Cranky Avenue and northern Squawks Park Street. To use his service and obtain the Power Moon, Mario must find the scooter at the top of New Donk City Hall, mount it, then jump all the way down to the eastern buildings to get to the parking space. Available after defeating Bowser in the Moon Kingdom and collecting the "A Traditional Festival!" Multi Moon.
61 SMO Metro Moon 61.png
Metro Kingdom Regular Cup
Atop an eastern building, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
62 SMO Metro Moon 62.png
Hat-and-Seek: In the City
A Bonneter on the intersection of Cranky Avenue and southern Squawks Park Street says two of his friends wandered off. One of them is in New Donk City proper, riding on the head of a man who walks along the sidewalks of eastern Cranky Avenue and northern Squawks Park Street. Talking to the Bonneter will give Mario this Power Moon. Available after defeating Bowser in the Moon Kingdom.
63 SMO Metro Moon 63.png
Powering Up the Power Plant
In the generator room of the Underground Power Plant, there is a large battery that is to be installed to the power plant. The battery can be captured by Mario, and can moved around like the previous puzzle part from the Lake Kingdom. Once the battery is properly installed, the Power Moon appears. Available after defeating Bowser in the Moon Kingdom.
64 SMO Metro Moon 64.png
Up on the Big Screen
There is a movie theater on the west side and the north end of Krool Avenue. Inside the projection room, Mario can enter an 8-bit warp pipe to enter the projection screen, showcasing a remake of World 1-1 of Super Mario Bros. The overworld of the level has five Moon Shards scattered across. Collecting all five shards reveals the Power Moon in the projection room. Available after defeating Bowser in the Moon Kingdom.
65 SMO Metro Moon 65.png
Down Inside the Big Screen
Within the projection screen of the movie theater, Mario can enter the fourth pipe of the level to find a hidden underground room with several coins and the Power Moon. Available after defeating Bowser in the Moon Kingdom.
66 SMO Metro Moon 66.png
Peach in the Metro Kingdom
Peach and Tiara can be found atop the movie theater building on the west side of the city. Peach offers a Power Moon upon talking to them. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
67 SMO Metro Moon 67.png
Hanging Between Buildings
Atop the triangular building alongside Rattley Street, Mario can ground pound the red button to reveal a black and white pathway with a time limit to the other triangular building. The Power Moon floats high above the middle of this pathway, so Mario must use a ground pound jump or a somersault to reach it. Available after opening the kingdom's Moon Rock.
68 SMO Metro Moon 68.png
Crossing Lines
This moon floats above some coins and an electric wire connected to the theater building and the Rooftop Garden. Mario must capture either spark pylon, ride the wire, then, with the right timing, jump up toward the coins and the Power Moon. Available after opening the kingdom's Moon Rock.
69 SMO Metro Moon 69.png
Out of a Crate in the City
The Power Moon is inside a crate on top of the northwest apartment building that leads to the crowded alleyway. When Mario breaks the crate, the Power Moon will land on the Banana Bagels sign. Mario must then dive and cap jump off the water tank to reach this Power Moon. Available after opening the kingdom's Moon Rock.
70 SMO Metro Moon 70.png
Bird Traveling in the Park
This bird only flies around Mayor Pauline Commemorative Park. This bird can be best caught via somersault or ground pound jump as it flies over the eastern benches. Available after opening the kingdom's Moon Rock.
71 SMO Metro Moon 71.png
Metro Kingdom Timer Challenge 3
There is a scarecrow on the south sidewalk of Dixie Street. When Cappy activates the scarecrow, the Power Moon appears on the square platform in the construction site, with only 10 seconds to grab the moon. Mario can use a motor scooter to reach the Power Moon in time. Available after opening the kingdom's Moon Rock.
72 SMO Metro Moon 72.png
Found in the Park! Good Dog!
There is a dog on the northeast corner of Mayor Pauline Commemorative Park. Upon befriending the dog, it will dig around certain spots in the park that Mario can ground pound to reveal coins or the Power Moon, in which the moon is buried in the southeast corner of the park. Available after opening the kingdom's Moon Rock.
73 SMO Metro Moon 73.png
RC Car Champ!
Next to the "Remotely Captured Car" Power Moon, the player can find a building with the RC Car mini-game. This time, Mario must complete the mini-game race (three laps in under 26 seconds) to receive a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "RC Car Pro!" Power Moon.
74 SMO Metro Moon 74.png
Metro Kingdom Master Cup
Atop an eastern building, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Metro Kingdom Regular Cup" Power Moon.
75 SMO Metro Moon 75.png
Hat-and-Seek: In the Crowd
In the area with the "Pushing Through The Crowd" Power Moon, the player must wait for a specific New Donker wearing a Bonneter on his head to come out from among the large crowd and must talk to him to receive the Power Moon. Available after opening the kingdom's Moon Rock.
76 SMO Metro Moon 76.png
Scaling Pitchblack Mountain
Near the area that the handbag for the "A Request from the Mayor" Power Moon is found, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must climb up a "mountain" of blue platforms in a dark room while avoiding Stairface Ogres and can find the Power Moon at the very top on a column surrounded by spikes. Available after opening the kingdom's Moon Rock.
77 SMO Metro Moon 77.png
Reaching Pitchblack Island
In the area with the "Scaling Pitchblack Mountain" Power Moon, the player can find a glowing spot located on a small platform separate from the main "mountain". There are Hidden Blocks that Mario can see by throwing Cappy at them, allowing him to safely cross. He must ground pound the glowing spot for the Power Moon to appear. Available after opening the kingdom's Moon Rock.
78 SMO Metro Moon 78.png
Swinging Scaffolding: Jump!
On top of one of the buildings near a Ground-Pound Switch, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must make it through a series of obstacles including swinging girders being held up by cranes and Hammer Bros. Available after opening the kingdom's Moon Rock.
79 SMO Metro Moon 79.png
Swinging Scaffolding: Break!
About halfway in the area with the "Swinging Scaffolding: Jump!" Power Moon, Mario can find an area with a set of breakable blocks on the far left side. To obtain the Power Moon, Mario must capture a Hammer Bro and throw hammers at the blocks to destroy them and reveal the Power Moon. Available after opening the kingdom's Moon Rock.
80 SMO Metro Moon 80.png
Motor Scooter Daredevil!
On top of one of the buildings near a spark pylon, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must ride a Motor Scooter across many falling blocks as well as hit multiple P Switches to make temporary platforms appear. Many Coin Rings and Sherms are found along the way. Available after opening the kingdom's Moon Rock.
81 SMO Metro Moon 81.png
Full-Throttle Scooting!
Near the end of the area with the "Motor Scooter Daredevil!" Power Moon, Mario must make a sharp right turn onto a series of falling blocks that form a thin staircase-like path. At the end of this path, the player can find the Power Moon. Available after opening the kingdom's Moon Rock.
1 The first Power Moon of the Snow Kingdom.
The Icicle Barrier
The player can find this Power Moon at the end of the Icicle Grotto area. Available from the start.
2 The second Power Moon of the Snow Kingdom.
The Ice Wall Barrier
The player must collect all five Moon Shards in the Hollow Crevasse area in order to receive this Power Moon. Available from the start.
3 The third Power Moon of the Snow Kingdom.
The Gusty Barrier
The player must defeat all the Spinies on the last platform of the Wind-Chill Cavern area in order to receive this Power Moon. Available from the start.
4 The fourth Power Moon of the Snow Kingdom.
The Snowy Mountain Barrier
The player must defeat Rango on top of the Snowy Mountain area in order to receive this Power Moon. Available from the start.
5 The fifth Power Moon of the Snow Kingdom.
The Bound Bowl Grand Prix
The player will receive a Multi Moon upon getting first place in the Snowline Circuit Class A race. Available after collecting all 4 Power Moons from the barriers.
6 The sixth Power Moon of the Snow Kingdom.
Entrance to Shiveria
The player can find this Power Moon on top of some boxes at the entrance to the Shiverian town. Available from the start.
7 The seventh Power Moon of the Snow Kingdom.
Behind Snowy Mountain
The player can find this Power Moon on a hidden path located behind the Snowy Mountain. Available from the start.
8 The eighth Power Moon of the Snow Kingdom.
Shining in the Snow in Town
In Shiveria Town, the player can find a pole that they must climb to a higher level proceeded by three lamps that Mario can climb. In the snow after these three lamps, Mario can find a glowing spot in the top left corner that he must ground pound to make the Power Moon appear. Available from the start.
9 The ninth Power Moon of the Snow Kingdom.
Atop a Blustery Arch
In the Wind-Chill Cavern, Mario must ground pound an x-shaped indent on top of the wooden archway that has a moving block inside it. Available from the start.
10 The tenth Power Moon of the Snow Kingdom.
Caught Hopping in the Snow!
Southeast of the Odyssey, the player can find a rabbit that they must catch in order to obtain the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
11 The eleventh Power Moon of the Snow Kingdom.
The Shiverian Treasure Chest
Near the "Shining in the Snow in Town" Power Moon, Mario can find a hole past it that leads to a pathway to a treasure chest containing this Power Moon. Available from the start.
12 The twelfth Power Moon of the Snow Kingdom.
Treasure in the Ice Wall
In the Hollow Crevasse, the player must make it to the top of the area with the last Bitefrost. They can find a small indent that allows Mario to climb on the wall and can climb to the far right side to find a treasure chest containing the Power Moon. Available from the start.
13 The thirteenth Power Moon of the Snow Kingdom.
Snow Kingdom Timer Challenge 1
In the south of the outside area, Mario can find a scarecrow that he can throw Cappy on. He must quickly make it across several small circular platforms to reach this Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
14 The fourteenth Power Moon of the Snow Kingdom.
Snow Kingdom Timer Challenge 2
In the middle of the southeast of the outside area, Mario can find a scarecrow that he can throw Cappy on. He must quickly climb two tall poles to the top where he can find the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
15 The fifteenth Power Moon of the Snow Kingdom.
Moon Shards in the Snow
In the outside area, the player must find five Moon Shards throughout the area after which he will be rewarded with the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
16 The sixteenth Power Moon of the Snow Kingdom.
Taking Notes: Snow Path Dash
To the northwest of the Above the Ice Well checkpoint the player can find a rainbow treble clef. After touching it, Mario must collect three different lines of rainbow notes in order to obtain this Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
17 The seventeenth Power Moon of the Snow Kingdom.
Fishing in the Glacier!
To the far east of the Odyssey, the player can find a pool of water with a Fishin' Lakitu. Mario must capture the Lakitu and reel in the bigger shadow to make a Cheep Cheep appear as well as the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
18 The eighteenth Power Moon of the Snow Kingdom.
Ice-Dodging Goomba Stack
In the Icicle Cavern, Mario must capture and create a Goomba Stack consisting of at least four Goombas and find a Goomba button with a number "4" to a higher platform on the right, which will cause a hole in the wall open up containing the Power Moon. Available from the start.
19 The nineteenth Power Moon of the Snow Kingdom.
Captain Toad is Chilly!
In the outside area at the far north, the player can find a hole with snow in it that Captain Toad is hiding in. Mario must talk to him and he will give Mario the Power Moon. Available from the start.
20 The twentieth Power Moon of the Snow Kingdom.
I'm Not Cold!
In the Shiveria Town, the player must purchase the Boxer Shorts from the Crazy Cap shop. After the player exits the shop they will immediately see a Shiverian that they must talk to, who will reward Mario with the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
21 The twenty-first Power Moon of the Snow Kingdom.
Shopping in Shiveria
In the Shiveria Town, the player must purchase a Power Moon from the Crazy Cap shop for 100 gold coins. Available from the start.
22 The twenty-second Power Moon of the Snow Kingdom.
Walking on Ice!
In front of the Corner of the Freezing Sea checkpoint the player can find a door which leads to a Koopa Troopa inside an ice cave. Mario must talk to him and earn 80 or more points in the Koopa Trace-Walking minigame to obtain this Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
23 The twenty-third Power Moon of the Snow Kingdom.
Snowline Circuit Class S
The player will receive this Power Moon upon getting first place in the Snowline Circuit Class S race. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
24 The twenty-fourth Power Moon of the Snow Kingdom.
Dashing Over Cold Water!
In the northeast in the outside area the player can find a door covered in a pile of snow which leads to a bonus area. In this bonus area, Mario must capture many Rocket Flowers across freezing water while avoiding Moonsnakes. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
25 The twenty-fifth Power Moon of the Snow Kingdom.
Dashing Above and Beyond!
In the area with the "Dashing Over Cold Water" Power Moon, the player must dash past the Power Moon and the Warp Pipe up the steep hill to find the Power Moon and a Shiverian at the very top. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
26 The twenty-sixth Power Moon of the Snow Kingdom.
Jump 'n' Swim in the Freezing Water
A little bit north of the Odyssey, the player can find a door that can only be opened by throwing Cappy on the scarecrow, which leads to a bonus area. In this bonus area, Mario must make it through many moving blocks of freezing water while avoiding Goombas wearing Santa hats. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
27 The twenty-seventh Power Moon of the Snow Kingdom.
Freezing Water Near the Ceiling
In the area with the "Jump 'n' Swim in the Freezing Water" Power Moon, Mario must jump on top of the last block of freezing water. This block leads up to a series of swinging poles going to the left side into a floating block of freezing water which contains the Power Moon. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
28 The twenty-eighth Power Moon of the Snow Kingdom.
Blowing and Sliding
The player must capture one of the Ty-foos and float over to a block hidden behind a cliff in the east side of the outside area. Mario must blow the block off to the side to reveal a hidden door, which leads to a bonus area. In this bonus area, Mario must blow the two blocks into the correct order in order to create a staircase up to the Power Moon and unlock it. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
29 The twenty-ninth Power Moon of the Snow Kingdom.
Moon Shards in the Cold Room
In the Shiverian Town, the player must purchase the Snow Hood and Snow Suit from the Crazy Cap shop. Mario must then climb up the pole on the right side near the bounding track entrance to a Shiverian on the upper level. Mario must talk to the Shiverian who will open the door to a bonus area. In this bonus area, Mario must collect Moon Shards inside an 8-Bit section while avoiding Spinies. Available from the start.
30 The thirtieth Power Moon of the Snow Kingdom.
Slip Behind the Ice
In the area with the "Moon Shards in the Cold Room" Power Moon, Mario can find a few hidden blocks above the platform near the entrance/exit pipe. Mario must jump on top of these blocks into a hidden alcove with the Power Moon found at the very left side. Available from the start.
31 The thirty-first Power Moon of the Snow Kingdom.
Spinning Above the Clouds
Near the Above the Ice Well checkpoint, the player can find a large seed frozen in a small piece of ice. The player must plant the seed in the small patch of dirt near the Odyssey, which causes a large beanstalk to grow, which leads to a bonus area. In this bonus area, Mario must make it across multiple Hat Trampolines while being blown upwards by gusts of wind. There is also a massive amount of Coin Rings found here. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
32 The thirty-second Power Moon of the Snow Kingdom.
High-Altitude Spinning
In the area with the "Spinning Above the Clouds" Power Moon, the player must make it to the extra tall gust of wind and float over to a lone Hat Trampoline on the left side, which has the Power Moon above it. Available after collecting the "The Bound Bowl Grand Prix" Multi Moon.
33 SMO Snow Moon 33.png
Secret Path to Shiveria!
This Power Moon can be found on top of the Snow Kingdom Clifftop. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Snow Kingdom before the Seaside Kingdom, then the painting can be found between some trees near the Odyssey in the Mushroom Kingdom.
  • If the player visits the Snow Kingdom after the Seaside Kingdom, then the painting can be found behind the left building at the Main Courtyard Entrance in Bowser's Kingdom.
Available from the start (Mushroom Kingdom).

Available after defeating Bowser in the Moon Kingdom (Bowser's Kingdom).
34 The thirty-fourth Power Moon of the Snow Kingdom.
Found with Snow Kingdom Art
When the player falls down into the Shiveria Town, they should walk to the left side to find a piece of Hint Art. The Hint Art shows Poochy sitting on a glowing spot in the Lost Kingdom. Mario must travel back to the Lost Kingdom and find the glowing spot that is shown on the Hint Art. Available from the start.
35 SMO Snow Moon 35.png
Snow Kingdom Regular Cup
At the northwest corner of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
36 SMO Snow Moon 36.png
Hat-and-Seek in the Snow
At the Snowline Circuit, the player can find a Bonneter on the head of one of the Shiverians. After speaking to the Bonneter, Mario will be rewarded with a Power Moon. Available after defeating Bowser in the Moon Kingdom.
37 SMO Snow Moon 37.png
Peach in the Snow Kingdom
In the Shiveria Town on the left side near the entrance to the bounding track, Peach and Tiara can be found. If Mario talks to Peach, she will reward him with a Power Moon. Available after defeating Bowser in the Moon Kingdom and talking to the Toad outside Peach's Castle (Mushroom Kingdom).
38 SMO Snow Moon 38.png
Shining on High
This Power Moon is found floating above near the Odyssey. Mario can grab it simply by jumping on top of the Odyssey and long jumping to it. Available after opening the kingdom's Moon Rock.
39 SMO Snow Moon 39.png
Above the Freezing Fish Pond
To the south of the Corner of the Freezing Sea checkpoint, the player can find the Power Moon floating above near a pool of water on a thin part of the hill. Available after opening the kingdom's Moon Rock.
40 SMO Snow Moon 40.png
Ice Floe Swimming
Near the "Above the Freezing Fish Pond" Power Moon, the player can find this Power Moon in a long hole underwater, which can be grabbed easier by capturing a nearby Snow Cheep Cheep. Available after opening the kingdom's Moon Rock.
41 SMO Snow Moon 41.png
Icy Jump Challenge
In the Wind-Chill Cavern, the player can find this Power Moon floating above the path of one of the blocks that are being blown around by the Ty-foos. Mario must jump on the moving block and quickly jump up to grab the Power Moon. Available after opening the kingdom's Moon Rock.
42 SMO Snow Moon 42.png
Forgotten in the Holding Room
In the waiting room that is used by the capturable Shiverian for the bounding races, the player can find this Power Moon hidden among one of the stacks of crates. Available after opening the kingdom's Moon Rock.
43 SMO Snow Moon 43.png
It Popped Out of the Ice
Near the Above the Ice Well checkpoint, the player can find this Power Moon on top of one of the tall blocks of ice. The Power Moon is hidden by a glowing spot, which Mario must ground pound to make it appear. Available after opening the kingdom's Moon Rock.
44 SMO Snow Moon 44.png
Deep in the Cold, Cold Water
In the deep pool of water found to the left of the Corner of the Freezing Sea checkpoint, the player can find a glowing spot on the very bottom of it which Mario must ground pound to make the Power Moon appear. Available after opening the kingdom's Moon Rock.
45 SMO Snow Moon 45.png
Water Pooling in the Crevasse
In the Hollow Crevasse, the player can find a glowing spot on the right side underwater, which Mario must ground pound in order for the Power Moon to appear. Available after opening the kingdom's Moon Rock.
46 SMO Snow Moon 46.png
Squirming Under Ice
In the Snowy Mountain area where Mario previously fought Rango, the player can find this Power Moon at the very top by ground pounding a moving bump in the ground. Mario can throw Cappy at it to stun it. Available after opening the kingdom's Moon Rock.
47 SMO Snow Moon 47.png
Snow Kingdom Timer Challenge 3
Near the Corner of the Freezing Sea checkpoint, the player can find a P Switch that is underwater near a Snow Cheep Cheep. The player must press the P Switch and quickly make their way over to the Power Moon before the P Switch's effect wears off. Available after opening the kingdom's Moon Rock.
48 SMO Snow Moon 48.png
Stacked-Up Ice Climb
In the Icicle Cavern, Mario must capture and create a Goomba Stack consisting of at least ten Goombas and make it to the top of the area onto a Goomba button with a number "10". The Power Moon will appear high in the air and can be obtained simply by jumping while still controlling the Goomba Stack. Available after opening the kingdom's Moon Rock.
49 SMO Snow Moon 49.png
I Met a Snow Cheep Cheep!
To the north of the Above the Ice Well checkpoint, the player can find a Bonneter near a small pool of water. The player must capture a Snow Cheep Cheep and bring it to the Bonneter who will reward Mario with a Power Moon. Available after opening the kingdom's Moon Rock.
50 SMO Snow Moon 50.png
Even More Walking on Ice!
The player must go to the same area as the "Walking on Ice!" Power Moon, but this time Mario must earn 90 or more points after which Mario will be rewarded with a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Walking on Ice!" Power Moon.
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Snow Kingdom Master Cup
At the northwest corner of the kingdom, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening the kingdom's Moon Rock and collecting the "Snow Kingdom Regular Cup" Power Moon.
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Iceburn Circuit Class A
Behind the Corner of the Freezing Sea checkpoint the player can find a hidden doorway where the Moon Rock originally was. The player must get in first place in the Iceburn Circuit Class A race track. Available after opening the kingdom's Moon Rock.
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Iceburn Circuit Class S
The player must get in first place in the Iceburn Circuit Class S race track, which is in the same place as Iceburn Circuit Class A race track. Available after opening the kingdom's Moon Rock and collecting the "Iceburn Circuit Class A" Power Moon.
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Running the Flower Road
Near the Above the Ice Well checkpoint, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must throw Cappy at multiple scarecrows to make flower paths appear. The enemies that appear in this area include Moonsnakes and Banzai Bills. Available after opening the kingdom's Moon Rock.
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Looking Back on the Flower Road
In the area with the "Running the Flower Road" Power Moon, this Power Moon can be found behind the first Banzai Bill Cannon. Available after opening the kingdom's Moon Rock.
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The Stone Pillar Seal
This Power Moon can be found on top of a grassy platform in the middle of the area and can be reached by capturing a Gushen and floating up to it. Collecting it unplugs the first seal. Available from the start.
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The Lighthouse Seal
Mario must make it to the top of the Lighthouse in order to obtain this Power Moon. Collecting it unplugs the second seal. Available from the start.
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The Hot Spring Seal
At the Hot Spring Island, Mario must capture a Gushen and spray the lava to make a safe path for him to collect the Power Moon, which is found underwater in the hot spring. Collecting it unplugs the third seal. Available from the start.
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The Seal Above the Canyon
Mario must make it through the Rolling Canyon area with the Spiked Shells and past the wall of crates to find this Power Moon. Collecting it unplugs the fourth and final seal. Available from the start.
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The Glass Is Half Full!
Mario must defeat Mollusque-Lanceur, after which he will be rewarded with a Multi Moon. Available after breaking all four seals.
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On the Cliff Overlooking the Beach
To the right of the Odyssey near the two Goombas wearing pirate hats, the player can find this Power Moon on a high cliff. Mario must capture a Gushen in order to obtain it. Available from the start.
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Ride the Jetstream
The player can find a hidden alcove to the right of the Odyssey near the Binoculars. Mario must capture a Gushen and float up into the alcove and then right to find this Power Moon above a shallow pool of water. Available from the start.
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Ocean-Bottom Maze: Treasure
Near the Glass Palace checkpoint, the player can find a set of four 8-Bit Pipes which all lead to an 8-Bit section flat on the underwater floor. Mario must make it successfully through this 8-Bit section to obtain the Power Moon. Available from the start.
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Ocean-Bottom Maze: Hidden Room
In the same 8-Bit area as the "Ocean-Bottom Maze: Treasure" Power Moon, Mario must enter the bottom right 8-Bit Pipe. When he enters the section, he must kick a Koopa Troopa shell into a Brick Block that is blocking the entrance to a hidden alcove containing the Power Moon. Available from the start.
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Underwater Highway Tunnel
To the northwest of the Ocean Trench West checkpoint, the player can find three Cheep Cheeps swimming in front of a short tunnel. The player can capture one of the Cheep Cheeps and find a small hole covered by Brick Blocks. Mario must break through these blocks to find the Power Moon hidden inside the hole. Available from the start.
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Shh! It's a Shortcut!
Near the Ocean Trench East checkpoint, the player must capture a Cheep Cheep and then go a little to the left to find a hole with a path leading to the Power Moon inside. Available from the start.
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Gap in the Ocean Trench
Near the Ocean Trench East checkpoint, the player must capture a Cheep Cheep and swim forward and down to see the Sphynx. A hole can be found on the right side wall near the Sphynx which leads to a path with the Power Moon at the end. Available from the start.
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Slip Through the Nesting Spot
Near the Hot Spring Island checkpoint, the player must capture a Cheep Cheep and find a hole to the northeastern side of the area. Mario must avoid the Maw-Rays inside the hole to obtain this Power Moon. Available from the start.
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Merci, Dorrie!
The player can find this Power Moon floating underneath the purple Dorrie that swims around the area. Available from the start.
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Bonjour, Dorrie!
The player can find this Power Moon floating high above the yellow Dorrie that swims around the area. It can be obtained by capturing Glydon on the Lighthouse and flying into it or by capturing a Gushen and floating into it. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Under a Dangerous Ceiling
Near the Ocean Trench East checkpoint, the player can find this Power Moon by ground pounding a glowing spot on a mound found among many Komboos walking on the ceiling above. Available from the start.
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What the Waves Left Behind
Near the Rolling Canyon checkpoint, the player can find this Power Moon in a circular hole among the gray rock path. Mario must defeat the Komboo protecting it and ground pound the spot to obtain it. Available from the start.
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The Back Canyon: Excavate!
On the left side of the Rolling Canyon checkpoint, the player can find this Power Moon by going on a few grassy platforms to find it hidden on a glowing spot with a Moonsnake rolling in its path. Mario must ground pound the glowing spot to obtain the Power Moon. Available from the start.
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Bubblaine Northern Reaches
Near the Ocean Trench East checkpoint, the player can find three small mounds along with a larger mound in the middle of the three. Mario must ground pound each mound which each has a glowing spot and then ground pound the large middle mound to obtain this Power Moon. Each time Mario pounds the mounds, a group of Komboos will appear. Available from the start.
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Wriggling on the Sandy Bottom
Near the Lighthouse, the player can find two Cheep Cheeps swimming. Under them is a hidden door which leads to a bonus area. In this bonus area, Mario must ground pound the moving mound to obtain the Power Moon. Available from the start.
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Glass Palace Treasure Chest
The player can find this Power Moon underneath the Glass Palace in a treasure chest near three swimming Cheep Cheeps and a group of Komboos. Available from the start.
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Treasure Trap Hidden in the Inlet
Near the Beach House checkpoint, the player can find a small hole underneath the water in a river to the left of the checkpoint. Inside is an area with four treasure chests. Mario must open each treasure chest in the correct order to obtain this Power Moon. Available from the start.
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Sea Gardening: Inlet Seed
In the small river to the left of the Beach House checkpoint, the player can find a seed sitting underwater on the ground. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine. Available from the start.
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Sea Gardening: Canyon Seed
At the end of the area near the "The Back Canyon: Excavate!" Power Moon, the player can find a seed. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine. Available from the start.
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Sea Gardening: Hot-Spring Seed
Near the Hot Spring Island checkpoint, the player can find a seed sitting on a rocky platform along with a Gushen. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine. Available from the start.
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Sea Gardening: Ocean Trench Seed
Near the Ocean Trench East checkpoint and sitting next to the Sphynx, the player can find a seed sitting underwater. Mario must pick up the seed and bring it to one of the flower pots on the roof of the Beach House. He must wait for the Power Moon to sprout from a vine. Available from the start.
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Seaside Kingdom Timer Challenge 1
Near the Hot Spring Island checkpoint, the player can find a hole underwater containing a Ground-Pound Switch. Mario must hit the switch and then quickly make it through a short 8-Bit section to obtain the Power Moon before the switch's effect wears off. Available from the start.
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Seaside Kingdom Timer Challenge 2
Near the Glass Palace, the player can find a scarecrow underwater. Mario must throw Cappy onto the scarecrow and then quickly swim over to the Power Moon before the timer runs out. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Found on the Beach! Good Dog!
Near the Odyssey, the player can find a dog wearing a fedora. Mario must guide the dog around the area with the binoculars to find a glowing spot near the gray rocks. The dog will start trying to dig it up, but Mario must ground pound the spot to obtain the Power Moon. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Moon Shards in the Sea
Near the Rolling Canyon checkpoint, the player can find a scarecrow underwater. Throwing Cappy onto the scarecrow opens up a gate leading to a hidden underwater area. Mario must collect all five Moon Shards in the area while avoiding Maw-Rays to obtain this Power Moon. Available from the start.
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Taking Notes: Ocean Surface Dash
Near the Beach House checkpoint, the player can find a rainbow-colored treble clef. Mario must throw Cappy at the Rocket Flower next to it and run across the water and collect the line of Rainbow Notes to obtain this Power Moon. Available from the start.
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Love by the Seaside
Mario must capture and create a Goomba Stack and meet with Goombette, who can be found on a platform in the Rolling Canyon path with the Spiked Shells. She will reward Mario with the Power Moon when he meets her. Available from the start.
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Lighthouse Leaper
Mario must go to the top of the Lighthouse and capture Glydon. He must fly over to a Bubblainian who is found near the Glass Palace. Upon doing so, the Bubblainian will be impressed by Mario's flying abilities and will reward him with the Power Moon. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Good Job, Captain Toad!
Mario must capture a Gushen and take it to the end of the Rolling Canyon path. Mario can find Captain Toad on a higher platform near the "The Seal Above the Canyon" Power Moon, who will reward Mario with the Power Moon when he speaks to him. Available from the start.
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Ocean Quiz: Good!
Near the Ocean Trench East checkpoint, the player can find the Sphynx in the deep area to the southwest of the checkpoint. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are "Bubblaine", "Four", "Attack", "Resort Outfit", and "To ask questions". Available from the start.
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Shopping in Bubblaine
The player can purchase this Power Moon from the yellow Crazy Cap shop for 100 gold coins. Available from the start.
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Beach Volleyball: Champ
In the Beach Volleyball minigame, Mario must hit the ball back and forth 15 times in a row to obtain this Power Moon. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Beach Volleyball: Hero of the Beach!
In the Beach Volleyball minigame, Mario must hit the ball back and forth 100 times in a row to obtain this Power Moon. Available after collecting the "The Glass Is Half Full!" Multi Moon.
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Looking Back in the Dark Waterway
The player can find a hole with a few Coin Rings which leads to the Underwater Tunnel to the Lighthouse. In the first part with the three swimming Cheep Cheeps, Mario can find this Power Moon inside a small hole in the wall to the left side. Available from the start.
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The Sphynx's Underwater Vault
Near the Ocean Trench East checkpoint, the player can find the Sphynx in the deep area to the southwest of the checkpoint. If Mario can answer one of its questions correctly, the Sphynx will open up a doorway which leads to an underwater area with a treasure chest containing the Power Moon. Available from the start.
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A Rumble on the Seaside Floor
Near the Odyssey, the player can find a Warp Pipe on the wall which takes Mario to a room. Inside this room, Mario must ground pound a certain part of the floor to obtain this Power Moon. It can be found more easily if the player has the rumble effect on their controller activated. Available from the start.
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A Relaxing Dance
The player must purchase the Resort Hat and Resort Outfit from the purple Crazy Cap shop and then talk to a Bubblainian who will unlock a door to the Beach House. Inside, Mario must dance with two other Bubblainians for a few seconds, after which Mario will be rewarded with a Power Moon. Available from the start.
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Wading in the Cloud Sea
Near the Beach House, the player can find a higher cliff with a Mini Rocket on top of it which leads to a bonus area. In this bonus area, Mario must make it through a large chasm filled with clouds and enemies such as Pulse Beams and Burrbos. Available from the start.
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Sunken Treasure in the Cloud Sea
In the area with the "Wading in the Cloud Sea" Power Moon, the player can find a thin pathway hidden by clouds that is off of the normal route. Following this path leads to a square platform with a treasure chest hidden in more clouds that contains the Power Moon. Available from the start.
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Fly Through the Narrow Valley
To the right of where the Beach Volleyball minigame is played, the player can find a hidden alcove with a door that leads to a bonus area. The player must capture a Gushen first to reach it. Inside the bonus area, Mario must capture multiple Gushens to make it past several bottomless pits and pits of poisoned water. Available from the start.
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Treasure Chest in the Narrow Valley
In the area with the "Fly Through the Narrow Valley" Power Moon, the player can find a treasure chest past the part where Mario normally falls down to collect the aforementioned Power Moon. This treasure chest contains another Power Moon. Available from the start.
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Hurry and Stretch
In the northeast of the kingdom underwater, the player can find an alcove with a door which leads to a bonus area. In this bonus area, Mario must capture a few Uproots and make it through an upwards area infested with Moonsnakes and rising lava. Available from the start.
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Stretch on the Side Path
In the area with the "Hurry and Stretch" Power Moon in the part with the narrow path, the player can find this Power Moon floating above the right side and must stretch upwards to collect it. Available from the start.
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Secret Path to Bubblaine!
This Power Moon can be found on top of the Diving Platform. To reach it, the player must travel through a painting located in a different kingdom:
  • In Bowser's Kingdom, the painting can be found behind the left building at the Main Courtyard Entrance.
  • In the Mushroom Kingdom, the painting can be found between some trees near the Odyssey.
Available from the start (Mushroom Kingdom).

Available after defeating Bowser in the Moon Kingdom (Bowser's Kingdom).
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Found with Seaside Kingdom Art
Near the gray boulders to right of the Odyssey and up on a higher platform, the player can find a piece of Hint Art. The Hint Art shows the word "KEEP" written in a blocky design with a Power Moon above the first "E". The player must travel back to the Metro Kingdom, where they can find the words "KEEP CLEAR" written on the ground near the Main Street Entrance. Mario must ground pound where the Power Moon is shown on the Hint Art to obtain it. Available from the start.
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Seaside Kingdom Regular Cup
At the Island above Ocean Trench East, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
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Peach in the Seaside Kingdom
Mario must meet Peach at the top of the water fountain by jumping into one of the geysers. Available after defeating Bowser in the Moon Kingdom.
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Above the Parasol: Catch!
The player can find this Power Moon floating above the umbrella to the left of the Beach House. Mario can either jump on the umbrella to catch it or capture a Gushen and float to it. Available after opening this kingdom's Moon Rock.
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What Shines Inside the Glass
This Power Moon can be found at the very bottom on the inside of the Glass Tower. Available after opening this kingdom's Moon Rock.
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A Fine Detail on the Glass
This Power Moon can be found on the the Glass Tower on one if its handle designs. Available after opening this kingdom's Moon Rock.
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Underwater Highway West: Explore!
This Power Moon can be found to the west of the kingdom near a couple of rolling Moonsnakes. Available after opening this kingdom's Moon Rock.
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Underwater Highway East: Explore!
This Power Moon can be found to the east of the kingdom near the Hot Spring Island checkpoint. Available after opening this kingdom's Moon Rock.
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Rapid Ascent on Hot Spring Island
This Power Moon can be found high above the larger pool in the Hot Spring Island and can be obtained by capturing a Gushen. Available after opening this kingdom's Moon Rock.
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A Light Next to the Lighthouse
The player can find this Power Moon by throwing and spinning Cappy onto the top of the pole that is used to get to the top of the Lighthouse. Available after opening this kingdom's Moon Rock.
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The Tall Rock Shelf in the Deep Ocean
The player can find this Power Moon near the Ocean Trench East checkpoint near the Sphynx. To obtain it, Mario must throw and spin Cappy onto a small glowing rock that is sticking out of the ground to the right in the deep area. Available after opening this kingdom's Moon Rock.
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At the Base of the Lighthouse
The player can find this Power Moon by ground pounding a glowing spot in between two blue rock formations underwater near the Lighthouse. Available after opening this kingdom's Moon Rock.
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Bird Traveling Over the Ocean
The player can find this Power Moon by capturing a Gushen and catching a bird that is seen flying around the kingdom. Available after opening this kingdom's Moon Rock.
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Caught Hopping at Glass Palace!
The player can find a rabbit roaming around the Glass Tower and must catch it to obtain this Power Moon. Available after opening this kingdom's Moon Rock.
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Seaside Kingdom Timer Challenge 3
The player must throw Cappy onto a scarecrow at the top of the Lighthouse and must quickly make it to the Power Moon which can be seen on a far away platform in the water. Available after opening this kingdom's Moon Rock.
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Taking Notes: Ocean-Bottom Maze
In the 8-Bit area with the "Ocean-Bottom Maze: Treasure" Power Moon, the player can find a rainbow-colored treble clef. Mario must touch it and then quickly collect all of the Rainbow Notes that appear. Available after opening this kingdom's Moon Rock.
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Taking Notes in the Sea
Near the Glass Palace checkpoint, the player can find a rainbow-colored treble clef on top of a column underwater. The player must touch it and quickly collect the three circles of Rainbow Notes before they disappear. Available after opening this kingdom's Moon Rock.
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Seaside Kingdom Master Cup
At the Island above Ocean Trench East, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening this kingdom's Moon Rock and collecting the "Seaside Kingdom Regular Cup" Power Moon.
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Aim! Poke!
Near the Rolling Canyon checkpoint, the player can find a Moon Pipe underwater, which leads to a bonus area. In this bonus area, Mario must capture a Pokio and knock a few boulders into breakable blocks that are blocking the path and a gate to the Power Moon. Available after opening this kingdom's Moon Rock.
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Poke! Roll!
In the area with the "Aim! Poke!" Power Moon, the player must capture a Pokio and knock a boulder into a single breakable block that can be found behind a gate which is behind the entrance to the area. Available after opening this kingdom's Moon Rock.
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The Spinning Maze: Search!
By dropping off one side of the Lighthouse, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must collect five Moon Shards among many blue and yellow blocks that can be shifted by throwing Cappy at them. The only enemies here are Spinies. Available after opening this kingdom's Moon Rock.
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The Spinning Maze: Open!
At the back of the area with the "The Spinning Maze: Search!" Power Moon, the player can find an opening which leads to a hidden room containing a treasure chest which contains the Power Moon. Available after opening this kingdom's Moon Rock.
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The Broodals Are After Some Cookin'
Mario must defeat Spewart for the second time in the game to obtain this Power Moon. Available from the start.
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Under the Cheese Rocks
Mario must make it to an area with Spinies, Hammer Bros, and cheese rocks. He must capture a Hammer Bro and break a group of cheese rocks on a higher platform. Underneath these cheese rocks is a Lever Switch that Mario can throw Cappy on to unlock this Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Big Pot on the Volcano: Dive In!
Mario must make it to the Meat Plateau checkpoint and capture the large piece of meat found here. After twitching the salt off of him, Cookatiel will catch Mario and take him to a large pot with vegetables in it. The Multi Moon can be found at the end. Available after collecting the "Under the Cheese Rocks" Power Moon.
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Climb Up the Cascading Magma
Mario must make it to the Volcano Cave Entrance checkpoint. Inside the cave, Mario must capture a Lava Bubble and swim up a large hill of lava and Lava Geysers. At the end, he must jump into the one unlit torch still as a Lava Bubble, which will make this Power Moon appear. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
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Cookatiel Showdown!
Mario must make it to the Start of the Peak Climb checkpoint. He must climb up the large mountain while avoiding enemies and obstacles such as Spinies and peppers until he gets to the Top of the Peak Climb checkpoint. He must capture a Lava Bubble and launch himself from the cannon into a large pot where he must defeat Cookatiel. Available after collecting the "Climb Up the Cascading Magma" Power Moon.
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Piled on the Salt
The player can find this Power Moon on a mound of salt on top of one of the buildings near the Odyssey. Available from the start.
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Lurking in the Pillar's Shadow
The player can find this Power Moon in an alcove by dropping off of the building to the left behind the Peronza Plaza checkpoint. Available from the start.
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Atop the Jutting Crag
Near the Salt-Pile Isle checkpoint, the player must capture a Lava Bubble and find a cannon to launch himself in the air. Mario will launch over a platform and must decapture the Lava Bubble to land on it and collect the Power Moon. Intended to be available after "Big Pot on the Volcano: Dive In!" but available as early as after "The Broodals Are After Some Cookin'" using skilled Hammer Bro. jumps
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Is This an Ingredient Too?!
In the Peronza Plaza, the player can find a stack of crates behind one of the buildings there. One of the crates contains the Power Moon, which will spawn on top of one of the buildings. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Atop a Column in a Row
On top of one of the columns in the Peronza Plaza, the player can find a glowing spot. Mario must ground pound this glowing spot to obtain the Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Surrounded by Tall Mountains
By long jumping off the Meat Plateau, the player can find a glowing spot among one of the small green mountains. Mario must ground pound it to obtain the Power Moon. Available after collecting the "Under the Cheese Rocks" Power Moon.
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Island of Salt Floating in the Lava
Near the Salt-Pile Isle checkpoint, the player can find another small island. The island has a glowing spot in the middle of it that Mario must ground pound to obtain the Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Overlooking a Bunch of Ingredients
If Mario jumps out of the pot that Cookatiel was fought in, he should land on a purplish blue mountain on the southwest side. At the end of the blue mountain, a glowing spot can be found which Mario must ground pound to obtain the Power Moon. Available after collecting the "Under The Cheese Rocks" Power Moon.
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Light the Lantern on the Small Island
At the Path to the Meat Plateau, the player can find a lantern sitting on a small island that they must light. It can be lit by either capturing a Lava Bubble and jumping into it or by capturing a Fire Bro and throwing a fireball at it. The Power Moon will appear after it is lit. Available after collecting the "Under The Cheese Rocks" Power Moon.
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Golden Turnip Recipe 1
Next to the Crazy Cap shop in Peronza Plaza, Mario can find a Golden Turnip. He must throw it into the large pot of Stupendous Stew in Peronza Plaza, which will grant him a Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Golden Turnip Recipe 2
In the place where the "Atop the Jutting Crag" Power Moon is found, Mario can find a Golden Turnip. He must throw it into the large pot of Stupendous Stew in Peronza Plaza, which will grant him a Power Moon. Intended to be available after "Big Pot on the Volcano: Dive In!" but available as early as after "The Broodals Are After Some Cookin'" using skilled Hammer Bro. jumps
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Golden Turnip Recipe 3
At the Path to the Meat Plateau, Mario must capture a Hammer Bro and go behind the green mountain. A pile of cheese rocks can be found, which Mario must throw frying pans at to find a Golden Turnip underneath them. Mario must throw it into the large pot of Stupendous Stew in Peronza Plaza, which will grant him a Power Moon. Available after collecting the "Under the Cheese Rocks" Power Moon.
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Luncheon Kingdom Timer Challenge 1
On top of one of the buildings near the Odyssey, the player can find a scarecrow. Mario must throw Cappy on it and quickly collect the Power Moon that appears before the timer runs out. Available from the start.
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Luncheon Kingdom Timer Challenge 2
Behind the Peronza Plaza checkpoint, the player can find a scarecrow. Mario must throw Cappy on it and quickly collect the key that makes the Power Moon appear before the timer runs out. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
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Luncheon Kingdom Timer Challenge 3
Behind the Start of the Peak Climb checkpoint, the player can find a scarecrow. Mario must throw Cappy on it and quickly collect the key that makes the Power Moon appear before the timer runs out. Available after collecting the "Cookatiel Showdown!" Multi Moon.
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Beneath the Rolling Vegetables
At the Remote Island in the Lava, the player must enter the 8-Bit Pipe and can find the Power Moon at the end of the 8-Bit section. Available after collecting the "Under The Cheese Rocks" Power Moon.
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All the Cracks Are Fixed
At the Remote Island in the Lava, Mario must ground pound all six cracks in the ground to make the Power Moon appear. Available after collecting the "Under The Cheese Rocks" Power Moon.
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Taking Notes: Swimming in Magma
Near the Remote Island in the Lava, the player can find a rainbow-colored treble clef sitting in the middle of the lava. Mario must touch it and quickly collect all of the Rainbow Notes that appear before the timer runs out. Available after collecting the "Under The Cheese Rocks" Power Moon.
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Love Above the Lava
The player must capture a Goomba Stack and speak to Goombette, who can be found near the Odyssey by walking on a rolling corn on the cob. Speaking to her will grant Mario the Power Moon. Available from the start.
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Shopping in Mount Volbono
The player must purchase this Power Moon from the Crazy Cap shop for 100 gold coins. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Luncheon Kingdom Slots
Behind a pile of vegetables in the Peronza Plaza, the player can find a building which houses the Slots minigame. For this version, Mario must match up five Power Moons in a row to obtain the Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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A Strong Simmer
The player must purchase the Chef Hat and Chef Suit from the Crazy Cap shop and then talk to a Volbonan blocking entry to a door to the left of the shop. Inside is a bonus area, where Mario must capture a Lava Bubble and jump into the pot of Stupendous Stew when he enters the area, which makes the Power Moon appear. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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An Extreme Simmer
In the area where the "A Strong Simmer" Power Moon is found, Mario must capture a Lava Bubble again, but this time he must make it to the end of the area, where another pot of Stupendous Stew is found. Jumping into it as a Lava Bubble grants Mario the Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Alcove Behind the Pillars of Magma
In the area where the "Climb Up the Cascading Magma" Power Moon was found, the player can find this Power Moon by going behind the part where Mario drops off into a group of Lava Geysers into a hidden alcove. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
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Treasure Beneath the Cheese Rocks
The player must capture a Hammer Bro at the Path to the Meat Plateau and then backtrack to the very beginning of the kingdom near the Odyssey, where a pile of cheese rocks can be found. Mario must throw frying pans at them to find a glowing spot underneath them. He must then ground pound the glowing spot to obtain the Power Moon. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
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Light the Two Flames
Near the Odyssey, the player can find two lanterns that they must light using a Fire Bro to obtain the Power Moon. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
32 SMO Luncheon Moon 32.png
Light the Far-Off Lanterns
Near the large mountain that the player climbs to get to the boss fight against Cookatiel, the player can find two lanterns. Mario can capture one of the nearby Fire Piranha Plants and spit fireballs at them to light them, after which the Power Moon will appear. Available after collecting the "Climb Up the Cascading Magma" Power Moon.
33 SMO Luncheon Moon 33.png
Bon Appétit, Captain Toad!
Near the mountain that the player climbs to get to the boss fight against Cookatiel, the player can find Captain Toad situated on a small island that is close to the edge of the kingdom. Captain Toad will reward Mario with the Power Moon once spoken to. Available after collecting the "Climb Up the Cascading Magma" Power Moon.
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The Treasure Chest in the Veggies
Near the Path to the Meat Plateau, the player must jump on top of the wall to the right side of the checkpoint to find a door hidden behind the wall. Inside the door is a treasure chest containing the Power Moon. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
35 SMO Luncheon Moon 35.png
Caught Hopping at the Volcano!
At the entrance to the Peronza Plaza, Mario can find a rabbit that he must catch to obtain this Power Moon. Available after collecting the "Cookatiel Showdown!" Multi Moon.
36 SMO Luncheon Moon 36.png
Taking Notes: Big Pot Swim
In the giant pot that Mario fought Cookatiel in earlier, the player can find a rainbow-colored treble clef. The player must touch it and collect the 3 sets of Rainbow Notes that appear before the timer runs out to obtain this Power Moon. Available after collecting the "Cookatiel Showdown!" Multi Moon.
37 SMO Luncheon Moon 37.png
Magma Swamp: Floating and Sinking
Near the Peronza Plaza checkpoint, the player can find a door by dropping off the ledge behind the checkpoint. Inside the door is a room filled with lava and moving platforms as well as Moon Shards that Mario must collect to obtain the Power Moon. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
38 SMO Luncheon Moon 38.png
Corner of the Magma Swamp
In the area with the "Magma Swamp: Floating and Sinking" Power Moon, the player can find this Power Moon by going behind the entrance in the area where three sinking platforms are. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
39 SMO Luncheon Moon 39.png
Magma Narrow Path
Near the Meat Plateau, the player can find a door which leads to a bonus area. In this bonus area, Mario must capture a Lava Bubble and swim across several thin paths of floating lava to find the Power Moon at the end. Available after collecting the "Under the Cheese Rocks" Power Moon.
40 SMO Luncheon Moon 40.png
Crossing to the Magma
In the area with the "Magma Narrow Path" Power Moon, the player can find this Power Moon above a "mountain" of lava to the right of two Magmatos. Available after collecting the "Under the Cheese Rocks" Power Moon.
41 SMO Luncheon Moon 41.png
Fork Flickin' to the Summit
Near the Salt-Pile Isle checkpoint, the player can find a door which leads to a bonus area. In this bonus area, Mario must capture multiple Volbonans and "flick" his way up to the top of a mountain where the Power Moon is found. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
42 SMO Luncheon Moon 42.png
Fork Flickin' Detour
In the area with the "Fork Flickin' to the Summit" Power Moon, the player must use one of the Volbonans before the end of the area to flick Mario to another platform to the right side where this Power Moon is found. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
43 SMO Luncheon Moon 43.png
Excavate 'n' Search the Cheese Rocks
At the Path to the Meat Plateau, the player must capture a Hammer Bro and go to the right side where a greenish blue structure. Behind the structure is a pile of cheese blocks blocking a door which leads to a bonus area. In this bonus area, Mario must collect five Moon Shards in a room full of cheese rocks. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
44 SMO Luncheon Moon 44.png
Climb the Cheese Rocks
In the area with the "Excavate 'n' Search the Cheese Rocks" Power Moon, the player can find this Power Moon in a hidden alcove blocked off my a mountain of cheese rocks. Available after collecting the "The Broodals Are After Some Cookin'" Power Moon.
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Spinning Athletics End Goal
Near the Remote Island in the Lava, the player can find a greenish structure which has a scarecrow to open a door, which leads to a bonus area. In this bonus area, Mario must make it through many rotating blocks to obtain the Power Moon found at the end. Available after collecting the "Under the Cheese Rocks" Power Moon.
46 SMO Luncheon Moon 46.png
Taking Notes: Spinning Athletics
In the area with the "Spinning Athletics End Goal" Power Moon, the player can find a rainbow-colored treble clef on a lime green rotating platform. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available after collecting the "Under the Cheese Rocks" Power Moon.
47 SMO Luncheon Moon 47.png
Secret Path to Mount Volbono!
This Power Moon can be found on top of the Floating Sky Island. To reach it, the player must travel through a painting located in a different kingdom:
  • In the Lake Kingdom, the painting can be found in a small pool of water in the Courtyard.
  • In the Wooded Kingdom, the painting can be found behind an iron block on the iron wall near the Secret Flower Field.
Available from the start (Lake Kingdom).

Available after collecting the "Flower Thieves of Sky Garden" Power Moon (Wooded Kingdom).
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A Tourist in the Luncheon Kingdom!
After restoring the Sand Kingdom to its former glory, the player should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to the Tostarenan, who states that he wants to go to the Metro Kingdom. After this conversation, the player should head to the Metro Kingdom, where the tourist can be found next to the Main Street Entrance checkpoint. If Mario talks to him here, he will state that he now wants to go to a place with big waterfalls. After this conversation, the player should head to the Cascade Kingdom, where the tourist can be found near the start of the kingdom. If Mario talks to him there, he will state that he is up for a bite and some neat eats. After this conversation, the player should head to the Luncheon Kingdom, where the tourist can be found at the entrance to the Peronza Plaza. Talking to him here will reward Mario with a Power Moon. Available after collecting the "A Tourist in the Cascade Kingdom!" Power Moon (Cascade Kingdom).

Available after collecting the "Cookatiel Showdown!" Multi Moon (Luncheon Kingdom).

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Found with Luncheon Kingdom Art
At the Path to the Meat Plateau, the player can climb on top of the blueish purple mountain on the left side to find a piece of Hint Art. The Hint Art shows Poochy digging on a glowing spot on a small rock formation underwater in the Seaside Kingdom. If Mario travels to the Seaside Kingdom and ground pounds the spot shown by the Hint Art, he will be rewarded with a Power Moon. Available after collecting the "Big Pot on the Volcano: Dive In!" Multi Moon.
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The Rooftop Lantern
The player must capture a Fire Bro at the Path to the Meat Plateau and then backtrack to the Peronza Plaza. On top of one of the buildings there, a lantern can be found which Mario must light to obtain this Power Moon. Available after defeating Bowser in the Moon Kingdom.
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Jammin' in the Luncheon Kingdom
Behind the Peronza Plaza checkpoint, the player can find a Music Toad opposite of the Scarecrow that activates the “Luncheon Kingdom Timer Challenge 2” Power Moon. Should Mario talk to the Toad, he will request that the player play a specific piece of music related to "I've become a monster!" The Toad will reward Mario with a Power Moon if the player selects the "Fossil Falls: Dinosaur", "Honeylune Ridge: Collapse", "Honeylune Ridge: Collapse (8-bit)", or "Honeylune Ridge: Escape" theme from the Music List. Available after defeating Bowser in the Moon Kingdom.
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Mechanic: Repairs Complete!
The player must purchase the Mechanic Cap and Mechanic Outfit from the Yellow Crazy Cap shop. Mario must then speak to a Steam Gardener that can be found on top of a green staircase in Peronza Plaza. The Steam Gardener will tell Mario that it needs a mechanic and will reward Mario with the Power Moon. Available after defeating Bowser in the Moon Kingdom.
53 SMO Luncheon Moon 53.png
Diving from the Big Pot!
From the giant pot of Stupendous Stew that Mario fought Cookatiel in earlier, Mario must jump from there as a Lava Bubble into a smaller pot of Stupendous Stew found on top of a building in the Peronza Plaza. The Power Moon will appear after doing so. Available after defeating Bowser in the Moon Kingdom.
54 SMO Luncheon Moon 54.png
Hat-and-Seek: Among the Food
Behind one of the buildings in Peronza Plaza, the player can find a Volbonan with a Bonneter disguised as a chef hat on its head. If Mario speaks to the Bonneter, he will be rewarded with the Power Moon. Available after defeating Bowser in the Moon Kingdom.
55 SMO Luncheon Moon 55.png
Luncheon Kingdom: Regular Cup
Outside Volcano Cave, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
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Peach in the Luncheon Kingdom
Peach can be found near the pot of Stupendous Stew in the Peronza Plaza and will reward Mario with the Power Moon when spoken to. Available after defeating Bowser in the Moon Kingdom.
57 SMO Luncheon Moon 57.png
From Inside a Bright Stone
Behind the Peronza Plaza checkpoint and to the left side, the player can drop off the ledge and can find a blue rock with a glowing spot on it. Additionally, from where the Moon Rock was opened, Mario can capture a Lava Bubble and jump as a Lava Bubble to the blue rock. Mario must ground pound the glowing spot to obtain the Power Moon. Available after opening this kingdom's Moon Rock.
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Under the Meat Plateau
The player must capture a Lava Bubble and swim behind a green wall near the Meat Plateau, where the Power Moon can be found hovering above the lava. Available after opening this kingdom's Moon Rock.
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On Top of a Tall, Tall Roof
This Power Moon can be found on the roof of the entrance to the mountain peak where the two lanterns used for the "Light the Far-Off Lanterns" Power Moon are located. Due to it’s elevation, Mario should long jump/dive from where the rolling pepper is launched. Available after opening this kingdom's Moon Rock.
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From a Crack in the Hard Ground
By jumping on the higher ledge to the right of the Path to the Meat Plateau checkpoint, the player can find 2 cracks on top of it. Mario must ground pound the left crack to obtain this Power Moon. Available after opening this kingdom's Moon Rock.
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By the Cannon Pointed at the Big Pot
At the Top of the Peak Climb, the player can find a glowing spot on the orange rocks surrounding the cannon that launches Mario to the pot where Cookatiel was fought. Mario must ground pound the glowing spot to obtain the Power Moon. Available after opening this kingdom's Moon Rock.
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Luncheon Kingdom: Master Cup
Outside Volcano Cave, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening this kingdom's Moon Rock and collecting the "Luncheon Kingdom Regular Cup" Power Moon.
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Stepping Over the Gears
At the top of the Meat Plateau, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must avoid enemies such as Fire Bros and Bitefrosts while jumping across several rotating gears. Available after opening this kingdom's Moon Rock.
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Lanterns on the Gear Steps
In the area with the "Stepping Over the Gears" Power Moon, the player must capture a Fire Bro and light all of the lanterns that appear in the area. The Power Moon will appear at the end next to the normal Power Moon. Available after opening this kingdom's Moon Rock.
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Volcano Cave Cruisin'
At the Volcano Cave Entrance, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must ride a moving platform through blocks of lava as well as throw Cappy at multiple Cap Clouds to make it to the end. Available after opening this kingdom's Moon Rock.
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Volcano Cave and Mysterious Clouds
In the area with the "Volcano Cave Cruisin'" Power Moon, the player can find a group of Cap Clouds at the corner where the moving platform goes upwards. Above these Cap Clouds is the Power Moon. Available after opening this kingdom's Moon Rock.
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Treasure of the Lava Islands
On top of one of the buildings near the Odyssey, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must ride a moving platform over blocks of lava and capture a Lava Bubble to launch himself in cannons. Available after opening this kingdom's Moon Rock.
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Flying Over the Lava Islands
In the area with the "Treasure of the Lava Islands" Power Moon, the player must capture a Lava Bubble and jump into the first cannon seen there. Mario must quickly decapture the Lava Bubble in midlaunch and land on a small floating platform where this Power Moon is found. Available after opening this kingdom's Moon Rock.
1 The Ruined Dragon preparing an attack.
Battle with the Lord of Lightning!
After exiting the Odyssey, Mario should make his way up the stairs and pull the sword out of the ground using Cappy. A spark pylon will appear that Mario can capture and ride up to the tall tower. A boss fight with the Ruined Dragon will ensue and will reward Mario with a Multi Moon when defeated. Available from the start.
2 SMO Ruined Moon 2.png
In the Ancient Treasure Chest
To the left of the stairs that lead to the spark pylon, there is a ledge that Mario can hold on to. At the end of the ledge is a treasure chest that contains a Power Moon. Available from the start.
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Roulette Tower: Climbed
A Mini Rocket on the battlefield will lead Mario to a roulette block challenge area. After climbing the tower, Mario is rewarded with a Power Moon. After defeating the Ruined Dragon.
4 SMO Ruined Moon 4.png
Roulette Tower: Stopped
Inside the Roulette Tower in the section to the left of where the red Koopa Troopas are. After defeating the Ruined Dragon.
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Peach in the Ruined Kingdom
Peach and Tiara are on the battlefield, to the right of the dragon. After defeating Bowser in the Moon Kingdom.
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Caught on a Big Horn
Obtained by throwing Cappy onto the dragon's left horn and holding him there until the Power Moon appears. Available after opening this kingdom's Moon Rock.
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Upon the Broken Arch
On top of the broken arch on the right side of the staircase. Available after opening this kingdom's Moon Rock.
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Rolling Rock on the Battlefield
On the battlefield, there is a loose rock that can be hit for an abnormally long amount of time to reveal a Power Moon. Available after opening this kingdom's Moon Rock.
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Charging Through an Army
Inside a Moon Pipe that appears next to the Odyssey. The pipe leads to an area where Mario must bust open a cage by capturing a Chargin' Chuck. Available after opening this kingdom's Moon Rock.
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The Mummy Army's Curse
In the area led to by the Moon Pipe; after the Chinchos start appearing, Mario must return to the beginning of the area, where a sparkling Chincho will spawn. Defeating it reveals the Power Moon. Available after opening this kingdom's Moon Rock.
1 InfiltrateBowserCastle.png
Infiltrate Bowser's Castle!
The player must make it to the Third Courtyard (Rear), where they must defeat the single Stairface Ogre to make the Power Moon appear. Available from the start.
2 SmartBombing.png
Smart Bombing
After collecting the "Infiltrate Bowser's Castle!" Power Moon, the player must go to the Second Courtyard. Mario must collect five Moon Shards that are around the area, after which this Power Moon will appear. Available after collecting the "Infiltrate Bowser's Castle!" Power Moon.
3 BigBroodalBattle.png
Big Broodal Battle
After collecting the "Smart Bombing" Power Moon, the player must make it to the Main Courtyard Entrance. There, Mario must defeat both Hariet and Topper to make this Power Moon appear. Available after collecting the "Smart Bombing" Power Moon.
4 ShowdownatBowserCastle.png
Showdown at Bowser's Castle
After collecting the "Big Broodal Battle" Power Moon, the player must make their way to the top of the keep, where Bowser and Princess Peach can be found. After a cutscene showing Bowser taking away Princess Peach again, the RoboBrood will appear, which Mario must defeat in order to obtain the Multi Moon. Available after collecting the "Big Broodal Battle" Power Moon.
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Behind the Big Wall
At the Third Courtyard (Front) checkpoint, Mario must capture one of the Pokios and climb the wall in front of him. The Power Moon can be found on the other side on a hidden platform. Available from the start.
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Treasure Inside the Turret
At the Second Courtyard, the player must capture a Pokio and go to the left side a little. The player can find a hidden wall by dropping off the side, which can be poked. The player must continue poking to the left until they find a hidden area with the Power Moon. Available after collecting the "Infiltrate Bowser's Castle!" Power Moon.
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From the Side Above the Castle Gate
This Power Moon can be found by jumping onto the roof on the left side near the spark pylon at the end of the Second Courtyard. Available after collecting the "Smart Bombing" Power Moon.
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Sunken Treasure in the Moat
At the Main Courtyard, this Power Moon can be found by jumping into the pool of water on the left side and swimming underneath the structure. Available after collecting the "Big Broodal Battle" Power Moon.
9 SMO Bowser's Moon 9.png
Past the Moving Wall
At the Beneath the Keep checkpoint, the player must go to the right side to find a hidden pair of moving walls that Mario must poke across with the Power Moon found inside a gate in between the pair of moving walls. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
10 SMO Bowser's Moon 10.png
Above the Poison Swamp
At the Beneath the Keep checkpoint, the player must capture the Lakitu that can be found floating above the poisoned water. Mario must then float over to the left side where a slingshot can be found, which launches Mario to the roof of a building. He must then go to the right side and can find the Power Moon on another platform near another slingshot. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
11 SMO Bowser's Moon 11.png
Knocking Down the Nice Frame
On the roof of a building near the Beneath the Keep checkpoint, the player can find a frame with Japanese writing on it. Mario must throw Cappy on the back of the frame to knock it down, which makes the Power Moon appear. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
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Caught on the Iron Fence
The player must throw and spin Cappy onto one of the small Bowser heads on the fence behind the Odyssey to make this Power Moon appear. Available from the start.
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On the Giant Bowser Statue's Nose
On the nose of the giant golden Bowser head that can be seen when using the spark pylon near the Beneath the Keep checkpoint, the player can find a glowing spot. Mario must ground pound the glowing spot to obtain this Power Moon. Available after collecting the "Big Broodal Battle" Power Moon.
14 SMO Bowser's Moon 14.png
Inside a Block in the Castle
To the left of the Outer Wall checkpoint, the player must lure the Stairface Ogre to break a glowing metal block, which will make this Power Moon appear. Available after collecting the "Big Broodal Battle" Power Moon.
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Caught Hopping at Bowser's Castle!
At the top of the keep, the player can find two rabbits. Mario must catch the rabbit on the right to obtain this Power Moon. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
16 SMO Bowser's Moon 16.png
Exterminate the Ogres!
At the Main Courtyard Entrance checkpoint, the player can find a spark pylon on the roof of the building to the right side. This spark pylon takes Mario to a faraway island inhabited with three Stairface Ogres. Mario must defeat all three of them to obtain this Power Moon. Available after collecting the "Smart Bombing" Power Moon.
17 SMO Bowser's Moon 17.png
Bowser's Kingdom Timer Challenge 1
At the Showdown Arena, the player can find a scarecrow. Mario must throw Cappy on the scarecrow and quickly collect the Power Moon before the timer runs out. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
18 SMO Bowser's Moon 18.png
Taking Notes: Between Spinies
At the Third Courtyard (Rear), the player can find a rainbow-colored treble clef. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available from the start.
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Stack Up Above the Wall
Near the beginning of the kingdom, the player must capture and create a Goomba Stack consisting of 10 Goombas. Mario must then go to the side of the building to find a Goomba button with a number "10" that, when pressed, will make the Power Moon appear. Available from the start.
20 SMO Bowser's Moon 20.png
Hidden Corridor Under the Floor
Behind the Outer Wall checkpoint, the player can find a stack of crates inside the wall with the Power Moon being found behind a few bars. Available after collecting the "Big Broodal Battle" Power Moon.
21 SMO Bowser's Moon 21.png
Poking Your Nose in the Plaster Wall
At the end of the Third Courtyard (Rear), the player must jump on the roof on the left side. They must follow the roof to the far right side where they can find a Pokio on a lower level. Mario must capture the Pokio and poke the small hole in the middle of the wall to make this Power Moon appear. Available from the start.
22 SMO Bowser's Moon 22.png
Poking the Turret Wall
At the end of the Second Courtyard, the player must capture a Pokio and poke one of the bombs into two metal boxes on the left side. A small hole can be found behind these boxes and must be poked to make the Power Moon appear. Available after collecting the "Infiltrate Bowser's Castle!" Power Moon.
23 SMO Bowser's Moon 23.png
Poking Your Nose by the Great Gate
At the Inner Wall, the player must capture a Pokio and climb to the Beneath the Keep checkpoint. Behind the spark pylon on a lower platform, the player can find a few crates that they must poke to make this Power Moon appear. Available after collecting the "Big Broodal Battle" Power Moon.
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Jizo All in a Row
At the Souvenir Shop checkpoint, the player must capture a Jizo and place it between the five stationary Jizos on the right to make this Power Moon appear. Available after collecting the "Smart Bombing" Power Moon.
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Underground Jizo
At the Souvenir Shop checkpoint, the player must capture a Jizo and go to the right side to find a cracked floor which Mario will fall through into a hidden room. Mario must place the Jizo in between the two Jizos on the right side of the room to make the Power Moon appear. Available after collecting the "Smart Bombing" Power Moon.
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Found Behind Bars!
At the Main Courtyard, the player must capture a Pokio and climb up the wall to the roof on the side with the Moon Rock. They must then go to the far left side on the roof to find a spark pylon which takes Mario to the Power Moon found inside a jail cell. Available after collecting the "Big Broodal Battle" Power Moon.
27 SMO Bowser's Moon 27.png
Fishing(?) in Bowser's Castle
At the Beneath the Keep checkpoint, the player must capture the Lakitu over the pool of poisoned water. They must catch the large fish there and upon reeling it in, Poochy appears along with the Power Moon. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
28 SMO Bowser's Moon 28.png
Good to See You, Captain Toad!
At the Outer Wall checkpoint, the player can find Captain Toad on the roof to the far right side. Speaking to him will reward Mario with the Power Moon. Available after collecting the "Big Broodal Battle" Power Moon.
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Shopping at Bowser's Castle
The player can purchase this Power Moon from the Crazy Cap shop for 100 gold coins. Available after collecting the "Smart Bombing" Power Moon.
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Bowser's Castle Treasure Vault
At the Beneath the Keep checkpoint, the player can find a door by dropping off the roof on the left side. Inside this door is a treasure chest containing the Power Moon. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
31 SMO Bowser's Moon 31.png
Scene of Crossing the Poison Swamp
The player must purchase the Samurai Helmet and Samurai Armor from the Crazy Cap shop and then go behind the shop to find a New Donker that is blocking entry to a door. Behind this door is an 8-Bit section that Mario must complete to find the Power Moon at the end. Available after collecting the "Smart Bombing" Power Moon.
32 SMO Bowser's Moon 32.png
Taking Notes: In the Folding Screen
In the area with the "Scene of Crossing the Poison Swamp" Power Moon, the player can find a rainbow-colored treble clef in the third screen. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available after collecting the "Smart Bombing" Power Moon.
33 SMO Bowser's Moon 33.png
On Top of the Spinning Tower
By dropping off near the Beneath the Keep checkpoint, the player can find a pool of poisoned water. The player must defeat the Stairface Ogre there to open up a door, which leads to a bonus area. In this bonus area, Mario must capture a Pokio and make it to the top of a spinning tower by poking onto the walls. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
34 SMO Bowser's Moon 34.png
Down and Up the Spinning Tower
In the area with the "On Top of the Spinning Tower" Power Moon, the player must fall to a hidden alcove on the bottom of the tower to find a key. The player must then go back up to the top of the tower to obtain the Power Moon. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
35 SMO Bowser's Moon 35.png
Jizo's Big Adventure
At the Showdown Arena, the player can find a Warp Pipe which leads to a bonus area. In this bonus area, Mario must capture multiple Jizos through a puzzle to find the Power Moon on top of a high platform. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
36 SMO Bowser's Moon 36.png
Jizo and the Hidden Room
In the area with the "Jizo's Big Adventure" Power Moon, the player must capture the Jizos to have them rest on the two P Switches near the higher platform as well as a P Switch behind the entrance pipe. The Power Moon is found in a hidden alcove in the wall near the exit. Available after collecting the "Showdown at Bowser's Castle" Multi Moon.
37 SMO Bowser's Moon 37.png
Dashing Above the Clouds
By falling off of the right side of the Beneath the Keep checkpoint, the player can find a large seed on the roof of a building. The player must plant the seed into a patch of dirt found in front of it. A large Beanstalk will grow, which takes the player to a bonus area. In this bonus area, the player must capture multiple Rocket Flowers to make it to the end where the Power Moon is found. Available after collecting the "Big Broodal Battle" Power Moon.
38 SMO Bowser's Moon 38.png
Dashing Through the Clouds
In the area with the "Dashing Through the Clouds" Power Moon, the player can find this Power Moon on a narrow path to the left side. Available after collecting the "Big Broodal Battle" Power Moon.
39 SMO Bowser's Moon 39.png
Sphynx Over Bowser's Castle
The player must capture the Binoculars found in the Main Courtyard and zoom into the Sphynx flying over the kingdom, who will reward Mario with the Power Moon. Available after defeating Bowser in the Moon Kingdom.
40 SMO Bowser's Moon 40.png
I Met a Pokio!
At the Main Courtyard, the player must capture a Pokio and go to the top of the right side building (where the Moon Rock is) to find a Bonneter who will reward Mario with the Power Moon after speaking to it as a Pokio. Available after defeating Bowser in the Moon Kingdom.
41 SMO Bowser's Moon 41.png
Bowser's Kingdom Regular Cup
Beneath the Keep, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in the Moon Kingdom.
42 SMO Bowser's Moon 42.png
A Rumble Under the Arena Floor
At the Showdown Arena, Mario must ground pound a certain part of the floor to obtain this Power Moon. Available after defeating Bowser in the Moon Kingdom.
43 SMO Bowser's Moon 43.png
Secret Path to Bowser's Castle!
This Power Moon can be found on top of the Island in the Sky. To reach it, the player must travel through a painting located in the Cascade Kingdom. The painting can be found underneath the large waterfall in a hidden alcove in the aforementioned kingdom. Available after defeating Bowser in the Moon Kingdom.
44 SMO Bowser's Moon 44.png
Peach in Bowser's Kingdom
Princess Peach and Tiara can be found at the Souvenir Shop and must be spoken with to obtain this Power Moon. Available after defeating Bowser in the Moon Kingdom.
45 SMO Bowser's Moon 45.png
Found with Bowser's Kingdom Art
To the left of the Main Courtyard checkpoint, the player can find a piece of Hint Art. The Hint Art shows Poochy digging on a glowing spot next to a cactus in the Sand Kingdom. Mario must travel back to the Sand Kingdom and find the glowing spot that is shown on the Hint Art. Available after defeating Bowser in the Moon Kingdom.
46 SMO Bowser's Moon 46.png
Behind the Tall Wall: Poke, Poke!
At the Third Courtyard (Rear), the player must capture a Pokio and go to the end of the area. They then must jump on the roof of the building and to the left side. On the side of the wall, a small hole can be found which Mario must poke to obtain the Power Moon. Available after opening this kingdom's Moon Rock.
47 SMO Bowser's Moon 47.png
From Crates in the Moat
At the Main Courtyard, the player must jump into the right side pool of water and can find a pile of crates underwater. One of these crates contains the Power Moon. Available after opening this kingdom's Moon Rock.
48 SMO Bowser's Moon 48.png
Caught on the Giant Horn
At the top of the keep, the player must throw and spin Cappy onto one of the golden horn statues to obtain this Power Moon. Available after opening this kingdom's Moon Rock.
49 SMO Bowser's Moon 49.png
Inside a Block at the Gate
At the Main Courtyard, the player must poke a bomb into one of the metal boxes next to the checkpoint. Available after opening this kingdom's Moon Rock.
50 SMO Bowser's Moon 50.png
Small Bird in Bowser's Castle
A small glowing bird can be found on top of one of the buildings near the beginning of the kingdom. Mario must throw Cappy at the bird quickly before it flies away. Available after opening this kingdom's Moon Rock.
51 SMO Bowser's Moon 51.png
Invader in Bowser's Castle
At the Main Courtyard Entrance, Mario must defeat the Yoofoe that is found in the arena where Topper was fought earlier. Available after opening this kingdom's Moon Rock.
52 SMO Bowser's Moon 52.png
Jumping from Flag to Flag
Behind the Main Courtyard Entrance checkpoint, the player can find a line of flags to the left side. Mario must climb and jump across the flags to collect a key and then must go back to collect the Power Moon. Available after opening this kingdom's Moon Rock.
53 SMO Bowser's Moon 53.png
Bowser's Kingdom Timer Challenge 2
On the left building near the Beneath the Keep checkpoint, the player can find a scarecrow. Mario must throw Cappy onto the scarecrow and quickly collect the key to obtain the Power Moon before the timer runs out. Available after opening this kingdom's Moon Rock.
54 SMO Bowser's Moon 54.png
Taking Notes: On the Wall
At the end of the Third Courtyard (Rear), the player must jump onto the roof of the building and go the far right side to find a lower platform with a rainbow-colored treble clef. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available after opening this kingdom's Moon Rock.
55 SMO Bowser's Moon 55.png
Taking Notes with a Spinning Throw
At the Main Courtyard Entrance, the player can find a rainbow-colored treble clef where they fought Hariet earlier. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available after opening this kingdom's Moon Rock.
56 SMO Bowser's Moon 56.png
Third Courtyard Outskirts
This Power Moon can be found by shaking the controller near a circle of coins when traveling on the spark pylon between the Third Courtyard (Front) and Third Courtyard (Rear). Available after opening this kingdom's Moon Rock.
57 SMO Bowser's Moon 57.png
Stone Wall Circuit
At the Second Courtyard, the player can find a hidden spark pylon to the right side which leads to a key, after which the player must go back to obtain the Power Moon. Available after opening this kingdom's Moon Rock.
58 SMO Bowser's Moon 58.png
Bowser's Kingdom Master Cup
Beneath the Keep, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening this kingdom's Moon Rock and collecting the "Bowser's Kingdom Regular Cup" Power Moon.
59 SMO Bowser's Moon 59.png
Searching Hexagon Tower
On a faraway building to the left side of the Main Courtyard that can only be accessed with a slingshot, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must collect five Moon Shards in a hexagon-shaped tower with Parabones to obtain this Power Moon. Available after opening this kingdom's Moon Rock.
60 SMO Bowser's Moon 60.png
Center of Hexagon Tower
In the area with the "Searching Hexagon Tower" Power Moon, the player can find a key hidden in an alcove at the very bottom of the tower. After collecting the key, the Power Moon will appear at the top of the tower. Available after opening this kingdom's Moon Rock.
61 SMO Bowser's Moon 61.png
Climb the Wooden Tower
On a faraway building to the right side of the Main Courtyard that can only be accessed with a slingshot, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must climb a large tower with walls that can be poked, including some rotating walls, by capturing a Pokio. Available after opening this kingdom's Moon Rock.
62 SMO Bowser's Moon 62.png
Poke the Wooden Tower
In the area with the "Climb the Wooden Tower" Power Moon, the player can find a few crates hidden behind the first wall of the area, one of which contains this Power Moon. Available after opening this kingdom's Moon Rock.
1 SMO Moon Moon 1.png
Shining Above the Moon
Next to the Odyssey, the player can find a crater. Above the crater are three Hidden Blocks with the Power Moon found above the third Hidden Block. Available from the start.
2 SMO Moon Moon 2.png
Along the Cliff Face
To the far left side of the Odyssey on a lower platform, the player can find an 8-Bit Pipe which leads to an 8-Bit section with a few Fuzzies and the Power Moon found at the end. Available from the start.
3 SMO Moon Moon 3.png
The Tip of a White Spire
On the roof of the Wedding Hall building, the player can find a glowing spot on one of the thin spires. Mario must throw and spin Cappy onto the glowing spot to make this Power Moon appear. Available from the start.
4 SMO Moon Moon 4.png
Rolling Rock on the Moon
On one of the large craters on the Moon, the player can find a rock that they must roll until it breaks to obtain this Power Moon. Available from the start.
5 SMO Moon Moon 5.png
Caught Hopping on the Moon!
At the southeast side of the kingdom, the player can find a rabbit that they must catch in order to obtain this Power Moon. Available from the start.
6 SMO Moon Moon 6.png
Cliffside Treasure Chest
Near the Ringing-Bells Plateau checkpoint, the player must jump across a gap to the left of it to get to a platform with a treasure chest containing the Power Moon. Available from the start.
7 SMO Moon Moon 7.png
Moon Kingdom Timer Challenge 1
At the far northeast side of the kingdom, the player can find a scarecrow on a lower platform. Mario must throw Cappy onto the scarecrow and quickly collect the Power Moon that appears before the timer runs out. Available from the start.
8 SMO Moon Moon 8.png
Taking Notes: On the Moon's Surface
To the far right of the Ringing-Bells Plateau checkpoint on a higher platform, the player can find a rainbow-colored treble clef. Mario must touch it and quickly collect all of the Rainbow Notes that appear before the timer runs out. Available from the start.
9 SMO Moon Moon 9.png
Under the Bowser Statue
At the beginning of the Underground Moon Caverns, Mario must capture the Bowser Statue on the right. He must move the statue to uncover a hole where the Power Moon can be found. Available from the start.
10 SMO Moon Moon 10.png
In a Hole in the Magma
Near the spark pylon in the Underground Moon Caverns, the player can find a hole in the lava that has a key inside of it. Mario must collect the key by capturing a Parabones, after which the Power Moon will be unlocked next to the spark pylon. Available from the start.
11 SMO Moon Moon 11.png
Around the Barrier Wall
In the area of the Underground Moon Caverns with the Banzai Bills, the player can find this Power Moon behind the second wall in this part. Available from the start.
12 SMO Moon Moon 12.png
On Top of the Cannon
In the area of the Underground Moon Caverns with the Banzai Bills, the player can find this Power Moon by ground pounding the top of the second Banzai Bill Cannon. Available from the start.
13 SMO Moon Moon 13.png
Fly to the Treasure Chest and Back
At the Banzai Bill area of the Underground Moon Caverns, the player must capture one of the Banzai Bills and fly back to the beginning of the Underground Moon Caverns to find a treasure chest high above the area's entrance, which contains this Power Moon. Available from the start.
14 SMO Moon Moon 14.png
Up in the Rafters
At the top of the Wedding Hall building, the player can find a small hole underneath the bell that Mario can jump into. Upon doing so, Mario will be warped to the inside of the Wedding Hall building, where the Power Moon can be found on the thin rafter in front of him. Available from the start.
15 SMO Moon Moon 15.png
Sneaking Around in the Crater
Near the Odyssey, the player can find a moving glowing bump in a large crater. Mario must ground pound the bump to obtain this Power Moon. Available after defeating Bowser in this kingdom.
16 SMO Moon Moon 16.png
Found on the Moon, Good Dog!
In front of the Crazy Cap shop, the player can find a dog wearing a space helmet. Mario must lead the dog to a corner near a crater with a few broken Moon Rocks. The dog will start digging up a glowing spot and Mario must ground pound it to find this Power Moon. Available after defeating Bowser in this kingdom.
17 SMO Moon Moon 17.png
Moon Shards on the Moon
At the Wedding Hall building, Mario must collect five Moon Shards around and on the roof of the building to obtain this Power Moon. Available after defeating Bowser in this kingdom.
18 SMO Moon Moon 18.png
Moon Quiz: Amazing!
Around the right side of the Quiet Wall, the player can find the Sphynx. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are "Rocket Flower", "Sheep", "Moon", "Below the bell", and "Floated by airship sail". Available after defeating Bowser in this kingdom.
19 SMO Moon Moon 19.png
Thanks, Captain Toad!
Behind the Odyssey, the player can find Captain Toad among the residents of the other kingdoms. Once Mario talks to him, he will be rewarded with the Power Moon. Available after defeating Bowser in this kingdom.
20 SMO Moon Moon 20.png
Shopping in Honeylune Ridge
The player can purchase this Power Moon from the Crazy Cap shop for 100 gold coins. Available after defeating Bowser in this kingdom.
21 SMO Moon Moon 21.png
Walking on the Moon!
Near a large crater with pieces of Moon Rock and a few Moonsnakes, the player can find a Koopa Troopa hosting the Koopa Trace-Walking mini-game. Mario must earn 80 or more points in the minigame to obtain the Power Moon. Available after defeating Bowser in this kingdom.
22 SMO Moon Moon 22.png
Moon Kingdom Regular Cup
At the Wedding Hall, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after defeating Bowser in this kingdom.
23 SMO Moon Moon 23.png
Doctor in the House
The player must purchase the Doctor Headwear and the Doctor Outfit from the Crazy Cap shop and talk to a Shiverian who can be found inside the Wedding Hall. After speaking with it, Mario will be rewarded with the Power Moon. Available after defeating Bowser in this kingdom.
24 SMO Moon Moon 24.png
Sphynx's Hidden Vault
Around the right side of the Quiet Wall, the player can find the Sphynx. If Mario can answer one of its questions correctly, the Sphynx will open up a doorway which leads to a room with multiple Coin Stacks and a treasure chest which contains the Power Moon. Available after defeating Bowser in this kingdom.
25 SMO Moon Moon 25.png
A Tourist in the Moon Kingdom!
After restoring the Sand Kingdom to its former glory, the player should locate the Tostarenan Tourist at the Tostarena Town. Mario must talk to the Tostarenan, who states that he wants to go to the Metro Kingdom. After this conversation, the player should head to the Metro Kingdom, where the tourist can be found next to the Main Street Entrance checkpoint. If Mario talks to him here, he will state that he now wants to go to a place with big waterfalls. After this conversation, the player should head to the Cascade Kingdom, where the tourist can be found near the start of the kingdom. If Mario talks to him there, he will state that he is up for a bite and some neat eats. After this conversation, the player should head to the Luncheon Kingdom, where the tourist can be found at the entrance to the Peronza Plaza. If Mario talks to him there, he will state that he now wants to go above and beyond. After this conversation, the player should head to the Moon Kingdom, where the tourist can be found behind the Odyssey. Talking to him here will reward Mario with a Power Moon. Available after collecting the "A Tourist in the Luncheon Kingdom!" Power Moon (Luncheon Kingdom).
26 SMO Moon Moon 26.png
Peach in the Moon Kingdom
At the top of the Wedding Hall building next to the bell, the player can find Princess Peach and Tiara. Mario must speak with them, after which they will give him the Power Moon. Available after defeating Bowser in this kingdom.
27 SMO Moon Moon 27.png
Found with Moon Kingdom Art
Inside the Wedding Hall on the right wall, the player can find a piece of Hint Art. The Hint Art shows Poochy on a glowing spot in the corner of a wall next to a scarecrow in the Wooded Kingdom. If Mario travels to the Wooded Kingdom and ground pounds the spot shown by the Hint Art, he will be rewarded with a Power Moon. Available after defeating Bowser in this kingdom.
28 SMO Moon Moon 28.png
Mysterious Flying Object
To the right side of the Wedding Hall building near a ledge, the player can find a glowing UFO-like creature. Mario must throw Cappy at it before it flies away to obtain this Power Moon. Available after opening this kingdom's Moon Rock.
29 SMO Moon Moon 29.png
Hidden on the Side of the Cliff
This Power Moon can be found floating high above the Sphynx and can be grabbed by either wall jumping up the wall or by falling off the edge near the Ever-After Hill checkpoint. Available after opening this kingdom's Moon Rock.
30 SMO Moon Moon 30.png
Jumping High as a Frog
Mario must capture a frog near the Wedding Hall building and backtrack to a lone platform found at the east side of the kingdom. The Power Moon can be found floating high above this platform. Available after opening this kingdom's Moon Rock.
31 SMO Moon Moon 31.png
Moon Kingdom Timer Challenge 2
Behind the Ringing-Bells Plateau checkpoint, the player can find a scarecrow. Mario must throw Cappy onto the scarecrow and collect the Power Moon that appears before the timer runs out. Available after opening this kingdom's Moon Rock.
32 SMO Moon Moon 32.png
Walking on the Moon: Again!
Near a large crater with pieces of Moon Rock and a few Moonsnakes, the player can find a Koopa Troopa hosting the Koopa Trace-Walking mini-game. Mario must earn 90 or more points in the minigame to obtain another Power Moon. Available after opening this kingdom's Moon Rock.
33 SMO Moon Moon 33.png
Moon Kingdom Master Cup
At the Wedding Hall, the player can find a Koopa Troopa hosting the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon. Available after opening this kingdom's Moon Rock.
34 SMO Moon Moon 34.png
Taking Notes: In Low Gravity
In the 8-Bit area with the "Along the Cliff Face" Power Moon, the player can find a rainbow-colored treble clef. Mario must touch it and collect all of the Rainbow Notes that appear before the timer runs out. Available after opening this kingdom's Moon Rock.
35 SMO Moon Moon 35.png
Center of the Galaxy
On top of the tall cliff near the Odyssey, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must make it through an 8-Bit area with planets that have their own gravity and move along a path to find the Power Moon at the end. Available after opening this kingdom's Moon Rock.
36 SMO Moon Moon 36.png
Edge of the Galaxy
In the area with the "Center of the Galaxy" Power Moon, the player can find this Power Moon by jumping to a thin platform from the third moving planet. Above this platform are two planets moving in a circle with the Power Moon found in the middle of them. Available after opening this kingdom's Moon Rock.
37 SMO Moon Moon 37.png
Navigating Giant Swings
On top of the tall cliff near a rabbit to the far left of the Odyssey, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must make it through multiple giant blue swings while avoiding Astro-Lanceurs. Available after opening this kingdom's Moon Rock.
38 SMO Moon Moon 38.png
A Swing on Top of a Swing
In the area with the "Navigating Giant Swings" Power Moon, the player can find this Power Moon by jumping on the first swing found after the second Astro-Lanceur. Above the aforementioned swing is another swing where the Power Moon is found. Available after opening this kingdom's Moon Rock.
1 SMO Mushroom Moon 1.png
Perched on the Castle Roof
Above the flagpole on top of the northeastern tower of Peach's Castle. Available from the start.
2 SMO Mushroom Moon 2.png
Pops Out of the Tail
Obtained by throwing Cappy onto the tail of the Tail Tree near the Odyssey. Available from the start.
3 SMO Mushroom Moon 3.png
Caught Hopping at Peach's Castle!
Obtained by catching the rabbit hopping around the garden east of Peach's Castle. Available from the start.
4 SMO Mushroom Moon 4.png
Gardening for Toad: Garden Seed
Near the garden, the player can find a seed. Mario must plant the seed into one of the flower pots in the garden and wait for it to grow to obtain this Power Moon. Available from the start.
5 SMO Mushroom Moon 5.png
Gardening for Toad: Field Seed
In a group of three trees near the Odyssey, the player can find a seed. Mario must plant the seed into one of the flower pots in the garden and wait for it to grow to obtain this Power Moon. Available from the start.
6 SMO Mushroom Moon 6.png
Gardening for Toad: Pasture Seed
Next to a lone tree near the sheep pen, the player can find a seed. Mario must plant the seed into one of the flower pots in the garden and wait for it to grow to obtain this Power Moon. Available from the start.
7 SMO Mushroom Moon 7.png
Gardening for Toad: Lake Seed
Underwater in the Mushroom Pond, the player can find a seed. Mario must plant the seed into one of the flower pots in the garden and wait for it to grow to obtain this Power Moon. Available from the start.
8 SMO Mushroom Moon 8.png
Grow a Flower Garden
Obtained by using Cappy to bloom the flower sprouts north of the garden. Available from the start.
9 SMO Mushroom Moon 9.png
Mushroom Kingdom Timer Challenge
Appears after throwing Cappy onto the scarecrow northeast of the castle. Mario can reach it in time by using a nearby Motor Scooter. Available from the start.
10 SMO Mushroom Moon 10.png
Found at Peach's Castle! Good Dog!
Obtained by bringing the dog to the top of a small mound southeast of the Odyssey. Available from the start.
11 SMO Mushroom Moon 11.png
Taking Notes: Around the Well
Obtained by entering the 8-Bit Pipe on the side of the well to the west of the castle, running all the way around the side, and collecting the treble clef and the Rainbow Notes it spawns. Available from the start.
12 SMO Mushroom Moon 12.png
Herding Sheep at Peach's Castle
Obtained by returning six sheep to the sombrero-wearing Toad southwest of the castle. Available from the start.
13 SMO Mushroom Moon 13.png
Gobbling Fruit with Yoshi
Obtained by having Yoshi eat berries until the meter fills up. Available from the start.
14 SMO Mushroom Moon 14.png
Yoshi's Second Helping!
Obtained by filling up Yoshi's berry meter a second time. Available after collecting the "Gobbling Fruit with Yoshi" Power Moon.
15 SMO Mushroom Moon 15.png
Yoshi's All Filled Up!
Obtained by eating all of the berries in the area. Available after collecting the "Yoshi's Second Helping!" Power Moon.
16 SMO Mushroom Moon 16.png
Love at Peach's Castle
Obtained by draining the castle moat, then bringing a captured Goomba Tower to Goombette behind the castle. Available from the start.
17 SMO Mushroom Moon 17.png
Toad Defender
Guarded by a Toad near Goomba Woods. Approaching him as a Goomba will scare him away. Available from the start.
18 SMO Mushroom Moon 18.png
Forever Onward, Captain Toad!
Obtained by speaking to Captain Toad on top of the Crazy Cap Starshroom. Available from the start.
19 SMO Mushroom Moon 19.png
Jammin' in the Mushroom Kingdom
Obtained by talking to the Toad with headphones and playing the music (any "8-Bit" song) he wants to hear. Available from the start.
20 SMO Mushroom Moon 20.png
Shopping Near Peach's Castle
Purchased from Crazy Cap for 100 yellow coins. Available from the start.
21 SMO Mushroom Moon 21.png
Mushroom Kingdom Regular Cup
Obtained by winning a race against the Roving Racers for the first time. Available from the start.
22 SMO Mushroom Moon 22.png
Mushroom Kingdom Master Cup
Obtained by winning a second race against the Roving Racers. Available after collecting the "Mushroom Kingdom Regular Cup" Power Moon.
23 SMO Mushroom Moon 23.png
Picture Match: Basically Mario
There is a Mini Rocket northeast of the castle which leads to a Picture Match minigame. The player must score at least 60 points to win. Available from the start.
24 SMO Mushroom Moon 24.png
Picture Match: A Stellar Mario!
Obtained by playing Picture Match again and scoring 80 points or more. Available after collecting the "Picture Match: Basically Mario" Power Moon.
25 SMO Mushroom Moon 25.png
Light from the Ceiling
Obtained by standing on the sun rug in Peach's Castle, going into first-person view, then looking at the ceiling. This is a reference to how the Tower of the Wing Cap is accessed in Super Mario 64. Available from the start.
26 SMO Mushroom Moon 26.png
Loose-Tile Trackdown
Obtained by Ground Pounding eight loose floor tiles in Peach's Castle. Available from the start.
27 SMO Mushroom Moon 27.png
Totally Classic!
A Toad is guarding a locked door on a hill by the Goomba Woods. Wearing both the Mario 64 Cap and Mario 64 Suit are required to enter the door, which leads Mario to the back courtyard of the castle, just as it was seen in Super Mario 64. Cappy has to be thrown and spinning at the stone star in the middle of the fountain until a Power Moon appears. Available from the start.
28 SMO Mushroom Moon 28.png
Courtyard Chest Trap
This takes place in the same area where Power Moon 27 is. There are 8 chests scattered in the courtyard, and Mario must open them in the correct order. The first chest to open is on the middle right from the stone star, the second chest is on the top left, the third chest is on the top right, the fourth chest is on the lower left, the fifth chest is on the lower right, the sixth chest is on the middle left, the seventh chest is on the grass southeast, and the eighth chest is in the grass northwest. If the chests are opened in the correct order, Mario is rewarded with a Power Moon. Available from the start.
29 SMO Mushroom Moon 29.png
Yoshi's Feast in the Sea of Clouds
There is a cave with a Warp Pipe at the source of the river leading to the Mushroom Pond. The pipe leads to a sub-level where Yoshi must eat berries to make the Power Moon appear. Available from the start.
30 SMO Mushroom Moon 30.png
Sunken Star in the Sea of Clouds
Hidden beneath the clouds in the Yoshi sub-level to the left of the starting point. Available from the start.
31 SMO Mushroom Moon 31.png
Secret 2D Treasure
Obtained by reaching the end of the sub-level inside the well to the west of the castle. Available from the start.
32 SMO Mushroom Moon 32.png
2D Boost from Bullet Bill
Obtained near the beginning of the well sub-level by jumping off of a Bullet Bill. Available from the start.
33 SMO Mushroom Moon 33.png
Tussle in Tostarena: Rematch
Obtained by defeating Knucklotec inside a painting in one of the towers outside. Available from the start.
34 SMO Mushroom Moon 34.png
Struggle in Steam Gardens: Rematch
Obtained by defeating Torkdrift inside a painting in one of the towers outside. Available from the start.
35 SMO Mushroom Moon 35.png
Dust-Up in New Donk City: Rematch
Obtained by defeating Mechawiggler inside a painting in one of the towers outside. Available from the start.
36 SMO Mushroom Moon 36.png
Battle in Bubblaine: Rematch
Obtained by defeating Mollusque-Lanceur inside a Warp Pipe in the pool of water where Dorrie is. Available from the start.
37 SMO Mushroom Moon 37.png
Blowup at Mount Volbono: Rematch
Obtained by defeating Cookatiel inside a painting in one of the towers outside. Available from the start.
38 The second attack of the Ruined Dragon during the rematch in Peach's Castle in Super Mario Odyssey.
Rumble in Crumbleden: Rematch
Obtained by defeating the Ruined Dragon inside a Warp Pipe after draining the castle moat. Available from the start.
39 SMO Mushroom Moon 39.png
Secret Path to Peach's Castle!
Obtained by warping to Yoshi's House through a painting in the Luncheon Kingdom, then Wall Jumping up the chimney. Available after collecting the "Under The Cheese Rocks" Power Moon (Luncheon Kingdom).

Available from the start (Mushroom Kingdom).

40 SMO Mushroom Moon 40.png
A Tourist in the Mushroom Kingdom!
Given to Mario by the Desert Wanderer after speaking to him in the Metro Kingdom, Cascade Kingdom, Luncheon Kingdom, and Moon Kingdom. Available after collecting the "A Tourist in the Moon Kingdom!" Power Moon (Moon Kingdom).
41 SMO Mushroom Moon 41.png
Found with Mushroom Kingdom Art
Inside Peach's Castle, there is artwork depicting the Top-Hat Tower from the Cap Kingdom in front of the moon. Mario must go to the Cap Kingdom and Ground Pound the spot on the Glasses Bridge where this view can be seen. Available from the start.
42 SMO Mushroom Moon 42.png
Hat-and-Seek: Mushroom Kingdom
Obtained by talking to a Bonneter hidden on a top-hat-wearing Toad northwest of the castle. Available after collecting the "Peach in the Moon Kingdom" Power Moon (Moon Kingdom).
43 SMO Mushroom Moon 43.png
Princess Peach, Home Again!
Given to Mario by Princess Peach. She will be standing on the balcony of the castle after speaking to her in all of the other kingdoms she appears in. Available after collecting the "Peach in the Moon Kingdom" Power Moon (Moon Kingdom).
44 SMO Mushroom Moon 44.png
Rescue Princess Peach
Rescue Princess Peach from Bowser. Speak to Toadette for this achievement. Available from the start.
45 SMO Mushroom Moon 45.png
Achieve World Peace
Bring peace to all kingdoms in the world. Speak to Toadette for this achievement. Available from the start.
46 SMO Mushroom Moon 46.png
Power Moon Knight
Collect 100 Power Moons. Speak to Toadette for this achievement. Available from the start.
47 SMO Mushroom Moon 47.png
Power Moon Wizard
Collect 300 Power Moons. Speak to Toadette for this achievement. Available from the start.
48 SMO Mushroom Moon 48.png
Power Moon Ruler
Collect 600 Power Moons. Speak to Toadette for this achievement. Available from the start.
49 SMO Mushroom Moon 49.png
Regional Coin Shopper
Buy 13 items using regional coins. Speak to Toadette for this achievement. Available from the start.
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Flat Moon Finder
Collect 10 8-Bit Power Moons. Speak to Toadette for this achievement. Available from the start.
51 SMO Mushroom Moon 51.png
Flat Moon Fanatic
Collect 20 8-Bit Power Moons. Speak to Toadette for this achievement. Available from the start.
52 SMO Mushroom Moon 52.png
Treasure Chest Hunter
Collect 15 Power Moons from treasure chests. Speak to Toadette for this achievement. Available from the start.
53 SMO Mushroom Moon 53.png
Super Treasure Chest Hunter
Collect 25 Power Moons from treasure chests. Speak to Toadette for this achievement. Available from the start.
54 SMO Mushroom Moon 54.png
Note-Collecting World Tour
Collect 5 Power Moons from taking Notes. Speak to Toadette for this achievement. Available from the start.
55 SMO Mushroom Moon 55.png
Note-Collecting Space Tour
Collect 20 Power Moons from taking Notes. Speak to Toadette for this achievement. Available from the start.
56 SMO Mushroom Moon 56.png
Timer Challenge Amateur
Collect 10 Power Moons from Timer Challenges. Speak to Toadette for this achievement. Available from the start.
57 SMO Mushroom Moon 57.png
Timer Challenge Professional
Collect 25 Power Moons from Timer Challenges. Speak to Toadette for this achievement. Available from the start.
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Captain Toad Meeter
Meet up with Captain Toad 5 times. Speak to Toadette for this achievement. Available from the start.
59 SMO Mushroom Moon 59.png
Captain Toad Greeter
Meet up with Captain Toad 10 times. Speak to Toadette for this achievement. Available from the start.
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Touring with Princess Peach
Meet up with Princess Peach 5 times. Speak to Toadette for this achievement. Available from the start.
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Globe-Trotting with Princess Peach
Meet up with Princess Peach 10 times. Speak to Toadette for this achievement. Available from the start.
62 SMO Mushroom Moon 62.png
Master Sheep Herder
Collect 4 Power Moons from herding sheep. Speak to Toadette for this achievement. Available from the start.
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Gaga for Goombette
Collect 5 Power Moons from Goombette. Speak to Toadette for this achievement. Available from the start.
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Lakitu Fishing Trip
Fish up 3 Power Moons as Lakitu. Speak to Toadette for this achievement. Available from the start.
65 SMO Mushroom Moon 65.png
Flower-Growing Guru
Collect 5 Power Moons from growing seeds. Speak to Toadette for this achievement. Available from the start.
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Flower-Growing Sage
Collect 10 Power Moons from growing seeds. Speak to Toadette for this achievement. Available from the start.
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Running with Rabbits
Collect 5 Power Moons from catching rabbits. Speak to Toadette for this achievement. Available from the start.
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Racing with Rabbits
Collect 10 Power Moons from catching rabbits. Speak to Toadette for this achievement. Available from the start.
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Ground Pound Instructor
Dig up 15 Power Moons by Ground Pounding. Speak to Toadette for this achievement. Available from the start.
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Ground Pound Professor
Dig up 45 Power Moons by Ground Pounding. Speak to Toadette for this achievement. Available from the start.
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Rad Hatter
Collect 3 Power Moons by throwing Cappy onto objects. Speak to Toadette for this achievement. Available from the start.
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Super Rad Hatter
Collect 10 Power Moons by throwing Cappy onto objects. Speak to Toadette for this achievement. Available from the start.
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Traveling-Bird Herder
Collect 5 Power Mons from migrating birds. Speak to Toadette for this achievement. Available from the start.
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Wearing It Well!
Collect 3 Power Moons by wearing certain outfits. Speak to Toadette for this achievement. Available from the start.
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Wearing It Great!
Collect 8 Power Moons by wearing certain outfits. Speak to Toadette for this achievement. Available from the start.
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Wearing It Perfect!
Collect 15 Power Moons by wearing certain outfits. Speak to Toadette for this achievement. Available from the start.
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Hat-Seeking Missile
Collect 5 Power Moons by finding Bonneters hidden on people's heads. Speak to Toadette for this achievement. Available from the start.
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Music Maestro
Collect 5 Power Moons from Music Toad. Speak to Toadette for this achievement. Available from the start.
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Art Enthusiast
Collect 5 Power Moons using Hint Art. Speak to Toadette for this achievement. Available from the start.
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Art Investigator
Collect 15 Power Moons using Hint Art. Speak to Toadette for this achievement. Available from the start.
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Slots Machine
Collect 3 Power Moons from playing Slots. Speak to Toadette for this achievement. Available from the start.
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Koopa Freerunning MVP
Collect 10 Power Moons from Koopa Freerunning. Speak to Toadette for this achievement. Available from the start.
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Koopa Freerunning Hall of Famer
Collect 22 Power Moons from Koopa Freerunning. Speak to Toadette for this achievement. Available from the start.
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Supernaturally Sure-Footed
Collect 5 Power Moons from Koopa Trace-Walking. Speak to Toadette for this achievement. Available from the start.
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Quizmaster
Collect 3 Power Moons by answering the Sphynx's questions. Speak to Toadette for this achievement. Available from the start.
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Souvenir Sampler
Collect 10 souvenirs and stickers. Speak to Toadette for this achievement. Available from the start.
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Souvenir Sleuth
Collect 20 souvenirs and stickers. Speak to Toadette for this achievement. Available from the start.
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Souvenir Savant
Collect 40 souvenirs and stickers. Speak to Toadette for this achievement. Available from the start.
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Capturing Novice
Capture 20 targets. Speak to Toadette for this achievement. Available from the start.
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Capturing Apprentice
Capture 35 targets. Speak to Toadette for this achievement. Available from the start.
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Capturing Master
Capture 45 targets. Speak to Toadette for this achievement. Available from the start.
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Hat Maven
Collect 15 hats. Speak to Toadette for this achievement. Available from the start.
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Hat Icon
Collect 35 hats. Speak to Toadette for this achievement. Available from the start.
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Fashion Maven
Collect 15 outfits. Speak to Toadette for this achievement. Available from the start.
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Fashion Icon
Collect 35 outfits. Speak to Toadette for this achievement. Available from the start.
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Moon Rock Liberator
Open 14 Moon Rocks. Speak to Toadette for this achievement. Available from the start.
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World Warper
Travel through 10 warp holes. Speak to Toadette for this achievement. Available from the start.
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Checkpoint Flagger
Activate 40 Checkpoint Flags. Speak to Toadette for this achievement. Available from the start.
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Checkpoint Flag Enthusiast
Activate 80 Checkpoint Flags. Speak to Toadette for this achievement. Available from the start.
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Loaded with Coins
Collect 1,000 coins. Speak to Toadette for this achievement. Available from the start.
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Rolling in Coins
Collect 5,000 coins. Speak to Toadette for this achievement. Available from the start.
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Swimming in Coins
Collect 10,000 coins. Speak to Toadette for this achievement. Available from the start.
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Jump! Jump! Jump!
Jump 10,000 times. Speak to Toadette for this achievement. Available from the start.
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Fly, Cappy, Fly!
Throw Cappy 5,000 times. Speak to Toadette for this achievement. Available from the start.
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Arrival at Rabbit Ridge!
Mario must defeat all four of the Broodals and then defeat RoboBrood at the top of the kingdom to obtain a Multi Moon. Available from the start.
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Captain Toad on the Dark Side!
Before the player enters the Warp Pipe to the RoboBrood fight, they can find Captain Toad in a hidden alcove to the right of the pipe. After being spoken to, Captain Toad will reward Mario with the Power Moon. Available from the start.
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Breakdown Road: Hurry!
Behind the Odyssey on a lower platform, the player can find a door that must be opened with a scarecrow, which leads to a bonus area. In this bonus area, Mario must complete the same objective as the "Down and Back Breakdown Road" Power Moon from the Wooded Kingdom, but the player cannot capture any of the Bullet Bills or Banzai Bills. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Breakdown Road: Final Challenge!
In the area with the "Breakdown Road: Hurry!" Power Moon, Mario must complete the same objective as the "Below Breakdown Road" Power Moon from the Wooded Kingdom, but the player cannot capture any of the Bullet Bills or Banzai Bills. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Invisible Road: Rush!
By dropping off to an area below the Binoculars in the main area, the player can find a door that must be opened with a scarecrow, which leads to a bonus area. In this bonus area, Mario must complete the same objective as the "Invisible Road: Danger!" Power Moon from the Wooded Kingdom, but Mario does not have Cappy to defeat the Piranha Plants or get rid of the puddles of poisoned water. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Invisible Road: Secret!
In the area with the "Invisible Road: Rush!" Power Moon, Mario must complete the same objective as the "Invisible Road: Hidden Room" Power Moon from the Wooded Kingdom, but Mario does not have Cappy to defeat the Piranha Plants or get rid of the puddles of poisoned water. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Vanishing Road Rush
In an alcove behind one of the sets of large vegetables, the player can find a door that must be opened with a scarecrow, which leads to a bonus area. In this bonus area, Mario must complete the same objective as the "Motor Scooter Daredevil!" Power Moon from the Metro Kingdom, but Mario does not have Cappy or the Motor Scooters to use for the area. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Vanishing Road Challenge
In the area with the "Vanishing Road Rush" Power Moon, Mario must complete the same objective as the "Full-Throttle Scooting!" Power Moon from the Metro Kingdom, but Mario does not have Cappy or the Motor Scooters to use for the area. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Yoshi Under Siege
In an alcove behind one of the sets of large vegetables, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must fill up Yoshi's fruit meter with berries once in the same area as the "Moon Shards Under Siege" and "Sharpshooting Under Siege" Power Moons from the Metro Kingdom. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Fruit Feast Under Siege
In the area with the "Yoshi Under Siege" Power Moon, Mario must fill up Yoshi's fruit meter with berries a second time. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Yoshi on the Sinking Island
On a lower platform to the left side of the lowest part of the main area, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must fill up Yoshi's fruit meter with berries once in the same area as the "Hurry and Stretch" and "Stretch on the Side Path" Power Moons from the Seaside Kingdom. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Fruit Feast on the Sinking Island
In the area with the "Yoshi on the Sinking Island" Power Moon, Mario must fill up Yoshi's fruit meter with berries a second time. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Yoshi's Magma Swamp
Behind a set of vegetables to the right side of the lowest part of the main area, the player can find a Moon Pipe which leads to a bonus area. In this bonus area, Mario must fill up Yoshi's fruit meter with berries once in the same area as the "Magma Swamp: Floating and Sinking" and "Corner of the Magma Swamp" Power Moons from the Luncheon Kingdom. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Fruit Feast in the Magma Swamp!
In the area with the "Yoshi's Magma Swamp" Power Moon, Mario must fill up Yoshi's fruit meter with berries a second time. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 1
On one of the vegetables on the bottom part of the main area, the player can find a piece of Hint Art. The Hint Art shows Poochy digging on a glowing spot in the Cascade Kingdom. If Mario travels to the Cascade Kingdom and ground pounds the spot shown by the Hint Art, he will be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 2
Behind one of the vegetables on the bottom part of the main area, the player can find a piece of Hint Art. The Hint Art shows a helipad with a Power Moon shown above a yellow object. Mario must travel back to the Metro Kingdom and warp to the Helipad. If he ground pounds the yellow design on the ground next to the Helipad, he will be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 3
Behind one of the vegetables on the bottom part of the main area, the player can find a piece of Hint Art. The Hint Art shows a large square with two regional coins and a Power Moon on the left side. Mario must travel back to the Mushroom Kingdom and ground pound a specific spot in the garden to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 4
On a wall on the bottom part of the main area near the Binoculars, the player can find a piece of Hint Art. The Hint Art shows a large circle along with eight smaller circles and a Power Moon in one of the smaller circles. Mario must travel back to the Cloud Kingdom and ground pound the middle of a circle sticking out of the ground in the northwest of the main area to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 5
By dropping off to an area below the Binoculars in the main area, the player can find a piece of Hint Art. The Hint Art shows a wooden Shiverian sign with an exclamation mark above it. Mario must travel back to the Snow Kingdom and must ground pound the top of the wooded arch found in the Snowline Circuit to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 6
On the second part of the main area on the wall of the platform with the Binoculars, the player can find a piece of Hint Art. The Hint Art shows four boxes: One with a pair of Binoculars, one with three umbrellas, one with Talkatoo, and one with two columns and an "X" in the middle of the columns. Mario must travel back to the Seaside Kingdom and ground pound the space between two columns near the Rolling Canyon checkpoint to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 7
Behind a pile of vegetables on the third part of the main area, the player can find a piece of Hint Art. The Hint Art shows the corner of an area in the Lost Kingdom. Mario must travel back to the Lost Kingdom and ground pound a corner of the ground between the red terrain and the dark brown terrain near the Odyssey to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 8
To the left side of the wall between the third and fourth parts of the main area, the player can find a piece of Hint Art. The Hint Art shows two overhead shots of the Peronza Plaza in the Luncheon Kingdom. Mario must travel back to the Luncheon Kingdom and ground pound next to one of the columns in the Peronza Plaza to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 9
To the right side of the wall between the third and fourth parts of the main area, the player can find a piece of Hint Art. The Hint Art shows eight columns with the last three being broken and a Power Moon found between the last two. Mario must travel back to the Lake Kingdom and ground pound between two columns with one missing at the Water Plaza Entrance to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
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Found with Dark Side Art 10
Behind a pile of vegetables on the fourth part of the main area on the floor, the player can find a piece of Hint Art. The Hint Art shows Poochy digging on a glowing spot in the Ruined Kingdom. Mario must travel back to the Ruined Kingdom and ground pound the spot shown by the Hint Art to be rewarded with a Power Moon. Available after collecting the "Arrival at Rabbit Ridge!" Multi Moon.
1
Long Journey's End
The player needs to make it to the end of the level and climb to the top of the skyscraper and collect the final moon (a Multi Moon) of the game. Avaliable after defeating Bowser at the Moon Kingdom and collecting 500 Power Moons.